Games Games: 132. Number of individual games played in this selection. Based on 132 of 132 games.132
Win rate Win rate: 72.0%. The percentage of games won. Based on 132 of 132 games.72.0%
KDA KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 132 of 132 games.4.21
Damage / min Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 132 of 132 games.709
CS / min CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 132 of 132 games.8.75
Kill participation Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 132 of 132 games.48.8%
More statistics Totals, economy & laning +
WinsWins: 95. Number of games won in this selection. Based on 132 of 132 games.
LossesLosses: 37. Number of games lost in this selection. Based on 132 of 132 games.
KillsKills: 498. Total kills in games where kills are available. Based on 132 of 132 games.
DeathsDeaths: 300. Total deaths in games where deaths are available. Based on 132 of 132 games.
AssistsAssists: 765. Total assists in games where assists are available. Based on 132 of 132 games.
Gold / minGold / min: 432. Total gold gained per minute, averaged across games. Based on 132 of 132 games.
Damage shareDamage share: 23.3%. The player's share of team damage to enemy champions, averaged across games. Based on 132 of 132 games.
Earned gold shareEarned gold share: 20.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 132 of 132 games.
Gold diff @15Gold diff @15: +454. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 132 of 132 games.
CS diff @15CS diff @15: +9. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 132 of 132 games.
XP diff @15XP diff @15: +478. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 132 of 132 games.
Vision score / minVision score / min: 1.02. Vision score per minute, averaged across games where the statistic is supported. Based on 132 of 132 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Kryze stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 717 damage per minute. Percentile: 100%. Rank: 1st of 9717
Value: 717 damage per minute. Percentile: 100%. Rank: 1st of 9
Value: 8.79 CS per minute. Percentile: 75%. Rank: 3rd of 98.79
Value: 8.79 CS per minute. Percentile: 75%. Rank: 3rd of 9
Value: 51.9% kill participation. Percentile: 75%. Rank: 3rd of 951.9%
Value: 51.9% kill participation. Percentile: 75%. Rank: 3rd of 9
Value: 23.4% damage share. Percentile: 75%. Rank: 3rd of 923.4%
Value: 23.4% damage share. Percentile: 75%. Rank: 3rd of 9
Value: 1.05 vision score per minute. Percentile: 25%. Rank: 7th of 91.05
Value: 1.05 vision score per minute. Percentile: 25%. Rank: 7th of 9
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Gnar23 games
Gnar: 22.1% earned gold share and 25.4% damage share. Means across the same 23 games with both values available; 23 total champion games.25%
?
K'Sante20 games
K'Sante: 19.2% earned gold share and 17.5% damage share. Means across the same 20 games with both values available; 20 total champion games.18%
?
Rumble18 games
Rumble: 21.3% earned gold share and 25.4% damage share. Means across the same 18 games with both values available; 18 total champion games.25%
?
Sion12 games
Sion: 19.4% earned gold share and 21.1% damage share. Means across the same 12 games with both values available; 12 total champion games.21%
?
Vayne8 games
Vayne: 22.3% earned gold share and 27.9% damage share. Means across the same 8 games with both values available; 8 total champion games.28%
?
Anivia7 games
Anivia: 18.5% earned gold share and 19.3% damage share. Means across the same 7 games with both values available; 7 total champion games.19%
?
Zaahen7 games
Zaahen: 22.9% earned gold share and 27.3% damage share. Means across the same 7 games with both values available; 7 total champion games.27%
?
Ambessa6 games
Ambessa: 20.4% earned gold share and 22.3% damage share. Means across the same 6 games with both values available; 6 total champion games.22%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
132 games
Opponent
WinsLosses
Win rate
GAGalionsGalions: 21 wins, 12 losses in 33 recorded games, 63.6% win rate. 2026.64%
GNG2 NORDG2 NORD: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
VIVitality.BeeVitality.Bee: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2026.71%
SKSkillcampSkillcamp: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
KCBKarmine Corp BlueKarmine Corp Blue: 5 wins, 0 losses in 5 recorded games, 100.0% win rate. 2026.100%
MEMisa EsportsMisa Esports: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
TEAT1 Esports AcademyT1 Esports Academy: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
TPTLN PiratesTLN Pirates: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
132 games
76.3%win rate when ahead at 15 minutes 58 wins from 76 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Kryze’s 2026 performances. Select a point to open its story.
132 plotted games
WinLoss— Median in selection
132 / 132 selected games have both values.Median damage / min: 691
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?23 of 132 games in this selection.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 16. Number of games won in this selection. Based on 23 of 23 games.
Losses: 7. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games.
KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 49.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
?20 of 132 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 13. Number of games won in this selection. Based on 20 of 20 games.
Losses: 7. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 49.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?18 of 132 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 14. Number of games won in this selection. Based on 18 of 18 games.
Losses: 4. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 44.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?12 of 132 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 8. Number of games won in this selection. Based on 12 of 12 games.
Losses: 4. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 45.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?8 of 132 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 132 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 43.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 132 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 842. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 132 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 45.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 132 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 39.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 132 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 833. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games.
KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 776. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Win rate: 76.4%. The percentage of games won. Based on 55 of 55 games.
KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2019–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
392
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
8.50
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
57.8%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
24.1%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
+134
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
0.89
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage / min
374
9.7
36 games · 125 peers
2021
Tier 1
CS / min
7.58
48.4
36 games · 125 peers
2021
Tier 1
Kill participation
61.4%
73.4
36 games · 125 peers
2021
Tier 1
Damage share
21.3%
20.2
36 games · 125 peers
2021
Tier 1
Gold diff @15
−199
25.7
36 games · 106 peers · Percentile among 106 players with sufficient data.
Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 132 of 132 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 53 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?K'Sante
51
?Sion
43
?Gnar
41
?Jax
37
?Rumble
32
?Camille
23
?Gwen
20
?Gangplank
18
All games
6
42
36
70
54
51
62
132
453
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 132. Number of individual games played in this selection. Based on 132 of 132 games.
Wins: 95. Number of games won in this selection. Based on 132 of 132 games.
Losses: 37. Number of games lost in this selection. Based on 132 of 132 games.
Win rate: 72.0%. The percentage of games won. Based on 132 of 132 games.
KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 132 of 132 games.
Kills / game: 3.77. Average kills per game. Based on 132 of 132 games.
Deaths / game: 2.27. Average deaths per game. Based on 132 of 132 games.
Assists / game: 5.80. Average assists per game. Based on 132 of 132 games.
Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 132 of 132 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 132 of 132 games.
Gold / min: 432. Total gold gained per minute, averaged across games. Based on 132 of 132 games.
Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 132 of 132 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 30. Number of games won in this selection. Based on 62 of 62 games.
Losses: 32. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 48.4%. The percentage of games won. Based on 62 of 62 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 2.92. Average kills per game. Based on 62 of 62 games.
Deaths / game: 2.90. Average deaths per game. Based on 62 of 62 games.
Assists / game: 6.65. Average assists per game. Based on 62 of 62 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 26. Number of games won in this selection. Based on 51 of 51 games.
Losses: 25. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 51.0%. The percentage of games won. Based on 51 of 51 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 3.20. Average kills per game. Based on 51 of 51 games.
Deaths / game: 3.12. Average deaths per game. Based on 51 of 51 games.
Assists / game: 5.61. Average assists per game. Based on 51 of 51 games.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Wins: 30. Number of games won in this selection. Based on 54 of 54 games.
Losses: 24. Number of games lost in this selection. Based on 54 of 54 games.
Win rate: 55.6%. The percentage of games won. Based on 54 of 54 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Kills / game: 2.28. Average kills per game. Based on 54 of 54 games.
Deaths / game: 2.20. Average deaths per game. Based on 54 of 54 games.
Assists / game: 5.43. Average assists per game. Based on 54 of 54 games.
Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 44. Number of games won in this selection. Based on 70 of 70 games.
Losses: 26. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 62.9%. The percentage of games won. Based on 70 of 70 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 3.90. Average kills per game. Based on 70 of 70 games.
Deaths / game: 2.31. Average deaths per game. Based on 70 of 70 games.
Assists / game: 5.10. Average assists per game. Based on 70 of 70 games.
Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 438. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 14. Number of games won in this selection. Based on 36 of 36 games.
Losses: 22. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 1.78. Average kills per game. Based on 36 of 36 games.
Deaths / game: 2.19. Average deaths per game. Based on 36 of 36 games.
Assists / game: 5.03. Average assists per game. Based on 36 of 36 games.
Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 23. Number of games won in this selection. Based on 42 of 42 games.
Losses: 19. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 54.8%. The percentage of games won. Based on 42 of 42 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 3.50. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.50. Average deaths per game. Based on 42 of 42 games.
Assists / game: 3.90. Average assists per game. Based on 42 of 42 games.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 2.83. Average kills per game. Based on 6 of 6 games.
Deaths / game: 4.33. Average deaths per game. Based on 6 of 6 games.
Assists / game: 4.17. Average assists per game. Based on 6 of 6 games.
Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.