Where GimGoon stands
2020 · Top · Domestic games
Kim Han-saem김한샘
All leagues · All positions
2020 · Top · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore GimGoon’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 56 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 10 of 56 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 56 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 56 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 56 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 43.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 56 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 18.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 56 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 56 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 56 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2020 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 67.6%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LPL 2020 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LPL 2020 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Aug 2020 | LPL 2020 | FunPlus PhoenixvsInvictus Gaming | — | Volibear | Loss | 0 / 3 / 0 |
| 29 Aug 2020 | LPL 2020 | FunPlus PhoenixvsInvictus Gaming | — | Camille | Loss | 1 / 6 / 4 |
| 29 Aug 2020 | LPL 2020 | FunPlus PhoenixvsInvictus Gaming | — | Volibear | Win | 5 / 2 / 5 |
| 29 Aug 2020 | LPL 2020 | FunPlus PhoenixvsInvictus Gaming | — | Renekton | Loss | 4 / 5 / 10 |
| 29 Aug 2020 | LPL 2020 | FunPlus PhoenixvsInvictus Gaming | — | Camille | Win | 4 / 2 / 8 |
| 13 Aug 2020 | LPL 2020 · Summer | FunPlus PhoenixvsVictory Five | Series ↗ | Gangplank | Loss | 2 / 4 / 6 |
| 13 Aug 2020 | LPL 2020 · Summer | FunPlus PhoenixvsVictory Five | Series ↗ | Jax | Win | 5 / 4 / 5 |
| 13 Aug 2020 | LPL 2020 · Summer | FunPlus PhoenixvsVictory Five | Series ↗ | Gnar | Loss | 1 / 3 / 2 |
| 13 Aug 2020 | LPL 2020 · Summer | FunPlus PhoenixvsVictory Five | Series ↗ | Volibear | Loss | 2 / 2 / 3 |
| 9 Aug 2020 | LPL 2020 · Summer | FunPlus PhoenixvsSuning | — | Sett | Loss | 0 / 5 / 8 |
| 9 Aug 2020 | LPL 2020 · Summer | FunPlus PhoenixvsSuning | — | Jayce | Win | 4 / 4 / 9 |
| 9 Aug 2020 | LPL 2020 · Summer | FunPlus PhoenixvsSuning | — | Renekton | Loss | 0 / 6 / 6 |
| 3 Aug 2020 | LPL 2020 · Summer | FunPlus PhoenixvsDominus Esports | — | Mordekaiser | Win | 3 / 6 / 9 |
| 3 Aug 2020 | LPL 2020 · Summer | FunPlus PhoenixvsDominus Esports | — | Volibear | Win | 6 / 4 / 16 |
| 29 Jul 2020 | LPL 2020 · Summer | FunPlus PhoenixvsLGD Gaming | — | Mordekaiser | Win | 6 / 2 / 3 |
| 29 Jul 2020 | LPL 2020 · Summer | FunPlus PhoenixvsLGD Gaming | — | Gangplank | Loss | 4 / 3 / 5 |
| 29 Jul 2020 | LPL 2020 · Summer | FunPlus PhoenixvsLGD Gaming | — | Volibear | Win | 1 / 2 / 11 |
| 25 Jul 2020 | LPL 2020 · Summer | FunPlus PhoenixvsEDward Gaming | — | Renekton | Win | 3 / 2 / 3 |
| 25 Jul 2020 | LPL 2020 · Summer | FunPlus PhoenixvsEDward Gaming | — | Gangplank | Win | 3 / 1 / 7 |
| 25 Jul 2020 | LPL 2020 · Summer | FunPlus PhoenixvsEDward Gaming | — | Wukong | Loss | 0 / 5 / 2 |
| 21 Jul 2020 | LPL 2020 · Summer | FunPlus PhoenixvsOh My God | — | Renekton | Win | 1 / 1 / 8 |
| 21 Jul 2020 | LPL 2020 · Summer | FunPlus PhoenixvsOh My God | — | Gangplank | Win | 3 / 5 / 10 |
| 27 Apr 2020 | LPL 2020 · Spring | FunPlus PhoenixvsJD Gaming | — | Gangplank | Loss | 2 / 4 / 6 |
| 27 Apr 2020 | LPL 2020 · Spring | FunPlus PhoenixvsJD Gaming | — | Renekton | Loss | 0 / 3 / 9 |
| 27 Apr 2020 | LPL 2020 · Spring | FunPlus PhoenixvsJD Gaming | — | Mordekaiser | Loss | 2 / 2 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2020 · Domestic games
Percentile among 127 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 6.45 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 53.7% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 428 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 7.18 | 38.2 | 65 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 63.8% | 54.7 | 69 games · 107 peers |
| 2016 | Tier 1 | Damage share | 22.0% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 468 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.15 | 50.8 | 41 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 53.8% | 12.7 | 41 games · 127 peers |
| 2017 | Tier 1 | Damage share | 24.3% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 407 | 42.9 | 94 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.30 | 38.1 | 94 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 54.3% | 15.2 | 93 games · 126 peers |
| 2018 | Tier 1 | Damage share | 23.2% | 61.1 | 94 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −74 | 38.9 | 93 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.10 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 408 | 56.6 | 88 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.56 | 14.7 | 88 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 56.0% | 43.8 | 88 games · 129 peers |
| 2019 | Tier 1 | Damage share | 22.5% | 48.8 | 88 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +75 | 64.8 | 87 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.97 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 388 | 34.9 | 56 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.20 | 18.6 | 56 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 57.5% | 36.7 | 56 games · 129 peers |
| 2020 | Tier 1 | Damage share | 21.5% | 35.7 | 56 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −250 | 21.4 | 56 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.01 | 67.5 | 56 games · 127 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. Season labels follow the competition season.
2014–2020 · All seasons · 52 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|
| Gangplank | 49 | |||||||
| Renekton | 28 | |||||||
| Gnar | 27 | |||||||
| Rumble | 24 | |||||||
| Aatrox | 23 | |||||||
| Fiora | 23 | |||||||
| Kled | 22 | |||||||
| Maokai | 22 | |||||||
| All games | 13 | 39 | 79 | 107 | 94 | 110 | 56 | 498 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 35. Number of games won in this selection. Based on 56 of 56 games. | Losses: 21. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 62.5%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 2.52. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.55. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.84. Average assists per game. Based on 56 of 56 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2019 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 85. Number of games won in this selection. Based on 110 of 110 games. | Losses: 25. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 77.3%. The percentage of games won. Based on 110 of 110 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 2.76. Average kills per game. Based on 110 of 110 games. | Deaths / game: 1.76. Average deaths per game. Based on 110 of 110 games. | Assists / game: 6.13. Average assists per game. Based on 110 of 110 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 110 games. Games without the required stats are excluded. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2018 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 42. Number of games won in this selection. Based on 94 of 94 games. | Losses: 52. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 44.7%. The percentage of games won. Based on 94 of 94 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 1.96. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.24. Average deaths per game. Based on 94 of 94 games. | Assists / game: 4.61. Average assists per game. Based on 94 of 94 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 94 games. Games without the required stats are excluded. |
| 2017 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 53. Number of games won in this selection. Based on 107 of 107 games. | Losses: 54. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 49.5%. The percentage of games won. Based on 107 of 107 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 2.67. Average kills per game. Based on 107 of 107 games. | Deaths / game: 2.40. Average deaths per game. Based on 107 of 107 games. | Assists / game: 5.00. Average assists per game. Based on 107 of 107 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 107 games. Games without the required stats are excluded. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 103 of 107 games. Games without the required stats are excluded. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 107 games. Games without the required stats are excluded. |
| 2016 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 32. Number of games won in this selection. Based on 79 of 79 games. | Losses: 47. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 40.5%. The percentage of games won. Based on 79 of 79 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 2.91. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.90. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.46. Average assists per game. Based on 79 of 79 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 79 games. Games without the required stats are excluded. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 74 of 79 games. Games without the required stats are excluded. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 59 of 79 games. Games without the required stats are excluded. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 79 games. Games without the required stats are excluded. |
| 2015 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 19. Number of games won in this selection. Based on 39 of 39 games. | Losses: 20. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 48.7%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 3.51. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.08. Average deaths per game. Based on 39 of 39 games. | Assists / game: 8.28. Average assists per game. Based on 39 of 39 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 39 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 39 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2014 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 1.77. Average kills per game. Based on 13 of 13 games. | Deaths / game: 2.62. Average deaths per game. Based on 13 of 13 games. | Assists / game: 5.85. Average assists per game. Based on 13 of 13 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games. | CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 322. Total gold gained per minute, averaged across games. Based on 9 of 13 games. Games without the required stats are excluded. | Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2020 | All-Pro 2nd team | LPL 2020 Spring | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Energy Pacemaker.All | 39 |
| LPL 2016 Summer Playoffs | Game Talents | 40 |
| LPL 2017 Spring Playoffs | Game Talents | 38 |
| LPL 2018 Spring Playoffs | FunPlus Phoenix | 45 |
| LPL 2018 Summer Playoffs | FunPlus Phoenix | 49 |
| LPL 2019 Spring Playoffs | FunPlus Phoenix | 47 |
| LPL 2019 Summer Playoffs | FunPlus Phoenix | 41 |
| LPL 2020 Regional Finals | FunPlus Phoenix | 5 |
| LPL 2020 Spring Playoffs | FunPlus Phoenix | 34 |
| LPL 2020 Summer Playoffs | FunPlus Phoenix | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · worlds 2019 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2020 · LPL · lpl-2020-spring. GimGoon.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2019 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2019 · LPL · lpl-2019-summer. GimGoon.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2016 · LPL 2016 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · FunPlus Phoenix | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2020 Spring Playoffs2020 · LPL · FunPlus Phoenix | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LPL 2019 Spring Playoffs2019 · LPL · FunPlus Phoenix | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LPL 2019 Summer Playoffs2019 · LPL · FunPlus Phoenix | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Championship 20172017 · LPL · FunPlus Phoenix | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20172017 · LPL · Game Talents | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20162016 · LPL · Game Talents | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · Game Talents | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 3 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Energy Pacemaker.All | Places 17–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Energy Pacemaker.All | Places 17–28 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Champions 2014 Summer2014 · LCK · KT Rolster Bullets | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 2 games played.
|
| Champions 2014 Winter2014 · LCK · Xenics Storm | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2020 · LPL · FunPlus Phoenix · all pro | top · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 34 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2019 · LPL · FunPlus Phoenix · all pro | top · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 41 games played. Selection: unknown.
|
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.