Where PawN stands
2019 · Mid · Domestic games
Heo Won-seok허원석
All leagues · All positions
2019 · Mid · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore PawN’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 44 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 14.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 44 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 44 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 44 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2019 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCK 2019 · Spring | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 69.0%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Apr 2019 | LCK 2019 · Spring | Kingzone DragonXvsSK Telecom T1 | Series ↗ | Azir | Loss | 2 / 5 / 4 |
| 7 Apr 2019 | LCK 2019 · Spring | Kingzone DragonXvsSK Telecom T1 | Series ↗ | LeBlanc | Loss | 3 / 0 / 7 |
| 7 Apr 2019 | LCK 2019 · Spring | Kingzone DragonXvsSK Telecom T1 | Series ↗ | Corki | Loss | 9 / 4 / 5 |
| 5 Apr 2019 | LCK 2019 · Spring | Kingzone DragonXvsDplus Kia | Series ↗ | Lissandra | Win | 8 / 0 / 10 |
| 5 Apr 2019 | LCK 2019 · Spring | Kingzone DragonXvsDplus Kia | Series ↗ | Ryze | Win | 5 / 0 / 10 |
| 5 Apr 2019 | LCK 2019 · Spring | Kingzone DragonXvsDplus Kia | Series ↗ | Sylas | Win | 5 / 0 / 6 |
| 29 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsGriffin | Series ↗ | Morgana | Win | 1 / 1 / 6 |
| 29 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsGriffin | Series ↗ | Corki | Win | 4 / 1 / 3 |
| 24 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsDN SOOPers | Series ↗ | Ryze | Win | 10 / 1 / 8 |
| 24 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsDN SOOPers | Series ↗ | Ryze | Win | 3 / 1 / 2 |
| 24 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsDN SOOPers | Series ↗ | Vayne | Loss | 3 / 1 / 3 |
| 21 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsKT Rolster | Series ↗ | Ryze | Win | 3 / 2 / 11 |
| 21 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsKT Rolster | Series ↗ | Lissandra | Win | 3 / 1 / 8 |
| 17 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsGen.G | Series ↗ | Lissandra | Win | 1 / 3 / 8 |
| 17 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsGen.G | Series ↗ | Azir | Win | 1 / 0 / 5 |
| 15 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsJin Air Green Wings | Series ↗ | Yasuo | Win | 3 / 2 / 6 |
| 15 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsJin Air Green Wings | Series ↗ | Yasuo | Win | 1 / 0 / 3 |
| 9 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsDplus Kia | Series ↗ | Vel'Koz | Win | 4 / 1 / 9 |
| 9 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsDplus Kia | Series ↗ | Yasuo | Win | 3 / 0 / 7 |
| 3 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsSK Telecom T1 | Series ↗ | Zilean | Loss | 0 / 0 / 0 |
| 3 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsSK Telecom T1 | Series ↗ | Karma | Loss | 0 / 4 / 6 |
| 1 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsHanwha Life Esports | Series ↗ | Lissandra | Win | 5 / 3 / 8 |
| 1 Mar 2019 | LCK 2019 · Spring | Kingzone DragonXvsHanwha Life Esports | Series ↗ | Sylas | Win | 0 / 4 / 8 |
| 23 Feb 2019 | LCK 2019 · Spring | Kingzone DragonXvsLiiv SANDBOX | Series ↗ | LeBlanc | Win | 3 / 1 / 2 |
| 23 Feb 2019 | LCK 2019 · Spring | Kingzone DragonXvsLiiv SANDBOX | Series ↗ | Ryze | Win | 5 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2013–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 6.13 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 73.9% | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.07 | 53.2 | 48 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 69.3% | 66.7 | 48 games · 49 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.44 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 67.2% | 53.6 | 83 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 529 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 8.47 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Kill participation | 67.6% | 40.9 | 34 games · 116 peers |
| 2016 | Tier 1 | Damage share | 27.8% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 499 | 25.5 | 108 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.69 | 52.5 | 108 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 66.5% | 44.3 | 107 games · 123 peers |
| 2017 | Tier 1 | Damage share | 24.3% | 3.8 | 108 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +86 | 64.2 | 108 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.62 | 66.7 | 108 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 508 | 60.0 | 32 games · 136 peers |
| 2018 | Tier 1 | CS / min | 10.00 | 97.8 | 32 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 75.0% | 95.6 | 32 games · 136 peers |
| 2018 | Tier 1 | Damage share | 26.1% | 36.3 | 32 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +12 | 57.8 | 32 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.31 | 89.0 | 32 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 408 | 14.8 | 42 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.68 | 63.1 | 42 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 66.1% | 68.9 | 41 games · 123 peers |
| 2019 | Tier 1 | Damage share | 22.3% | 4.9 | 42 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +85 | 63.1 | 42 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.29 | 96.2 | 42 games · 105 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. Season labels follow the competition season.
2013–2019 · All seasons · 48 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|---|
| Azir | 34 | |||||||
| LeBlanc | 33 | |||||||
| Ryze | 30 | |||||||
| Orianna | 27 | |||||||
| Lulu | 24 | |||||||
| Twisted Fate | 22 | |||||||
| Kassadin | 18 | |||||||
| Yasuo | 18 | |||||||
| All games | 6 | 72 | 128 | 42 | 111 | 42 | 44 | 445 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 29. Number of games won in this selection. Based on 44 of 44 games. | Losses: 15. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 65.9%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.00. Average kills per game. Based on 44 of 44 games. | Deaths / game: 1.73. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.14. Average assists per game. Based on 44 of 44 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| 2018 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 26. Number of games won in this selection. Based on 42 of 42 games. | Losses: 16. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 61.9%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.71. Average kills per game. Based on 42 of 42 games. | Deaths / game: 1.88. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.14. Average assists per game. Based on 42 of 42 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2017 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 70. Number of games won in this selection. Based on 111 of 111 games. | Losses: 41. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 63.1%. The percentage of games won. Based on 111 of 111 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games. | Kills / game: 3.40. Average kills per game. Based on 111 of 111 games. | Deaths / game: 2.11. Average deaths per game. Based on 111 of 111 games. | Assists / game: 5.37. Average assists per game. Based on 111 of 111 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 111 games. Games without the required stats are excluded. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 111 of 111 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded. |
| 2016 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 31. Number of games won in this selection. Based on 42 of 42 games. | Losses: 11. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 73.8%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 42 games. Games without the required stats are excluded. | Kills / game: 4.39. Average kills per game. Based on 41 of 42 games. Games without the required stats are excluded. | Deaths / game: 2.62. Average deaths per game. Based on 42 of 42 games. | Assists / game: 6.93. Average assists per game. Based on 42 of 42 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 42 games. Games without the required stats are excluded. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 29 of 42 games. Games without the required stats are excluded. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 20 of 42 games. Games without the required stats are excluded. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. |
| 2015 | Games: 128. Number of individual games played in this selection. Based on 128 of 128 games. | Wins: 102. Number of games won in this selection. Based on 128 of 128 games. | Losses: 26. Number of games lost in this selection. Based on 128 of 128 games. | Win rate: 79.7%. The percentage of games won. Based on 128 of 128 games. | KDA: 5.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 128 games. Games without the required stats are excluded. | Kills / game: 5.32. Average kills per game. Based on 127 of 128 games. Games without the required stats are excluded. | Deaths / game: 2.30. Average deaths per game. Based on 126 of 128 games. Games without the required stats are excluded. | Assists / game: 7.84. Average assists per game. Based on 122 of 128 games. Games without the required stats are excluded. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 128 games. Games without the required stats are excluded. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 70 of 128 games. Games without the required stats are excluded. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 22 of 128 games. Games without the required stats are excluded. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 128 games. Games without the required stats are excluded. |
| 2014 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 51. Number of games won in this selection. Based on 72 of 72 games. | Losses: 21. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 70.8%. The percentage of games won. Based on 72 of 72 games. | KDA: 5.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 4.76. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.24. Average deaths per game. Based on 72 of 72 games. | Assists / game: 7.79. Average assists per game. Based on 72 of 72 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 72 games. Games without the required stats are excluded. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 51 of 72 games. Games without the required stats are excluded. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2013 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 4.17. Average kills per game. Based on 6 of 6 games. | Deaths / game: 5.33. Average deaths per game. Based on 6 of 6 games. | Assists / game: 5.33. Average assists per game. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds
1 Mid-Season Invitational · 3 Domestic · 1 major honors
2 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2017 | KT Rolster | 3 |
| LCK 2017 Spring Playoffs | KT Rolster | 53 |
| LCK 2017 Summer Playoffs | KT Rolster | 52 |
| LCK 2018 Spring Playoffs | KT Rolster | 31 |
| LCK 2018 Summer Playoffs | KT Rolster | 1 |
| LCK 2019 Spring Playoffs | Kingzone DragonX | 42 |
| LPL 2016 Spring Playoffs | EDward Gaming | 32 |
| LPL 2016 Summer Playoffs | EDward Gaming | 5 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2014 · worlds 2014 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · Mid of the Year · 8 points. Mid of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Mid of the Year · 2015 · LPL · lpl-2015-annual. PawN.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2014 · Champions 2014 Spring · 2.67 points. Champions 2014 Spring: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Summer · 2.67 points. Champions 2014 Summer: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Spring Playoffs · 20 points. LPL 2015 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Summer Playoffs · 4 points. LPL 2015 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring · 3.33 points. Demacia Cup 2015 Spring: champion 10/3 × final placement 1 = 10/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Summer · 3.33 points. Demacia Cup 2015 Summer: champion 10/3 × final placement 1 = 10/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 10 points. Demacia Cup 2016: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 10 points. KeSPA Cup 2017: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20162016 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · EDward Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| worlds 20152015 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played. |
| worlds 20142014 · worlds · Samsung Galaxy White | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
18 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2019 Spring Playoffs2019 · LCK · Kingzone DragonX | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| KeSPA Cup 20182018 · LCK · Kingzone DragonX | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · KT Rolster | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
| KeSPA Cup 20172017 · LCK · KT Rolster | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · KT Rolster | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| Demacia Cup 20162016 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · EDward Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2015 Spring Playoffs2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| Champions 2014 Spring2014 · LCK · Samsung Ozone | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| Champions 2014 Summer2014 · LCK · Samsung White | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| Champions 2014 Winter2014 · LCK · Samsung Blue | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| Champions 2013 Summer2013 · LCK · MiG Blitz | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid of the Yearsource ↗2015 · LPL · EDward Gaming · position of year | mid | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 9 games played. Selection: unknown.
|