Where MaRin stands
2018 · Top · Domestic games
Jang Gyeong-hwan장경환
All leagues · All positions
2018 · Top · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
Explore MaRin’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 30 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 4. Number of games won in this selection. Based on 13 of 13 games. | Losses: 9. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 4 of 30 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 86.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 30 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 30 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 30 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 11.35. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2018 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 32.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LPL 2018 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Jun 2018 | LPL 2018 · Summer | Top EsportsvsFunPlus Phoenix | — | Aatrox | Win | 5 / 4 / 7 |
| 24 Jun 2018 | LPL 2018 · Summer | Top EsportsvsOh My God | — | Kennen | Loss | 0 / 4 / 4 |
| 24 Jun 2018 | LPL 2018 · Summer | Top EsportsvsOh My God | — | Dr. Mundo | Loss | 0 / 2 / 0 |
| 16 Jun 2018 | LPL 2018 · Summer | Top EsportsvsTeam WE | — | Kennen | Win | 1 / 1 / 3 |
| 16 Jun 2018 | LPL 2018 · Summer | Top EsportsvsTeam WE | — | Aatrox | Win | 3 / 0 / 4 |
| 28 Mar 2018 | LPL 2018 · Spring | Top EsportsvsInvictus Gaming | — | Gnar | Loss | 2 / 6 / 6 |
| 28 Mar 2018 | LPL 2018 · Spring | Top EsportsvsInvictus Gaming | — | Gnar | Loss | 0 / 3 / 5 |
| 26 Mar 2018 | LPL 2018 · Spring | Top EsportsvsJD Gaming | — | Gnar | Loss | 1 / 2 / 1 |
| 26 Mar 2018 | LPL 2018 · Spring | Topsports GamingvsJD Gaming | Series ↗ | Sion | Win | 1 / 0 / 6 |
| 26 Mar 2018 | LPL 2018 · Spring | Top EsportsvsJD Gaming | — | Gnar | Loss | 4 / 3 / 0 |
| 24 Mar 2018 | LPL 2018 · Spring | Top EsportsvsRogue Warriors | — | Cho'Gath | Loss | 1 / 4 / 1 |
| 24 Mar 2018 | LPL 2018 · Spring | Top EsportsvsRogue Warriors | — | Rumble | Loss | 2 / 3 / 5 |
| 19 Mar 2018 | LPL 2018 · Spring | Top EsportsvsSuning | — | Gnar | Loss | 0 / 3 / 0 |
| 19 Mar 2018 | LPL 2018 · Spring | Top EsportsvsSuning | — | Gnar | Win | 2 / 3 / 8 |
| 19 Mar 2018 | LPL 2018 · Spring | Top EsportsvsSuning | — | Gnar | Loss | 0 / 3 / 1 |
| 14 Mar 2018 | LPL 2018 · Spring | Top EsportsvsEDward Gaming | — | Rumble | Loss | 3 / 3 / 3 |
| 14 Mar 2018 | LPL 2018 · Spring | Top EsportsvsEDward Gaming | — | Gnar | Win | 2 / 3 / 9 |
| 14 Mar 2018 | LPL 2018 · Spring | Top EsportsvsEDward Gaming | — | Gnar | Loss | 1 / 1 / 0 |
| 11 Mar 2018 | LPL 2018 · Spring | Top EsportsvsSnake Esports | — | Rumble | Loss | 0 / 5 / 1 |
| 11 Mar 2018 | LPL 2018 · Spring | Top EsportsvsSnake Esports | — | Rumble | Loss | 1 / 3 / 4 |
| 7 Mar 2018 | LPL 2018 · Spring | Top EsportsvsOh My God | — | Renekton | Win | 1 / 1 / 8 |
| 7 Mar 2018 | LPL 2018 · Spring | Top EsportsvsOh My God | — | Trundle | Win | 2 / 2 / 7 |
| 4 Mar 2018 | LPL 2018 · Spring | Top EsportsvsTeam WE | — | Gnar | Loss | 1 / 2 / 0 |
| 4 Mar 2018 | LPL 2018 · Spring | Top EsportsvsTeam WE | — | Sion | Loss | 1 / 4 / 4 |
| 4 Mar 2018 | LPL 2018 · Spring | Top EsportsvsTeam WE | — | Gnar | Win | 1 / 6 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.23 | 66.0 | 33 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 49.4% | 14.9 | 33 games · 48 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 471 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.43 | 100.0 | 84 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 60.4% | 23.5 | 84 games · 99 peers |
| 2015 | Tier 1 | Damage share | 23.5% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +367 | 100.0 | 83 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 394 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 7.59 | 73.5 | 58 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 59.7% | 25.5 | 68 games · 107 peers |
| 2016 | Tier 1 | Damage share | 20.5% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 417 | 55.5 | 108 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.93 | 96.0 | 112 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 59.9% | 51.6 | 112 games · 127 peers |
| 2017 | Tier 1 | Damage share | 22.6% | 65.5 | 108 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +135 | 74.5 | 108 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.57 | 64.2 | 108 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 387 | 26.2 | 29 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.89 | 80.2 | 30 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 58.3% | 44.0 | 30 games · 126 peers |
| 2018 | Tier 1 | Damage share | 23.8% | 69.8 | 29 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +79 | 64.3 | 27 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.29 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded. Season labels follow the competition season.
2014–2018 · All seasons · 33 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|
| Gnar | 63 | |||||
| Rumble | 63 | |||||
| Maokai | 53 | |||||
| Renekton | 33 | |||||
| Kennen | 19 | |||||
| Gragas | 17 | |||||
| Nautilus | 14 | |||||
| Fiora | 13 | |||||
| All games | 38 | 115 | 85 | 112 | 30 | 380 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 11. Number of games won in this selection. Based on 30 of 30 games. | Losses: 19. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 36.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 1.50. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.70. Average deaths per game. Based on 30 of 30 games. | Assists / game: 4.23. Average assists per game. Based on 30 of 30 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2017 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 60. Number of games won in this selection. Based on 112 of 112 games. | Losses: 52. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 53.6%. The percentage of games won. Based on 112 of 112 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 1.88. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.39. Average deaths per game. Based on 112 of 112 games. | Assists / game: 4.96. Average assists per game. Based on 112 of 112 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 112 games. Games without the required stats are excluded. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 108 of 112 games. Games without the required stats are excluded. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2016 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 40. Number of games won in this selection. Based on 85 of 85 games. | Losses: 45. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 47.1%. The percentage of games won. Based on 85 of 85 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 2.82. Average kills per game. Based on 85 of 85 games. | Deaths / game: 3.07. Average deaths per game. Based on 85 of 85 games. | Assists / game: 5.09. Average assists per game. Based on 85 of 85 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 85 games. Games without the required stats are excluded. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 74 of 85 games. Games without the required stats are excluded. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 64 of 85 games. Games without the required stats are excluded. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded. |
| 2015 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 92. Number of games won in this selection. Based on 115 of 115 games. | Losses: 23. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 80.0%. The percentage of games won. Based on 115 of 115 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 3.59. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.31. Average deaths per game. Based on 115 of 115 games. | Assists / game: 6.22. Average assists per game. Based on 115 of 115 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2014 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 19. Number of games won in this selection. Based on 38 of 38 games. | Losses: 19. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 50.0%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.13. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.58. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.34. Average assists per game. Based on 38 of 38 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 38 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 328. Total gold gained per minute, averaged across games. Based on 23 of 38 games. Games without the required stats are excluded. | Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 2 Domestic · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | SK Telecom T1 | 40 |
| Champions 2015 Summer Playoffs | SK Telecom T1 | 44 |
| Korea Regional Finals 2017 | Afreeca Freecs | 10 |
| LCK 2017 Spring Playoffs | Afreeca Freecs | 48 |
| LCK 2017 Summer Playoffs | Afreeca Freecs | 50 |
| LPL 2016 Spring Playoffs | LGD Gaming | 38 |
| LPL 2016 Summer Playoffs | LGD Gaming | 37 |
| LPL 2018 Spring Playoffs | Topsports Gaming | 25 |
| LPL 2018 Summer Playoffs | Topsports Gaming | 5 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · Champions 2015 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · Champions 2015 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · Tournament MVP · 16 points. Tournament MVP: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Tournament MVP · 2015 · International · worlds-2015. MaRin.
tournament · edition · selection: unknown. Base points 16; credited 16. Overlap: complement-half.
2014 · Champions 2014 Summer · 2.67 points. Champions 2014 Summer: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015 · 2 points. KeSPA Cup 2015: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2016 · LPL 2016 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · SK Telecom T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20152015 · worlds · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20162016 · LPL · LGD Gaming | Places 9–11 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · LGD Gaming | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 3 games played.
|
| KeSPA Cup 20152015 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| Champions 2015 Spring Playoffs2015 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
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| Champions 2015 Summer Playoffs2015 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
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| Champions 2014 Spring2014 · LCK · SK Telecom T1 S | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
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| Champions 2014 Summer2014 · LCK · SK Telecom T1 S | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
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| Champions 2014 Winter2014 · LCK · SK Telecom T1 S | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
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1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Tournament MVPsource ↗2015 · International · SK Telecom T1 · postseason mvp | Split / final honor | Source detailsReviewed Worlds 2015 Tournament MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. The contemporary source calls this Tournament MVP; it is not relabelled as Finals MVP. Participation count covers the tournament, not just the final. 16 games played. Selection: unknown.
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