Where Hauntzer stands
2023 · Top · Domestic games
Kevin Yarnell
All leagues · All positions
2023 · Top · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Hauntzer’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 67 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 12 of 67 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 47.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 67 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 4 of 67 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 876. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 67 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 67 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 67 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 67 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 28.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 67 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 67 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2023 · Spring | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCS 2023 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| NACL 2023 · Spring | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 43.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Aug 2023 | LCS 2023 · Summer | TSMvsDignitas | Series ↗ | K'Sante | Loss | 3 / 1 / 3 |
| 4 Aug 2023 | LCS 2023 · Summer | TSMvsDignitas | Series ↗ | K'Sante | Win | 1 / 2 / 12 |
| 3 Aug 2023 | LCS 2023 · Summer | TSMvsDignitas | Series ↗ | Poppy | Loss | 0 / 3 / 0 |
| 3 Aug 2023 | LCS 2023 · Summer | TSMvsDignitas | Series ↗ | Rumble | Win | 5 / 3 / 14 |
| 3 Aug 2023 | LCS 2023 · Summer | TSMvsDignitas | Series ↗ | Rumble | Loss | 0 / 4 / 1 |
| 28 Jul 2023 | LCS 2023 · Summer | TSMvsEvil Geniuses | Series ↗ | Ornn | Loss | 1 / 4 / 0 |
| 27 Jul 2023 | LCS 2023 · Summer | TSMvsEvil Geniuses | Series ↗ | Rumble | Win | 5 / 4 / 8 |
| 27 Jul 2023 | LCS 2023 · Summer | TSMvsEvil Geniuses | Series ↗ | Ornn | Loss | 2 / 1 / 4 |
| 27 Jul 2023 | LCS 2023 · Summer | TSMvsEvil Geniuses | Series ↗ | Rumble | Loss | 2 / 4 / 5 |
| 27 Jul 2023 | LCS 2023 · Summer | TSMvsEvil Geniuses | Series ↗ | Ornn | Win | 3 / 1 / 8 |
| 21 Jul 2023 | LCS 2023 · Summer | TSMvsEvil Geniuses | Series ↗ | Kennen | Loss | 1 / 1 / 3 |
| 20 Jul 2023 | LCS 2023 · Summer | TSMvsCloud9 | Series ↗ | Poppy | Loss | 0 / 1 / 3 |
| 19 Jul 2023 | LCS 2023 · Summer | TSMvsFlyQuest | Series ↗ | K'Sante | Loss | 0 / 0 / 2 |
| 14 Jul 2023 | LCS 2023 · Summer | TSMvs100 Thieves | Series ↗ | Gwen | Loss | 0 / 5 / 0 |
| 13 Jul 2023 | LCS 2023 · Summer | TSMvsTeam Liquid | Series ↗ | Ornn | Win | 2 / 4 / 12 |
| 12 Jul 2023 | LCS 2023 · Summer | TSMvsDignitas | Series ↗ | Renekton | Win | 1 / 3 / 6 |
| 8 Jul 2023 | LCS 2023 · Summer | TSMvsGolden Guardians | Series ↗ | Renekton | Win | 2 / 3 / 1 |
| 6 Jul 2023 | LCS 2023 · Summer | TSMvsNRG | Series ↗ | Renekton | Win | 7 / 0 / 8 |
| 5 Jul 2023 | LCS 2023 · Summer | TSMvsImmortals | Series ↗ | Renekton | Win | 0 / 2 / 6 |
| 30 Jun 2023 | LCS 2023 · Summer | TSMvs100 Thieves | Series ↗ | Renekton | Loss | 1 / 3 / 2 |
| 29 Jun 2023 | LCS 2023 · Summer | TSMvsDignitas | Series ↗ | Renekton | Loss | 0 / 3 / 1 |
| 28 Jun 2023 | LCS 2023 · Summer | TSMvsEvil Geniuses | Series ↗ | K'Sante | Loss | 0 / 2 / 2 |
| 23 Jun 2023 | LCS 2023 · Summer | TSMvsGolden Guardians | Series ↗ | Gragas | Loss | 2 / 4 / 1 |
| 22 Jun 2023 | LCS 2023 · Summer | TSMvsNRG | Series ↗ | K'Sante | Win | 6 / 1 / 6 |
| 21 Jun 2023 | LCS 2023 · Summer | TSMvsImmortals | Series ↗ | K'Sante | Win | 2 / 1 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2023 · Domestic games
LPL data missing · Percentile among 81 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 373 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 6.66 | 48.8 | 60 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 69.6% | 91.8 | 60 games · 99 peers |
| 2015 | Tier 1 | Damage share | 21.5% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −16 | 45.7 | 59 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 448 | 79.3 | 78 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.51 | 65.7 | 78 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 63.3% | 50.0 | 77 games · 107 peers |
| 2016 | Tier 1 | Damage share | 20.9% | 64.4 | 78 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +115 | 64.7 | 78 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 462 | 79.1 | 104 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.51 | 82.5 | 104 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 66.4% | 89.7 | 104 games · 127 peers |
| 2017 | Tier 1 | Damage share | 23.1% | 74.5 | 104 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +209 | 86.4 | 104 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.52 | 47.7 | 104 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 488 | 93.7 | 64 games · 127 peers |
| 2018 | Tier 1 | CS / min | 9.34 | 96.8 | 65 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 60.6% | 70.4 | 65 games · 126 peers |
| 2018 | Tier 1 | Damage share | 25.7% | 93.7 | 64 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +93 | 68.3 | 64 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.21 | 88.0 | 64 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 420 | 64.3 | 43 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.64 | 88.4 | 43 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 58.6% | 68.8 | 43 games · 129 peers |
| 2019 | Tier 1 | Damage share | 22.9% | 53.5 | 43 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +236 | 77.3 | 43 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.12 | 88.3 | 43 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 430 | 68.3 | 51 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.20 | 86.8 | 51 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 56.1% | 27.3 | 51 games · 129 peers |
| 2020 | Tier 1 | Damage share | 24.0% | 74.6 | 51 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −9 | 54.0 | 51 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.11 | 95.2 | 51 games · 127 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 469 | 40.4 | 30 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.23 | 78.8 | 30 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 50.1% | 20.2 | 30 games · 100 peers |
| 2023 | Tier 1 | Damage share | 22.1% | 49.5 | 30 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −280 | 15.0 | 30 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.14 | 81.8 | 30 games · 100 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. Season labels follow the competition season.
2014–2023 · All seasons · 62 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Gnar | 56 | |||||||||
| Renekton | 56 | |||||||||
| Maokai | 41 | |||||||||
| Aatrox | 30 | |||||||||
| Sion | 28 | |||||||||
| Gangplank | 26 | |||||||||
| Gragas | 26 | |||||||||
| Kennen | 26 | |||||||||
| All games | 26 | 60 | 96 | 139 | 65 | 43 | 51 | 95 | 67 | 642 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 29. Number of games won in this selection. Based on 67 of 67 games. | Losses: 38. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 43.3%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.64. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.28. Average deaths per game. Based on 67 of 67 games. | Assists / game: 4.81. Average assists per game. Based on 67 of 67 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2021 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 44. Number of games won in this selection. Based on 95 of 95 games. | Losses: 51. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 46.3%. The percentage of games won. Based on 95 of 95 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 2.94. Average kills per game. Based on 95 of 95 games. | Deaths / game: 3.05. Average deaths per game. Based on 95 of 95 games. | Assists / game: 5.72. Average assists per game. Based on 95 of 95 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2020 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 23. Number of games won in this selection. Based on 51 of 51 games. | Losses: 28. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 45.1%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 1.92. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.65. Average deaths per game. Based on 51 of 51 games. | Assists / game: 3.84. Average assists per game. Based on 51 of 51 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2019 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 19. Number of games won in this selection. Based on 43 of 43 games. | Losses: 24. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 44.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.16. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.07. Average deaths per game. Based on 43 of 43 games. | Assists / game: 4.16. Average assists per game. Based on 43 of 43 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2018 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 36. Number of games won in this selection. Based on 65 of 65 games. | Losses: 29. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 55.4%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 2.25. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.18. Average deaths per game. Based on 65 of 65 games. | Assists / game: 4.63. Average assists per game. Based on 65 of 65 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2017 | Games: 139. Number of individual games played in this selection. Based on 139 of 139 games. | Wins: 92. Number of games won in this selection. Based on 139 of 139 games. | Losses: 47. Number of games lost in this selection. Based on 139 of 139 games. | Win rate: 66.2%. The percentage of games won. Based on 139 of 139 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games. | Kills / game: 3.07. Average kills per game. Based on 139 of 139 games. | Deaths / game: 2.62. Average deaths per game. Based on 139 of 139 games. | Assists / game: 6.42. Average assists per game. Based on 139 of 139 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 139 games. Games without the required stats are excluded. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 139 of 139 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games. |
| 2016 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 67. Number of games won in this selection. Based on 96 of 96 games. | Losses: 29. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 69.8%. The percentage of games won. Based on 96 of 96 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 2.85. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.34. Average deaths per game. Based on 96 of 96 games. | Assists / game: 6.21. Average assists per game. Based on 96 of 96 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 96 games. Games without the required stats are excluded. |
| 2015 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 34. Number of games won in this selection. Based on 60 of 60 games. | Losses: 26. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 56.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 2.90. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.73. Average deaths per game. Based on 60 of 60 games. | Assists / game: 7.13. Average assists per game. Based on 60 of 60 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2014 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 11. Number of games won in this selection. Based on 26 of 26 games. | Losses: 15. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 2.73. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.08. Average deaths per game. Based on 26 of 26 games. | Assists / game: 5.42. Average assists per game. Based on 26 of 26 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 26 games. Games without the required stats are excluded. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 24 of 26 games. Games without the required stats are excluded. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
1 Domestic · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Golden Guardians | 24 |
| LCS 2019 Summer Playoffs | Golden Guardians | 19 |
| LCS 2020 Spring Playoffs | Golden Guardians | 22 |
| LCS 2020 Summer Playoffs | Golden Guardians | 29 |
| LCS 2023 Spring Playoffs | TSM | 2 |
| LCS 2023 Championship | TSM | 28 |
| NA LCS 2016 Spring Playoffs | TSM | 30 |
| NA LCS 2016 Summer Playoffs | TSM | 48 |
| NA LCS 2017 Spring Playoffs | TSM | 55 |
| NA LCS 2017 Summer Playoffs | TSM | 49 |
| NA Regional Finals 2018 | TSM | 6 |
| NA LCS 2018 Spring Playoffs | TSM | 24 |
| NA LCS 2018 Summer Playoffs | TSM | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · NA LCS 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · 1st NA LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st NA LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st NA LCS All-Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Hauntzer.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · NA LCS · na-lcs-2017-summer. Hauntzer.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · NA LCS · na-lcs-2016-summer. Hauntzer.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Hauntzer.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2015 · Intel Extreme Masters Season 10 San Jose · 2 points. IEM Season 10 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Oakland · 2 points. IEM Season 11 Oakland: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 10 World Championship · 4 points. IEM Season 10 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2019 · LCS 2019 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Team SoloMid | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20172017 · worlds · TSM | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Intel Extreme Masters Season 11 Oakland2016 · International · TSM | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| Intel Extreme Masters Season 10 World Championship2016 · International · TSM | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| worlds 20162016 · worlds · Team SoloMid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 10 San Jose2015 · International · TSM | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Spring Playoffs2023 · LCS · Team SoloMid | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| LCS 2023 Championship2023 · LCS · Team SoloMid | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2018 · NA LCS · na-lcs-2018-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 20 games played. Selection: unknown.
|
| 1st NA LCS All-Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 47 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| LCS 2020 Spring Playoffs2020 · LCS · Golden Guardians | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Golden Guardians | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Golden Guardians | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Golden Guardians | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · TSM | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · TSM | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| 2nd All Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: unknown.
|
| proteamsource ↗2016 · NA LCS · na-lcs-2016-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: unknown.
|