Where LokeN stands
2023 · Bot · Domestic games
Lee Dong-wook이동욱
All leagues · All positions
2023 · Bot · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore LokeN’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 24 of 74 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 19. Number of games won in this selection. Based on 24 of 24 games. | Losses: 5. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 79.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 9.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 10.23. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 11 of 74 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 74 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 74 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 74 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 798. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.34. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 3 of 74 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 74 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 786. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 74 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 17.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 74 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 74 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,179. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2023 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 79.4%. The percentage of games won. Based on 34 of 34 games. | KDA: 7.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LJL 2023 · Summer | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 59.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 6.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 10.32. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| LJL 2023 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Zeri | Loss | 2 / 2 / 1 |
| 13 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Kai'Sa | Loss | 2 / 0 / 0 |
| 13 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Zeri | Win | 4 / 0 / 4 |
| 13 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Kai'Sa | Loss | 7 / 4 / 4 |
| 12 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsFENNEL | Series ↗ | Zeri | Win | 9 / 0 / 13 |
| 12 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsFENNEL | Series ↗ | Kai'Sa | Win | 9 / 1 / 3 |
| 12 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsFENNEL | Series ↗ | Zeri | Win | 8 / 2 / 4 |
| 4 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Kai'Sa | Win | 6 / 0 / 4 |
| 4 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Zeri | Win | 10 / 0 / 7 |
| 4 Aug 2023 | LJL 2023 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Kai'Sa | Win | 9 / 0 / 5 |
| 29 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Sivir | Win | 9 / 0 / 2 |
| 29 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Kalista | Win | 8 / 6 / 12 |
| 29 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsV3 Esports | Series ↗ | Xayah | Win | 8 / 0 / 3 |
| 16 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Kai'Sa | Loss | 4 / 4 / 6 |
| 16 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsDetonatioN FocusMe | Series ↗ | Varus | Loss | 2 / 5 / 1 |
| 14 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Xayah | Win | 4 / 1 / 5 |
| 14 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Xayah | Loss | 10 / 6 / 8 |
| 14 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsCrest Gaming Act | Series ↗ | Aphelios | Win | 2 / 0 / 5 |
| 8 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsAXIZ | Series ↗ | Aphelios | Loss | 5 / 3 / 2 |
| 8 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsAXIZ | Series ↗ | Kai'Sa | Win | 12 / 2 / 11 |
| 8 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsAXIZ | Series ↗ | Ezreal | Loss | 1 / 2 / 4 |
| 2 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Varus | Loss | 0 / 4 / 1 |
| 2 Jul 2023 | LJL 2023 · Summer | QT DIG∞vsFukuoka SoftBank HAWKS gaming | Series ↗ | Ashe | Loss | 1 / 1 / 3 |
| 18 Jun 2023 | LJL 2023 · Summer | QT DIG∞vsFENNEL | Series ↗ | Zeri | Win | 6 / 1 / 3 |
| 18 Jun 2023 | LJL 2023 · Summer | QT DIG∞vsFENNEL | Series ↗ | Xayah | Loss | 1 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2023 · Domestic games
LPL data missing · Percentile among 85 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 447 | 8.7 | 50 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.99 | 82.0 | 50 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 73.3% | 82.5 | 49 games · 115 peers |
| 2016 | Tier 1 | Damage share | 25.6% | 27.2 | 50 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +20 | 51.6 | 50 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 563 | 86.0 | 33 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.22 | 75.6 | 39 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 76.5% | 100.0 | 40 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.9% | 84.1 | 33 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −20 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 527 | 31.3 | 97 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.62 | 48.1 | 96 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 73.0% | 87.0 | 98 games · 132 peers |
| 2018 | Tier 1 | Damage share | 29.4% | 51.1 | 97 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +42 | 58.8 | 95 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.21 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 472 | 34.7 | 94 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.08 | 28.9 | 94 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 62.9% | 28.1 | 93 games · 122 peers |
| 2019 | Tier 1 | Damage share | 25.0% | 14.0 | 94 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +70 | 57.9 | 90 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.23 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 525 | 54.2 | 92 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.41 | 70.5 | 92 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 70.2% | 75.4 | 92 games · 123 peers |
| 2020 | Tier 1 | Damage share | 26.9% | 38.3 | 92 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +208 | 71.7 | 92 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.25 | 48.3 | 92 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 527 | 61.5 | 69 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.46 | 80.0 | 69 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 65.1% | 50.0 | 69 games · 131 peers |
| 2021 | Tier 1 | Damage share | 25.6% | 39.2 | 69 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +67 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.29 | 50.4 | 68 games · 130 peers |
| 2023 | Tier 1 | Damage / min | 618 | 42.9 | 74 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.92 | 79.0 | 74 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 69.2% | 58.1 | 74 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.0% | 43.8 | 74 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +240 | 83.3 | 74 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.52 | 87.6 | 74 games · 106 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. Season labels follow the competition season.
2015–2023 · All seasons · 30 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 72 | ||||||||
| Kalista | 58 | ||||||||
| Varus | 58 | ||||||||
| Ashe | 50 | ||||||||
| Xayah | 49 | ||||||||
| Kai'Sa | 47 | ||||||||
| Jhin | 42 | ||||||||
| Lucian | 42 | ||||||||
| All games | 1 | 105 | 74 | 107 | 112 | 119 | 69 | 74 | 661 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 49. Number of games won in this selection. Based on 74 of 74 games. | Losses: 25. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 66.2%. The percentage of games won. Based on 74 of 74 games. | KDA: 6.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 5.08. Average kills per game. Based on 74 of 74 games. | Deaths / game: 1.57. Average deaths per game. Based on 74 of 74 games. | Assists / game: 4.66. Average assists per game. Based on 74 of 74 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 466. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2021 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 40. Number of games won in this selection. Based on 69 of 69 games. | Losses: 29. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 58.0%. The percentage of games won. Based on 69 of 69 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.93. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.23. Average deaths per game. Based on 69 of 69 games. | Assists / game: 5.86. Average assists per game. Based on 69 of 69 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2020 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 79. Number of games won in this selection. Based on 119 of 119 games. | Losses: 40. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 66.4%. The percentage of games won. Based on 119 of 119 games. | KDA: 6.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 4.27. Average kills per game. Based on 119 of 119 games. | Deaths / game: 1.67. Average deaths per game. Based on 119 of 119 games. | Assists / game: 6.17. Average assists per game. Based on 119 of 119 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 119 of 119 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games. |
| 2019 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 72. Number of games won in this selection. Based on 112 of 112 games. | Losses: 40. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 64.3%. The percentage of games won. Based on 112 of 112 games. | KDA: 4.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 3.21. Average kills per game. Based on 112 of 112 games. | Deaths / game: 1.72. Average deaths per game. Based on 112 of 112 games. | Assists / game: 5.38. Average assists per game. Based on 112 of 112 games. | Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 112 games. Games without the required stats are excluded. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded. |
| 2018 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 61. Number of games won in this selection. Based on 107 of 107 games. | Losses: 46. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 57.0%. The percentage of games won. Based on 107 of 107 games. | KDA: 5.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 3.75. Average kills per game. Based on 107 of 107 games. | Deaths / game: 1.53. Average deaths per game. Based on 107 of 107 games. | Assists / game: 5.22. Average assists per game. Based on 107 of 107 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 107 games. Games without the required stats are excluded. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 105 of 107 games. Games without the required stats are excluded. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 105 of 107 games. Games without the required stats are excluded. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2017 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 38. Number of games won in this selection. Based on 74 of 74 games. | Losses: 36. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 51.4%. The percentage of games won. Based on 74 of 74 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.73. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.14. Average deaths per game. Based on 74 of 74 games. | Assists / game: 5.50. Average assists per game. Based on 74 of 74 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 74 games. Games without the required stats are excluded. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 72 of 74 games. Games without the required stats are excluded. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 61 of 74 games. Games without the required stats are excluded. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. |
| 2016 | Games: 105. Number of individual games played in this selection. Based on 105 of 105 games. | Wins: 56. Number of games won in this selection. Based on 105 of 105 games. | Losses: 49. Number of games lost in this selection. Based on 105 of 105 games. | Win rate: 53.3%. The percentage of games won. Based on 105 of 105 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games. | Kills / game: 3.64. Average kills per game. Based on 105 of 105 games. | Deaths / game: 1.73. Average deaths per game. Based on 105 of 105 games. | Assists / game: 4.69. Average assists per game. Based on 105 of 105 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 105 of 105 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 105 games. Games without the required stats are excluded. |
| 2015 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 7.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 2.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 10.00. Average assists per game. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic · 1 Other international
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Summer Playoffs | ESC Ever | 45 |
| LPL 2017 Spring Playoffs | QG Reapers | 1 |
| LPL 2017 Summer Playoffs | JD Gaming | 30 |
| China Regional Finals 2018 | JD Gaming | 5 |
| LPL 2018 Spring Playoffs | JD Gaming | 28 |
| LPL 2018 Summer Playoffs | JD Gaming | 65 |
| LPL 2019 Regional Finals | Top Esports | 5 |
| LPL 2019 Spring Playoffs | Topsports Gaming | 47 |
| LPL 2019 Summer Playoffs | Top Esports | 42 |
| LPL 2020 Spring Playoffs | JD Gaming | 44 |
| LPL 2020 Summer Playoffs | JD Gaming | 48 |
| LPL 2021 Spring Playoffs | JD Gaming | 37 |
| LPL 2021 Summer Playoffs | JD Gaming | 32 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2020 · LPL · lpl-2020-summer. LokeN.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2015 · Intel Extreme Masters Season 10 Cologne · 10 points. IEM Season 10 Cologne: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Spring Playoffs · 8 points. LJL 2023 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Summer Playoffs · 4 points. LJL 2023 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Mid-Season Cup 2020 · 6 points. Mid-Season Cup 2020: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Championship 2017 · 1 points. Demacia Championship 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Demacia Cup 2019 · 2 points. Demacia Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Demacia Cup 2020 · 2 points. Demacia Cup 2020: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 2 points. Demacia Cup 2018 Winter: champion 5 × final placement 2/5 = 2 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015 · 10 points. KeSPA Cup 2015: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016 · 2 points. KeSPA Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Cup 20202020 · International · JD Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| worlds 20202020 · worlds · JD Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| Intel Extreme Masters Season 10 Cologne2015 · International · ESC Ever | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2023 Spring Playoffs2023 · LJL · Sengoku Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2023 Summer Playoffs2023 · LJL · Sengoku Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| Demacia Cup 20202020 · LPL · JD Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| LPL 2020 Spring Playoffs |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2020 · LPL · lpl-2020-summer · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: unknown.
|
| Champion |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · JD Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| Demacia Cup 20192019 · LPL · JD Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| LPL 2019 Spring Playoffs2019 · LPL · Topsports Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LPL 2019 Summer Playoffs2019 · LPL · Top Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · Topsports Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| LPL 2018 Summer Playoffs2018 · LPL · JD Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 65 games played.
|
| Demacia Championship 20172017 · LPL · JD Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| Demacia Cup 20172017 · LPL · JD Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| KeSPA Cup 20162016 · LCK · ESC Ever | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| KeSPA Cup 20152015 · LCK · ESC Ever | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
|