Where OnFleek stands
All seasons · Jungle · Domestic games
Kim Jang-gyeom김장겸
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 34 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore OnFleek’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 57 of 418 games in this selection. | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 26. Number of games won in this selection. Based on 57 of 57 games. | Losses: 31. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 45.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 57 games. Games without the required stats are excluded. |
| 34 of 418 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 13. Number of games won in this selection. Based on 34 of 34 games. | Losses: 21. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 38.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 82.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 34 of 418 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 14. Number of games won in this selection. Based on 34 of 34 games. | Losses: 20. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 41.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 34 of 418 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 18. Number of games won in this selection. Based on 34 of 34 games. | Losses: 16. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 52.9%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.74. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 32 of 418 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 21. Number of games won in this selection. Based on 32 of 32 games. | Losses: 11. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 65.6%. The percentage of games won. Based on 32 of 32 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 5.58. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 27 of 418 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 18. Number of games won in this selection. Based on 27 of 27 games. | Losses: 9. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 66.7%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 24 of 418 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 9. Number of games won in this selection. Based on 24 of 24 games. | Losses: 15. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 37.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 24 of 418 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 12. Number of games won in this selection. Based on 24 of 24 games. | Losses: 12. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded. |
| 14 of 418 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 4. Number of games won in this selection. Based on 14 of 14 games. | Losses: 10. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 418 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 5.40. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Bars show how often the player chose each champion in this selection.
| LLA 2024 · Closing | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 57.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LLA 2024 · Opening | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 45.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LLA 2023 · Closing | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 54.8%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LLA 2023 · Opening | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 58.1%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. |
| LCK 2022 · Spring | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 28.9%. The percentage of games won. Based on 38 of 38 games. | KDA: 1.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LCK 2022 · Summer | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 27.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 5.65. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LCK 2021 · Spring | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| KeSPA Cup 2020 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCK 2020 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 31.0%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LCK 2020 · Summer | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 44.9%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Aug 2024 | LLA 2024 · Closing | Isurusvsinf | Series ↗ | Viego | Loss | 1 / 3 / 4 |
| 13 Aug 2024 | LLA 2024 · Closing | Isurusvsinf | Series ↗ | Hecarim | Loss | 4 / 3 / 10 |
| 13 Aug 2024 | LLA 2024 · Closing | Isurusvsinf | Series ↗ | Hecarim | Win | 4 / 1 / 11 |
| 13 Aug 2024 | LLA 2024 · Closing | Isurusvsinf | Series ↗ | Viego | Win | 5 / 0 / 9 |
| 13 Aug 2024 | LLA 2024 · Closing | Isurusvsinf | Series ↗ | Hecarim | Loss | 0 / 3 / 6 |
| 6 Aug 2024 | LLA 2024 · Closing | IsurusvsMovistar R7 | Series ↗ | Lillia | Loss | 5 / 2 / 4 |
| 6 Aug 2024 | LLA 2024 · Closing | IsurusvsMovistar R7 | Series ↗ | Lee Sin | Win | 2 / 2 / 12 |
| 6 Aug 2024 | LLA 2024 · Closing | IsurusvsMovistar R7 | Series ↗ | Nidalee | Loss | 2 / 5 / 4 |
| 6 Aug 2024 | LLA 2024 · Closing | IsurusvsMovistar R7 | Series ↗ | Nidalee | Loss | 2 / 4 / 3 |
| 31 Jul 2024 | LLA 2024 · Closing | Isurusvsinf | Series ↗ | Maokai | Win | 1 / 1 / 7 |
| 31 Jul 2024 | LLA 2024 · Closing | Isurusvsinf | Series ↗ | Nidalee | Win | 8 / 0 / 7 |
| 31 Jul 2024 | LLA 2024 · Closing | Isurusvsinf | Series ↗ | Nidalee | Loss | 4 / 5 / 8 |
| 31 Jul 2024 | LLA 2024 · Closing | Isurusvsinf | Series ↗ | Hecarim | Win | 6 / 2 / 8 |
| 23 Jul 2024 | LLA 2024 · Closing | IsurusvsEstral Esports | Series ↗ | Hecarim | Win | 4 / 7 / 14 |
| 23 Jul 2024 | LLA 2024 · Closing | IsurusvsEstral Esports | Series ↗ | Lee Sin | Loss | 6 / 5 / 12 |
| 18 Jul 2024 | LLA 2024 · Closing | IsurusvsSix Karma | Series ↗ | Vi | Win | 4 / 3 / 14 |
| 18 Jul 2024 | LLA 2024 · Closing | IsurusvsSix Karma | Series ↗ | Sejuani | Win | 0 / 0 / 15 |
| 16 Jul 2024 | LLA 2024 · Closing | IsurusvsMovistar R7 | Series ↗ | Maokai | Loss | 1 / 4 / 5 |
| 16 Jul 2024 | LLA 2024 · Closing | IsurusvsMovistar R7 | Series ↗ | Nocturne | Loss | 1 / 6 / 11 |
| 11 Jul 2024 | LLA 2024 · Closing | IsurusvsLeviatan | Series ↗ | Brand | Win | 3 / 6 / 12 |
| 11 Jul 2024 | LLA 2024 · Closing | IsurusvsLeviatan | Series ↗ | Brand | Win | 7 / 2 / 10 |
| 9 Jul 2024 | LLA 2024 · Closing | Isurusvsinf | Series ↗ | Viego | Loss | 3 / 3 / 4 |
| 9 Jul 2024 | LLA 2024 · Closing | Isurusvsinf | Series ↗ | Vi | Win | 7 / 0 / 8 |
| 25 Jun 2024 | LLA 2024 · Closing | IsurusvsEstral Esports | Series ↗ | Lee Sin | Win | 9 / 3 / 11 |
| 25 Jun 2024 | LLA 2024 · Closing | IsurusvsEstral Esports | Series ↗ | Sejuani | Win | 2 / 1 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2024 · Domestic games
LPL data missing · Percentile among 85 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 235 | 38.4 | 107 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.55 | 96.0 | 107 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 69.8% | 54.4 | 107 games · 126 peers |
| 2019 | Tier 1 | Damage share | 13.6% | 42.4 | 107 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +40 | 51.2 | 107 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.04 | 86.9 | 107 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 218 | 15.6 | 78 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.47 | 58.1 | 78 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 73.1% | 76.6 | 77 games · 125 peers |
| 2020 | Tier 1 | Damage share | 12.6% | 14.8 | 78 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −39 | 42.6 | 78 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.98 | 95.1 | 78 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 228 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 6.31 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 54.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 11.5% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −39 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.98 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 245 | 14.0 | 81 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.83 | 73.7 | 81 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 69.1% | 44.7 | 78 games · 115 peers |
| 2022 | Tier 1 | Damage share | 14.3% | 50.0 | 81 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −164 | 21.5 | 81 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.78 | 99.1 | 81 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 333 | 62.1 | 62 games · 104 peers |
| 2023 | Tier 1 | CS / min | 6.03 | 98.1 | 61 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 76.8% | 93.2 | 62 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.3% | 37.9 | 62 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +408 | 96.4 | 61 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.03 | 99.0 | 62 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 465 | 79.0 | 57 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.48 | 80.0 | 57 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 74.0% | 61.0 | 57 games · 106 peers |
| 2024 | Tier 1 | Damage share | 17.4% | 76.2 | 57 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +280 | 96.4 | 57 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.65 | 71.4 | 57 games · 106 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. Season labels follow the competition season.
2018–2024 · All seasons · 34 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|
| Lee Sin | 57 | |||||||
| Jarvan IV | 34 | |||||||
| Olaf | 34 | |||||||
| Xin Zhao | 34 | |||||||
| Sejuani | 32 | |||||||
| Vi | 27 | |||||||
| Trundle | 24 | |||||||
| Wukong | 24 | |||||||
| All games | 19 | 108 | 87 | 4 | 81 | 62 | 57 | 418 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 30. Number of games won in this selection. Based on 57 of 57 games. | Losses: 27. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 52.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.46. Average kills per game. Based on 57 of 57 games. | Deaths / game: 3.14. Average deaths per game. Based on 57 of 57 games. | Assists / game: 8.91. Average assists per game. Based on 57 of 57 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2023 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 35. Number of games won in this selection. Based on 62 of 62 games. | Losses: 27. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 56.5%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.95. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.48. Average deaths per game. Based on 62 of 62 games. | Assists / game: 8.40. Average assists per game. Based on 62 of 62 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2022 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 23. Number of games won in this selection. Based on 81 of 81 games. | Losses: 58. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 28.4%. The percentage of games won. Based on 81 of 81 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 1.60. Average kills per game. Based on 81 of 81 games. | Deaths / game: 3.17. Average deaths per game. Based on 81 of 81 games. | Assists / game: 4.20. Average assists per game. Based on 81 of 81 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 5.83. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 317. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 81 games. Games without the required stats are excluded. |
| 2021 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 1.75. Average kills per game. Based on 4 of 4 games. | Deaths / game: 3.25. Average deaths per game. Based on 4 of 4 games. | Assists / game: 4.50. Average assists per game. Based on 4 of 4 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2020 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 36. Number of games won in this selection. Based on 87 of 87 games. | Losses: 51. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 41.4%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 2.09. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.40. Average deaths per game. Based on 87 of 87 games. | Assists / game: 5.38. Average assists per game. Based on 87 of 87 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 87 games. Games without the required stats are excluded. |
| 2019 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 63. Number of games won in this selection. Based on 108 of 108 games. | Losses: 45. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 58.3%. The percentage of games won. Based on 108 of 108 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 2.12. Average kills per game. Based on 108 of 108 games. | Deaths / game: 2.26. Average deaths per game. Based on 108 of 108 games. | Assists / game: 5.04. Average assists per game. Based on 108 of 108 games. | Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 108 games. Games without the required stats are excluded. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 336. Total gold gained per minute, averaged across games. Based on 107 of 108 games. Games without the required stats are excluded. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2018 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 15. Number of games won in this selection. Based on 19 of 19 games. | Losses: 4. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 78.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 3.11. Average kills per game. Based on 19 of 19 games. | Deaths / game: 2.05. Average deaths per game. Based on 19 of 19 games. | Assists / game: 5.79. Average assists per game. Based on 19 of 19 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 30 Jan 2022 | Player of the Game | LCK · 2022 · Spring | View game | Source ↗ |
| 30 Jan 2022 | Player of the Game | LCK · 2022 · Spring | View game | Source ↗ |
| 13 Jan 2022 | Player of the Game | LCK · 2022 · Spring | View game | Source ↗ |
| 23 Feb 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
| 6 Feb 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
| 6 Feb 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2019 Regional Finals | SANDBOX Gaming | 4 |
| LCK 2019 Spring Playoffs | SANDBOX Gaming | 46 |
| LCK 2019 Summer Playoffs | SANDBOX Gaming | 48 |
| LCK 2020 Spring Playoffs | SANDBOX Gaming | 29 |
| LCK 2020 Summer Playoffs | SANDBOX Gaming | 42 |
| LCK 2021 Spring Playoffs | Liiv SANDBOX | 4 |
| LCK 2022 Spring Playoffs | Hanwha Life Esports | 38 |
| LCK 2022 Summer Playoffs | Hanwha Life Esports | 43 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LCK 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 4 points. KeSPA Cup 2019: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCK 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2022 Spring Playoffs2022 · LCK · Hanwha Life Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Hanwha Life Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · Liiv SANDBOX | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · SANDBOX Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · SANDBOX Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| KeSPA Cup 20192019 · LCK · SANDBOX Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · SANDBOX Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| KeSPA Cup 20182018 · LCK · SANDBOX Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.