Games Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.101
Win rate Win rate: 52.5%. The percentage of games won. Based on 101 of 101 games.52.5%
KDA KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.3.24
Damage / min Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.386
CS / min CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.6.38
Kill participation Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded.73.3%100 / 101 games
More statistics Totals, economy & laning +
WinsWins: 53. Number of games won in this selection. Based on 101 of 101 games.
LossesLosses: 48. Number of games lost in this selection. Based on 101 of 101 games.
KillsKills: 264. Total kills in games where kills are available. Based on 101 of 101 games.
DeathsDeaths: 325. Total deaths in games where deaths are available. Based on 101 of 101 games.
AssistsAssists: 789. Total assists in games where assists are available. Based on 101 of 101 games.
Gold / minGold / min: 355. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Damage shareDamage share: 14.3%. The player's share of team damage to enemy champions, averaged across games. Based on 101 of 101 games.
Earned gold shareEarned gold share: 19.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 101 of 101 games.
Gold diff @15Gold diff @15: −75. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 101 games.
CS diff @15CS diff @15: −5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 101 games.
XP diff @15XP diff @15: −198. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 101 games.
Vision score / minVision score / min: 1.60. Vision score per minute, averaged across games where the statistic is supported. Based on 101 of 101 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Karsa stands.
2025 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 390 damage per minute. Percentile: 14%. Rank: 7th of 8390
Value: 390 damage per minute. Percentile: 14%. Rank: 7th of 8
Value: 6.44 CS per minute. Percentile: 43%. Rank: 5th of 86.44
Value: 6.44 CS per minute. Percentile: 43%. Rank: 5th of 8
Value: 72.8% kill participation. Percentile: 57%. Rank: 4th of 872.8%
Value: 72.8% kill participation. Percentile: 57%. Rank: 4th of 8
Value: 14.4% damage share. Percentile: 0%. Rank: 8th of 814.4%
Value: 14.4% damage share. Percentile: 0%. Rank: 8th of 8
Value: 1.64 vision score per minute. Percentile: 71%. Rank: 3rd of 81.64
Value: 1.64 vision score per minute. Percentile: 71%. Rank: 3rd of 8
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
Equal spacing per game
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Sejuani14 games
Sejuani: 17.3% earned gold share and 14.9% damage share. Means across the same 14 games with both values available; 14 total champion games.15%
?
Xin Zhao13 games
Xin Zhao: 18.9% earned gold share and 14.9% damage share. Means across the same 13 games with both values available; 13 total champion games.15%
?
Pantheon12 games
Pantheon: 19.8% earned gold share and 14.6% damage share. Means across the same 12 games with both values available; 12 total champion games.15%
?
Skarner12 games
Skarner: 17.1% earned gold share and 13.5% damage share. Means across the same 12 games with both values available; 12 total champion games.14%
?
Vi11 games
Vi: 20.2% earned gold share and 12.7% damage share. Means across the same 11 games with both values available; 11 total champion games.13%
?
Jarvan IV5 games
Jarvan IV: 19.8% earned gold share and 11.9% damage share. Means across the same 5 games with both values available; 5 total champion games.12%
?
Lee Sin5 games
Lee Sin: 19.0% earned gold share and 11.9% damage share. Means across the same 5 games with both values available; 5 total champion games.12%
?
Maokai5 games
Maokai: 16.5% earned gold share and 18.7% damage share. Means across the same 5 games with both values available; 5 total champion games.19%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents, game by game or series by series.
101 games
Opponent
WinsLosses
Win rate
CFOCTBC Flying OysterCTBC Flying Oyster: 6 wins, 15 losses in 21 recorded games, 28.6% win rate. 2025.29%
MVEMGN Vikings EsportsMGN Vikings Esports: 10 wins, 8 losses in 18 recorded games, 55.6% win rate. 2025.56%
GEGAM EsportsGAM Esports: 9 wins, 8 losses in 17 recorded games, 52.9% win rate. 2025.53%
TSWTeam Secret WhalesTeam Secret Whales: 5 wins, 7 losses in 12 recorded games, 41.7% win rate. 2025.42%
CECChiefs Esports ClubChiefs Esports Club: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2025.100%
DFDetonatioN FocusMeDetonatioN FocusMe: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2025.100%
VKSVivo Keyd StarsVivo Keyd Stars: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2025.33%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
101 games
69.7%win rate when ahead at 15 minutes 23 wins from 33 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Karsa’s 2025 performances. Select a point to open its story.
101 plotted games
WinLoss— Median in selection
101 / 101 selected games have both values.Median damage / min: 353
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 101 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 11. Number of games won in this selection. Based on 14 of 14 games.
Losses: 3. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 5.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 101 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 101 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 101 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 10. Number of games won in this selection. Based on 12 of 12 games.
Losses: 2. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 101 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?5 of 101 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 84.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 101 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 101 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 101 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 101 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 62.5%. The percentage of games won. Based on 32 of 32 games.
KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 58.1%. The percentage of games won. Based on 31 of 31 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
298
—
Less than 80% valid observation coverage
2015
Tier 1
CS / min
3.44
84.6
61 games · 79 peers
2015
Tier 1
Kill participation
68.9%
37.6
61 games · 94 peers
2015
Tier 1
Damage share
15.8%
—
Less than 80% valid observation coverage
2015
Tier 1
Gold diff @15
+508
—
Less than 80% valid observation coverage
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
365
81.6
68 games · 88 peers
2016
Tier 1
CS / min
4.42
78.2
70 games · 102 peers
2016
Tier 1
Kill participation
72.3%
59.4
70 games · 107 peers
2016
Tier 1
Damage share
17.8%
79.3
68 games · 88 peers
2016
Tier 1
Gold diff @15
+401
96.5
68 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
305
74.1
59 games · 109 peers
2017
Tier 1
CS / min
4.61
65.1
66 games · 127 peers
2017
Tier 1
Kill participation
68.4%
48.4
66 games · 127 peers
2017
Tier 1
Damage share
14.9%
58.3
59 games · 109 peers
2017
Tier 1
Gold diff @15
+351
97.2
59 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
2017
Tier 1
Vision / min
1.45
79.2
59 games · 107 peers
2018
Tier 1
Damage / min
257
73.2
70 games · 139 peers
2018
Tier 1
CS / min
5.09
50.0
69 games · 139 peers
2018
Tier 1
Kill participation
72.8%
65.2
70 games · 139 peers
2018
Tier 1
Damage share
13.6%
73.9
70 games · 139 peers
2018
Tier 1
Gold diff @15
+141
72.5
68 games · 139 peers
2018
Tier 1
Vision / min
1.56
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
257
56.0
87 games · 126 peers
2019
Tier 1
CS / min
4.83
31.2
87 games · 126 peers
2019
Tier 1
Kill participation
75.6%
96.8
87 games · 126 peers
2019
Tier 1
Damage share
14.3%
56.8
87 games · 126 peers
2019
Tier 1
Gold diff @15
+241
86.4
83 games · 126 peers
2019
Tier 1
Vision / min
1.99
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
253
39.3
94 games · 123 peers
2020
Tier 1
CS / min
5.24
42.7
95 games · 125 peers
2020
Tier 1
Kill participation
65.5%
11.3
95 games · 125 peers
2020
Tier 1
Damage share
12.3%
13.1
94 games · 123 peers
2020
Tier 1
Gold diff @15
−104
36.9
94 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.63
60.7
93 games · 123 peers
2021
Tier 1
Damage / min
333
45.0
89 games · 121 peers
2021
Tier 1
CS / min
6.24
75.0
89 games · 121 peers
2021
Tier 1
Kill participation
65.6%
8.3
89 games · 121 peers
2021
Tier 1
Damage share
15.1%
8.3
89 games · 121 peers
2021
Tier 1
Gold diff @15
+376
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.47
50.8
87 games · 121 peers
2022
Tier 1
Damage / min
277
45.6
76 games · 115 peers
2022
Tier 1
CS / min
5.40
30.7
76 games · 115 peers
2022
Tier 1
Kill participation
67.5%
25.4
76 games · 115 peers
2022
Tier 1
Damage share
12.6%
12.3
76 games · 115 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.55
72.8
76 games · 115 peers
2023
Tier 1
Damage / min
296
27.2
42 games · 104 peers
2023
Tier 1
CS / min
5.26
40.8
42 games · 104 peers
2023
Tier 1
Kill participation
70.1%
19.4
42 games · 104 peers
2023
Tier 1
Damage share
13.3%
15.5
42 games · 104 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.89
92.2
42 games · 104 peers
2024
Tier 1
Damage / min
409
58.1
71 games · 106 peers
2024
Tier 1
CS / min
6.43
76.2
71 games · 106 peers
2024
Tier 1
Kill participation
70.9%
25.7
71 games · 106 peers
2024
Tier 1
Damage share
15.3%
46.7
71 games · 106 peers
2024
Tier 1
Gold diff @15
+14
57.1
71 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
1.60
59.0
71 games · 106 peers
2025
Tier 1
Damage / min
390
20.6
87 games · 64 peers
2025
Tier 1
CS / min
6.44
47.6
87 games · 64 peers
2025
Tier 1
Kill participation
72.8%
38.1
86 games · 64 peers
2025
Tier 1
Damage share
14.4%
14.3
87 games · 64 peers
2025
Tier 1
Gold diff @15
−40
44.4
87 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2025 · All seasons · 45 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Lee Sin
138
?Sejuani
69
?Jarvan IV
68
?Gragas
66
?Rek'Sai
62
?Graves
51
?Elise
50
?Nidalee
46
All games
86
90
109
100
102
130
89
76
42
71
101
996
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 53. Number of games won in this selection. Based on 101 of 101 games.
Losses: 48. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 52.5%. The percentage of games won. Based on 101 of 101 games.
KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 2.61. Average kills per game. Based on 101 of 101 games.
Deaths / game: 3.22. Average deaths per game. Based on 101 of 101 games.
Assists / game: 7.81. Average assists per game. Based on 101 of 101 games.
Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 355. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 43. Number of games won in this selection. Based on 71 of 71 games.
Losses: 28. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 60.6%. The percentage of games won. Based on 71 of 71 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 2.07. Average kills per game. Based on 71 of 71 games.
Deaths / game: 2.44. Average deaths per game. Based on 71 of 71 games.
Assists / game: 7.85. Average assists per game. Based on 71 of 71 games.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 352. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 25. Number of games won in this selection. Based on 42 of 42 games.
Losses: 17. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 59.5%. The percentage of games won. Based on 42 of 42 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 2.43. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.81. Average deaths per game. Based on 42 of 42 games.
Assists / game: 7.05. Average assists per game. Based on 42 of 42 games.
Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 5.26. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 48. Number of games won in this selection. Based on 76 of 76 games.
Losses: 28. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 63.2%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 3.08. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.93. Average deaths per game. Based on 76 of 76 games.
Assists / game: 7.38. Average assists per game. Based on 76 of 76 games.
Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 5.40. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 344. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 54. Number of games won in this selection. Based on 89 of 89 games.
Losses: 35. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 60.7%. The percentage of games won. Based on 89 of 89 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 3.06. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.58. Average deaths per game. Based on 89 of 89 games.
Assists / game: 7.28. Average assists per game. Based on 89 of 89 games.
Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 6.24. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 363. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 130. Number of individual games played in this selection. Based on 130 of 130 games.
Wins: 90. Number of games won in this selection. Based on 130 of 130 games.
Losses: 40. Number of games lost in this selection. Based on 130 of 130 games.
Win rate: 69.2%. The percentage of games won. Based on 130 of 130 games.
KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games.
Kills / game: 2.82. Average kills per game. Based on 130 of 130 games.
Deaths / game: 2.60. Average deaths per game. Based on 130 of 130 games.
Assists / game: 7.79. Average assists per game. Based on 130 of 130 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 130 games. Games without the required stats are excluded.
CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games.
Gold / min: 342. Total gold gained per minute, averaged across games. Based on 130 of 130 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 130 games.
Games: 102. Number of individual games played in this selection. Based on 102 of 102 games.
Wins: 63. Number of games won in this selection. Based on 102 of 102 games.
Losses: 39. Number of games lost in this selection. Based on 102 of 102 games.
Win rate: 61.8%. The percentage of games won. Based on 102 of 102 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games.
Kills / game: 2.76. Average kills per game. Based on 102 of 102 games.
Deaths / game: 2.63. Average deaths per game. Based on 102 of 102 games.
Assists / game: 7.57. Average assists per game. Based on 102 of 102 games.
Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games.
CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games.
Gold / min: 333. Total gold gained per minute, averaged across games. Based on 102 of 102 games.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 66. Number of games won in this selection. Based on 100 of 100 games.
Losses: 34. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 66.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 2.62. Average kills per game. Based on 100 of 100 games.
Deaths / game: 2.32. Average deaths per game. Based on 100 of 100 games.
Assists / game: 6.88. Average assists per game. Based on 100 of 100 games.
Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 100 games. Games without the required stats are excluded.
CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded.
Gold / min: 340. Total gold gained per minute, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 75. Number of games won in this selection. Based on 109 of 109 games.
Losses: 34. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 68.8%. The percentage of games won. Based on 109 of 109 games.
KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 3.18. Average kills per game. Based on 109 of 109 games.
Deaths / game: 1.91. Average deaths per game. Based on 109 of 109 games.
Assists / game: 5.83. Average assists per game. Based on 109 of 109 games.
Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 109 games. Games without the required stats are excluded.
CS / min: 4.68. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 102 of 109 games. Games without the required stats are excluded.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 64. Number of games won in this selection. Based on 90 of 90 games.
Losses: 26. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 71.1%. The percentage of games won. Based on 90 of 90 games.
KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 3.40. Average kills per game. Based on 90 of 90 games.
Deaths / game: 1.72. Average deaths per game. Based on 90 of 90 games.
Assists / game: 6.58. Average assists per game. Based on 90 of 90 games.
Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded.
CS / min: 4.38. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 62. Number of games won in this selection. Based on 86 of 86 games.
Losses: 24. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 72.1%. The percentage of games won. Based on 86 of 86 games.
KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 3.21. Average kills per game. Based on 86 of 86 games.
Deaths / game: 2.55. Average deaths per game. Based on 86 of 86 games.
Assists / game: 8.55. Average assists per game. Based on 86 of 86 games.
Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 86 games. Games without the required stats are excluded.
CS / min: 3.42. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 324. Total gold gained per minute, averaged across games. Based on 72 of 86 games. Games without the required stats are excluded.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #23 · 11 years with recorded achievements
Karsa · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Karsa · 4 recorded Other int. titles. 2018 Mid-Season Invitational 2018; 2020 Mid-Season Cup 2020; 2017 Intel Extreme Masters Season 11 World Championship; 2015 Intel Extreme Masters Season 9 Taipei.
Karsa · 9 recorded Domestic titles. 2020 Demacia Cup 2020; 2020 LPL 2020 Summer Playoffs; 2018 Demacia Cup 2018 Summer; 2018 LPL 2018 Spring Playoffs; 2018 LPL 2018 Summer Playoffs; 2017 LMS 2017 Spring Playoffs; 2017 LMS 2017 Summer Playoffs; 2016 LMS 2016 Spring Playoffs; 2016 LMS 2016 Summer Playoffs. Includes verified championship, cup and conference trophies.
Karsa · 7 recorded major honors. All-Pro 2nd team: 4; All-Pro 3rd team: 2; LMS Playoff MVP: 1. Scoring depends on the selected policy.Contributes to score
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2021 · LPL · lpl-2021-spring. Karsa.
2019 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2019 · LPL · lpl-2019-summer. Karsa.
2016 · LMS Playoff MVP · 8 points. LMS Playoff MVP: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2018 · LPL · lpl-2018-summer. Karsa.
2019 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2019 · LPL · lpl-2019-spring. Karsa.
2018 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2018 · LPL · lpl-2018-spring. Karsa.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
KeSPA Cup 20242024 · LCK · Chinese Taipei (National Team)
Place 5
Source details
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.