Where Leza stands
All seasons · Mid · Domestic games
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 59 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
Explore Leza’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 39 of 452 games in this selection. | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 21. Number of games won in this selection. Based on 39 of 39 games. | Losses: 18. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 53.8%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 715. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 10.16. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 34 of 452 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 23. Number of games won in this selection. Based on 34 of 34 games. | Losses: 11. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 67.6%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 29 of 452 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 20. Number of games won in this selection. Based on 29 of 29 games. | Losses: 9. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 69.0%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 754. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 27 of 452 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 14. Number of games won in this selection. Based on 27 of 27 games. | Losses: 13. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 51.9%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded. |
| 21 of 452 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 12. Number of games won in this selection. Based on 21 of 21 games. | Losses: 9. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 20 of 452 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 11. Number of games won in this selection. Based on 20 of 20 games. | Losses: 9. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 18 of 452 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 15. Number of games won in this selection. Based on 18 of 18 games. | Losses: 3. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 83.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 452 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. |
| 16 of 452 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 6. Number of games won in this selection. Based on 16 of 16 games. | Losses: 10. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. |
| 15 of 452 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2026 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LRN 2025 · Split 1 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 68.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 813. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LTA S 2025 · Split 3 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LLA 2024 · Closing | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 51.4%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| LLA 2023 · Closing | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 61.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LLA 2023 · Opening | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 36.8%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LLA 2022 · Closing | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LLA 2022 · Opening | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 55.2%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LLA 2021 · Closing | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| LLA 2021 · Opening | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 Aug 2026 | NACL 2026 · Summer | CCG EsportsvsContingent Esports | Series ↗ | Taliyah | Loss | 3 / 6 / 11 |
| 15 Aug 2026 | NACL 2026 · Summer | CCG EsportsvsContingent Esports | Series ↗ | Orianna | Win | 4 / 5 / 9 |
| 15 Aug 2026 | NACL 2026 · Summer | CCG EsportsvsContingent Esports | Series ↗ | Syndra | Loss | 5 / 4 / 4 |
| 12 Aug 2026 | NACL 2026 · Summer | CCG EsportsvsConviction | Series ↗ | Syndra | Win | 4 / 3 / 9 |
| 12 Aug 2026 | NACL 2026 · Summer | CCG EsportsvsConviction | Series ↗ | Orianna | Win | 7 / 2 / 10 |
| 6 Aug 2026 | NACL 2026 · Summer | CCG EsportsvsMaryville University | Series ↗ | Ahri | Loss | 1 / 2 / 3 |
| 6 Aug 2026 | NACL 2026 · Summer | CCG EsportsvsMaryville University | Series ↗ | Syndra | Win | 6 / 2 / 10 |
| 6 Aug 2026 | NACL 2026 · Summer | CCG EsportsvsMaryville University | Series ↗ | Akali | Loss | 1 / 4 / 2 |
| 29 Jul 2026 | NACL 2026 · Summer | CCG EsportsvsUniversity of Mississippi | Series ↗ | Orianna | Loss | 6 / 3 / 5 |
| 29 Jul 2026 | NACL 2026 · Summer | CCG EsportsvsUniversity of Mississippi | Series ↗ | Viktor | Loss | 4 / 6 / 3 |
| 29 Jul 2026 | NACL 2026 · Summer | CCG EsportsvsUniversity of Mississippi | Series ↗ | Sylas | Win | 5 / 1 / 3 |
| 22 Jul 2026 | NACL 2026 · Summer | CCG EsportsvsNRG | Series ↗ | Locke | Loss | 4 / 3 / 2 |
| 22 Jul 2026 | NACL 2026 · Summer | CCG EsportsvsNRG | Series ↗ | Viktor | Loss | 0 / 3 / 2 |
| 17 Jul 2026 | NACL 2026 · Summer | CCG EsportsvsBlue Otter | Series ↗ | Annie | Win | 7 / 1 / 8 |
| 17 Jul 2026 | NACL 2026 · Summer | CCG EsportsvsBlue Otter | Series ↗ | Cassiopeia | Win | 3 / 2 / 9 |
| 24 Aug 2025 | LTA S 2025 · Split 3 | IsurusvsLeviatan | Series ↗ | Jayce | Loss | 0 / 0 / 0 |
| 24 Aug 2025 | LTA S 2025 · Split 3 | IsurusvsLeviatan | Series ↗ | Taliyah | Loss | 1 / 3 / 5 |
| 24 Aug 2025 | LTA S 2025 · Split 3 | IsurusvsLeviatan | Series ↗ | Ahri | Win | 2 / 4 / 12 |
| 24 Aug 2025 | LTA S 2025 · Split 3 | IsurusvsLeviatan | Series ↗ | Annie | Loss | 0 / 4 / 3 |
| 24 Aug 2025 | LTA S 2025 · Split 3 | IsurusvsLeviatan | Series ↗ | Viktor | Win | 5 / 3 / 8 |
| 9 Aug 2025 | LTA S 2025 · Split 3 | IsurusvsLOUD | Series ↗ | Aurora | Loss | 0 / 4 / 1 |
| 9 Aug 2025 | LTA S 2025 · Split 3 | IsurusvsLOUD | Series ↗ | Taliyah | Loss | 3 / 2 / 5 |
| 2 Aug 2025 | LTA S 2025 · Split 3 | IsurusvsFluxo W7M | Series ↗ | Viktor | Win | 4 / 1 / 9 |
| 2 Aug 2025 | LTA S 2025 · Split 3 | IsurusvsFluxo W7M | Series ↗ | Aurora | Loss | 3 / 4 / 4 |
| 2 Aug 2025 | LTA S 2025 · Split 3 | IsurusvsFluxo W7M | Series ↗ | Azir | Win | 3 / 0 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 494 | 20.8 | 54 games · 107 peers |
| 2017 | Tier 1 | CS / min | 9.29 | 93.4 | 54 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 63.6% | 19.7 | 53 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.4% | 22.6 | 54 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +89 | 65.1 | 54 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.46 | 25.7 | 54 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 577 | 88.1 | 43 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.76 | 89.6 | 43 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 72.5% | 81.5 | 42 games · 136 peers |
| 2018 | Tier 1 | Damage share | 28.1% | 72.6 | 43 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +169 | 80.0 | 43 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.33 | 92.4 | 43 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 490 | 67.2 | 57 games · 123 peers |
| 2019 | Tier 1 | CS / min | 9.29 | 97.5 | 57 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 63.0% | 41.8 | 57 games · 123 peers |
| 2019 | Tier 1 | Damage share | 27.9% | 75.4 | 57 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +251 | 86.9 | 56 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.17 | 81.7 | 57 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 530 | 76.2 | 24 games · 123 peers |
| 2020 | Tier 1 | CS / min | 9.08 | 92.7 | 24 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.1% | 59.3 | 24 games · 124 peers |
| 2020 | Tier 1 | Damage share | 30.2% | 93.4 | 24 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +508 | 97.5 | 24 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.28 | 96.7 | 24 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 562 | 94.4 | 45 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.79 | 80.6 | 45 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 69.1% | 78.2 | 45 games · 125 peers |
| 2021 | Tier 1 | Damage share | 27.6% | 90.3 | 45 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +335 | 90.5 | 45 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.29 | 91.9 | 45 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 517 | 49.6 | 47 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.10 | 93.9 | 47 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 71.1% | 87.8 | 47 games · 116 peers |
| 2022 | Tier 1 | Damage share | 27.1% | 69.6 | 47 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +242 | 82.4 | 47 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.27 | 91.3 | 47 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 616 | 68.6 | 50 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.71 | 71.4 | 50 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 68.1% | 62.9 | 49 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.6% | 87.6 | 50 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −19 | 39.3 | 50 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.20 | 60.0 | 50 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 729 | 75.0 | 37 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.62 | 94.0 | 37 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 66.5% | 47.0 | 37 games · 101 peers |
| 2024 | Tier 1 | Damage share | 27.5% | 50.0 | 37 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +253 | 81.7 | 37 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.18 | 42.0 | 37 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 626 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 8.48 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 69.3% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 27.1% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −391 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.07 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. Season labels follow the competition season.
2016–2026 · All seasons · 59 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Corki | 39 | |||||||||||
| Viktor | 34 | |||||||||||
| Azir | 29 | |||||||||||
| Ryze | 27 | |||||||||||
| LeBlanc | 21 | |||||||||||
| Orianna | 20 | |||||||||||
| Zoe | 18 | |||||||||||
| Syndra | 17 | |||||||||||
| All games | 5 | 54 | 43 | 57 | 61 | 45 | 47 | 50 | 37 | 38 | 15 | 452 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 4.00. Average kills per game. Based on 15 of 15 games. | Deaths / game: 3.13. Average deaths per game. Based on 15 of 15 games. | Assists / game: 6.00. Average assists per game. Based on 15 of 15 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2025 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 22. Number of games won in this selection. Based on 38 of 38 games. | Losses: 16. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 57.9%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 4.34. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.71. Average deaths per game. Based on 38 of 38 games. | Assists / game: 5.76. Average assists per game. Based on 38 of 38 games. | Damage / min: 749. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 442. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2024 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 19. Number of games won in this selection. Based on 37 of 37 games. | Losses: 18. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 51.4%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 4.27. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.70. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.76. Average assists per game. Based on 37 of 37 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2023 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 26. Number of games won in this selection. Based on 50 of 50 games. | Losses: 24. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 3.10. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.70. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.86. Average assists per game. Based on 50 of 50 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded. |
| 2022 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 22. Number of games won in this selection. Based on 47 of 47 games. | Losses: 25. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 46.8%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.74. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.30. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.02. Average assists per game. Based on 47 of 47 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2021 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 25. Number of games won in this selection. Based on 45 of 45 games. | Losses: 20. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 55.6%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.80. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.44. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.98. Average assists per game. Based on 45 of 45 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2020 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 35. Number of games won in this selection. Based on 61 of 61 games. | Losses: 26. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.95. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.10. Average deaths per game. Based on 61 of 61 games. | Assists / game: 4.33. Average assists per game. Based on 61 of 61 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2019 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 31. Number of games won in this selection. Based on 57 of 57 games. | Losses: 26. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 54.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.60. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.23. Average deaths per game. Based on 57 of 57 games. | Assists / game: 4.00. Average assists per game. Based on 57 of 57 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2018 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 25. Number of games won in this selection. Based on 43 of 43 games. | Losses: 18. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 58.1%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 4.09. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.42. Average deaths per game. Based on 43 of 43 games. | Assists / game: 5.51. Average assists per game. Based on 43 of 43 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. |
| 2017 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 25. Number of games won in this selection. Based on 54 of 54 games. | Losses: 29. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 46.3%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 3.20. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.41. Average deaths per game. Based on 54 of 54 games. | Assists / game: 3.54. Average assists per game. Based on 54 of 54 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 54 games. Games without the required stats are excluded. |
| 2016 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 2.00. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.80. Average deaths per game. Based on 5 of 5 games. | Assists / game: 2.00. Average assists per game. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA South 2025 Split 3 | Isurus | 13 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LTA South 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · Rainbow7 | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LTA South 2025 Split 32025 · LTA South · Isurus | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
No results in this selection.