Games Games: 126. Number of individual games played in this selection. Based on 126 of 126 games.126
Win rate Win rate: 62.7%. The percentage of games won. Based on 126 of 126 games.62.7%
KDA KDA: 5.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 126 of 126 games.5.96
Damage / min Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 126 of 126 games.249
CS / min CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 126 of 126 games.1.17
Kill participation Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 126 of 126 games.74.4%
More statistics Totals, economy & laning +
WinsWins: 79. Number of games won in this selection. Based on 126 of 126 games.
LossesLosses: 47. Number of games lost in this selection. Based on 126 of 126 games.
KillsKills: 110. Total kills in games where kills are available. Based on 126 of 126 games.
DeathsDeaths: 250. Total deaths in games where deaths are available. Based on 126 of 126 games.
AssistsAssists: 1,381. Total assists in games where assists are available. Based on 126 of 126 games.
Gold / minGold / min: 272. Total gold gained per minute, averaged across games. Based on 126 of 126 games.
Damage shareDamage share: 8.9%. The player's share of team damage to enemy champions, averaged across games. Based on 126 of 126 games.
Earned gold shareEarned gold share: 10.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 126 of 126 games.
Gold diff @15Gold diff @15: +65. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 126 of 126 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 126 of 126 games.
XP diff @15XP diff @15: +119. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 126 of 126 games.
Vision score / minVision score / min: 4.26. Vision score per minute, averaged across games where the statistic is supported. Based on 126 of 126 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Ackerman stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 247 damage per minute. Percentile: 94%. Rank: 5th of 67247
Value: 247 damage per minute. Percentile: 94%. Rank: 5th of 67
Value: 1.19 CS per minute. Percentile: 85%. Rank: 11th of 671.19
Value: 1.19 CS per minute. Percentile: 85%. Rank: 11th of 67
Value: 75.3% kill participation. Percentile: 68%. Rank: 22nd of 6775.3%
Value: 75.3% kill participation. Percentile: 68%. Rank: 22nd of 67
Value: 8.9% damage share. Percentile: 94%. Rank: 5th of 678.9%
Value: 8.9% damage share. Percentile: 94%. Rank: 5th of 67
Value: +148 gold difference @15. Percentile: 97%. Rank: 3rd of 59. Percentile among 59 players with sufficient data.+148
Value: +148 gold difference @15. Percentile: 97%. Rank: 3rd of 59. Percentile among 59 players with sufficient data.
Value: 4.33 vision score per minute. Percentile: 70%. Rank: 21st of 674.33
Value: 4.33 vision score per minute. Percentile: 70%. Rank: 21st of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Alistar14 games
Alistar: 9.9% earned gold share and 5.8% damage share. Means across the same 14 games with both values available; 14 total champion games.6%
?
Bard13 games
Bard: 10.6% earned gold share and 11.0% damage share. Means across the same 13 games with both values available; 13 total champion games.11%
?
Neeko11 games
Neeko: 11.7% earned gold share and 15.8% damage share. Means across the same 11 games with both values available; 11 total champion games.16%
?
Rakan10 games
Rakan: 10.8% earned gold share and 6.2% damage share. Means across the same 10 games with both values available; 10 total champion games.6%
?
Karma9 games
Karma: 10.6% earned gold share and 10.1% damage share. Means across the same 9 games with both values available; 9 total champion games.10%
?
Lulu8 games
Lulu: 9.8% earned gold share and 6.9% damage share. Means across the same 8 games with both values available; 8 total champion games.7%
?
Milio8 games
Milio: 10.6% earned gold share and 5.9% damage share. Means across the same 8 games with both values available; 8 total champion games.6%
?
Nautilus8 games
Nautilus: 9.9% earned gold share and 7.0% damage share. Means across the same 8 games with both values available; 8 total champion games.7%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
126 games
Opponent
WinsLosses
Win rate
FUFURIAFURIA: 13 wins, 10 losses in 23 recorded games, 56.5% win rate. 2026.57%
LOLOUDLOUD: 10 wins, 11 losses in 21 recorded games, 47.6% win rate. 2026.48%
FWFluxo W7MFluxo W7M: 10 wins, 7 losses in 17 recorded games, 58.8% win rate. 2026.59%
VKSVivo Keyd StarsVivo Keyd Stars: 10 wins, 5 losses in 15 recorded games, 66.7% win rate. 2026.67%
RCRED CanidsRED Canids: 9 wins, 2 losses in 11 recorded games, 81.8% win rate. 2026.82%
PGpaiN GamingpaiN Gaming: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
AEAlpha7 EsportsAlpha7 Esports: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2026.100%
FMFlamengo MDLFlamengo MDL: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
126 games
79.1%win rate when ahead at 15 minutes 34 wins from 43 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Ackerman’s 2026 performances. Select a point to open its story.
126 plotted games
WinLoss— Median in selection
126 / 126 selected games have both values.Median damage / min: 225
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 126 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 11. Number of games won in this selection. Based on 14 of 14 games.
Losses: 3. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 6.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 126 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 6.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 126 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 126 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 9. Number of games won in this selection. Based on 10 of 10 games.
Losses: 1. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 13.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 126 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 7.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 82.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 126 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 126 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 10.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 126 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 126 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 126 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 88.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 55.8%. The percentage of games won. Based on 43 of 43 games.
KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games.
KDA: 6.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 8.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 6.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
174
86.7
50 games · 121 peers
2021
Tier 1
CS / min
1.74
96.7
50 games · 121 peers
2021
Tier 1
Kill participation
68.6%
65.8
50 games · 121 peers
2021
Tier 1
Damage share
9.0%
88.3
50 games · 121 peers
2021
Tier 1
Gold diff @15
+224
93.2
50 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.98
99.2
50 games · 121 peers
2022
Tier 1
Damage / min
174
78.2
42 games · 111 peers
2022
Tier 1
CS / min
1.24
69.1
42 games · 111 peers
2022
Tier 1
Kill participation
74.2%
89.1
42 games · 111 peers
2022
Tier 1
Damage share
9.4%
95.5
42 games · 111 peers
2022
Tier 1
Gold diff @15
+80
72.2
42 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.85
94.5
42 games · 111 peers
2023
Tier 1
Damage / min
203
89.8
53 games · 109 peers
2023
Tier 1
CS / min
1.07
71.3
53 games · 109 peers
2023
Tier 1
Kill participation
80.5%
99.1
52 games · 109 peers
2023
Tier 1
Damage share
8.8%
79.6
53 games · 109 peers
2023
Tier 1
Gold diff @15
+93
78.4
53 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
3.29
83.3
53 games · 109 peers
2024
Tier 1
Damage / min
267
97.1
70 games · 105 peers
2024
Tier 1
CS / min
1.65
74.0
70 games · 105 peers
2024
Tier 1
Kill participation
76.0%
94.2
69 games · 105 peers
2024
Tier 1
Damage share
10.1%
95.2
70 games · 105 peers
2024
Tier 1
Gold diff @15
+250
97.6
70 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.29
39.4
70 games · 105 peers
2025
Tier 1
Damage / min
213
79.0
48 games · 63 peers
2025
Tier 1
CS / min
1.19
93.5
48 games · 63 peers
2025
Tier 1
Kill participation
70.6%
8.1
48 games · 63 peers
2025
Tier 1
Damage share
8.2%
69.4
48 games · 63 peers
2025
Tier 1
Gold diff @15
−108
9.1
48 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
2025
Tier 1
Vision / min
3.55
43.5
48 games · 63 peers
2026
Tier 1
Damage / min
247
93.9
86 games · 67 peers
2026
Tier 1
CS / min
1.19
84.8
86 games · 67 peers
2026
Tier 1
Kill participation
75.3%
68.2
86 games · 67 peers
2026
Tier 1
Damage share
8.9%
93.9
86 games · 67 peers
2026
Tier 1
Gold diff @15
+148
96.6
86 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2027 · All seasons · 40 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
2027
Total
?Nautilus
76
?Rakan
43
?Alistar
40
?Rell
34
?Leona
33
?Braum
29
?Thresh
27
?Bard
23
All games
26
63
60
42
53
74
51
126
10
505
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 9. Number of games won in this selection. Based on 10 of 10 games.
Losses: 1. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 10.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Kills / game: 0.90. Average kills per game. Based on 10 of 10 games.
Deaths / game: 1.50. Average deaths per game. Based on 10 of 10 games.
Assists / game: 14.20. Average assists per game. Based on 10 of 10 games.
Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Gold / min: 287. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
Games: 126. Number of individual games played in this selection. Based on 126 of 126 games.
Wins: 79. Number of games won in this selection. Based on 126 of 126 games.
Losses: 47. Number of games lost in this selection. Based on 126 of 126 games.
Win rate: 62.7%. The percentage of games won. Based on 126 of 126 games.
KDA: 5.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 126 of 126 games.
Kills / game: 0.87. Average kills per game. Based on 126 of 126 games.
Deaths / game: 1.98. Average deaths per game. Based on 126 of 126 games.
Assists / game: 10.96. Average assists per game. Based on 126 of 126 games.
Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 126 of 126 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 126 of 126 games.
Gold / min: 272. Total gold gained per minute, averaged across games. Based on 126 of 126 games.
Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 126 of 126 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 24. Number of games won in this selection. Based on 51 of 51 games.
Losses: 27. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 47.1%. The percentage of games won. Based on 51 of 51 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 0.57. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.51. Average deaths per game. Based on 51 of 51 games.
Assists / game: 8.90. Average assists per game. Based on 51 of 51 games.
Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 243. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 74. Number of individual games played in this selection. Based on 74 of 74 games.
Wins: 49. Number of games won in this selection. Based on 74 of 74 games.
Losses: 25. Number of games lost in this selection. Based on 74 of 74 games.
Win rate: 66.2%. The percentage of games won. Based on 74 of 74 games.
KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games.
Kills / game: 1.24. Average kills per game. Based on 74 of 74 games.
Deaths / game: 2.42. Average deaths per game. Based on 74 of 74 games.
Assists / game: 11.84. Average assists per game. Based on 74 of 74 games.
Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games.
CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games.
Gold / min: 278. Total gold gained per minute, averaged across games. Based on 74 of 74 games.
Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 28. Number of games won in this selection. Based on 53 of 53 games.
Losses: 25. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 52.8%. The percentage of games won. Based on 53 of 53 games.
KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 0.66. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.11. Average deaths per game. Based on 53 of 53 games.
Assists / game: 10.51. Average assists per game. Based on 53 of 53 games.
Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 247. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 80.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 21. Number of games won in this selection. Based on 42 of 42 games.
Losses: 21. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 50.0%. The percentage of games won. Based on 42 of 42 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 0.69. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.26. Average deaths per game. Based on 42 of 42 games.
Assists / game: 8.24. Average assists per game. Based on 42 of 42 games.
Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 233. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 36. Number of games won in this selection. Based on 60 of 60 games.
Losses: 24. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 60.0%. The percentage of games won. Based on 60 of 60 games.
KDA: 5.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 0.82. Average kills per game. Based on 60 of 60 games.
Deaths / game: 1.65. Average deaths per game. Based on 60 of 60 games.
Assists / game: 9.07. Average assists per game. Based on 60 of 60 games.
Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 1.65. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 246. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 47. Number of games won in this selection. Based on 63 of 63 games.
Losses: 16. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 74.6%. The percentage of games won. Based on 63 of 63 games.
KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 1.19. Average kills per game. Based on 63 of 63 games.
Deaths / game: 1.71. Average deaths per game. Based on 63 of 63 games.
Assists / game: 9.52. Average assists per game. Based on 63 of 63 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 252. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 14. Number of games won in this selection. Based on 26 of 26 games.
Losses: 12. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games.
KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 1.38. Average kills per game. Based on 26 of 26 games.
Deaths / game: 2.19. Average deaths per game. Based on 26 of 26 games.
Assists / game: 7.31. Average assists per game. Based on 26 of 26 games.
Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 1.89. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 273. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.