Games Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.119
Win rate Win rate: 42.9%. The percentage of games won. Based on 119 of 119 games.42.9%
KDA KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.3.47
Damage / min Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.745
CS / min CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games.8.95
Kill participation Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.67.5%
More statistics Totals, economy & laning +
WinsWins: 51. Number of games won in this selection. Based on 119 of 119 games.
LossesLosses: 68. Number of games lost in this selection. Based on 119 of 119 games.
KillsKills: 510. Total kills in games where kills are available. Based on 119 of 119 games.
DeathsDeaths: 373. Total deaths in games where deaths are available. Based on 119 of 119 games.
AssistsAssists: 783. Total assists in games where assists are available. Based on 119 of 119 games.
Gold / minGold / min: 425. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Damage shareDamage share: 24.9%. The player's share of team damage to enemy champions, averaged across games. Based on 119 of 119 games.
Earned gold shareEarned gold share: 22.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 119 of 119 games.
Gold diff @15Gold diff @15: +71. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 119 of 119 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 119 of 119 games.
XP diff @15XP diff @15: +153. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 119 of 119 games.
Vision score / minVision score / min: 1.18. Vision score per minute, averaged across games where the statistic is supported. Based on 119 of 119 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Scout stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 730 damage per minute. Percentile: 89%. Rank: 2nd of 10730
Value: 730 damage per minute. Percentile: 89%. Rank: 2nd of 10
Value: 9.04 CS per minute. Percentile: 22%. Rank: 8th of 109.04
Value: 9.04 CS per minute. Percentile: 22%. Rank: 8th of 10
Value: 67.6% kill participation. Percentile: 78%. Rank: 3rd of 1067.6%
Value: 67.6% kill participation. Percentile: 78%. Rank: 3rd of 10
Value: 25.1% damage share. Percentile: 89%. Rank: 2nd of 1025.1%
Value: 25.1% damage share. Percentile: 89%. Rank: 2nd of 10
Value: 1.22 vision score per minute. Percentile: 22%. Rank: 8th of 101.22
Value: 1.22 vision score per minute. Percentile: 22%. Rank: 8th of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ryze18 games
Ryze: 23.3% earned gold share and 23.5% damage share. Means across the same 18 games with both values available; 18 total champion games.24%
?
Azir14 games
Azir: 23.6% earned gold share and 26.7% damage share. Means across the same 14 games with both values available; 14 total champion games.27%
?
Orianna12 games
Orianna: 22.6% earned gold share and 25.3% damage share. Means across the same 12 games with both values available; 12 total champion games.25%
?
Syndra11 games
Syndra: 23.1% earned gold share and 29.0% damage share. Means across the same 11 games with both values available; 11 total champion games.29%
?
Taliyah9 games
Taliyah: 22.5% earned gold share and 24.7% damage share. Means across the same 9 games with both values available; 9 total champion games.25%
?
Galio7 games
Galio: 19.9% earned gold share and 18.8% damage share. Means across the same 7 games with both values available; 7 total champion games.19%
?
Anivia6 games
Anivia: 22.0% earned gold share and 23.4% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
?
Annie6 games
Annie: 18.9% earned gold share and 25.2% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
119 games
Opponent
WinsLosses
Win rate
BFBNK FEARXBNK FEARX: 10 wins, 10 losses in 20 recorded games, 50.0% win rate. 2026.50%
DSDN SOOPersDN SOOPers: 10 wins, 10 losses in 20 recorded games, 50.0% win rate. 2026.50%
KDKiwoom DRXKiwoom DRX: 5 wins, 9 losses in 14 recorded games, 35.7% win rate. 2026.36%
DKDplus KiaDplus Kia: 4 wins, 8 losses in 12 recorded games, 33.3% win rate. 2026.33%
HBHANJIN BRIONHANJIN BRION: 6 wins, 5 losses in 11 recorded games, 54.5% win rate. 2026.55%
HLEHanwha Life EsportsHanwha Life Esports: 4 wins, 7 losses in 11 recorded games, 36.4% win rate. 2026.36%
KRKT RolsterKT Rolster: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2026.45%
T1T1T1: 3 wins, 8 losses in 11 recorded games, 27.3% win rate. 2026.27%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
119 games
55.3%win rate when ahead at 15 minutes 26 wins from 47 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Scout’s 2026 performances. Select a point to open its story.
119 plotted games
WinLoss— Median in selection
119 / 119 selected games have both values.Median damage / min: 704
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 119 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 9. Number of games won in this selection. Based on 18 of 18 games.
Losses: 9. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?14 of 119 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 6. Number of games won in this selection. Based on 14 of 14 games.
Losses: 8. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?12 of 119 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 788. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 119 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 869. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 119 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 119 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 119 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 119 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 119 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 119 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Win rate: 31.7%. The percentage of games won. Based on 41 of 41 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games.
KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
643
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
8.55
59.8
41 games · 108 peers
2016
Tier 1
Kill participation
66.3%
27.8
41 games · 116 peers
2016
Tier 1
Damage share
28.1%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
−683
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
617
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
8.69
51.6
90 games · 123 peers
2017
Tier 1
Kill participation
72.3%
88.5
97 games · 123 peers
2017
Tier 1
Damage share
29.5%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
493
48.9
115 games · 136 peers
2018
Tier 1
CS / min
9.50
71.9
113 games · 136 peers
2018
Tier 1
Kill participation
73.1%
87.4
113 games · 136 peers
2018
Tier 1
Damage share
27.2%
58.5
115 games · 136 peers
2018
Tier 1
Gold diff @15
+233
85.2
115 games · 136 peers
2018
Tier 1
Vision / min
1.11
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
480
61.5
83 games · 123 peers
2019
Tier 1
CS / min
8.52
45.9
83 games · 123 peers
2019
Tier 1
Kill participation
64.7%
55.7
83 games · 123 peers
2019
Tier 1
Damage share
26.4%
61.5
83 games · 123 peers
2019
Tier 1
Gold diff @15
+358
93.4
81 games · 123 peers
2019
Tier 1
Vision / min
1.19
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
497
57.4
85 games · 123 peers
2020
Tier 1
CS / min
8.57
67.7
87 games · 125 peers
2020
Tier 1
Kill participation
69.6%
74.0
87 games · 124 peers
2020
Tier 1
Damage share
28.4%
78.7
85 games · 123 peers
2020
Tier 1
Gold diff @15
+375
94.3
86 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.11
73.2
86 games · 124 peers
2021
Tier 1
Damage / min
501
63.7
100 games · 125 peers
2021
Tier 1
CS / min
8.66
74.2
100 games · 125 peers
2021
Tier 1
Kill participation
70.7%
88.7
100 games · 125 peers
2021
Tier 1
Damage share
25.4%
58.9
100 games · 125 peers
2021
Tier 1
Gold diff @15
+214
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.21
81.5
98 games · 125 peers
2022
Tier 1
Damage / min
553
78.3
108 games · 116 peers
2022
Tier 1
CS / min
8.74
67.8
108 games · 116 peers
2022
Tier 1
Kill participation
68.0%
62.6
108 games · 116 peers
2022
Tier 1
Damage share
25.5%
44.3
108 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.14
59.1
108 games · 116 peers
2023
Tier 1
Damage / min
662
89.5
107 games · 106 peers
2023
Tier 1
CS / min
8.77
78.1
107 games · 106 peers
2023
Tier 1
Kill participation
73.3%
98.1
107 games · 106 peers
2023
Tier 1
Damage share
28.6%
85.7
107 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.24
70.5
107 games · 106 peers
2024
Tier 1
Damage / min
616
29.0
93 games · 101 peers
2024
Tier 1
CS / min
9.16
67.0
93 games · 101 peers
2024
Tier 1
Kill participation
70.1%
80.0
93 games · 101 peers
2024
Tier 1
Damage share
26.3%
31.0
93 games · 101 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.26
63.0
93 games · 101 peers
2025
Tier 1
Damage / min
660
50.0
145 games · 65 peers
2025
Tier 1
CS / min
8.27
12.5
145 games · 65 peers
2025
Tier 1
Kill participation
68.7%
60.9
145 games · 65 peers
2025
Tier 1
Damage share
25.4%
37.5
145 games · 65 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.01
18.8
145 games · 65 peers
2026
Tier 1
Damage / min
730
92.4
86 games · 67 peers
2026
Tier 1
CS / min
9.04
56.1
86 games · 67 peers
2026
Tier 1
Kill participation
67.6%
75.8
86 games · 67 peers
2026
Tier 1
Damage share
25.1%
65.2
86 games · 67 peers
2026
Tier 1
Gold diff @15
+161
85.2
86 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2026 · All seasons · 63 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Azir
147
?Ryze
99
?Taliyah
73
?Syndra
70
?Orianna
69
?LeBlanc
61
?Sylas
49
?Galio
45
All games
62
123
153
101
87
121
119
122
101
151
119
1,259
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 51. Number of games won in this selection. Based on 119 of 119 games.
Losses: 68. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 42.9%. The percentage of games won. Based on 119 of 119 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.
Kills / game: 4.29. Average kills per game. Based on 119 of 119 games.
Deaths / game: 3.13. Average deaths per game. Based on 119 of 119 games.
Assists / game: 6.58. Average assists per game. Based on 119 of 119 games.
Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.
CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games.
Gold / min: 425. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.
Games: 151. Number of individual games played in this selection. Based on 151 of 151 games.
Wins: 80. Number of games won in this selection. Based on 151 of 151 games.
Losses: 71. Number of games lost in this selection. Based on 151 of 151 games.
Win rate: 53.0%. The percentage of games won. Based on 151 of 151 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 151 of 151 games.
Kills / game: 3.27. Average kills per game. Based on 151 of 151 games.
Deaths / game: 2.69. Average deaths per game. Based on 151 of 151 games.
Assists / game: 7.03. Average assists per game. Based on 151 of 151 games.
Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 151 of 151 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 151 of 151 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 151 of 151 games.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 57. Number of games won in this selection. Based on 101 of 101 games.
Losses: 44. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 56.4%. The percentage of games won. Based on 101 of 101 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 3.71. Average kills per game. Based on 101 of 101 games.
Deaths / game: 2.13. Average deaths per game. Based on 101 of 101 games.
Assists / game: 5.51. Average assists per game. Based on 101 of 101 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 431. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games.
Games: 122. Number of individual games played in this selection. Based on 122 of 122 games.
Wins: 76. Number of games won in this selection. Based on 122 of 122 games.
Losses: 46. Number of games lost in this selection. Based on 122 of 122 games.
Win rate: 62.3%. The percentage of games won. Based on 122 of 122 games.
KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games.
Kills / game: 4.21. Average kills per game. Based on 122 of 122 games.
Deaths / game: 2.01. Average deaths per game. Based on 122 of 122 games.
Assists / game: 6.27. Average assists per game. Based on 122 of 122 games.
Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 122 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games.
Gold / min: 430. Total gold gained per minute, averaged across games. Based on 122 of 122 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 122 games.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 72. Number of games won in this selection. Based on 119 of 119 games.
Losses: 47. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 60.5%. The percentage of games won. Based on 119 of 119 games.
KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.
Kills / game: 3.50. Average kills per game. Based on 119 of 119 games.
Deaths / game: 1.86. Average deaths per game. Based on 119 of 119 games.
Assists / game: 5.87. Average assists per game. Based on 119 of 119 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.
Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.
Wins: 84. Number of games won in this selection. Based on 121 of 121 games.
Losses: 37. Number of games lost in this selection. Based on 121 of 121 games.
Win rate: 69.4%. The percentage of games won. Based on 121 of 121 games.
KDA: 5.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.
Kills / game: 3.88. Average kills per game. Based on 121 of 121 games.
Deaths / game: 1.86. Average deaths per game. Based on 121 of 121 games.
Assists / game: 6.00. Average assists per game. Based on 121 of 121 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 47. Number of games won in this selection. Based on 87 of 87 games.
Losses: 40. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 54.0%. The percentage of games won. Based on 87 of 87 games.
KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 3.55. Average kills per game. Based on 87 of 87 games.
Deaths / game: 2.02. Average deaths per game. Based on 87 of 87 games.
Assists / game: 6.21. Average assists per game. Based on 87 of 87 games.
Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 87 games. Games without the required stats are excluded.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 57. Number of games won in this selection. Based on 101 of 101 games.
Losses: 44. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 56.4%. The percentage of games won. Based on 101 of 101 games.
KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 3.64. Average kills per game. Based on 101 of 101 games.
Deaths / game: 2.08. Average deaths per game. Based on 101 of 101 games.
Assists / game: 5.55. Average assists per game. Based on 101 of 101 games.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games.
Games: 153. Number of individual games played in this selection. Based on 153 of 153 games.
Wins: 90. Number of games won in this selection. Based on 153 of 153 games.
Losses: 63. Number of games lost in this selection. Based on 153 of 153 games.
Win rate: 58.8%. The percentage of games won. Based on 153 of 153 games.
KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 153 of 153 games.
Kills / game: 3.63. Average kills per game. Based on 153 of 153 games.
Deaths / game: 1.84. Average deaths per game. Based on 153 of 153 games.
Assists / game: 5.51. Average assists per game. Based on 153 of 153 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 148 of 153 games. Games without the required stats are excluded.
CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 151 of 153 games. Games without the required stats are excluded.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 151 of 153 games. Games without the required stats are excluded.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 150 of 153 games. Games without the required stats are excluded.
Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
Wins: 78. Number of games won in this selection. Based on 123 of 123 games.
Losses: 45. Number of games lost in this selection. Based on 123 of 123 games.
Win rate: 63.4%. The percentage of games won. Based on 123 of 123 games.
KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.
Kills / game: 4.18. Average kills per game. Based on 123 of 123 games.
Deaths / game: 2.23. Average deaths per game. Based on 123 of 123 games.
Assists / game: 6.48. Average assists per game. Based on 123 of 123 games.
Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 123 games. Games without the required stats are excluded.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 116 of 123 games. Games without the required stats are excluded.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 115 of 123 games. Games without the required stats are excluded.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 48. Number of games won in this selection. Based on 62 of 62 games.
Losses: 14. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 77.4%. The percentage of games won. Based on 62 of 62 games.
KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 4.74. Average kills per game. Based on 62 of 62 games.
Deaths / game: 2.40. Average deaths per game. Based on 62 of 62 games.
Assists / game: 6.74. Average assists per game. Based on 62 of 62 games.
Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 62 games. Games without the required stats are excluded.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 424. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.
Rank #29 · 12 years with recorded achievements
Scout · 1 recorded Worlds title. 2021 worlds 2021.
Scout · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Scout · 6 recorded Domestic titles. 2021 LPL 2021 Summer Playoffs; 2017 Demacia Championship 2017; 2017 LPL 2017 Summer Playoffs; 2016 Demacia Cup 2016; 2016 LCK 2016 Spring Playoffs; 2016 LPL 2016 Summer Playoffs. Includes verified championship, cup and conference trophies.
Scout · 15 recorded major honors. All-Pro 2nd team: 3; All-Pro 3rd team: 3; Finals MVP: 3; All-Pro 1st team: 2; Regular-season MVP: 2; Position of the Year: 1; Season MVP: 1. Scoring depends on the selected policy.Contributes to score
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Edward Gaming · EDward Gaming
2021178 pts
1 Worlds · 1 Domestic · 5 major honors
EDward Gaming · SK Telecom T1
201660 pts
3 Domestic
LNG Esports
202342 pts
Credited tournament finishes · 4 major honors
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
LCK 2016 Spring Playoffs
STTSK Telecom T1
1
LPL 2016 Summer Playoffs
EGEDward Gaming
40
LPL 2017 Spring Playoffs
EGEDward Gaming
52
LPL 2017 Summer Playoffs
EGEDward Gaming
45
China Regional Finals 2018
EGEDward Gaming
9
LPL 2018 Spring Playoffs
EGEDward Gaming
56
LPL 2018 Summer Playoffs
EGEDward Gaming
50
LPL 2019 Spring Playoffs
EGEDward Gaming
39
LPL 2019 Summer Playoffs
EGEDward Gaming
44
LPL 2020 Spring Playoffs
EGEDward Gaming
49
LPL 2020 Summer Playoffs
EGEDward Gaming
38
LPL 2021 Spring Playoffs
EGEDward Gaming
49
LPL 2021 Summer Playoffs
EGEDward Gaming
51
LPL 2022 Spring Playoffs
EGEDward Gaming
45
LPL 2022 Summer Playoffs
EGEDward Gaming
58
LPL 2023 Spring Playoffs
LELNG Esports
43
LPL 2023 Summer Playoffs
LELNG Esports
60
LPL 2024 Spring Playoffs
LELNG Esports
46
LPL 2024 Summer Playoffs
LELNG Esports
44
LPL 2025 Grand Finals
JGJD Gaming
54
LPL 2025 Split 1 Playoffs
JGJD Gaming
26
LPL 2025 Split 2 Playoffs
JGJD Gaming
57
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第一最佳阵容 · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第二最佳阵容 · 2 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 常规赛第三最佳阵容 · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2025 · LPL · lpl-2025-split-1. Scout.
2021 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · Mid of the Year · 4 points. Mid of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Mid of the Year · 2021 · LPL · lpl-2021-annual. Scout.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2021 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
MVP of the Year · 2021 · LPL · lpl-2021-annual. Scout.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2018 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2018 · LPL · lpl-2018-spring. Scout.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Named MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Mid of the Yearsource ↗2021 · LPL · EDward Gaming · position of year
mid
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
MVP of the Yearsource ↗2021 · LPL · EDward Gaming · season mvp
Split / final honor
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed Worlds 2021 Finals MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. Finals MVP is distinct from match-level MVP selections. Participation count covers the tournament, not just the final.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.