Where Magic stands
All seasons · Jungle · Domestic games
Zhou Jun-Xuan周俊轩
Also known as: Magic · Magic (Zhou Jun-Xuan)
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 82 games without a complete snapshot are excluded.
Explore Magic’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 29 of 247 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 12. Number of games won in this selection. Based on 29 of 29 games. | Losses: 17. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 41.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded. | CS / min: 4.81. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 28 of 247 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 15. Number of games won in this selection. Based on 28 of 28 games. | Losses: 13. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 53.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 4.02. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 88.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded. |
| 28 of 247 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 13. Number of games won in this selection. Based on 28 of 28 games. | Losses: 15. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 3.97. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 28 of 247 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 13. Number of games won in this selection. Based on 28 of 28 games. | Losses: 15. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 4.58. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded. |
| 22 of 247 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 14. Number of games won in this selection. Based on 22 of 22 games. | Losses: 8. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 17 of 247 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 7. Number of games won in this selection. Based on 17 of 17 games. | Losses: 10. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 247 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 10. Number of games won in this selection. Based on 16 of 16 games. | Losses: 6. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 4.60. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 247 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 4. Number of games won in this selection. Based on 12 of 12 games. | Losses: 8. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | CS / min: 4.10. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 247 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | CS / min: 4.60. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 247 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.24. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2020 · Spring | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LDL 2020 · Summer | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 56.4%. The percentage of games won. Based on 55 of 55 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. | CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. |
| LDL 2019 · Summer | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Win rate: 35.6%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 4.57. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. |
| LPL 2019 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.22. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LPL 2018 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 50.0%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. | CS / min: 4.04. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LPL 2018 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| Demacia Cup 2017 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 4.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LSPL 2017 · Spring | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 38.5%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| LSPL 2017 · Summer | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 67.6%. The percentage of games won. Based on 34 of 34 games. | KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. | CS / min: 4.04. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 28 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsTop Esports Challenger | Kindred | Loss | 0 / 5 / 8 |
| 28 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsTop Esports Challenger | Volibear | Loss | 2 / 3 / 0 |
| 28 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsTop Esports Challenger | Kindred | Win | 6 / 0 / 9 |
| 28 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsTop Esports Challenger | Lillia | Loss | 0 / 3 / 6 |
| 23 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsTop Esports Challenger | Lillia | Win | 5 / 0 / 7 |
| 23 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsTop Esports Challenger | Karthus | Win | 10 / 5 / 12 |
| 21 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsLegend Esport Gaming | Volibear | Win | 4 / 7 / 17 |
| 21 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsLegend Esport Gaming | Graves | Loss | 8 / 7 / 16 |
| 21 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsLegend Esport Gaming | Volibear | Win | 1 / 0 / 16 |
| 19 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsFunPlus Phoenix Blaze | Volibear | Win | 2 / 1 / 18 |
| 19 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsFunPlus Phoenix Blaze | Olaf | Loss | 2 / 6 / 8 |
| 19 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsFunPlus Phoenix Blaze | Karthus | Win | 3 / 1 / 11 |
| 16 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsRoyal Club | Olaf | Win | 7 / 3 / 3 |
| 16 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsRoyal Club | Trundle | Loss | 0 / 6 / 1 |
| 16 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsRoyal Club | Volibear | Win | 3 / 1 / 16 |
| 14 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsBilibili Gaming Junior | Trundle | Win | 1 / 2 / 1 |
| 14 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsBilibili Gaming Junior | Olaf | Win | 8 / 2 / 10 |
| 8 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsSuning-S | Trundle | Loss | 1 / 5 / 6 |
| 8 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsSuning-S | Nidalee | Loss | 4 / 4 / 9 |
| 5 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsWanZhen Esports Club | Trundle | Win | 3 / 1 / 16 |
| 5 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsWanZhen Esports Club | Volibear | Win | 2 / 1 / 7 |
| 2 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsJoy Dream | Trundle | Win | 3 / 0 / 14 |
| 2 Aug 2020 | LDL 2020 · Summer | Team WE AcademyvsJoy Dream | Trundle | Win | 2 / 2 / 10 |
| 16 Jul 2020 | LDL 2020 · Summer | Team WE AcademyvsShu Dai Xiong Gaming | Volibear | Loss | 2 / 4 / 1 |
| 16 Jul 2020 | LDL 2020 · Summer | Team WE AcademyvsShu Dai Xiong Gaming | Graves | Loss | 1 / 4 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 181 | 10.1 | 35 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.07 | 0.7 | 36 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 81.8% | 100.0 | 35 games · 139 peers |
| 2018 | Tier 1 | Damage share | 10.0% | 8.7 | 35 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −254 | 9.4 | 35 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.49 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 195 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.22 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 80.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 13.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −320 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.48 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded. Season labels follow the competition season.
2017–2020 · All seasons · 22 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|
| Olaf | 29 | ||||
| Elise | 28 | ||||
| Jarvan IV | 28 | ||||
| Rek'Sai | 28 | ||||
| Trundle | 22 | ||||
| Graves | 17 | ||||
| Lee Sin | 16 | ||||
| Kha'Zix | 12 | ||||
| All games | 75 | 36 | 68 | 68 | 247 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 41. Number of games won in this selection. Based on 68 of 68 games. | Losses: 27. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 60.3%. The percentage of games won. Based on 68 of 68 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 2.72. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.54. Average deaths per game. Based on 68 of 68 games. | Assists / game: 9.04. Average assists per game. Based on 68 of 68 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded. | CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2019 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 23. Number of games won in this selection. Based on 68 of 68 games. | Losses: 45. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 33.8%. The percentage of games won. Based on 68 of 68 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 2.24. Average kills per game. Based on 68 of 68 games. | Deaths / game: 3.28. Average deaths per game. Based on 68 of 68 games. | Assists / game: 6.63. Average assists per game. Based on 68 of 68 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 4.52. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 310. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2018 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 19. Number of games won in this selection. Based on 36 of 36 games. | Losses: 17. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 52.8%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.31. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.36. Average deaths per game. Based on 36 of 36 games. | Assists / game: 8.42. Average assists per game. Based on 36 of 36 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. | CS / min: 4.07. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 285. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2017 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 39. Number of games won in this selection. Based on 75 of 75 games. | Losses: 36. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 52.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.59. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.09. Average deaths per game. Based on 75 of 75 games. | Assists / game: 6.08. Average assists per game. Based on 75 of 75 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 75 games. Games without the required stats are excluded. | CS / min: 4.32. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 72 of 75 games. Games without the required stats are excluded. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2018 Spring Playoffs | Team WE | 34 |
| LPL 2018 Summer Playoffs | Team WE | 2 |
| LPL 2019 Spring Playoffs | Team WE | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20172017 · LPL · Game Talents | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
No results in this selection.