Where ICON stands
2021 · Mid · Domestic games
Xie Tian-Yu谢天宇
All leagues · All positions
2021 · Mid · Domestic games
Games in this selection 28 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 71 games without a complete snapshot are excluded.
Explore ICON’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 120 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 120 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 120 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 120 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 120 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 120 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 44.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 120 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 120 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 120 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 120 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2021 · Spring | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 42.1%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LPL 2021 · Summer | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. |
| LPL 2021 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 9.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| Worlds 2021 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Oct 2021 | Worlds 2021 | LNG EsportsvsMAD Lions KOI | Series ↗ | Ryze | Loss | 4 / 4 / 6 |
| 18 Oct 2021 | Worlds 2021 | LNG EsportsvsMAD Lions KOI | Series ↗ | Irelia | Loss | 2 / 7 / 2 |
| 18 Oct 2021 | Worlds 2021 | LNG EsportsvsGen.G | Series ↗ | Syndra | Win | 7 / 2 / 8 |
| 18 Oct 2021 | Worlds 2021 | LNG EsportsvsTeam Liquid | Series ↗ | Lissandra | Loss | 1 / 6 / 3 |
| 13 Oct 2021 | Worlds 2021 | LNG EsportsvsMAD Lions KOI | Series ↗ | Syndra | Win | 7 / 0 / 4 |
| 12 Oct 2021 | Worlds 2021 | LNG EsportsvsTeam Liquid | Series ↗ | LeBlanc | Win | 6 / 0 / 5 |
| 11 Oct 2021 | Worlds 2021 | LNG EsportsvsGen.G | Series ↗ | Sylas | Loss | 0 / 3 / 0 |
| 7 Oct 2021 | Worlds 2021 | LNG Esportsvsinf | Series ↗ | Lissandra | Win | 3 / 2 / 7 |
| 6 Oct 2021 | Worlds 2021 | LNG EsportsvsRED Canids | Series ↗ | Zed | Win | 2 / 1 / 0 |
| 5 Oct 2021 | Worlds 2021 | LNG EsportsvsPEACE | Series ↗ | LeBlanc | Win | 2 / 1 / 9 |
| 5 Oct 2021 | Worlds 2021 | LNG EsportsvsHanwha Life Esports | Series ↗ | Gragas | Win | 2 / 1 / 10 |
| 5 Sept 2021 | LPL 2021 | LNG EsportsvsTeam WE | — | Syndra | Win | 3 / 0 / 3 |
| 5 Sept 2021 | LPL 2021 | LNG EsportsvsTeam WE | — | Sylas | Win | 3 / 2 / 10 |
| 5 Sept 2021 | LPL 2021 | LNG EsportsvsTeam WE | — | Orianna | Loss | 4 / 2 / 5 |
| 5 Sept 2021 | LPL 2021 | LNG EsportsvsTeam WE | — | Azir | Win | 4 / 1 / 7 |
| 4 Sept 2021 | LPL 2021 | LNG EsportsvsRare Atom | — | Galio | Win | 2 / 1 / 9 |
| 4 Sept 2021 | LPL 2021 | LNG EsportsvsRare Atom | — | Kennen | Win | 4 / 0 / 4 |
| 4 Sept 2021 | LPL 2021 | LNG EsportsvsRare Atom | — | Galio | Win | 2 / 1 / 9 |
| 26 Aug 2021 | LPL 2021 · Summer | LNG EsportsvsEDward Gaming | — | Syndra | Loss | 1 / 4 / 1 |
| 26 Aug 2021 | LPL 2021 · Summer | LNG EsportsvsEDward Gaming | — | Kennen | Win | 3 / 1 / 7 |
| 26 Aug 2021 | LPL 2021 · Summer | LNG EsportsvsEDward Gaming | — | LeBlanc | Loss | 2 / 2 / 1 |
| 26 Aug 2021 | LPL 2021 · Summer | LNG EsportsvsEDward Gaming | — | Lissandra | Loss | 0 / 3 / 2 |
| 21 Aug 2021 | LPL 2021 · Summer | LNG EsportsvsFunPlus Phoenix | — | Lucian | Loss | 5 / 5 / 9 |
| 21 Aug 2021 | LPL 2021 · Summer | LNG EsportsvsFunPlus Phoenix | — | LeBlanc | Loss | 7 / 4 / 8 |
| 21 Aug 2021 | LPL 2021 · Summer | LNG EsportsvsFunPlus Phoenix | — | LeBlanc | Loss | 2 / 5 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 551 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.17 | 24.3 | 49 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 65.2% | 22.6 | 51 games · 116 peers |
| 2016 | Tier 1 | Damage share | 27.5% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 496 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.61 | 44.3 | 94 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 72.0% | 84.4 | 99 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.0% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 459 | 27.4 | 87 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.29 | 55.6 | 88 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 69.8% | 62.2 | 88 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.6% | 63.7 | 87 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +107 | 71.9 | 84 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 0.93 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 457 | 48.4 | 66 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.50 | 44.3 | 66 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 65.2% | 58.2 | 65 games · 123 peers |
| 2019 | Tier 1 | Damage share | 27.9% | 76.2 | 66 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −86 | 35.2 | 63 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 0.89 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 478 | 41.0 | 79 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.44 | 58.1 | 79 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 65.2% | 30.9 | 78 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.7% | 52.5 | 79 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −206 | 19.7 | 79 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.82 | 0.8 | 79 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 445 | 25.8 | 109 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.33 | 49.2 | 109 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 64.0% | 29.0 | 109 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.1% | 33.1 | 108 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −120 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 0.90 | 9.7 | 109 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 531 | 59.1 | 31 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.50 | 47.0 | 31 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 65.1% | 30.4 | 31 games · 116 peers |
| 2022 | Tier 1 | Damage share | 25.1% | 41.7 | 31 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.94 | 14.8 | 31 games · 116 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. Season labels follow the competition season.
2016–2022 · All seasons · 52 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|
| LeBlanc | 53 | |||||||
| Ryze | 48 | |||||||
| Azir | 47 | |||||||
| Syndra | 39 | |||||||
| Zoe | 37 | |||||||
| Corki | 23 | |||||||
| Cassiopeia | 22 | |||||||
| Orianna | 19 | |||||||
| All games | 57 | 112 | 88 | 70 | 86 | 120 | 31 | 564 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 14. Number of games won in this selection. Based on 31 of 31 games. | Losses: 17. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 2.58. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.55. Average deaths per game. Based on 31 of 31 games. | Assists / game: 5.23. Average assists per game. Based on 31 of 31 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2021 | Games: 120. Number of individual games played in this selection. Based on 120 of 120 games. | Wins: 64. Number of games won in this selection. Based on 120 of 120 games. | Losses: 56. Number of games lost in this selection. Based on 120 of 120 games. | Win rate: 53.3%. The percentage of games won. Based on 120 of 120 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games. | Kills / game: 2.98. Average kills per game. Based on 120 of 120 games. | Deaths / game: 2.41. Average deaths per game. Based on 120 of 120 games. | Assists / game: 5.51. Average assists per game. Based on 120 of 120 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 120 of 120 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games. |
| 2020 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 35. Number of games won in this selection. Based on 86 of 86 games. | Losses: 51. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 40.7%. The percentage of games won. Based on 86 of 86 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 2.94. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.70. Average deaths per game. Based on 86 of 86 games. | Assists / game: 4.81. Average assists per game. Based on 86 of 86 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 83 of 86 games. Games without the required stats are excluded. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded. |
| 2019 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 21. Number of games won in this selection. Based on 70 of 70 games. | Losses: 49. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 30.0%. The percentage of games won. Based on 70 of 70 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.29. Average kills per game. Based on 70 of 70 games. | Deaths / game: 3.09. Average deaths per game. Based on 70 of 70 games. | Assists / game: 4.14. Average assists per game. Based on 70 of 70 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded. |
| 2018 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 28. Number of games won in this selection. Based on 88 of 88 games. | Losses: 60. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 31.8%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 3.59. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.35. Average deaths per game. Based on 88 of 88 games. | Assists / game: 4.16. Average assists per game. Based on 88 of 88 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2017 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 56. Number of games won in this selection. Based on 112 of 112 games. | Losses: 56. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 50.0%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 4.20. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.32. Average deaths per game. Based on 112 of 112 games. | Assists / game: 5.01. Average assists per game. Based on 112 of 112 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 112 games. Games without the required stats are excluded. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 104 of 112 games. Games without the required stats are excluded. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 100 of 112 games. Games without the required stats are excluded. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 112 games. Games without the required stats are excluded. |
| 2016 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 22. Number of games won in this selection. Based on 57 of 57 games. | Losses: 35. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 38.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.98. Average kills per game. Based on 57 of 57 games. | Deaths / game: 3.37. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.86. Average assists per game. Based on 57 of 57 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 57 games. Games without the required stats are excluded. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 55 of 57 games. Games without the required stats are excluded. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 52 of 57 games. Games without the required stats are excluded. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Oh My God | 15 |
| LPL 2016 Summer Playoffs | Oh My God | 34 |
| China Regional Finals 2017 | Oh My God | 3 |
| LPL 2017 Spring Playoffs | Oh My God | 48 |
| LPL 2017 Summer Playoffs | Oh My God | 43 |
| LPL 2018 Spring Playoffs | Oh My God | 42 |
| LPL 2018 Summer Playoffs | Oh My God | 46 |
| LPL 2019 Spring Playoffs | Oh My God | 34 |
| LPL 2019 Summer Playoffs | Oh My God | 32 |
| LPL 2020 Spring Playoffs | Oh My God | 38 |
| LPL 2020 Summer Playoffs | Oh My God | 41 |
| LPL 2021 Regional Finals | LNG Esports | 7 |
| LPL 2021 Spring Playoffs | LNG Esports | 38 |
| LPL 2021 Summer Playoffs | LNG Esports | 64 |
| LPL 2022 Summer Playoffs | Bilibili Gaming | 31 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · LPL 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20212021 · worlds · LNG Esports | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2021 Summer Playoffs2021 · LPL · LNG Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 64 games played.
|
| Demacia Cup 20202020 · LPL · LNG Esports | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Oh My God | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Oh My God | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Cup 20192019 · LPL · Oh My God | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Championship 20172017 · LPL · Oh My God | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20172017 · LPL · Oh My God | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Oh My God | Place 5 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 4 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · Oh My God | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| Demacia Cup 20162016 · LPL · Oh My God | Places 12–13 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.