Where PowerOfEvil stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore PowerOfEvil’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 106 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 14 of 106 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 106 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 10. Number of games won in this selection. Based on 14 of 14 games. | Losses: 4. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 943. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 9 of 106 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 106 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 1,203. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 106 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 807. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 106 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 106 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 106 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 106 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 763. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| CCWS 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 752. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| EMEA Masters 2026 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 791. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| EMEA Masters 2026 · Winter | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 740. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| PRM 2026 · Spring | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 66.7%. The percentage of games won. Based on 33 of 33 games. | KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| PRM 2026 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 856. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| PRM 2026 · Winter | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 867. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| PRM 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 893. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Aug 2026 | PRM 2026 · Spring | Eintracht SpandauvsKaufland Hangry Knights | Series ↗ | Ahri | Loss | 0 / 2 / 3 |
| 26 Aug 2026 | PRM 2026 · Spring | Eintracht SpandauvsKaufland Hangry Knights | Series ↗ | Ryze | Loss | 5 / 4 / 3 |
| 26 Aug 2026 | PRM 2026 · Spring | Eintracht SpandauvsKaufland Hangry Knights | Series ↗ | Viktor | Win | 6 / 1 / 7 |
| 26 Aug 2026 | PRM 2026 · Spring | Eintracht SpandauvsKaufland Hangry Knights | Series ↗ | Azir | Loss | 0 / 3 / 2 |
| 20 Aug 2026 | PRM 2026 · Spring | Eintracht SpandauvsG2 NORD | Series ↗ | Lux | Loss | 1 / 4 / 4 |
| 20 Aug 2026 | PRM 2026 · Spring | Eintracht SpandauvsG2 NORD | Series ↗ | LeBlanc | Loss | 9 / 2 / 3 |
| 20 Aug 2026 | PRM 2026 · Spring | Eintracht SpandauvsG2 NORD | Series ↗ | Orianna | Loss | 4 / 1 / 3 |
| 20 Aug 2026 | PRM 2026 · Spring | Eintracht SpandauvsG2 NORD | Series ↗ | Viktor | Win | 6 / 2 / 17 |
| 12 Aug 2026 | PRM 2026 · Summer | Eintracht SpandauvsE WIE EINFACH E-SPORTS | Series ↗ | Azir | Loss | 6 / 2 / 8 |
| 12 Aug 2026 | PRM 2026 · Summer | Eintracht SpandauvsE WIE EINFACH E-SPORTS | Series ↗ | Kog'Maw | Loss | 10 / 5 / 10 |
| 12 Aug 2026 | PRM 2026 · Summer | Eintracht SpandauvsE WIE EINFACH E-SPORTS | Series ↗ | Syndra | Win | 6 / 0 / 10 |
| 4 Aug 2026 | PRM 2026 · Summer | Eintracht SpandauvsBerlin International Gaming | Series ↗ | Hwei | Win | 2 / 3 / 9 |
| 4 Aug 2026 | PRM 2026 · Summer | Eintracht SpandauvsBerlin International Gaming | Series ↗ | Kog'Maw | Loss | 10 / 6 / 2 |
| 4 Aug 2026 | PRM 2026 · Summer | Eintracht SpandauvsBerlin International Gaming | Series ↗ | Viktor | Win | 7 / 0 / 12 |
| 30 Jul 2026 | PRM 2026 · Summer | Eintracht SpandauvsROSSMANN Centaurs | Series ↗ | Azir | Win | 4 / 2 / 4 |
| 30 Jul 2026 | PRM 2026 · Summer | Eintracht SpandauvsROSSMANN Centaurs | Series ↗ | Hwei | Win | 6 / 0 / 10 |
| 30 Jul 2026 | PRM 2026 · Summer | Eintracht SpandauvsROSSMANN Centaurs | Series ↗ | Viktor | Loss | 3 / 1 / 1 |
| 21 Jul 2026 | PRM 2026 · Summer | Eintracht SpandauvsEintracht Frankfurt | Series ↗ | Syndra | Win | 3 / 1 / 12 |
| 21 Jul 2026 | PRM 2026 · Summer | Eintracht SpandauvsEintracht Frankfurt | Series ↗ | Anivia | Win | 4 / 0 / 12 |
| 17 Jul 2026 | PRM 2026 · Summer | Eintracht SpandauvsG2 NORD | Series ↗ | Viktor | Loss | 1 / 6 / 4 |
| 17 Jul 2026 | PRM 2026 · Summer | Eintracht SpandauvsBerlin International Gaming | Series ↗ | Syndra | Win | 4 / 4 / 5 |
| 16 Jul 2026 | PRM 2026 · Summer | Eintracht SpandauvsEintracht Frankfurt | Series ↗ | Anivia | Win | 2 / 1 / 8 |
| 9 Jul 2026 | PRM 2026 · Summer | Eintracht SpandauvsE WIE EINFACH E-SPORTS | Series ↗ | Syndra | Loss | 4 / 2 / 3 |
| 8 Jul 2026 | PRM 2026 · Summer | Eintracht SpandauvsVfB eSports | Series ↗ | Viktor | Win | 4 / 1 / 11 |
| 7 Jul 2026 | PRM 2026 · Summer | Eintracht SpandauvsUnicorns of Love Sexy Edition | Series ↗ | Akali | Loss | 2 / 5 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 623 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.07 | 47.5 | 69 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 68.6% | 69.1 | 69 games · 98 peers |
| 2015 | Tier 1 | Damage share | 31.7% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −152 | 19.1 | 69 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 636 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.57 | 64.5 | 60 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 66.3% | 28.7 | 59 games · 116 peers |
| 2016 | Tier 1 | Damage share | 30.7% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | −69 | 36.0 | 60 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 565 | 68.9 | 90 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.66 | 50.0 | 90 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 74.0% | 94.3 | 89 games · 123 peers |
| 2017 | Tier 1 | Damage share | 30.2% | 86.8 | 90 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +190 | 81.1 | 90 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.54 | 47.6 | 85 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 592 | 91.1 | 36 games · 136 peers |
| 2018 | Tier 1 | CS / min | 10.38 | 100.0 | 36 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 81.9% | 100.0 | 34 games · 136 peers |
| 2018 | Tier 1 | Damage share | 33.7% | 100.0 | 36 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +300 | 94.1 | 36 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.28 | 81.4 | 36 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 508 | 79.5 | 53 games · 123 peers |
| 2019 | Tier 1 | CS / min | 9.08 | 91.0 | 53 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 70.0% | 92.6 | 52 games · 123 peers |
| 2019 | Tier 1 | Damage share | 30.0% | 94.3 | 53 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −54 | 38.5 | 53 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.07 | 51.9 | 53 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 596 | 95.1 | 75 games · 123 peers |
| 2020 | Tier 1 | CS / min | 9.30 | 96.8 | 75 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 71.0% | 82.1 | 75 games · 124 peers |
| 2020 | Tier 1 | Damage share | 32.4% | 99.2 | 75 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +170 | 77.9 | 75 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.11 | 74.0 | 75 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 516 | 72.6 | 81 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.94 | 91.1 | 81 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 67.9% | 69.4 | 80 games · 125 peers |
| 2021 | Tier 1 | Damage share | 28.4% | 95.2 | 81 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −115 | 32.4 | 81 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.07 | 48.4 | 81 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 548 | 73.9 | 40 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.92 | 87.0 | 40 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 68.5% | 65.2 | 38 games · 116 peers |
| 2022 | Tier 1 | Damage share | 31.5% | 99.1 | 40 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −63 | 41.8 | 40 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.98 | 22.6 | 40 games · 116 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games. Season labels follow the competition season.
2014–2026 · All seasons · 57 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Orianna | 135 | ||||||||||||
| Syndra | 111 | ||||||||||||
| Azir | 102 | ||||||||||||
| Viktor | 73 | ||||||||||||
| Ahri | 41 | ||||||||||||
| Cassiopeia | 35 | ||||||||||||
| LeBlanc | 31 | ||||||||||||
| Kog'Maw | 30 | ||||||||||||
| All games | 11 | 76 | 69 | 102 | 36 | 53 | 81 | 81 | 40 | 94 | 44 | 106 | 793 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 61. Number of games won in this selection. Based on 106 of 106 games. | Losses: 45. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 57.5%. The percentage of games won. Based on 106 of 106 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 4.49. Average kills per game. Based on 106 of 106 games. | Deaths / game: 2.32. Average deaths per game. Based on 106 of 106 games. | Assists / game: 6.23. Average assists per game. Based on 106 of 106 games. | Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 106 of 106 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games. |
| 2025 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 14. Number of games won in this selection. Based on 44 of 44 games. | Losses: 30. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 31.8%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 4.98. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.36. Average deaths per game. Based on 44 of 44 games. | Assists / game: 6.09. Average assists per game. Based on 44 of 44 games. | Damage / min: 782. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2024 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 64. Number of games won in this selection. Based on 94 of 94 games. | Losses: 30. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 68.1%. The percentage of games won. Based on 94 of 94 games. | KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 4.87. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.03. Average deaths per game. Based on 94 of 94 games. | Assists / game: 6.73. Average assists per game. Based on 94 of 94 games. | Damage / min: 833. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 464. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2022 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 9. Number of games won in this selection. Based on 40 of 40 games. | Losses: 31. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 22.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.15. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.18. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.28. Average assists per game. Based on 40 of 40 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 40 games. Games without the required stats are excluded. |
| 2021 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 47. Number of games won in this selection. Based on 81 of 81 games. | Losses: 34. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 58.0%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 2.88. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.14. Average deaths per game. Based on 81 of 81 games. | Assists / game: 5.49. Average assists per game. Based on 81 of 81 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded. |
| 2020 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 46. Number of games won in this selection. Based on 81 of 81 games. | Losses: 35. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 56.8%. The percentage of games won. Based on 81 of 81 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 4.07. Average kills per game. Based on 81 of 81 games. | Deaths / game: 1.89. Average deaths per game. Based on 81 of 81 games. | Assists / game: 5.06. Average assists per game. Based on 81 of 81 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2019 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 27. Number of games won in this selection. Based on 53 of 53 games. | Losses: 26. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 50.9%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.98. Average kills per game. Based on 53 of 53 games. | Deaths / game: 1.94. Average deaths per game. Based on 53 of 53 games. | Assists / game: 4.23. Average assists per game. Based on 53 of 53 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded. |
| 2018 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 14. Number of games won in this selection. Based on 36 of 36 games. | Losses: 22. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.50. Average kills per game. Based on 36 of 36 games. | Deaths / game: 1.78. Average deaths per game. Based on 36 of 36 games. | Assists / game: 3.28. Average assists per game. Based on 36 of 36 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 10.38. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 81.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 36 games. Games without the required stats are excluded. |
| 2017 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 52. Number of games won in this selection. Based on 102 of 102 games. | Losses: 50. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 51.0%. The percentage of games won. Based on 102 of 102 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 4.08. Average kills per game. Based on 102 of 102 games. | Deaths / game: 1.97. Average deaths per game. Based on 102 of 102 games. | Assists / game: 5.19. Average assists per game. Based on 102 of 102 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 102 of 102 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 102 games. Games without the required stats are excluded. |
| 2016 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 32. Number of games won in this selection. Based on 69 of 69 games. | Losses: 37. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 46.4%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.28. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.57. Average deaths per game. Based on 69 of 69 games. | Assists / game: 4.68. Average assists per game. Based on 69 of 69 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded. |
| 2015 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 36. Number of games won in this selection. Based on 76 of 76 games. | Losses: 40. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 47.4%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 4.26. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.47. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.30. Average assists per game. Based on 76 of 76 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 76 games. Games without the required stats are excluded. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 69 of 76 games. Games without the required stats are excluded. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2014 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 4.27. Average kills per game. Based on 11 of 11 games. | Deaths / game: 2.36. Average deaths per game. Based on 11 of 11 games. | Assists / game: 6.09. Average assists per game. Based on 11 of 11 games. | Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
1 Other international
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2015 Spring Playoffs | Unicorns of Love | 32 |
| EU LCS 2015 Summer Playoffs | Unicorns of Love | 29 |
| EU LCS 2016 Spring Playoffs | Origen | 25 |
| EU LCS 2016 Summer Playoffs | Origen | 35 |
| EU LCS 2017 Spring Playoffs | Misfits Gaming | 43 |
| EU LCS 2017 Summer Playoffs | Misfits Gaming | 42 |
| LCS 2019 Regional Finals | Counter Logic Gaming | 4 |
| LCS 2019 Spring Playoffs | Counter Logic Gaming | 18 |
| LCS 2019 Summer Playoffs | Counter Logic Gaming | 31 |
| LCS 2020 Spring Playoffs | FlyQuest | 38 |
| LCS 2020 Summer Playoffs | FlyQuest | 37 |
| LCS 2021 Lock In | TSM | 7 |
| LCS 2021 Mid-Season Showdown | TSM | 34 |
| LCS 2021 Championship | TSM | 40 |
| LCS 2022 Lock In | Immortals | 4 |
| LCS 2022 Spring Playoffs | Immortals | 18 |
| LCS 2022 Championship | Immortals | 18 |
| NA LCS 2018 Spring Playoffs | OpTic Gaming | 18 |
| NA LCS 2018 Summer Playoffs | OpTic Gaming | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2020 · LCS · lcs-2020-spring. PowerOfEvil.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2020 · LCS · lcs-2020-summer. PowerOfEvil.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2021 · LCS · lcs-2021-spring. PowerOfEvil.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2021 · LCS · lcs-2021-summer. PowerOfEvil.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2018 · NA LCS · na-lcs-2018-summer. PowerOfEvil.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2014 · Intel Extreme Masters Season 9 San Jose · 4 points. IEM Season 9 San Jose: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 San Jose · 10 points. IEM Season 10 San Jose: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCS 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · FlyQuest | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Misfits Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Intel Extreme Masters Season 10 San Jose2015 · International · Origen | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| Intel Extreme Masters Season 9 San Jose2014 · International · Unicorns of Love | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
17 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2022 Spring Playoffs2022 · LCS · Immortals | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2022 Championship2022 · LCS · Immortals | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| LCS 2021 Lock In2021 · LCS · TSM | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · TSM | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LCS 2021 Championship2021 · LCS · TSM | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · FlyQuest | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · FlyQuest | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Counter Logic Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Counter Logic Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · OpTic Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · OpTic Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2017 Spring Playoffs2017 · EU LCS · Misfits Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| EU LCS 2017 Summer Playoffs2017 · EU LCS · Misfits Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · Origen | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · Unicorns of Love | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Unicorns of Love | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
26 games played.
Selection: Expert vote.
| 3rd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 2nd All Pro Teamsource ↗2018 · NA LCS · na-lcs-2018-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|