Where Pobelter stands
2026 · Mid · Domestic games
Eugene Park
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Pobelter’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 7 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 7 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 7 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 7 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 803. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 91.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 7 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | The percentage of team kills the player contributed to with a kill or assist, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. |
| 1 of 7 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 776. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NLC 2026 · Winter | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Feb 2026 | NLC 2026 · Winter | 4 Swines & A BumvsLa BOMBAS | Series ↗ | Ryze | Loss | 7 / 5 / 4 |
| 12 Feb 2026 | NLC 2026 · Winter | 4 Swines & A BumvsDeer Gaming | Series ↗ | Ahri | Loss | 1 / 4 / 0 |
| 5 Feb 2026 | NLC 2026 · Winter | 4 Swines & A BumvsRuddy Corporation | Series ↗ | Orianna | Win | 3 / 1 / 9 |
| 29 Jan 2026 | NLC 2026 · Winter | 4 Swines & A BumvsVerdant | Series ↗ | Orianna | Loss | 3 / 2 / 1 |
| 22 Jan 2026 | NLC 2026 · Winter | 4 Swines & A BumvsArctic Pandas | Series ↗ | Lulu | Loss | 0 / 4 / 0 |
| 21 Jan 2026 | NLC 2026 · Winter | 4 Swines & A BumvsBulldog Esports | Series ↗ | Viktor | Loss | 2 / 3 / 0 |
| 15 Jan 2026 | NLC 2026 · Winter | 4 Swines & A BumvsDMG Esports | Series ↗ | Akali | Loss | 4 / 4 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2012–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage / min | 490 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 8.04 | 48.9 | 63 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 67.7% | 54.2 | 62 games · 49 peers |
| 2014 | Tier 1 | Damage share | 28.4% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +62 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 573 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 7.97 | 37.5 | 50 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 67.7% | 57.7 | 50 games · 98 peers |
| 2015 | Tier 1 | Damage share | 31.3% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +6 | 44.7 | 50 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 613 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.47 | 49.5 | 81 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 71.5% | 83.5 | 81 games · 116 peers |
| 2016 | Tier 1 | Damage share | 26.3% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +260 | 91.0 | 81 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 566 | 69.8 | 96 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.76 | 62.3 | 96 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 62.2% | 9.8 | 96 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.0% | 31.1 | 96 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +1 | 50.9 | 96 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.58 | 55.2 | 96 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 476 | 37.8 | 55 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.87 | 94.1 | 55 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 70.4% | 68.1 | 55 games · 136 peers |
| 2018 | Tier 1 | Damage share | 25.2% | 23.0 | 55 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +181 | 80.7 | 55 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.31 | 89.8 | 55 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 437 | 32.8 | 49 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.90 | 78.7 | 49 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 66.3% | 69.7 | 48 games · 123 peers |
| 2019 | Tier 1 | Damage share | 28.7% | 88.5 | 49 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −29 | 41.8 | 49 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.15 | 76.9 | 49 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 486 | 47.5 | 27 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.99 | 91.1 | 27 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.9% | 78.0 | 26 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.7% | 51.6 | 27 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −153 | 27.0 | 27 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.93 | 12.2 | 27 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 430 | 17.7 | 31 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.44 | 60.5 | 31 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 63.6% | 23.4 | 31 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.3% | 37.9 | 31 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −104 | 34.3 | 31 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.03 | 37.1 | 31 games · 125 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. Season labels follow the competition season.
2012–2026 · All seasons · 55 recorded champions
| Champion | 2012 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Orianna | 48 | |||||||||||
| Ryze | 42 | |||||||||||
| Azir | 38 | |||||||||||
| Viktor | 36 | |||||||||||
| Syndra | 35 | |||||||||||
| Corki | 28 | |||||||||||
| Taliyah | 27 | |||||||||||
| LeBlanc | 25 | |||||||||||
| All games | 5 | 63 | 56 | 81 | 112 | 76 | 49 | 29 | 36 | 38 | 7 | 552 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 2.86. Average kills per game. Based on 7 of 7 games. | Deaths / game: 3.29. Average deaths per game. Based on 7 of 7 games. | Assists / game: 2.86. Average assists per game. Based on 7 of 7 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. |
| 2025 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 24. Number of games won in this selection. Based on 38 of 38 games. | Losses: 14. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 63.2%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 3.74. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.18. Average deaths per game. Based on 38 of 38 games. | Assists / game: 7.08. Average assists per game. Based on 38 of 38 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2021 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 12. Number of games won in this selection. Based on 36 of 36 games. | Losses: 24. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 33.3%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.22. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.28. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.94. Average assists per game. Based on 36 of 36 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2020 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 8. Number of games won in this selection. Based on 29 of 29 games. | Losses: 21. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 27.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 2.72. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.93. Average deaths per game. Based on 29 of 29 games. | Assists / game: 4.62. Average assists per game. Based on 29 of 29 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded. |
| 2019 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 19. Number of games won in this selection. Based on 49 of 49 games. | Losses: 30. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 38.8%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.33. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.24. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.37. Average assists per game. Based on 49 of 49 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 2018 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 48. Number of games won in this selection. Based on 76 of 76 games. | Losses: 28. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 63.2%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.51. Average kills per game. Based on 76 of 76 games. | Deaths / game: 1.93. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.07. Average assists per game. Based on 76 of 76 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 76 games. Games without the required stats are excluded. | CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2017 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 61. Number of games won in this selection. Based on 112 of 112 games. | Losses: 51. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 54.5%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 3.80. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.83. Average deaths per game. Based on 112 of 112 games. | Assists / game: 4.90. Average assists per game. Based on 112 of 112 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2016 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 59. Number of games won in this selection. Based on 81 of 81 games. | Losses: 22. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 72.8%. The percentage of games won. Based on 81 of 81 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 3.80. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.37. Average deaths per game. Based on 81 of 81 games. | Assists / game: 6.84. Average assists per game. Based on 81 of 81 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2015 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 32. Number of games won in this selection. Based on 56 of 56 games. | Losses: 24. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 57.1%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 3.84. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.57. Average deaths per game. Based on 56 of 56 games. | Assists / game: 6.27. Average assists per game. Based on 56 of 56 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2014 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 25. Number of games won in this selection. Based on 63 of 63 games. | Losses: 38. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 39.7%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.21. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.83. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.40. Average assists per game. Based on 63 of 63 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 63 games. Games without the required stats are excluded. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. |
| 2012 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 4.60. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.80. Average deaths per game. Based on 5 of 5 games. | Assists / game: 5.00. Average assists per game. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Regional Finals | FlyQuest | 4 |
| LCS 2019 Spring Playoffs | FlyQuest | 27 |
| LCS 2019 Summer Playoffs | FlyQuest | 18 |
| LCS 2020 Spring Playoffs | Counter Logic Gaming | 10 |
| LCS 2020 Summer Playoffs | Counter Logic Gaming | 17 |
| LCS 2021 Lock In | Counter Logic Gaming | 4 |
| LCS 2021 Mid-Season Showdown | Counter Logic Gaming | 9 |
| LCS 2021 Championship | Counter Logic Gaming | 18 |
| NA LCS 2014 Spring Playoffs | Evil Geniuses.NA | 28 |
| NA LCS 2014 Summer Playoffs | Evil Geniuses.NA | 28 |
| NA LCS 2015 Spring Playoffs | Winterfox | 18 |
| NA LCS 2015 Summer Playoffs | Counter Logic Gaming | 25 |
| NA Regional Finals 2016 | Immortals | 4 |
| NA LCS 2016 Spring Playoffs | Immortals | 24 |
| NA LCS 2016 Summer Playoffs | Immortals | 53 |
| NA LCS 2017 Spring Playoffs | Immortals | 44 |
| NA LCS 2017 Summer Playoffs | Immortals | 52 |
| NA LCS 2018 Spring Playoffs | Team Liquid | 30 |
| NA LCS 2018 Summer Playoffs | Team Liquid | 25 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · NA LCS 2015 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2016 · NA LCS · na-lcs-2016-summer. Pobelter.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2016 · NA LCS · na-lcs-2016-spring. Pobelter.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · Intel Extreme Masters Season 11 Gyeonggi · 2 points. IEM Season 11 Gyeonggi: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs · 4 points. LCS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2014 · NA LCS 2014 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · NA LCS 2014 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · NA LCS 2015 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2012 · IPL 5: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Team Liquid | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20182018 · worlds · Team Liquid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Places 14–16 |
Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Intel Extreme Masters Season 11 Gyeonggi2016 · International · Immortals | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| worlds 20152015 · worlds · Counter Logic Gaming | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| IPL 52012 · International · Meat Playground | Places 9–12 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 5 games played.
|
17 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2021 Lock In2021 · LCS · Counter Logic Gaming | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Counter Logic Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LCS 2021 Championship2021 · LCS · Counter Logic Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Counter Logic Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Counter Logic Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · FlyQuest | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · FlyQuest | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Immortals | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Immortals | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Immortals | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Immortals | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · Winterfox | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Counter Logic Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| NA LCS 2014 Spring Playoffs2014 · NA LCS · Evil Geniuses.NA | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| NA LCS 2014 Summer Playoffs2014 · NA LCS · Evil Geniuses.NA | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2016 · NA LCS · na-lcs-2016-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2016 · NA LCS · na-lcs-2016-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: unknown.
|