League of Legends
Closing · Season 2022
Cumulative records are published once a phase is complete. Completed phases shown: Regular season, Playoffs. Game and series records appear on each match.
| Jelly | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 59.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| Grell | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 59.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| Seiya | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 59.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| Gavotto | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 59.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| ADD | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 61.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| Aloned | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| Dimitry | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 5kid | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| Lonely | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| Stray | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 53.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| Acce | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| Mireu | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| Shadow | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 6.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| Bugi | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 6.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| SoHwan | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| Oddie | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| ceo | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| Ackerman | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Snaker | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Solid | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Jauny | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| cody | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Crash | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.73. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Baula | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Leza | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗