Where Impact stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 25 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Impact’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 90 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 90 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 90 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 90 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 90 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 46.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 90 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 90 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 90 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 39.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 90 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 42.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 90 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 765. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| AC 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| Esports World Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| Esports World Cup Qualifiers 2026 · North America | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LCS 2026 · Lock-In | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LCS 2026 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LCS 2026 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Sept 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | Shen | Loss | 0 / 2 / 4 |
| 18 Sept 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | Trundle | Loss | 4 / 6 / 4 |
| 18 Sept 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | Dr. Mundo | Loss | 1 / 2 / 4 |
| 18 Sept 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | Gnar | Win | 3 / 1 / 7 |
| 18 Sept 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | Rumble | Win | 3 / 1 / 13 |
| 13 Sept 2026 | LCS 2026 · Summer | SentinelsvsFlyQuest | Series ↗ | Gnar | Loss | 2 / 4 / 5 |
| 13 Sept 2026 | LCS 2026 · Summer | SentinelsvsFlyQuest | Series ↗ | Yorick | Loss | 0 / 6 / 0 |
| 13 Sept 2026 | LCS 2026 · Summer | SentinelsvsFlyQuest | Series ↗ | K'Sante | Loss | 2 / 3 / 2 |
| 5 Sept 2026 | LCS 2026 · Summer | SentinelsvsCloud9 | Series ↗ | Kennen | Loss | 3 / 5 / 3 |
| 5 Sept 2026 | LCS 2026 · Summer | SentinelsvsCloud9 | Series ↗ | K'Sante | Loss | 1 / 4 / 1 |
| 23 Aug 2026 | LCS 2026 · Summer | SentinelsvsDisguised | Series ↗ | Kled | Win | 6 / 1 / 7 |
| 23 Aug 2026 | LCS 2026 · Summer | SentinelsvsDisguised | Series ↗ | K'Sante | Win | 1 / 1 / 8 |
| 22 Aug 2026 | LCS 2026 · Summer | SentinelsvsFlyQuest | Series ↗ | Sion | Win | 2 / 2 / 3 |
| 22 Aug 2026 | LCS 2026 · Summer | SentinelsvsFlyQuest | Series ↗ | Rumble | Win | 3 / 1 / 11 |
| 17 Aug 2026 | LCS 2026 · Summer | SentinelsvsLyon | Series ↗ | K'Sante | Win | 4 / 2 / 7 |
| 16 Aug 2026 | LCS 2026 · Summer | SentinelsvsLyon | Series ↗ | Rumble | Loss | 0 / 1 / 1 |
| 16 Aug 2026 | LCS 2026 · Summer | SentinelsvsLyon | Series ↗ | Kled | Win | 5 / 4 / 9 |
| 9 Aug 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | Renekton | Loss | 0 / 4 / 3 |
| 8 Aug 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | Olaf | Loss | 3 / 6 / 4 |
| 8 Aug 2026 | LCS 2026 · Summer | SentinelsvsShopify Rebellion | Series ↗ | K'Sante | Win | 2 / 2 / 6 |
| 2 Aug 2026 | LCS 2026 · Summer | SentinelsvsTeam Liquid | Series ↗ | Rumble | Loss | 2 / 4 / 5 |
| 2 Aug 2026 | LCS 2026 · Summer | SentinelsvsTeam Liquid | Series ↗ | Gnar | Loss | 0 / 3 / 0 |
| 25 Jul 2026 | LCS 2026 · Summer | SentinelsvsDignitas | Series ↗ | Shen | Win | 3 / 3 / 15 |
| 25 Jul 2026 | LCS 2026 · Summer | SentinelsvsDignitas | Series ↗ | Malphite | Win | 3 / 1 / 5 |
| 25 Jul 2026 | LCS 2026 · Summer | SentinelsvsDignitas | Series ↗ | K'Sante | Loss | 1 / 3 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2012–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 6.14 | 45.2 | 42 games · 32 peers |
| 2013 | Tier 1 | Kill participation | 64.2% | 59.0 | 42 games · 40 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 6.97 | 51.1 | 43 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 61.9% | 89.4 | 42 games · 48 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 415 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 6.82 | 62.5 | 63 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 70.8% | 95.9 | 63 games · 99 peers |
| 2015 | Tier 1 | Damage share | 22.3% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +248 | 84.8 | 63 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 422 | 62.1 | 83 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.02 | 24.5 | 83 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 67.6% | 81.1 | 83 games · 107 peers |
| 2016 | Tier 1 | Damage share | 21.7% | 80.5 | 83 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −10 | 41.2 | 83 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 409 | 47.3 | 77 games · 111 peers |
| 2017 | Tier 1 | CS / min | 7.69 | 15.1 | 77 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 62.2% | 73.0 | 77 games · 127 peers |
| 2017 | Tier 1 | Damage share | 20.1% | 20.9 | 77 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +1 | 43.6 | 77 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.53 | 53.2 | 77 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 426 | 61.1 | 55 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.35 | 43.7 | 55 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 71.9% | 100.0 | 55 games · 126 peers |
| 2018 | Tier 1 | Damage share | 23.1% | 58.7 | 55 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −55 | 42.9 | 55 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 0.96 | 12.0 | 55 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 473 | 92.2 | 54 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.99 | 47.3 | 54 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 58.5% | 67.2 | 54 games · 129 peers |
| 2019 | Tier 1 | Damage share | 24.4% | 78.3 | 54 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +7 | 58.6 | 54 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.93 | 15.3 | 54 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 412 | 54.0 | 49 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.32 | 30.2 | 49 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 60.8% | 72.7 | 49 games · 129 peers |
| 2020 | Tier 1 | Damage share | 23.8% | 71.4 | 49 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −40 | 50.8 | 49 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.94 | 39.7 | 49 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 446 | 54.0 | 69 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.09 | 8.9 | 69 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 66.4% | 96.8 | 69 games · 125 peers |
| 2021 | Tier 1 | Damage share | 22.8% | 50.8 | 69 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +343 | 90.5 | 69 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.06 | 76.6 | 69 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 479 | 51.3 | 86 games · 118 peers |
| 2022 | Tier 1 | CS / min | 7.86 | 29.1 | 86 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 58.3% | 72.6 | 86 games · 118 peers |
| 2022 | Tier 1 | Damage share | 23.3% | 34.2 | 86 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +172 | 70.8 | 86 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.01 | 53.8 | 86 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 457 | 32.3 | 48 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.56 | 15.2 | 48 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 55.1% | 62.6 | 47 games · 100 peers |
| 2023 | Tier 1 | Damage share | 21.1% | 31.3 | 48 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +43 | 51.3 | 48 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.00 | 27.3 | 48 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 552 | 66.7 | 62 games · 103 peers |
| 2024 | Tier 1 | CS / min | 7.17 | 3.9 | 62 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 56.8% | 72.5 | 62 games · 103 peers |
| 2024 | Tier 1 | Damage share | 20.5% | 31.4 | 62 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +314 | 88.9 | 62 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 0.96 | 20.6 | 62 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 569 | 48.4 | 47 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.25 | 4.8 | 47 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 56.7% | 50.0 | 47 games · 63 peers |
| 2025 | Tier 1 | Damage share | 21.6% | 27.4 | 47 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +24 | 57.8 | 47 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.96 | 38.7 | 47 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 559 | 18.5 | 66 games · 66 peers |
| 2026 | Tier 1 | CS / min | 7.86 | 1.5 | 66 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 53.1% | 60.0 | 66 games · 66 peers |
| 2026 | Tier 1 | Damage share | 22.4% | 44.6 | 66 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −269 | 15.5 | 66 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.18 | 12.3 | 66 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. Season labels follow the competition season.
2012–2026 · All seasons · 78 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Renekton | 96 | |||||||||||||||
| Gnar | 74 | |||||||||||||||
| Shen | 72 | |||||||||||||||
| K'Sante | 64 | |||||||||||||||
| Rumble | 63 | |||||||||||||||
| Ornn | 61 | |||||||||||||||
| Gangplank | 53 | |||||||||||||||
| Sion | 47 | |||||||||||||||
| All games | 20 | 60 | 49 | 63 | 92 | 97 | 76 | 84 | 60 | 70 | 123 | 48 | 88 | 66 | 90 | 1,086 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 42. Number of games won in this selection. Based on 90 of 90 games. | Losses: 48. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 46.7%. The percentage of games won. Based on 90 of 90 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 2.28. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.98. Average deaths per game. Based on 90 of 90 games. | Assists / game: 5.16. Average assists per game. Based on 90 of 90 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2025 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 32. Number of games won in this selection. Based on 66 of 66 games. | Losses: 34. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 48.5%. The percentage of games won. Based on 66 of 66 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 2.58. Average kills per game. Based on 66 of 66 games. | Deaths / game: 3.08. Average deaths per game. Based on 66 of 66 games. | Assists / game: 5.36. Average assists per game. Based on 66 of 66 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2024 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 54. Number of games won in this selection. Based on 88 of 88 games. | Losses: 34. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 61.4%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 3.03. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.75. Average deaths per game. Based on 88 of 88 games. | Assists / game: 5.56. Average assists per game. Based on 88 of 88 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2023 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 25. Number of games won in this selection. Based on 48 of 48 games. | Losses: 23. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 52.1%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.10. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.52. Average deaths per game. Based on 48 of 48 games. | Assists / game: 4.96. Average assists per game. Based on 48 of 48 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
| 2022 | Games: 123. Number of individual games played in this selection. Based on 123 of 123 games. | Wins: 75. Number of games won in this selection. Based on 123 of 123 games. | Losses: 48. Number of games lost in this selection. Based on 123 of 123 games. | Win rate: 61.0%. The percentage of games won. Based on 123 of 123 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games. | Kills / game: 2.87. Average kills per game. Based on 123 of 123 games. | Deaths / game: 2.54. Average deaths per game. Based on 123 of 123 games. | Assists / game: 5.37. Average assists per game. Based on 123 of 123 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 123 of 123 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games. |
| 2021 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 39. Number of games won in this selection. Based on 70 of 70 games. | Losses: 31. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 55.7%. The percentage of games won. Based on 70 of 70 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 2.94. Average kills per game. Based on 70 of 70 games. | Deaths / game: 3.23. Average deaths per game. Based on 70 of 70 games. | Assists / game: 6.51. Average assists per game. Based on 70 of 70 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2020 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 36. Number of games won in this selection. Based on 60 of 60 games. | Losses: 24. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 60.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 2.17. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.42. Average deaths per game. Based on 60 of 60 games. | Assists / game: 5.13. Average assists per game. Based on 60 of 60 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2019 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 56. Number of games won in this selection. Based on 84 of 84 games. | Losses: 28. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 66.7%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 2.65. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.29. Average deaths per game. Based on 84 of 84 games. | Assists / game: 5.17. Average assists per game. Based on 84 of 84 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 84 games. Games without the required stats are excluded. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2018 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 48. Number of games won in this selection. Based on 76 of 76 games. | Losses: 28. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 63.2%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 1.88. Average kills per game. Based on 76 of 76 games. | Deaths / game: 1.86. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.53. Average assists per game. Based on 76 of 76 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 76 games. Games without the required stats are excluded. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2017 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 66. Number of games won in this selection. Based on 97 of 97 games. | Losses: 31. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 68.0%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 1.84. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.33. Average deaths per game. Based on 97 of 97 games. | Assists / game: 6.98. Average assists per game. Based on 97 of 97 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 97 games. Games without the required stats are excluded. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2016 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 51. Number of games won in this selection. Based on 92 of 92 games. | Losses: 41. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 55.4%. The percentage of games won. Based on 92 of 92 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 2.66. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.63. Average deaths per game. Based on 92 of 92 games. | Assists / game: 6.21. Average assists per game. Based on 92 of 92 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2015 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 35. Number of games won in this selection. Based on 63 of 63 games. | Losses: 28. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 55.6%. The percentage of games won. Based on 63 of 63 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 2.86. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.60. Average deaths per game. Based on 63 of 63 games. | Assists / game: 7.79. Average assists per game. Based on 63 of 63 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2014 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 29. Number of games won in this selection. Based on 49 of 49 games. | Losses: 20. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 3.16. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.71. Average deaths per game. Based on 49 of 49 games. | Assists / game: 6.78. Average assists per game. Based on 49 of 49 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 49 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 30 of 49 games. Games without the required stats are excluded. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 49 games. Games without the required stats are excluded. |
| 2013 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 47. Number of games won in this selection. Based on 60 of 60 games. | Losses: 13. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 78.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.62. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.73. Average deaths per game. Based on 60 of 60 games. | Assists / game: 7.75. Average assists per game. Based on 60 of 60 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 60 games. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 42 of 60 games. Games without the required stats are excluded. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 9 of 60 games. Games without the required stats are excluded. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2012 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 10. Number of games won in this selection. Based on 20 of 20 games. | Losses: 10. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 1.20. Average kills per game. Based on 20 of 20 games. | Deaths / game: 2.60. Average deaths per game. Based on 20 of 20 games. | Assists / game: 7.95. Average assists per game. Based on 20 of 20 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic
2 Domestic · 2 major honors
1 Domestic · 3 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Team Liquid | 26 |
| LCS 2019 Summer Playoffs | Team Liquid | 28 |
| LCS 2020 Spring Playoffs | Team Liquid | 18 |
| LCS 2020 Summer Playoffs | Team Liquid | 31 |
| LCS 2021 Lock In | Evil Geniuses.NA | 9 |
| LCS 2021 Mid-Season Showdown | Evil Geniuses.NA | 22 |
| LCS 2021 Championship | Evil Geniuses.NA | 39 |
| LCS 2022 Lock In | Evil Geniuses.NA | 12 |
| LCS 2022 Spring Playoffs | Evil Geniuses.NA | 37 |
| LCS 2022 Championship | Evil Geniuses.NA | 37 |
| LCS 2023 Spring Playoffs | FlyQuest | 30 |
| LCS 2023 Championship | FlyQuest | 18 |
| LCS 2024 Spring Playoffs | Team Liquid | 33 |
| LCS 2024 Championship | Team Liquid | 29 |
| LTA 2025 Split 1 Playoffs | Team Liquid | 17 |
| LTA North 2025 Split 2 Playoffs | Team Liquid | 26 |
| LTA North 2025 Split 3 | Team Liquid | 13 |
| NA LCS 2015 Spring Playoffs | Team Impulse | 29 |
| NA LCS 2015 Summer Playoffs | Team Impulse | 29 |
| NA Regional Finals 2016 | Cloud9 | 7 |
| NA LCS 2016 Spring Playoffs | NRG Esports | 19 |
| NA LCS 2016 Summer Playoffs | Cloud9 | 57 |
| NA Regional Finals 2017 | Cloud9 | 4 |
| NA LCS 2017 Spring Playoffs | Cloud9 | 38 |
| NA LCS 2017 Summer Playoffs | Cloud9 | 35 |
| NA LCS 2018 Spring Playoffs | Team Liquid | 30 |
| NA LCS 2018 Summer Playoffs | Team Liquid | 25 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · Mid-Season Invitational 2022 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2013 · worlds 2013 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Lock In · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 2/5 = 16/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Championship · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs · 11.43 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/7 × placement 1 = 80/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 2 Playoffs · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2020 · LCS · lcs-2020-summer. Impact.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2021 · LCS · lcs-2021-spring. Impact.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2021 · LCS · lcs-2021-summer. Impact.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2022 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2022 · LCS · lcs-2022-summer. Impact.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2023 · LCS · lcs-2023-spring. Impact.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · Kia 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Kia 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 2nd LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Impact.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · Kia 1st LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Kia 1st LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 1st LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. Impact.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2024 · Kia Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Kia Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia Most Valuable Player · 2024 · LCS · lcs-2024-summer. Impact.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2019 · LCS · lcs-2019-summer. Impact.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2016 · NA LCS · na-lcs-2016-summer. Impact.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2019 · LCS · lcs-2019-spring. Impact.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Impact.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2025 · LTA North · lta-north-2025-split-2. Impact.
regular · edition_role · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2015 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2015 · NA LCS · na-lcs-2015-summer. Impact.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2018 · LCS · na-lcs-2018-summer. Impact.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2024 · Esports World Cup 2024 · 4 points. Esports World Cup 2024: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Lock-In · 1.6 points. LCS 2026 Lock-In: champion 8 × final placement 1/5 = 8/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Champions 2012 Spring · 4 points. Champions 2012 Spring: champion 20 × final placement 1/5 = 4 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Spring · 2.67 points. Champions 2013 Spring: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Summer · 13.33 points. Champions 2013 Summer: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Winter · 13.33 points. Champions 2014 Winter: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In · 1.6 points. LCS 2021 Lock In: champion 8 × final placement 1/5 = 8/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA North 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2012 · Champions 2012 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Esports World Cup 20262026 · International · Sentinels | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Esports World Cup 20242024 · International · Team Liquid | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Team Liquid | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20242024 · worlds · Team Liquid | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · Evil Geniuses | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20222022 · worlds · Evil Geniuses | Places 11–14 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20202020 · worlds · Team Liquid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Team Liquid | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| worlds 20192019 · worlds · Team Liquid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Team Liquid | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20182018 · worlds · Team Liquid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Cloud9 | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20162016 · worlds · Cloud9 | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20132013 · worlds · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
33 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Sentinels | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · Sentinels | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · Sentinels | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| LTA 2025 Split 1 Playoffs |
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2025 · LTA North · lta-north-2025-split-2 · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 15 games played. Selection: unknown.
|
| Kia 2nd LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 14 games played. Selection: Expert vote.
|
| Champion |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LTA North 2025 Split 2 Playoffs2025 · LTA North · Team Liquid | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LTA North 2025 Split 32025 · LTA North · Team Liquid | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LCS 2024 Championship2024 · LCS · Team Liquid | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · FlyQuest | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCS 2023 Championship2023 · LCS · FlyQuest | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2022 Lock In2022 · LCS · Evil Geniuses | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Evil Geniuses | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LCS 2022 Championship2022 · LCS · Evil Geniuses | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LCS 2021 Lock In2021 · LCS · Evil Geniuses.NA | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Evil Geniuses.NA | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LCS 2021 Championship2021 · LCS · Evil Geniuses.NA | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · Team Impulse | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Team Impulse | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| Champions 2014 Spring2014 · LCK · SK Telecom T1 K | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| Champions 2014 Summer2014 · LCK · SK Telecom T1 K | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Champions 2014 Winter2014 · LCK · SK Telecom T1 K | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| Champions 2013 Spring2013 · LCK · SK Telecom T1 2 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| Champions 2013 Summer2013 · LCK · SK Telecom T1 2 | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| Champions 2012 Spring2012 · LCK · Xenics Storm | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Champions 2012 Summer2012 · LCK · Xenics Storm | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| Kia 1st LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 17 games played. Selection: Expert vote.
|
| Kia Most Valuable Playersource ↗2024 · LCS · lcs-2024-summer · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 17 games played. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 27 games played. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 2nd All Pro Teamsource ↗2019 · LCS · lcs-2019-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| proteamsource ↗2019 · LCS · lcs-2019-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| All-Pro 3rd teamsource ↗2018 · LCS · Team Liquid · all pro | top · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 25 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 34 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2016 · NA LCS · na-lcs-2016-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: unknown.
|
| proteamsource ↗2015 · NA LCS · na-lcs-2015-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.