Where Olleh stands
2024 · Support · Domestic games
Kim Joo-sung김주성
All leagues · All positions
2024 · Support · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Olleh’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 29 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 29 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 86.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 29 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 93.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 29 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 29 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 29 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 29 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.94. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2024 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LCS 2024 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 11 Aug 2024 | LCS 2024 · Summer | ImmortalsvsDignitas | Series ↗ | Rell | Loss | 1 / 2 / 2 |
| 11 Aug 2024 | LCS 2024 · Summer | ImmortalsvsDignitas | Series ↗ | Thresh | Loss | 0 / 2 / 3 |
| 11 Aug 2024 | LCS 2024 · Summer | ImmortalsvsDignitas | Series ↗ | Bard | Win | 1 / 0 / 12 |
| 3 Aug 2024 | LCS 2024 · Summer | Immortalsvs100 Thieves | Series ↗ | Nautilus | Loss | 0 / 4 / 4 |
| 3 Aug 2024 | LCS 2024 · Summer | Immortalsvs100 Thieves | Series ↗ | Rell | Loss | 0 / 5 / 12 |
| 28 Jul 2024 | LCS 2024 · Summer | ImmortalsvsTeam Liquid | Series ↗ | Leona | Loss | 0 / 7 / 5 |
| 28 Jul 2024 | LCS 2024 · Summer | ImmortalsvsTeam Liquid | Series ↗ | Rell | Loss | 0 / 4 / 2 |
| 20 Jul 2024 | LCS 2024 · Summer | ImmortalsvsFlyQuest | Series ↗ | Leona | Loss | 0 / 5 / 5 |
| 20 Jul 2024 | LCS 2024 · Summer | ImmortalsvsFlyQuest | Series ↗ | Leona | Loss | 0 / 4 / 6 |
| 27 Jun 2024 | LCS 2024 · Summer | ImmortalsvsNRG | Series ↗ | Nami | Loss | 0 / 2 / 2 |
| 27 Jun 2024 | LCS 2024 · Summer | ImmortalsvsNRG | Series ↗ | Leona | Loss | 0 / 5 / 2 |
| 22 Jun 2024 | LCS 2024 · Summer | ImmortalsvsCloud9 | Series ↗ | Leona | Loss | 1 / 4 / 6 |
| 22 Jun 2024 | LCS 2024 · Summer | ImmortalsvsCloud9 | Series ↗ | Bard | Loss | 0 / 2 / 2 |
| 16 Jun 2024 | LCS 2024 · Summer | ImmortalsvsShopify Rebellion | Series ↗ | Nautilus | Win | 0 / 2 / 8 |
| 16 Jun 2024 | LCS 2024 · Summer | ImmortalsvsShopify Rebellion | Series ↗ | Nautilus | Win | 0 / 2 / 15 |
| 10 Mar 2024 | LCS 2024 · Spring | ImmortalsvsTeam Liquid | Series ↗ | Rakan | Loss | 0 / 2 / 5 |
| 9 Mar 2024 | LCS 2024 · Spring | ImmortalsvsCloud9 | Series ↗ | Bard | Win | 1 / 0 / 12 |
| 8 Mar 2024 | LCS 2024 · Spring | Immortalsvs100 Thieves | Series ↗ | Rakan | Loss | 0 / 5 / 9 |
| 3 Mar 2024 | LCS 2024 · Spring | ImmortalsvsNRG | Series ↗ | Thresh | Loss | 0 / 5 / 7 |
| 2 Mar 2024 | LCS 2024 · Spring | ImmortalsvsShopify Rebellion | Series ↗ | Maokai | Loss | 1 / 5 / 4 |
| 11 Feb 2024 | LCS 2024 · Spring | ImmortalsvsFlyQuest | Series ↗ | Maokai | Loss | 2 / 3 / 4 |
| 10 Feb 2024 | LCS 2024 · Spring | ImmortalsvsDignitas | Series ↗ | Leona | Loss | 2 / 4 / 6 |
| 4 Feb 2024 | LCS 2024 · Spring | ImmortalsvsNRG | Series ↗ | Leona | Win | 1 / 4 / 7 |
| 3 Feb 2024 | LCS 2024 · Spring | Immortalsvs100 Thieves | Series ↗ | Tahm Kench | Loss | 2 / 2 / 4 |
| 2 Feb 2024 | LCS 2024 · Spring | ImmortalsvsCloud9 | Series ↗ | Bard | Win | 1 / 1 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2014–2024 · Domestic games
LPL data missing · Percentile among 85 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 0.78 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 76.0% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 177 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | CS / min | 0.75 | 41.3 | 73 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 76.8% | 100.0 | 73 games · 97 peers |
| 2015 | Tier 1 | Damage share | 8.6% | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Gold diff @15 | +145 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 160 | 76.2 | 62 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.13 | 75.5 | 63 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 68.1% | 22.8 | 60 games · 102 peers |
| 2016 | Tier 1 | Damage share | 8.0% | 73.8 | 62 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | +29 | 59.0 | 62 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 250 | 94.3 | 96 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.04 | 67.5 | 96 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 68.0% | 48.8 | 96 games · 124 peers |
| 2017 | Tier 1 | Damage share | 12.1% | 92.5 | 96 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +162 | 86.8 | 96 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.52 | 75.0 | 96 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 184 | 89.8 | 55 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.63 | 55.9 | 55 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 73.8% | 88.2 | 55 games · 128 peers |
| 2018 | Tier 1 | Damage share | 10.0% | 89.8 | 55 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +188 | 94.5 | 55 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.56 | 85.0 | 55 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 143 | 33.6 | 32 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.87 | 94.5 | 32 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 66.9% | 47.7 | 32 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.0% | 21.9 | 32 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −49 | 39.8 | 32 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.50 | 78.9 | 32 games · 110 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 142 | 29.1 | 43 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.52 | 94.5 | 43 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 71.6% | 69.1 | 43 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.5% | 40.9 | 43 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +56 | 63.3 | 43 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.66 | 69.1 | 43 games · 111 peers |
| 2024 | Tier 1 | Damage / min | 160 | 13.5 | 29 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.39 | 43.3 | 29 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 75.1% | 82.7 | 29 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.2% | 20.2 | 29 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −209 | 16.7 | 29 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.83 | 94.2 | 29 games · 105 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. Season labels follow the competition season.
2014–2024 · All seasons · 35 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2022 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Thresh | 70 | |||||||||
| Morgana | 54 | |||||||||
| Alistar | 47 | |||||||||
| Braum | 43 | |||||||||
| Tahm Kench | 41 | |||||||||
| Bard | 29 | |||||||||
| Janna | 29 | |||||||||
| Karma | 23 | |||||||||
| All games | 11 | 73 | 63 | 112 | 75 | 48 | 22 | 43 | 29 | 476 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 7. Number of games won in this selection. Based on 29 of 29 games. | Losses: 22. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 24.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 0.48. Average kills per game. Based on 29 of 29 games. | Deaths / game: 3.21. Average deaths per game. Based on 29 of 29 games. | Assists / game: 6.48. Average assists per game. Based on 29 of 29 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2022 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 16. Number of games won in this selection. Based on 43 of 43 games. | Losses: 27. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 37.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 0.72. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.93. Average deaths per game. Based on 43 of 43 games. | Assists / game: 7.00. Average assists per game. Based on 43 of 43 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 1.52. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2020 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 13. Number of games won in this selection. Based on 22 of 22 games. | Losses: 9. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 0.59. Average kills per game. Based on 22 of 22 games. | Deaths / game: 2.09. Average deaths per game. Based on 22 of 22 games. | Assists / game: 10.32. Average assists per game. Based on 22 of 22 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2019 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 27. Number of games won in this selection. Based on 48 of 48 games. | Losses: 21. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 56.3%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 1.08. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.90. Average deaths per game. Based on 48 of 48 games. | Assists / game: 7.08. Average assists per game. Based on 48 of 48 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2018 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 48. Number of games won in this selection. Based on 75 of 75 games. | Losses: 27. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 64.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 0.77. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.23. Average deaths per game. Based on 75 of 75 games. | Assists / game: 7.28. Average assists per game. Based on 75 of 75 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 75 games. Games without the required stats are excluded. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2017 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 61. Number of games won in this selection. Based on 112 of 112 games. | Losses: 51. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 54.5%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 1.13. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.73. Average deaths per game. Based on 112 of 112 games. | Assists / game: 7.95. Average assists per game. Based on 112 of 112 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 283. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2016 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 31. Number of games won in this selection. Based on 63 of 63 games. | Losses: 32. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 49.2%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 0.68. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.79. Average deaths per game. Based on 63 of 63 games. | Assists / game: 8.30. Average assists per game. Based on 63 of 63 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 265. Total gold gained per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 63 games. Games without the required stats are excluded. |
| 2015 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 44. Number of games won in this selection. Based on 73 of 73 games. | Losses: 29. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 60.3%. The percentage of games won. Based on 73 of 73 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 0.95. Average kills per game. Based on 73 of 73 games. | Deaths / game: 3.29. Average deaths per game. Based on 73 of 73 games. | Assists / game: 12.36. Average assists per game. Based on 73 of 73 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 73 games. Games without the required stats are excluded. | CS / min: 0.75. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 70 of 73 games. Games without the required stats are excluded. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2014 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 3. Number of games won in this selection. Based on 11 of 11 games. | Losses: 8. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 1.18. Average kills per game. Based on 11 of 11 games. | Deaths / game: 4.73. Average deaths per game. Based on 11 of 11 games. | Assists / game: 6.91. Average assists per game. Based on 11 of 11 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 11 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 208. Total gold gained per minute, averaged across games. Based on 6 of 11 games. Games without the required stats are excluded. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 major honors
Credited tournament finishes · 2 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Golden Guardians | 24 |
| LCS 2019 Summer Playoffs | Golden Guardians | 8 |
| LCS 2022 Spring Playoffs | Golden Guardians | 22 |
| LCS 2022 Championship | Golden Guardians | 21 |
| LCS 2024 Spring Playoffs | Immortals | 14 |
| LCS 2024 Championship | Immortals | 15 |
| NA LCS 2017 Spring Playoffs | Immortals | 44 |
| NA LCS 2017 Summer Playoffs | Immortals | 52 |
| NA LCS 2018 Spring Playoffs | Team Liquid | 30 |
| NA LCS 2018 Summer Playoffs | Team Liquid | 25 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · NA LCS 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2017 · NA LCS · na-lcs-2017-summer. Olleh.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Olleh.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2018 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2018 · LCS · na-lcs-2018-summer. Olleh.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2015 · LMS 2015 Spring Playoffs · 4 points. LMS 2015 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LMS 2015 Summer Playoffs · 8 points. LMS 2015 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Gyeonggi · 2 points. IEM Season 11 Gyeonggi: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Summer Playoffs · 4 points. LMS 2016 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Championship: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2019 · LCS 2019 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Team Liquid | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20182018 · worlds · Team Liquid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Places 14–16 |
Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Intel Extreme Masters Season 11 Gyeonggi2016 · International · Immortals | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2024 Spring Playoffs2024 · LCS · Immortals | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCS 2024 Championship2024 · LCS · Immortals | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Golden Guardians | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LCS 2022 Championship2022 · LCS · Golden Guardians | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Golden Guardians | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Golden Guardians | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Immortals | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Immortals | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| LMS 2016 Summer Playoffs2016 · LMS · Hong Kong Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2015 Spring Playoffs2015 · LMS · Hong Kong Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2015 Summer Playoffs2015 · LMS · Hong Kong Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| Champions 2014 Spring2014 · LCK · Midas FIO | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2018 · LCS · Team Liquid · all pro | support · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 25 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: unknown.
|
| proteamsource ↗2017 · NA LCS · na-lcs-2017-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 45 games played. Selection: unknown.
|