Where Light stands
2025 · Bot · Domestic games
Wang Guang-Yu王光宇
Also known as: Light · Light (Wang Guang-Yu)
All leagues · All positions
2025 · Bot · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 139 games without a complete snapshot are excluded.
Explore Light’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 23 of 150 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 11. Number of games won in this selection. Based on 23 of 23 games. | Losses: 12. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 18 of 150 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 9. Number of games won in this selection. Based on 18 of 18 games. | Losses: 9. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 15 of 150 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 6. Number of games won in this selection. Based on 15 of 15 games. | Losses: 9. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 150 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 150 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 150 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 834. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 150 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 841. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 150 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 150 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 150 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 785. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Asia Invitational 2025 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 811. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LPL 2025 · Regional Finals | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 959. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2025 · Split 1 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LPL 2025 · Split 2 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Win rate: 42.6%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. |
| LPL 2025 · Split 2 Placements | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 12.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2025 · Split 3 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 46.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 11 Oct 2025 | Asia Invitational 2025 | Weibo GamingvsBNK FEARX | Series ↗ | Xayah | Loss | 1 / 4 / 8 |
| 11 Oct 2025 | Asia Invitational 2025 | Weibo GamingvsBNK FEARX | Series ↗ | Kai'Sa | Loss | 4 / 2 / 2 |
| 10 Oct 2025 | Asia Invitational 2025 | Weibo GamingvsNongshim RedForce | Series ↗ | Caitlyn | Loss | 4 / 4 / 1 |
| 10 Oct 2025 | Asia Invitational 2025 | Weibo GamingvsNongshim RedForce | Series ↗ | Xayah | Loss | 4 / 6 / 3 |
| 10 Oct 2025 | Asia Invitational 2025 | Weibo GamingvsNongshim RedForce | Series ↗ | Corki | Win | 3 / 6 / 12 |
| 8 Oct 2025 | Asia Invitational 2025 | Weibo GamingvsDplus Kia | Series ↗ | Corki | Win | 9 / 2 / 9 |
| 8 Oct 2025 | Asia Invitational 2025 | Weibo GamingvsDplus Kia | Series ↗ | Kai'Sa | Win | 11 / 2 / 11 |
| 7 Oct 2025 | Asia Invitational 2025 | Weibo GamingvsJD Gaming | Series ↗ | Yunara | Loss | 4 / 7 / 8 |
| 7 Oct 2025 | Asia Invitational 2025 | Weibo GamingvsJD Gaming | Series ↗ | Lucian | Loss | 1 / 4 / 4 |
| 6 Oct 2025 | Asia Invitational 2025 | Weibo GamingvsGAM Esports | Series ↗ | Kai'Sa | Win | 9 / 0 / 5 |
| 6 Oct 2025 | Asia Invitational 2025 | Weibo GamingvsGAM Esports | Series ↗ | Lucian | Win | 4 / 3 / 3 |
| 26 Sept 2025 | LPL 2025 · Regional Finals | Weibo GamingvsJD Gaming | — | Miss Fortune | Loss | 9 / 4 / 10 |
| 26 Sept 2025 | LPL 2025 · Regional Finals | Weibo GamingvsJD Gaming | — | Smolder | Win | 10 / 3 / 8 |
| 26 Sept 2025 | LPL 2025 · Regional Finals | Weibo GamingvsJD Gaming | — | Kai'Sa | Loss | 8 / 4 / 2 |
| 26 Sept 2025 | LPL 2025 · Regional Finals | Weibo GamingvsJD Gaming | — | Corki | Loss | 3 / 4 / 0 |
| 13 Sept 2025 | LPL 2025 · Split 3 | Weibo GamingvsJD Gaming | — | Jhin | Loss | 3 / 3 / 5 |
| 13 Sept 2025 | LPL 2025 · Split 3 | Weibo GamingvsJD Gaming | — | Yunara | Win | 1 / 1 / 3 |
| 13 Sept 2025 | LPL 2025 · Split 3 | Weibo GamingvsJD Gaming | — | Ezreal | Loss | 4 / 4 / 3 |
| 13 Sept 2025 | LPL 2025 · Split 3 | Weibo GamingvsJD Gaming | — | Kai'Sa | Loss | 4 / 2 / 1 |
| 10 Sept 2025 | LPL 2025 · Split 3 | Weibo GamingvsTop Esports | — | Vayne | Loss | 1 / 1 / 2 |
| 10 Sept 2025 | LPL 2025 · Split 3 | Weibo GamingvsTop Esports | — | Kalista | Win | 15 / 0 / 9 |
| 10 Sept 2025 | LPL 2025 · Split 3 | Weibo GamingvsTop Esports | — | Kai'Sa | Loss | 6 / 3 / 2 |
| 10 Sept 2025 | LPL 2025 · Split 3 | Weibo GamingvsTop Esports | — | Yunara | Loss | 2 / 3 / 7 |
| 8 Sept 2025 | LPL 2025 · Split 3 | Weibo GamingvsAnyone's Legend | — | Ezreal | Win | 5 / 1 / 4 |
| 8 Sept 2025 | LPL 2025 · Split 3 | Weibo GamingvsAnyone's Legend | — | Zeri | Loss | 0 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 496 | 20.6 | 37 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.54 | 42.7 | 35 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 61.7% | 9.2 | 37 games · 132 peers |
| 2018 | Tier 1 | Damage share | 29.2% | 48.1 | 37 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −372 | 9.2 | 36 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 0.92 | 6.3 | 32 games · 113 peers |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 494 | 32.5 | 51 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.37 | 68.0 | 51 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 67.2% | 48.4 | 51 games · 123 peers |
| 2020 | Tier 1 | Damage share | 27.1% | 40.8 | 51 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −15 | 42.5 | 51 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.98 | 5.0 | 51 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 487 | 36.9 | 102 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.59 | 88.5 | 103 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 65.9% | 59.2 | 103 games · 131 peers |
| 2021 | Tier 1 | Damage share | 25.8% | 43.8 | 102 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +122 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.07 | 11.6 | 103 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 614 | 85.2 | 113 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.68 | 85.2 | 113 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 69.9% | 78.3 | 112 games · 116 peers |
| 2022 | Tier 1 | Damage share | 29.5% | 80.0 | 113 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.21 | 36.5 | 113 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 611 | 37.1 | 99 games · 106 peers |
| 2023 | Tier 1 | CS / min | 10.01 | 84.8 | 99 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 66.9% | 36.2 | 99 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.7% | 37.1 | 99 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.22 | 33.3 | 99 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 614 | 21.8 | 115 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.24 | 75.2 | 115 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 66.2% | 29.7 | 114 games · 102 peers |
| 2024 | Tier 1 | Damage share | 25.9% | 27.7 | 115 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.18 | 18.8 | 115 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 712 | 46.0 | 139 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.09 | 25.4 | 139 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 71.0% | 63.5 | 139 games · 64 peers |
| 2025 | Tier 1 | Damage share | 27.4% | 42.9 | 139 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.04 | 15.9 | 139 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 150 of 150 games. Season labels follow the competition season.
2017–2025 · All seasons · 30 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Varus | 94 | |||||||||
| Aphelios | 92 | |||||||||
| Ezreal | 79 | |||||||||
| Kai'Sa | 78 | |||||||||
| Zeri | 58 | |||||||||
| Kalista | 54 | |||||||||
| Lucian | 53 | |||||||||
| Xayah | 53 | |||||||||
| All games | 2 | 41 | 110 | 55 | 122 | 113 | 123 | 131 | 150 | 847 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 150. Number of individual games played in this selection. Based on 150 of 150 games. | Wins: 70. Number of games won in this selection. Based on 150 of 150 games. | Losses: 80. Number of games lost in this selection. Based on 150 of 150 games. | Win rate: 46.7%. The percentage of games won. Based on 150 of 150 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 150 of 150 games. | Kills / game: 4.57. Average kills per game. Based on 150 of 150 games. | Deaths / game: 2.21. Average deaths per game. Based on 150 of 150 games. | Assists / game: 5.85. Average assists per game. Based on 150 of 150 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 150 of 150 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 150 of 150 games. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 150 of 150 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 150 of 150 games. |
| 2024 | Games: 131. Number of individual games played in this selection. Based on 131 of 131 games. | Wins: 66. Number of games won in this selection. Based on 131 of 131 games. | Losses: 65. Number of games lost in this selection. Based on 131 of 131 games. | Win rate: 50.4%. The percentage of games won. Based on 131 of 131 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games. | Kills / game: 4.25. Average kills per game. Based on 131 of 131 games. | Deaths / game: 1.69. Average deaths per game. Based on 131 of 131 games. | Assists / game: 4.40. Average assists per game. Based on 131 of 131 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games. | Gold / min: 440. Total gold gained per minute, averaged across games. Based on 131 of 131 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 131 games. Games without the required stats are excluded. |
| 2023 | Games: 123. Number of individual games played in this selection. Based on 123 of 123 games. | Wins: 74. Number of games won in this selection. Based on 123 of 123 games. | Losses: 49. Number of games lost in this selection. Based on 123 of 123 games. | Win rate: 60.2%. The percentage of games won. Based on 123 of 123 games. | KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games. | Kills / game: 4.56. Average kills per game. Based on 123 of 123 games. | Deaths / game: 1.46. Average deaths per game. Based on 123 of 123 games. | Assists / game: 4.64. Average assists per game. Based on 123 of 123 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games. | Gold / min: 461. Total gold gained per minute, averaged across games. Based on 123 of 123 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 123 games. Games without the required stats are excluded. |
| 2022 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 60. Number of games won in this selection. Based on 113 of 113 games. | Losses: 53. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 53.1%. The percentage of games won. Based on 113 of 113 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 4.84. Average kills per game. Based on 113 of 113 games. | Deaths / game: 1.60. Average deaths per game. Based on 113 of 113 games. | Assists / game: 4.55. Average assists per game. Based on 113 of 113 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 459. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded. |
| 2021 | Games: 122. Number of individual games played in this selection. Based on 122 of 122 games. | Wins: 65. Number of games won in this selection. Based on 122 of 122 games. | Losses: 57. Number of games lost in this selection. Based on 122 of 122 games. | Win rate: 53.3%. The percentage of games won. Based on 122 of 122 games. | KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games. | Kills / game: 3.74. Average kills per game. Based on 122 of 122 games. | Deaths / game: 1.61. Average deaths per game. Based on 122 of 122 games. | Assists / game: 5.07. Average assists per game. Based on 122 of 122 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 122 games. Games without the required stats are excluded. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 122 of 122 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 122 games. |
| 2020 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 19. Number of games won in this selection. Based on 55 of 55 games. | Losses: 36. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 34.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 3.47. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.15. Average deaths per game. Based on 55 of 55 games. | Assists / game: 3.89. Average assists per game. Based on 55 of 55 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2019 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 43. Number of games won in this selection. Based on 110 of 110 games. | Losses: 67. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 39.1%. The percentage of games won. Based on 110 of 110 games. | KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 3.81. Average kills per game. Based on 110 of 110 games. | Deaths / game: 1.66. Average deaths per game. Based on 110 of 110 games. | Assists / game: 4.11. Average assists per game. Based on 110 of 110 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 110 games. Games without the required stats are excluded. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 102 of 110 games. Games without the required stats are excluded. | Gold / min: 442. Total gold gained per minute, averaged across games. Based on 88 of 110 games. Games without the required stats are excluded. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2018 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 14. Number of games won in this selection. Based on 41 of 41 games. | Losses: 27. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 34.1%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 2.20. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.05. Average deaths per game. Based on 41 of 41 games. | Assists / game: 4.32. Average assists per game. Based on 41 of 41 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 39 of 41 games. Games without the required stats are excluded. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 39 of 41 games. Games without the required stats are excluded. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2017 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 2.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 1.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 5.00. Average assists per game. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2018 Summer Playoffs | Snake Esports | 33 |
| LPL 2020 Spring Playoffs | LNG Esports | 15 |
| LPL 2020 Summer Playoffs | LNG Esports | 36 |
| LPL 2021 Regional Finals | LNG Esports | 7 |
| LPL 2021 Spring Playoffs | LNG Esports | 38 |
| LPL 2021 Summer Playoffs | LNG Esports | 58 |
| LPL 2022 Spring Playoffs | LNG Esports | 45 |
| LPL 2022 Summer Playoffs | LNG Esports | 59 |
| LPL 2023 Spring Playoffs | Weibo Gaming | 42 |
| LPL 2023 Summer Playoffs | Weibo Gaming | 48 |
| LPL 2024 Spring Playoffs | Weibo Gaming | 50 |
| LPL 2024 Summer Playoffs | Weibo Gaming | 57 |
| LPL 2025 Grand Finals | Weibo Gaming | 52 |
| LPL 2025 Split 1 Playoffs | Weibo Gaming | 16 |
| LPL 2025 Split 2 Playoffs | Weibo Gaming | 67 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · worlds 2023 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2022 · LPL · lpl-2022-spring. Light.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · League of Legends Asia Invitational 2025 · 2 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · Demacia Cup 2021 · 2 points. Demacia Cup 2021: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LPL 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Summer: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| League of Legends Asia Invitational 20252025 · International · Weibo Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| worlds 20242024 · worlds · Weibo Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20232023 · worlds · Weibo Gaming | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played. |
| worlds 20212021 · worlds · LNG Esports | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2025 Split 1 Playoffs2025 · LPL · Weibo Gaming | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Weibo Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LPL 2024 Summer Playoffs2024 · LPL · Weibo Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| Demacia Cup 20232023 · LPL · Weibo Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Weibo Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Weibo Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · LNG Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 59 games played.
|
| Demacia Cup 20212021 · LPL · LNG Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · LNG Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 58 games played.
|
| Demacia Cup 20202020 · LPL · LNG Esports | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · LNG Esports | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · LNG Esports | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · Snake Esports | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 常规赛第二最佳阵容source ↗2022 · LPL · lpl-2022-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 42 games played. Selection: unknown.
|