Where Keel stands
All seasons · Jungle · Domestic games
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 55 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Keel’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 25 of 375 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 12. Number of games won in this selection. Based on 25 of 25 games. | Losses: 13. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 48.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 5.77. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 24 of 375 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 15. Number of games won in this selection. Based on 24 of 24 games. | Losses: 9. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 62.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 17 of 375 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 6. Number of games won in this selection. Based on 17 of 17 games. | Losses: 11. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 17 of 375 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 17 of 375 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 11. Number of games won in this selection. Based on 17 of 17 games. | Losses: 6. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 375 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 13. Number of games won in this selection. Based on 16 of 16 games. | Losses: 3. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 81.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 375 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.58. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 375 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 375 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 375 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2026 · Spring | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| NACL 2025 · Split 1 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 28.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.82. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| NACL 2024 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 41.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| NACL 2024 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| NACL 2023 · Spring | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 58.5%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 5.95. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
| NACL 2023 · Summer | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 51.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 6.01. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LCS Proving Grounds 2022 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LCS Proving Grounds Qualifiers 2022 · Summer · Circuit Qualifier 1 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCS Proving Grounds Qualifiers 2022 · Summer · Circuit Qualifier 2 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LCS Proving Grounds Qualifiers 2022 · Summer · Open Qualifier 1 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 May 2026 | NACL 2026 · Spring | Citadel GamingvsWinthrop University | Series ↗ | Karma | Loss | 0 / 5 / 1 |
| 15 May 2026 | NACL 2026 · Spring | Citadel GamingvsWinthrop University | Series ↗ | Bard | Loss | 0 / 6 / 9 |
| 8 May 2026 | NACL 2026 · Spring | Citadel GamingvsApex Mission Impossible | Series ↗ | Karma | Win | 1 / 1 / 12 |
| 8 May 2026 | NACL 2026 · Spring | Citadel GamingvsApex Mission Impossible | Series ↗ | Nami | Win | 0 / 1 / 15 |
| 30 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsCCG Esports | Series ↗ | Lulu | Loss | 1 / 1 / 6 |
| 30 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsCCG Esports | Series ↗ | Bard | Win | 0 / 6 / 12 |
| 30 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsCCG Esports | Series ↗ | Karma | Loss | 0 / 3 / 5 |
| 29 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsNRG | Series ↗ | Milio | Win | 0 / 0 / 17 |
| 29 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsNRG | Series ↗ | Neeko | Win | 3 / 4 / 5 |
| 17 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsMaryville University | Series ↗ | Leona | Loss | 0 / 6 / 12 |
| 17 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsMaryville University | Series ↗ | Seraphine | Loss | 1 / 5 / 2 |
| 10 May 2025 | NACL 2025 · Split 1 | SupernovavsLuminosity Gaming | Series ↗ | Dr. Mundo | Loss | 1 / 5 / 2 |
| 10 May 2025 | NACL 2025 · Split 1 | SupernovavsLuminosity Gaming | Series ↗ | Xin Zhao | Loss | 2 / 5 / 2 |
| 10 May 2025 | NACL 2025 · Split 1 | SupernovavsLuminosity Gaming | Series ↗ | Sejuani | Win | 4 / 5 / 19 |
| 7 May 2025 | NACL 2025 · Split 1 | SupernovavsPulse Star | Series ↗ | Xin Zhao | Win | 6 / 1 / 7 |
| 7 May 2025 | NACL 2025 · Split 1 | SupernovavsPulse Star | Series ↗ | Pantheon | Win | 6 / 3 / 8 |
| 7 May 2025 | NACL 2025 · Split 1 | SupernovavsPulse Star | Series ↗ | Lillia | Loss | 0 / 6 / 1 |
| 3 May 2025 | NACL 2025 · Split 1 | SupernovavsWinthrop University | Series ↗ | Naafiri | Loss | 2 / 5 / 5 |
| 2 May 2025 | NACL 2025 · Split 1 | SupernovavsWinthrop University | Series ↗ | Lillia | Win | 1 / 1 / 9 |
| 2 May 2025 | NACL 2025 · Split 1 | SupernovavsWinthrop University | Series ↗ | Poppy | Loss | 1 / 7 / 3 |
| 25 Apr 2025 | NACL 2025 · Split 1 | SupernovavsBlue Otter | Series ↗ | Xin Zhao | Loss | 5 / 4 / 6 |
| 25 Apr 2025 | NACL 2025 · Split 1 | SupernovavsBlue Otter | Series ↗ | Vi | Loss | 1 / 9 / 5 |
| 18 Apr 2025 | NACL 2025 · Split 1 | SupernovavsDarkZero Dragonsteel | Series ↗ | Nunu & Willump | Loss | 0 / 7 / 7 |
| 18 Apr 2025 | NACL 2025 · Split 1 | SupernovavsDarkZero Dragonsteel | Series ↗ | Vi | Loss | 1 / 5 / 4 |
| 11 Apr 2025 | NACL 2025 · Split 1 | SupernovavsNear Airport | Series ↗ | Wukong | Loss | 1 / 6 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2019 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2019 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2019 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2019 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2019 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2020 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2020 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2020 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2020 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2020 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2020 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2021 | LCSA | Damage / min | 398 | 70.0 | 45 games · 11 peers |
| 2021 | LCSA | CS / min | 5.85 | 30.0 | 45 games · 11 peers |
| 2021 | LCSA | Kill participation | 66.1% | 20.0 | 45 games · 11 peers |
| 2021 | LCSA | Damage share | 20.0% | 70.0 | 45 games · 11 peers |
| 2021 | LCSA | Gold diff @15 | −140 | 40.0 | 45 games · 11 peers |
| 2021 | LCSA | Vision / min | 1.34 | 50.0 | 45 games · 11 peers |
| 2022 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2022 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2022 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2022 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2023 | NACL | Damage / min | 430 | 84.6 | 84 games · 27 peers |
| 2023 | NACL | CS / min | 5.98 | 92.3 | 84 games · 27 peers |
| 2023 | NACL | Kill participation | 70.4% | 57.7 | 84 games · 27 peers |
| 2023 | NACL | Damage share | 17.3% | 76.9 | 84 games · 27 peers |
| 2023 | NACL | Gold diff @15 | +118 | 61.5 | 84 games · 27 peers |
| 2023 | NACL | Vision / min | 1.25 | 23.1 | 84 games · 27 peers |
| 2024 | NACL | Damage / min | 427 | 33.3 | 62 games · 16 peers |
| 2024 | NACL | CS / min | 6.12 | 66.7 | 62 games · 16 peers |
| 2024 | NACL | Kill participation | 75.0% | 100.0 | 62 games · 16 peers |
| 2024 | NACL | Damage share | 15.8% | 33.3 | 62 games · 16 peers |
| 2024 | NACL | Gold diff @15 | +91 | 66.7 | 62 games · 16 peers |
| 2024 | NACL | Vision / min | 1.29 | 46.7 | 62 games · 16 peers |
| 2025 | NACL | Damage / min | 476 | 84.6 | 21 games · 14 peers |
| 2025 | NACL | CS / min | 5.82 | 23.1 | 21 games · 14 peers |
| 2025 | NACL | Kill participation | 64.1% | 0.0 | 21 games · 14 peers |
| 2025 | NACL | Damage share | 17.4% | 84.6 | 21 games · 14 peers |
| 2025 | NACL | Gold diff @15 | −233 | 15.4 | 21 games · 14 peers |
| 2025 | NACL | Vision / min | 1.08 | 0.0 | 21 games · 14 peers |
| 2026 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2026 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2026 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2026 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2026 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2026 | — | Vision / min | — | — | No classified domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. Season labels follow the competition season.
2019–2026 · All seasons · 55 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Wukong | 25 | ||||||||
| Udyr | 24 | ||||||||
| Karthus | 17 | ||||||||
| Maokai | 17 | ||||||||
| Xin Zhao | 17 | ||||||||
| Kindred | 16 | ||||||||
| Lee Sin | 16 | ||||||||
| Sejuani | 16 | ||||||||
| All games | 28 | 34 | 72 | 63 | 84 | 62 | 21 | 11 | 375 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 0.55. Average kills per game. Based on 11 of 11 games. | Deaths / game: 3.45. Average deaths per game. Based on 11 of 11 games. | Assists / game: 8.73. Average assists per game. Based on 11 of 11 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2025 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 6. Number of games won in this selection. Based on 21 of 21 games. | Losses: 15. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 28.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 2.14. Average kills per game. Based on 21 of 21 games. | Deaths / game: 4.67. Average deaths per game. Based on 21 of 21 games. | Assists / game: 6.14. Average assists per game. Based on 21 of 21 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.82. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 333. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2024 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 26. Number of games won in this selection. Based on 62 of 62 games. | Losses: 36. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 41.9%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.79. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.81. Average deaths per game. Based on 62 of 62 games. | Assists / game: 9.06. Average assists per game. Based on 62 of 62 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 6.12. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2023 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 46. Number of games won in this selection. Based on 84 of 84 games. | Losses: 38. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 54.8%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 3.07. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.98. Average deaths per game. Based on 84 of 84 games. | Assists / game: 7.61. Average assists per game. Based on 84 of 84 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2022 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 41. Number of games won in this selection. Based on 63 of 63 games. | Losses: 22. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 65.1%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 4.21. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.06. Average deaths per game. Based on 63 of 63 games. | Assists / game: 7.67. Average assists per game. Based on 63 of 63 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2021 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 27. Number of games won in this selection. Based on 72 of 72 games. | Losses: 45. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 37.5%. The percentage of games won. Based on 72 of 72 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 2.90. Average kills per game. Based on 72 of 72 games. | Deaths / game: 3.72. Average deaths per game. Based on 72 of 72 games. | Assists / game: 5.85. Average assists per game. Based on 72 of 72 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2020 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 23. Number of games won in this selection. Based on 34 of 34 games. | Losses: 11. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 67.6%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 4.88. Average kills per game. Based on 34 of 34 games. | Deaths / game: 4.26. Average deaths per game. Based on 34 of 34 games. | Assists / game: 9.35. Average assists per game. Based on 34 of 34 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 6.04. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2019 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 14. Number of games won in this selection. Based on 28 of 28 games. | Losses: 14. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 3.71. Average kills per game. Based on 28 of 28 games. | Deaths / game: 5.04. Average deaths per game. Based on 28 of 28 games. | Assists / game: 7.86. Average assists per game. Based on 28 of 28 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 4.64. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 342. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.