Where FoFo stands
2025 · Mid · Domestic games
Chu Chun-Lan朱駿嵐
All leagues · All positions
2025 · Mid · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore FoFo’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 69 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 13.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 841. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 69 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 871. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 69 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 849. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 69 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 69 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 69 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 69 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 890. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 69 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 69 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 12.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 69 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 88.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2025 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCP 2025 · Split 1 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 62.5%. The percentage of games won. Based on 32 of 32 games. | KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 816. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| LCP 2025 · Split 2 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 58.1%. The percentage of games won. Based on 31 of 31 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Dec 2025 | Demacia Cup 2025 | ZSMvsThunderTalk Gaming | — | Ryze | Loss | 1 / 5 / 5 |
| 18 Dec 2025 | Demacia Cup 2025 | ZSMvsThunderTalk Gaming | — | Orianna | Loss | 2 / 1 / 2 |
| 16 Dec 2025 | Demacia Cup 2025 | ZSMvsOh My God | — | Taliyah | Loss | 1 / 8 / 4 |
| 16 Dec 2025 | Demacia Cup 2025 | ZSMvsOh My God | — | Syndra | Loss | 4 / 4 / 0 |
| 15 Dec 2025 | Demacia Cup 2025 | ZSMvsLGD Gaming | — | Orianna | Loss | 1 / 3 / 2 |
| 15 Dec 2025 | Demacia Cup 2025 | ZSMvsLGD Gaming | — | Taliyah | Loss | 0 / 4 / 4 |
| 7 Jun 2025 | LCP 2025 · Split 2 | PSG TalonvsGAM Esports | Series ↗ | Smolder | Loss | 4 / 1 / 2 |
| 7 Jun 2025 | LCP 2025 · Split 2 | PSG TalonvsGAM Esports | Series ↗ | Hwei | Loss | 0 / 3 / 3 |
| 7 Jun 2025 | LCP 2025 · Split 2 | PSG TalonvsGAM Esports | Series ↗ | Corki | Loss | 2 / 1 / 3 |
| 7 Jun 2025 | LCP 2025 · Split 2 | PSG TalonvsGAM Esports | Series ↗ | Azir | Win | 5 / 1 / 6 |
| 1 Jun 2025 | LCP 2025 · Split 2 | PSG TalonvsCTBC Flying Oyster | Series ↗ | Tristana | Loss | 2 / 2 / 1 |
| 1 Jun 2025 | LCP 2025 · Split 2 | PSG TalonvsCTBC Flying Oyster | Series ↗ | Sylas | Loss | 3 / 5 / 2 |
| 1 Jun 2025 | LCP 2025 · Split 2 | PSG TalonvsCTBC Flying Oyster | Series ↗ | Ryze | Loss | 7 / 3 / 10 |
| 1 Jun 2025 | LCP 2025 · Split 2 | PSG TalonvsCTBC Flying Oyster | Series ↗ | Orianna | Win | 4 / 0 / 12 |
| 1 Jun 2025 | LCP 2025 · Split 2 | PSG TalonvsCTBC Flying Oyster | Series ↗ | Corki | Win | 7 / 4 / 11 |
| 31 May 2025 | LCP 2025 · Split 2 | PSG TalonvsTeam Secret Whales | Series ↗ | Corki | Win | 5 / 1 / 6 |
| 31 May 2025 | LCP 2025 · Split 2 | PSG TalonvsTeam Secret Whales | Series ↗ | Sylas | Win | 6 / 2 / 6 |
| 30 May 2025 | LCP 2025 · Split 2 | PSG TalonvsFukuoka SoftBank HAWKS gaming | Series ↗ | Taliyah | Win | 4 / 0 / 13 |
| 30 May 2025 | LCP 2025 · Split 2 | PSG TalonvsFukuoka SoftBank HAWKS gaming | Series ↗ | Yone | Win | 6 / 1 / 11 |
| 24 May 2025 | LCP 2025 · Split 2 | PSG TalonvsMGN Vikings Esports | Series ↗ | Taliyah | Win | 3 / 1 / 9 |
| 24 May 2025 | LCP 2025 · Split 2 | PSG TalonvsMGN Vikings Esports | Series ↗ | Corki | Loss | 2 / 4 / 3 |
| 24 May 2025 | LCP 2025 · Split 2 | PSG TalonvsMGN Vikings Esports | Series ↗ | Azir | Win | 4 / 0 / 8 |
| 18 May 2025 | LCP 2025 · Split 2 | PSG TalonvsGAM Esports | Series ↗ | Hwei | Win | 2 / 2 / 16 |
| 18 May 2025 | LCP 2025 · Split 2 | PSG TalonvsGAM Esports | Series ↗ | Sylas | Win | 3 / 1 / 6 |
| 18 May 2025 | LCP 2025 · Split 2 | PSG TalonvsGAM Esports | Series ↗ | Ahri | Loss | 1 / 1 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2025 · Domestic games
LPL data missing · Percentile among 49 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 569 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.89 | 90.7 | 69 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 75.7% | 95.7 | 68 games · 116 peers |
| 2016 | Tier 1 | Damage share | 28.9% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +236 | 88.8 | 67 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 610 | 86.8 | 72 games · 107 peers |
| 2017 | Tier 1 | CS / min | 9.14 | 91.0 | 79 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 71.4% | 79.5 | 78 games · 123 peers |
| 2017 | Tier 1 | Damage share | 30.5% | 87.7 | 72 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +280 | 89.6 | 72 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.57 | 52.4 | 72 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 508 | 60.7 | 85 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.23 | 46.7 | 85 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 71.9% | 77.8 | 82 games · 136 peers |
| 2018 | Tier 1 | Damage share | 28.0% | 71.1 | 85 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +112 | 74.1 | 85 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.12 | 45.8 | 85 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 535 | 91.0 | 72 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.80 | 73.8 | 72 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 68.7% | 84.4 | 72 games · 123 peers |
| 2019 | Tier 1 | Damage share | 27.9% | 77.0 | 72 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +382 | 95.1 | 72 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.13 | 72.1 | 72 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 556 | 86.1 | 81 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.17 | 33.1 | 81 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 73.2% | 91.1 | 81 games · 124 peers |
| 2020 | Tier 1 | Damage share | 29.2% | 86.1 | 81 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +92 | 64.8 | 81 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.14 | 77.2 | 81 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 538 | 85.5 | 94 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.69 | 76.6 | 94 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 69.1% | 77.4 | 94 games · 125 peers |
| 2021 | Tier 1 | Damage share | 27.2% | 87.1 | 93 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +48 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.11 | 58.9 | 94 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 549 | 74.8 | 67 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.22 | 25.2 | 67 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 68.0% | 61.7 | 67 games · 116 peers |
| 2022 | Tier 1 | Damage share | 27.1% | 71.3 | 67 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.12 | 51.3 | 67 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 620 | 70.5 | 112 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.28 | 30.5 | 112 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 70.6% | 86.7 | 112 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.2% | 56.2 | 112 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.14 | 40.0 | 112 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 729 | 74.0 | 76 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.05 | 54.0 | 76 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 66.9% | 52.0 | 76 games · 101 peers |
| 2024 | Tier 1 | Damage share | 30.8% | 93.0 | 76 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.32 | 74.0 | 76 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 755 | 93.8 | 63 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.44 | 35.9 | 63 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 70.6% | 84.4 | 63 games · 65 peers |
| 2025 | Tier 1 | Damage share | 28.2% | 93.8 | 63 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | −17 | 52.1 | 63 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.14 | 62.5 | 63 games · 65 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. Season labels follow the competition season.
2016–2025 · All seasons · 63 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 97 | ||||||||||
| LeBlanc | 69 | ||||||||||
| Corki | 60 | ||||||||||
| Orianna | 53 | ||||||||||
| Zoe | 45 | ||||||||||
| Ryze | 37 | ||||||||||
| Jayce | 36 | ||||||||||
| Syndra | 34 | ||||||||||
| All games | 69 | 88 | 85 | 86 | 92 | 98 | 67 | 115 | 76 | 69 | 845 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 38. Number of games won in this selection. Based on 69 of 69 games. | Losses: 31. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.00. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.06. Average deaths per game. Based on 69 of 69 games. | Assists / game: 6.46. Average assists per game. Based on 69 of 69 games. | Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2024 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 35. Number of games won in this selection. Based on 76 of 76 games. | Losses: 41. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 46.1%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.83. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.04. Average deaths per game. Based on 76 of 76 games. | Assists / game: 4.47. Average assists per game. Based on 76 of 76 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2023 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 65. Number of games won in this selection. Based on 115 of 115 games. | Losses: 50. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 56.5%. The percentage of games won. Based on 115 of 115 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 3.44. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.03. Average deaths per game. Based on 115 of 115 games. | Assists / game: 5.71. Average assists per game. Based on 115 of 115 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2022 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 35. Number of games won in this selection. Based on 67 of 67 games. | Losses: 32. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 52.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.94. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.00. Average deaths per game. Based on 67 of 67 games. | Assists / game: 6.27. Average assists per game. Based on 67 of 67 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2021 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 54. Number of games won in this selection. Based on 98 of 98 games. | Losses: 44. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 55.1%. The percentage of games won. Based on 98 of 98 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 3.15. Average kills per game. Based on 98 of 98 games. | Deaths / game: 1.66. Average deaths per game. Based on 98 of 98 games. | Assists / game: 5.49. Average assists per game. Based on 98 of 98 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2020 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 45. Number of games won in this selection. Based on 92 of 92 games. | Losses: 47. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 48.9%. The percentage of games won. Based on 92 of 92 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 3.66. Average kills per game. Based on 92 of 92 games. | Deaths / game: 1.97. Average deaths per game. Based on 92 of 92 games. | Assists / game: 5.41. Average assists per game. Based on 92 of 92 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2019 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 54. Number of games won in this selection. Based on 86 of 86 games. | Losses: 32. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 62.8%. The percentage of games won. Based on 86 of 86 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.41. Average kills per game. Based on 86 of 86 games. | Deaths / game: 1.56. Average deaths per game. Based on 86 of 86 games. | Assists / game: 5.06. Average assists per game. Based on 86 of 86 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2018 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 37. Number of games won in this selection. Based on 85 of 85 games. | Losses: 48. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 43.5%. The percentage of games won. Based on 85 of 85 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 3.15. Average kills per game. Based on 85 of 85 games. | Deaths / game: 1.73. Average deaths per game. Based on 85 of 85 games. | Assists / game: 4.38. Average assists per game. Based on 85 of 85 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 85 games. Games without the required stats are excluded. |
| 2017 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 50. Number of games won in this selection. Based on 88 of 88 games. | Losses: 38. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 56.8%. The percentage of games won. Based on 88 of 88 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 4.07. Average kills per game. Based on 88 of 88 games. | Deaths / game: 1.80. Average deaths per game. Based on 88 of 88 games. | Assists / game: 5.10. Average assists per game. Based on 88 of 88 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 88 games. Games without the required stats are excluded. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 81 of 88 games. Games without the required stats are excluded. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded. |
| 2016 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 46. Number of games won in this selection. Based on 69 of 69 games. | Losses: 23. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 66.7%. The percentage of games won. Based on 69 of 69 games. | KDA: 5.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.64. Average kills per game. Based on 69 of 69 games. | Deaths / game: 1.57. Average deaths per game. Based on 69 of 69 games. | Assists / game: 5.38. Average assists per game. Based on 69 of 69 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 69 games. Games without the required stats are excluded. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 67 of 69 games. Games without the required stats are excluded. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2020 Spring Playoffs | Bilibili Gaming | 42 |
| LPL 2020 Summer Playoffs | Bilibili Gaming | 39 |
| LPL 2021 Regional Finals | Rare Atom | 3 |
| LPL 2021 Spring Playoffs | Rare Atom | 45 |
| LPL 2021 Summer Playoffs | Rare Atom | 46 |
| LPL 2022 Spring Playoffs | Bilibili Gaming | 52 |
| LPL 2022 Summer Playoffs | Bilibili Gaming | 15 |
| LPL 2023 Spring Playoffs | EDward Gaming | 51 |
| LPL 2023 Summer Playoffs | EDward Gaming | 53 |
| LPL 2024 Spring Playoffs | Team WE | 47 |
| LPL 2024 Summer Playoffs | Team WE | 29 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LPL 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2021 · LPL · lpl-2021-summer. FoFo.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2023 · LPL · lpl-2023-spring. FoFo.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2021 · LPL · lpl-2021-spring. FoFo.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · LMS · LMS/2019 Season/Spring Playoffs. FoFo.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2016 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2016 · LMS · LMS/2016 Season/Summer Playoffs. FoFo.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2019 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2019 · LMS · LMS/2019 Season/Summer Season. FoFo.
regular · edition · selection: jury_vote. Base points 9; credited 9. Overlap: complement-half.
2016 · LMS 2016 Spring Playoffs · 4 points. LMS 2016 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Summer Playoffs · 8 points. LMS 2016 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Spring Playoffs · 4 points. LMS 2017 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Summer Playoffs · 4 points. LMS 2017 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Summer Playoffs · 4 points. LMS 2018 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Spring Playoffs · 4 points. LMS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Summer Playoffs · 20 points. LMS 2019 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Asian Games 2022 (played 2023) · 6 points. Asian Games 2022 (played 2023): champion 15 × final placement 2/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Demacia Cup 2020 · 2 points. Demacia Cup 2020: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 2022 (played 2023)2023 · International · Chinese Taipei (National Team) | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| worlds 20192019 · worlds · J Team | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
17 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20252025 · LPL · ZSM | Places 15–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Team WE | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| Demacia Cup 20232023 · LPL · Team WE | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Edward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Edward Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| Demacia Cup 20212021 · LPL · Bilibili Gaming | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20202020 · LPL · Vici Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Bilibili Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Bilibili Gaming | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| Demacia Cup 20192019 · LPL · Bilibili Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LMS 2019 Spring Playoffs2019 · LMS · J Team | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · J Team | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2018 Summer Playoffs2018 · LMS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LMS 2017 Spring Playoffs2017 · LMS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LMS 2017 Summer Playoffs2017 · LMS · J Team | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| LMS 2016 Spring Playoffs2016 · LMS · Taipei Assassins | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| LMS 2016 Summer Playoffs2016 · LMS · J Team | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 常规赛第三最佳阵容source ↗2023 · LPL · lpl-2023-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| 2nd All Pro Teamsource ↗2021 · LPL · lpl-2021-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. |
36 games played.
Selection: unknown.
| 常规赛第三最佳阵容source ↗2021 · LPL · lpl-2021-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
|
| All-Pro 1st teamsource ↗2019 · LMS · J Team · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 4 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2019 · LMS · J Team · split mvp | Split / final honor | Source detailsSource-bound award and exact identity verified against actual historical game participation; no complete-career claim. 31 games played. Selection: jury_vote.
|
| Regular Season MVPsource ↗2016 · LMS · J Team · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 3 games played. Selection: unknown.
|