Games Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.51
Win rate Win rate: 58.8%. The percentage of games won. Based on 51 of 51 games.58.8%
KDA KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.3.50
Damage / min Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.484
CS / min CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.8.08
Kill participation Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.51.6%
More statistics Totals, economy & laning +
WinsWins: 30. Number of games won in this selection. Based on 51 of 51 games.
LossesLosses: 21. Number of games lost in this selection. Based on 51 of 51 games.
KillsKills: 122. Total kills in games where kills are available. Based on 51 of 51 games.
DeathsDeaths: 109. Total deaths in games where deaths are available. Based on 51 of 51 games.
AssistsAssists: 260. Total assists in games where assists are available. Based on 51 of 51 games.
Gold / minGold / min: 394. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Damage shareDamage share: 25.2%. The player's share of team damage to enemy champions, averaged across games. Based on 51 of 51 games.
Earned gold shareEarned gold share: 23.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 51 of 51 games.
Gold diff @15Gold diff @15: +475. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 51 of 51 games.
CS diff @15CS diff @15: +10. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 51 of 51 games.
XP diff @15XP diff @15: +196. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 51 of 51 games.
Vision score / minVision score / min: 1.18. Vision score per minute, averaged across games where the statistic is supported. Based on 51 of 51 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where SoHwan stands.
2022 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 484 damage per minute. Percentile: 56%. Rank: 52nd of 118484
Value: 484 damage per minute. Percentile: 56%. Rank: 52nd of 118
Value: 8.08 CS per minute. Percentile: 50%. Rank: 60th of 1188.08
Value: 8.08 CS per minute. Percentile: 50%. Rank: 60th of 118
Value: 51.6% kill participation. Percentile: 15%. Rank: 100th of 11851.6%
Value: 51.6% kill participation. Percentile: 15%. Rank: 100th of 118
Value: 25.2% damage share. Percentile: 68%. Rank: 39th of 11825.2%
Value: 25.2% damage share. Percentile: 68%. Rank: 39th of 118
Value: +475 gold difference @15. Percentile: 92%. Rank: 9th of 97. LPL data missing · Percentile among 97 players with sufficient data.+475
Value: +475 gold difference @15. Percentile: 92%. Rank: 9th of 97. LPL data missing · Percentile among 97 players with sufficient data.
Value: 1.18 vision score per minute. Percentile: 91%. Rank: 12th of 1181.18
Value: 1.18 vision score per minute. Percentile: 91%. Rank: 12th of 118
GD15 · LPL data missing · Percentile among 97 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Gnar12 games
Gnar: 23.3% earned gold share and 23.8% damage share. Means across the same 12 games with both values available; 12 total champion games.24%
?
Gwen9 games
Gwen: 24.4% earned gold share and 26.4% damage share. Means across the same 9 games with both values available; 9 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
51 games
Opponent
WinsLosses
Win rate
ISIsurusIsurus: 7 wins, 7 losses in 14 recorded games, 50.0% win rate. 2022.50%
EEEstral EsportsEstral Esports: 5 wins, 7 losses in 12 recorded games, 41.7% win rate. 2022.42%
TATeam AzeTeam Aze: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2022.67%
AKAll KnightsAll Knights: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2022.75%
GEGlobant EmeraldGlobant Emerald: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2022.100%
INinfinf: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2022.75%
XEXTEN EsportsXTEN Esports: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2022.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
51 games
74.1%win rate when ahead at 15 minutes 20 wins from 27 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore SoHwan’s 2022 performances. Select a point to open its story.
51 plotted games
WinLoss— Median in selection
51 / 51 selected games have both values.Median damage / min: 457
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 51 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 8. Number of games won in this selection. Based on 12 of 12 games.
Losses: 4. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?9 of 51 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 46.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?4 of 51 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 51 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 7.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 51 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.32. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 51 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 27.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 51 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 51 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 47.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 51 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 16.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 51 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Win rate: 66.7%. The percentage of games won. Based on 27 of 27 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
177
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
7.07
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
29.2%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
12.8%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
−1,391
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
421
57.3
37 games · 111 peers
2017
Tier 1
CS / min
8.63
88.9
37 games · 127 peers
2017
Tier 1
Kill participation
60.7%
57.9
36 games · 127 peers
2017
Tier 1
Damage share
21.9%
50.0
37 games · 111 peers
2017
Tier 1
Gold diff @15
+126
72.7
37 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.60
72.5
37 games · 110 peers
2018
Tier 1
Damage / min
366
13.5
89 games · 127 peers
2018
Tier 1
CS / min
9.00
85.7
89 games · 127 peers
2018
Tier 1
Kill participation
57.9%
39.2
86 games · 126 peers
2018
Tier 1
Damage share
22.0%
39.7
89 games · 127 peers
2018
Tier 1
Gold diff @15
−13
50.0
89 games · 127 peers
2018
Tier 1
Vision / min
1.18
83.3
89 games · 109 peers
2019
Tier 1
Damage / min
326
6.2
34 games · 130 peers
2019
Tier 1
CS / min
8.04
53.5
34 games · 130 peers
2019
Tier 1
Kill participation
58.8%
71.9
33 games · 129 peers
2019
Tier 1
Damage share
21.7%
34.1
34 games · 130 peers
2019
Tier 1
Gold diff @15
+273
82.0
34 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.03
57.7
34 games · 112 peers
2020
Tier 1
Damage / min
364
20.6
72 games · 127 peers
2020
Tier 1
CS / min
8.02
81.4
72 games · 130 peers
2020
Tier 1
Kill participation
56.3%
29.7
71 games · 129 peers
2020
Tier 1
Damage share
21.1%
26.2
72 games · 127 peers
2020
Tier 1
Gold diff @15
−151
31.7
72 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.08
89.7
72 games · 127 peers
2021
Tier 1
Damage / min
468
71.0
24 games · 125 peers
2021
Tier 1
CS / min
8.28
89.5
24 games · 125 peers
2021
Tier 1
Kill participation
57.2%
38.7
24 games · 125 peers
2021
Tier 1
Damage share
24.9%
79.8
24 games · 125 peers
2021
Tier 1
Gold diff @15
+254
79.0
24 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.05
70.2
24 games · 125 peers
2022
Tier 1
Damage / min
484
56.4
51 games · 118 peers
2022
Tier 1
CS / min
8.08
49.6
51 games · 118 peers
2022
Tier 1
Kill participation
51.6%
15.4
51 games · 118 peers
2022
Tier 1
Damage share
25.2%
67.5
51 games · 118 peers
2022
Tier 1
Gold diff @15
+475
91.7
51 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2022 · All seasons · 44 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
Total
?Gnar
38
?Kennen
34
?Jayce
30
?Ornn
27
?Aatrox
26
?Renekton
25
?Camille
15
?Gangplank
15
All games
9
43
97
37
76
24
51
337
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 30. Number of games won in this selection. Based on 51 of 51 games.
Losses: 21. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 58.8%. The percentage of games won. Based on 51 of 51 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 2.39. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.14. Average deaths per game. Based on 51 of 51 games.
Assists / game: 5.10. Average assists per game. Based on 51 of 51 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 15. Number of games won in this selection. Based on 24 of 24 games.
Losses: 9. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 62.5%. The percentage of games won. Based on 24 of 24 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Kills / game: 2.50. Average kills per game. Based on 24 of 24 games.
Deaths / game: 2.46. Average deaths per game. Based on 24 of 24 games.
Assists / game: 4.04. Average assists per game. Based on 24 of 24 games.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 39. Number of games won in this selection. Based on 76 of 76 games.
Losses: 37. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 51.3%. The percentage of games won. Based on 76 of 76 games.
KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 1.91. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.13. Average deaths per game. Based on 76 of 76 games.
Assists / game: 3.97. Average assists per game. Based on 76 of 76 games.
Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 15. Number of games won in this selection. Based on 37 of 37 games.
Losses: 22. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 40.5%. The percentage of games won. Based on 37 of 37 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 2.19. Average kills per game. Based on 37 of 37 games.
Deaths / game: 1.89. Average deaths per game. Based on 37 of 37 games.
Assists / game: 3.49. Average assists per game. Based on 37 of 37 games.
Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 37 games. Games without the required stats are excluded.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 34 of 37 games. Games without the required stats are excluded.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded.
Games: 97. Number of individual games played in this selection. Based on 97 of 97 games.
Wins: 38. Number of games won in this selection. Based on 97 of 97 games.
Losses: 59. Number of games lost in this selection. Based on 97 of 97 games.
Win rate: 39.2%. The percentage of games won. Based on 97 of 97 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games.
Kills / game: 1.35. Average kills per game. Based on 97 of 97 games.
Deaths / game: 1.70. Average deaths per game. Based on 97 of 97 games.
Assists / game: 3.69. Average assists per game. Based on 97 of 97 games.
Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games.
CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 97 of 97 games.
Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 97 games. Games without the required stats are excluded.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 23. Number of games won in this selection. Based on 43 of 43 games.
Losses: 20. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 1.93. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.42. Average deaths per game. Based on 43 of 43 games.
Assists / game: 4.77. Average assists per game. Based on 43 of 43 games.
Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 2. Number of games won in this selection. Based on 9 of 9 games.
Losses: 7. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 2.67. Average kills per game. Based on 9 of 9 games.
Deaths / game: 3.00. Average deaths per game. Based on 9 of 9 games.
Assists / game: 4.00. Average assists per game. Based on 9 of 9 games.
Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 349. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 48.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
2015 · Intel Extreme Masters Season 10 San Jose · 2 points. IEM Season 10 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.