Where Hope stands
2026 · Bot · Domestic games
Also known as: Hope · Hope (Wang Jie)
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 30 games without a complete snapshot are excluded.
Explore Hope’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 21 of 146 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 17. Number of games won in this selection. Based on 21 of 21 games. | Losses: 4. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 81.0%. The percentage of games won. Based on 21 of 21 games. | KDA: 7.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 851. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 18 of 146 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 796. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. |
| 17 of 146 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 14 of 146 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 146 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 9 of 146 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 796. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 146 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.16. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 146 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 146 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 848. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 146 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 852. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2026 · Split 1 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 790. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 10.08. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 2 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 3 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 59.6%. The percentage of games won. Based on 52 of 52 games. | KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. |
| Worlds 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Oct 2026 | Worlds 2026 | Anyone's LegendvsTeam Liquid | Series ↗ | Jinx | Loss | 5 / 3 / 11 |
| 26 Oct 2026 | Worlds 2026 | Anyone's LegendvsTeam Liquid | Series ↗ | Yunara | Loss | 0 / 4 / 2 |
| 24 Oct 2026 | Worlds 2026 | Anyone's LegendvsTop Esports | Series ↗ | Lucian | Loss | 3 / 3 / 4 |
| 23 Oct 2026 | Worlds 2026 | Anyone's LegendvsKarmine Corp | Series ↗ | Miss Fortune | Loss | 2 / 3 / 1 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Miss Fortune | Win | 13 / 0 / 5 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Lucian | Loss | 5 / 4 / 3 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Ashe | Win | 2 / 1 / 6 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Jhin | Win | 7 / 1 / 6 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Jinx | Win | 7 / 0 / 9 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Miss Fortune | Loss | 5 / 3 / 6 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Yunara | Win | 2 / 2 / 8 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Kalista | Win | 11 / 0 / 6 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Ashe | Loss | 3 / 7 / 6 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Corki | Loss | 1 / 6 / 5 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Lucian | Loss | 1 / 4 / 1 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Ezreal | Loss | 0 / 3 / 0 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Corki | Win | 3 / 0 / 6 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Caitlyn | Win | 5 / 3 / 7 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Lucian | Win | 3 / 0 / 7 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Ezreal | Loss | 2 / 2 / 1 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Jhin | Loss | 8 / 5 / 3 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Caitlyn | Loss | 3 / 4 / 4 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Sivir | Win | 7 / 2 / 11 |
| 21 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsTeam WE | — | Yunara | Loss | 1 / 5 / 1 |
| 21 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsTeam WE | — | Caitlyn | Loss | 1 / 4 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 516 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 9.26 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 63.1% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 28.5% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +6 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.20 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 457 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.36 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 58.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 24.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −260 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.12 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 507 | 45.0 | 81 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.48 | 77.9 | 82 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 71.7% | 83.6 | 82 games · 123 peers |
| 2020 | Tier 1 | Damage share | 28.6% | 60.0 | 80 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +114 | 58.3 | 81 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.44 | 84.2 | 81 games · 121 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 612 | 82.6 | 102 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.28 | 56.5 | 102 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 67.0% | 49.6 | 102 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.5% | 31.3 | 102 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.37 | 71.3 | 102 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 635 | 55.2 | 85 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.29 | 24.8 | 85 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 71.0% | 76.2 | 85 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.6% | 53.3 | 85 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.45 | 77.1 | 85 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 645 | 34.7 | 86 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.62 | 33.7 | 86 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 67.4% | 43.6 | 86 games · 102 peers |
| 2024 | Tier 1 | Damage share | 25.7% | 21.8 | 86 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.65 | 90.1 | 86 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 792 | 95.2 | 142 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.33 | 54.0 | 142 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 75.2% | 95.2 | 142 games · 64 peers |
| 2025 | Tier 1 | Damage share | 27.9% | 61.9 | 142 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.33 | 90.5 | 142 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 753 | 49.2 | 138 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.73 | 31.7 | 138 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 65.8% | 61.9 | 137 games · 64 peers |
| 2026 | Tier 1 | Damage share | 27.5% | 31.7 | 138 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | +62 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 1.55 | 95.2 | 138 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games. Season labels follow the competition season.
2018–2026 · All seasons · 26 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Varus | 83 | |||||||||
| Kai'Sa | 77 | |||||||||
| Ezreal | 68 | |||||||||
| Lucian | 66 | |||||||||
| Aphelios | 58 | |||||||||
| Miss Fortune | 55 | |||||||||
| Jinx | 53 | |||||||||
| Kalista | 44 | |||||||||
| All games | 7 | 68 | 86 | 25 | 120 | 88 | 86 | 183 | 146 | 809 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 146. Number of individual games played in this selection. Based on 146 of 146 games. | Wins: 83. Number of games won in this selection. Based on 146 of 146 games. | Losses: 63. Number of games lost in this selection. Based on 146 of 146 games. | Win rate: 56.8%. The percentage of games won. Based on 146 of 146 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 146 of 146 games. | Kills / game: 4.75. Average kills per game. Based on 146 of 146 games. | Deaths / game: 2.35. Average deaths per game. Based on 146 of 146 games. | Assists / game: 5.59. Average assists per game. Based on 146 of 146 games. | Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 146 of 146 games. | Gold / min: 491. Total gold gained per minute, averaged across games. Based on 146 of 146 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 145 of 146 games. Games without the required stats are excluded. |
| 2025 | Games: 183. Number of individual games played in this selection. Based on 183 of 183 games. | Wins: 117. Number of games won in this selection. Based on 183 of 183 games. | Losses: 66. Number of games lost in this selection. Based on 183 of 183 games. | Win rate: 63.9%. The percentage of games won. Based on 183 of 183 games. | KDA: 6.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games. | Kills / game: 5.60. Average kills per game. Based on 183 of 183 games. | Deaths / game: 2.09. Average deaths per game. Based on 183 of 183 games. | Assists / game: 7.31. Average assists per game. Based on 183 of 183 games. | Damage / min: 773. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 183 of 183 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 183 of 183 games. |
| 2024 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 45. Number of games won in this selection. Based on 86 of 86 games. | Losses: 41. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 52.3%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.98. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.13. Average deaths per game. Based on 86 of 86 games. | Assists / game: 5.64. Average assists per game. Based on 86 of 86 games. | Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2023 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 40. Number of games won in this selection. Based on 88 of 88 games. | Losses: 48. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 45.5%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 4.23. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.48. Average deaths per game. Based on 88 of 88 games. | Assists / game: 4.84. Average assists per game. Based on 88 of 88 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 442. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2022 | Games: 120. Number of individual games played in this selection. Based on 120 of 120 games. | Wins: 82. Number of games won in this selection. Based on 120 of 120 games. | Losses: 38. Number of games lost in this selection. Based on 120 of 120 games. | Win rate: 68.3%. The percentage of games won. Based on 120 of 120 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games. | Kills / game: 4.85. Average kills per game. Based on 120 of 120 games. | Deaths / game: 2.27. Average deaths per game. Based on 120 of 120 games. | Assists / game: 6.11. Average assists per game. Based on 120 of 120 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games. | Gold / min: 451. Total gold gained per minute, averaged across games. Based on 120 of 120 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games. |
| 2021 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 18. Number of games won in this selection. Based on 25 of 25 games. | Losses: 7. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 72.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 6.16. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.60. Average deaths per game. Based on 25 of 25 games. | Assists / game: 6.48. Average assists per game. Based on 25 of 25 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 477. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2020 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 49. Number of games won in this selection. Based on 86 of 86 games. | Losses: 37. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 57.0%. The percentage of games won. Based on 86 of 86 games. | KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 4.71. Average kills per game. Based on 86 of 86 games. | Deaths / game: 1.74. Average deaths per game. Based on 86 of 86 games. | Assists / game: 5.59. Average assists per game. Based on 86 of 86 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2019 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 42. Number of games won in this selection. Based on 68 of 68 games. | Losses: 26. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 61.8%. The percentage of games won. Based on 68 of 68 games. | KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 4.46. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.12. Average deaths per game. Based on 68 of 68 games. | Assists / game: 6.19. Average assists per game. Based on 68 of 68 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 461. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2018 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 2.57. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.14. Average deaths per game. Based on 7 of 7 games. | Assists / game: 4.29. Average assists per game. Based on 7 of 7 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LPL 2026 Split 1 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2018 Spring Playoffs | EDward Gaming | 3 |
| LPL 2018 Summer Playoffs | EDward Gaming | 3 |
| LPL 2019 Spring Playoffs | EDward Gaming | 7 |
| LPL 2019 Summer Playoffs | EDward Gaming | 2 |
| LPL 2020 Spring Playoffs | EDward Gaming | 49 |
| LPL 2020 Summer Playoffs | EDward Gaming | 33 |
| LPL 2022 Spring Playoffs | JD Gaming | 47 |
| LPL 2022 Summer Playoffs | JD Gaming | 55 |
| LPL 2023 Spring Playoffs | Team WE | 44 |
| LPL 2023 Summer Playoffs | Team WE | 41 |
| LPL 2024 Spring Playoffs | Anyone's Legend | 41 |
| LPL 2024 Summer Playoffs | Anyone's Legend | 45 |
| LPL 2025 Grand Finals | Anyone's Legend | 53 |
| LPL 2025 Split 1 Playoffs | Anyone's Legend | 25 |
| LPL 2025 Split 2 Playoffs | Anyone's Legend | 64 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · Mid-Season Invitational 2025 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Grand Finals · 4.8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 24 × placement 1/5 = 24/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 2/5 = 16/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 2 Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2025 · 常规赛第三最佳阵容 · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2025 · LPL · lpl-2025-split-2. Hope.
regular · edition · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 1. Hope.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
2020 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2020 · LPL · lpl-2020-spring. Hope.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2025 · Esports World Cup 2025 · 8 points. Esports World Cup 2025: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Grand Finals · 24 points. LPL 2026 Grand Finals: champion 24 × final placement 1 = 24 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 1 Playoffs · 1.6 points. LPL 2026 Split 1 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 2 Playoffs · 1.6 points. LPL 2026 Split 2 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Demacia Cup 2019 · 4 points. Demacia Cup 2019: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 1 points. Demacia Cup 2018 Winter: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024 · 10 points. Demacia Cup 2024: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Esports World Cup 20262026 · International · AG.AL | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Esports World Cup 20252025 · International · AG.AL | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · Anyone's Legend | Place 3 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20252025 · worlds · Anyone's Legend | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20222022 · worlds · JD Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
19 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Anyone's Legend | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · Anyone's Legend | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Anyone's Legend | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LPL 2025 Grand Finals |
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LPL · Anyone's Legend · all pro | bot · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 27 games played. Selection: unknown.
|
| 常规赛第三最佳阵容source ↗2025 · LPL · lpl-2025-split-2 · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 48 games played. Selection: Expert vote.
|
| Place 3 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Anyone's Legend | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LPL 2025 Split 2 Playoffs2025 · LPL · Anyone's Legend | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 64 games played.
|
| Demacia Cup 20242024 · LPL · Anyone's Legend | Champion | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 5 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Anyone's Legend | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Cup 20232023 · LPL · Anyone's Legend | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Team WE | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Team WE | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Cup 20222022 · LPL · Team WE | Places 10–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2022 Spring Playoffs2022 · LPL · JD Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · JD Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| Demacia Cup 20202020 · LPL · EDward Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · EDward Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| Demacia Cup 20192019 · LPL · EDward Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 18 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · EDward Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| All-Pro 2nd teamsource ↗2020 · LPL · EDward Gaming · all pro | bot · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 49 games played. Selection: unknown.
|