Where L1n stands
All seasons · Support · Domestic games
Chen Shi-Lin陈世林
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 82 games without a complete snapshot are excluded.
Explore L1n’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 43 of 259 games in this selection. | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 23. Number of games won in this selection. Based on 43 of 43 games. | Losses: 20. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 42 of 259 games in this selection. | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 24. Number of games won in this selection. Based on 42 of 42 games. | Losses: 18. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 57.1%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 42 games. Games without the required stats are excluded. | CS / min: 0.66. Minions and monsters killed per minute, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 33 of 259 games in this selection. | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 11. Number of games won in this selection. Based on 33 of 33 games. | Losses: 22. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 33.3%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 33 games. Games without the required stats are excluded. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 31 of 33 games. Games without the required stats are excluded. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 28 of 259 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 12. Number of games won in this selection. Based on 28 of 28 games. | Losses: 16. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 28 games. Games without the required stats are excluded. | CS / min: 1.56. Minions and monsters killed per minute, averaged across games. Based on 26 of 28 games. Games without the required stats are excluded. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 17 of 259 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 17 games. Games without the required stats are excluded. | CS / min: 0.65. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 259 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 6. Number of games won in this selection. Based on 15 of 15 games. | Losses: 9. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 10 of 259 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 259 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 259 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 8 games. Games without the required stats are excluded. | CS / min: 0.54. Minions and monsters killed per minute, averaged across games. Based on 6 of 8 games. Games without the required stats are excluded. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 259 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | CS / min: 0.70. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 84.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2021 · Spring | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LDL 2020 · Summer | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Win rate: 49.2%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. |
| LDL 2019 · Spring | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Win rate: 48.4%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 62 games. Games without the required stats are excluded. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 52 of 62 games. Games without the required stats are excluded. |
| LDL 2019 · Summer | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Win rate: 62.9%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. |
| LDL 2018 · Spring - E | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 23.5%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 13 Mar 2021 | LDL 2021 · Spring | All CombovsEDG Youth Team | Alistar | Loss | 1 / 6 / 3 |
| 13 Mar 2021 | LDL 2021 · Spring | All CombovsEDG Youth Team | Rell | Loss | 0 / 5 / 4 |
| 10 Mar 2021 | LDL 2021 · Spring | All CombovsTop Esports Challenger | Nautilus | Win | 1 / 2 / 12 |
| 10 Mar 2021 | LDL 2021 · Spring | All CombovsTop Esports Challenger | Thresh | Loss | 0 / 3 / 11 |
| 10 Mar 2021 | LDL 2021 · Spring | All CombovsTop Esports Challenger | Thresh | Win | 1 / 4 / 27 |
| 4 Mar 2021 | LDL 2021 · Spring | All CombovsLNG Academy | Rell | Loss | 3 / 8 / 8 |
| 4 Mar 2021 | LDL 2021 · Spring | All CombovsLNG Academy | Rell | Loss | 1 / 3 / 3 |
| 1 Mar 2021 | LDL 2021 · Spring | All CombovsRoyal Club | Alistar | Loss | 1 / 8 / 3 |
| 1 Mar 2021 | LDL 2021 · Spring | All CombovsRoyal Club | Nautilus | Loss | 0 / 8 / 10 |
| 27 Feb 2021 | LDL 2021 · Spring | All CombovsWanZhen Esports Club | Alistar | Loss | 2 / 9 / 9 |
| 27 Feb 2021 | LDL 2021 · Spring | All CombovsWanZhen Esports Club | Alistar | Loss | 0 / 6 / 7 |
| 25 Feb 2021 | LDL 2021 · Spring | All CombovsV5 87 | Alistar | Loss | 0 / 3 / 4 |
| 25 Feb 2021 | LDL 2021 · Spring | All CombovsV5 87 | Alistar | Loss | 0 / 5 / 1 |
| 6 Feb 2021 | LDL 2021 · Spring | All CombovsKaisa Gaming | Morgana | Loss | 1 / 4 / 3 |
| 6 Feb 2021 | LDL 2021 · Spring | All CombovsKaisa Gaming | Rell | Loss | 1 / 5 / 9 |
| 6 Feb 2021 | LDL 2021 · Spring | All CombovsKaisa Gaming | Rell | Win | 0 / 2 / 13 |
| 4 Feb 2021 | LDL 2021 · Spring | All CombovsTWELVE | Rell | Win | 2 / 4 / 11 |
| 4 Feb 2021 | LDL 2021 · Spring | All CombovsTWELVE | Rell | Win | 0 / 6 / 12 |
| 1 Feb 2021 | LDL 2021 · Spring | All CombovsMAX | Galio | Win | 0 / 3 / 20 |
| 1 Feb 2021 | LDL 2021 · Spring | All CombovsMAX | Braum | Win | 0 / 1 / 21 |
| 1 Feb 2021 | LDL 2021 · Spring | All CombovsMAX | Braum | Loss | 1 / 2 / 13 |
| 30 Jan 2021 | LDL 2021 · Spring | All CombovsRare Atom Period | Alistar | Win | 0 / 4 / 17 |
| 30 Jan 2021 | LDL 2021 · Spring | All CombovsRare Atom Period | Braum | Win | 0 / 1 / 15 |
| 25 Jan 2021 | LDL 2021 · Spring | All CombovseStar Young | Rell | Loss | 0 / 3 / 1 |
| 25 Jan 2021 | LDL 2021 · Spring | All CombovseStar Young | Rell | Loss | 0 / 4 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2021 · Domestic games
Percentile among 11 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | LDL | Damage / min | 154 | 25.0 | 34 games · 41 peers |
| 2018 | LDL | CS / min | 1.36 | 30.0 | 34 games · 41 peers |
| 2018 | LDL | Kill participation | 77.4% | 97.5 | 34 games · 41 peers |
| 2018 | LDL | Damage share | 8.8% | 42.5 | 34 games · 41 peers |
| 2018 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2019 | LDL | Damage / min | 158 | — | Not enough peer coverage: 23 of 41 players qualify (56.1%; 80% required). The player's actual value remains available. |
| 2019 | LDL | CS / min | 1.13 | 15.4 | 114 games · 40 peers |
| 2019 | LDL | Kill participation | 67.8% | 57.5 | 124 games · 41 peers |
| 2019 | LDL | Damage share | 8.8% | — | Not enough peer coverage: 23 of 41 players qualify (56.1%; 80% required). The player's actual value remains available. |
| 2019 | LDL | Gold diff @15 | +80 | — | Less than 80% valid observation coverage |
| 2019 | LDL | Vision / min | 2.20 | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | Damage / min | 133 | 3.4 | 65 games · 30 peers |
| 2020 | LDL | CS / min | 1.14 | 46.7 | 65 games · 31 peers |
| 2020 | LDL | Kill participation | 60.1% | 10.0 | 65 games · 31 peers |
| 2020 | LDL | Damage share | 7.2% | 13.8 | 65 games · 30 peers |
| 2020 | LDL | Gold diff @15 | −187 | 6.9 | 62 games · 30 peers · Percentile among 30 players with sufficient data. |
| 2020 | LDL | Vision / min | 2.29 | 31.0 | 65 games · 30 peers |
| 2021 | LDL | Damage / min | 150 | 38.1 | 36 games · 43 peers |
| 2021 | LDL | CS / min | 1.08 | 4.8 | 36 games · 43 peers |
| 2021 | LDL | Kill participation | 69.0% | 76.2 | 36 games · 43 peers |
| 2021 | LDL | Damage share | 8.0% | 57.1 | 36 games · 43 peers |
| 2021 | LDL | Gold diff @15 | −177 | 30.0 | 33 games · 11 peers · Percentile among 11 players with sufficient data. |
| 2021 | LDL | Vision / min | 2.22 | — | Not enough peer coverage: 16 of 43 players qualify (37.2%; 80% required). The player's actual value remains available. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. Season labels follow the competition season.
2018–2021 · All seasons · 22 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|
| Nautilus | 43 | ||||
| Thresh | 42 | ||||
| Alistar | 33 | ||||
| Braum | 28 | ||||
| Morgana | 17 | ||||
| Leona | 15 | ||||
| Karma | 10 | ||||
| Rell | 10 | ||||
| All games | 34 | 124 | 65 | 36 | 259 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 13. Number of games won in this selection. Based on 36 of 36 games. | Losses: 23. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 0.64. Average kills per game. Based on 36 of 36 games. | Deaths / game: 4.61. Average deaths per game. Based on 36 of 36 games. | Assists / game: 9.28. Average assists per game. Based on 36 of 36 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 228. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2020 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 32. Number of games won in this selection. Based on 65 of 65 games. | Losses: 33. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 49.2%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 0.72. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.62. Average deaths per game. Based on 65 of 65 games. | Assists / game: 7.78. Average assists per game. Based on 65 of 65 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2019 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 69. Number of games won in this selection. Based on 124 of 124 games. | Losses: 55. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 55.6%. The percentage of games won. Based on 124 of 124 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 0.98. Average kills per game. Based on 124 of 124 games. | Deaths / game: 2.20. Average deaths per game. Based on 124 of 124 games. | Assists / game: 8.49. Average assists per game. Based on 124 of 124 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 124 games. Games without the required stats are excluded. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 114 of 124 games. Games without the required stats are excluded. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 92 of 124 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games. |
| 2018 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 8. Number of games won in this selection. Based on 34 of 34 games. | Losses: 26. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 23.5%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 0.68. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.24. Average deaths per game. Based on 34 of 34 games. | Assists / game: 5.88. Average assists per game. Based on 34 of 34 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.