Where Flame stands
2019 · Top · Domestic games
Lee Ho-jong이호종
All leagues · All positions
2019 · Top · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Flame’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 42.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 20.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.23. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCK 2019 · Spring | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LCK 2019 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| RR 2019 · Rift Rivals · LCK-LPL-LMS-VCS | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Aug 2019 | LCK 2019 · Summer | Dplus KiavsHanwha Life Esports | Series ↗ | Jayce | Loss | 1 / 6 / 1 |
| 4 Jul 2019 | RR 2019 · Rift Rivals · LCK-LPL-LMS-VCS | DAMWON GamingvsEVOS Esports | — | Karma | Win | 0 / 0 / 11 |
| 8 Jun 2019 | LCK 2019 · Summer | Dplus KiavsGriffin | Series ↗ | Sylas | Loss | 0 / 3 / 2 |
| 23 Mar 2019 | LCK 2019 · Spring | Dplus KiavsGriffin | Series ↗ | Jayce | Loss | 1 / 3 / 0 |
| 23 Mar 2019 | LCK 2019 · Spring | Dplus KiavsGriffin | Series ↗ | Kennen | Loss | 0 / 0 / 0 |
| 15 Mar 2019 | LCK 2019 · Spring | Dplus KiavsHanwha Life Esports | Series ↗ | Vladimir | Win | 6 / 1 / 4 |
| 9 Mar 2019 | LCK 2019 · Spring | Dplus KiavsKingzone DragonX | Series ↗ | Aatrox | Loss | 0 / 4 / 3 |
| 9 Mar 2019 | LCK 2019 · Spring | Dplus KiavsKingzone DragonX | Series ↗ | Aatrox | Loss | 3 / 2 / 3 |
| 7 Mar 2019 | LCK 2019 · Spring | Dplus KiavsLiiv SANDBOX | Series ↗ | Irelia | Loss | 0 / 3 / 2 |
| 2 Mar 2019 | LCK 2019 · Spring | Dplus KiavsDN SOOPers | Series ↗ | Kennen | Win | 5 / 1 / 4 |
| 2 Mar 2019 | LCK 2019 · Spring | Dplus KiavsDN SOOPers | Series ↗ | Vladimir | Win | 3 / 0 / 7 |
| 2 Mar 2019 | LCK 2019 · Spring | Dplus KiavsDN SOOPers | Series ↗ | Aatrox | Loss | 3 / 3 / 3 |
| 28 Feb 2019 | LCK 2019 · Spring | Dplus KiavsJin Air Green Wings | Series ↗ | Jayce | Win | 5 / 2 / 12 |
| 24 Feb 2019 | LCK 2019 · Spring | Dplus KiavsSK Telecom T1 | Series ↗ | Urgot | Win | 6 / 1 / 5 |
| 24 Feb 2019 | LCK 2019 · Spring | Dplus KiavsSK Telecom T1 | Series ↗ | Urgot | Win | 3 / 2 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2012–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.13 | 96.8 | 60 games · 32 peers |
| 2013 | Tier 1 | Kill participation | 67.6% | 89.7 | 63 games · 40 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.29 | 70.2 | 38 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 64.2% | 97.9 | 38 games · 48 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 6.17 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 61.2% | 26.5 | 31 games · 99 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 377 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 7.80 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 64.0% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 19.6% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +187 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 388 | 30.0 | 96 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.22 | 54.8 | 96 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 55.1% | 17.5 | 96 games · 127 peers |
| 2017 | Tier 1 | Damage share | 18.9% | 7.3 | 96 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +203 | 82.7 | 96 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.51 | 45.9 | 96 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 425 | 59.5 | 41 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.83 | 74.6 | 41 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 63.0% | 87.2 | 41 games · 126 peers |
| 2018 | Tier 1 | Damage share | 23.8% | 70.6 | 41 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +48 | 60.3 | 41 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.04 | 31.5 | 41 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 410 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.60 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 57.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 25.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −163 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.89 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. Season labels follow the competition season.
2012–2019 · All seasons · 45 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Renekton | 27 | ||||||||
| Rumble | 25 | ||||||||
| Shen | 24 | ||||||||
| Maokai | 23 | ||||||||
| Shyvana | 19 | ||||||||
| Gnar | 17 | ||||||||
| Jarvan IV | 15 | ||||||||
| Kennen | 15 | ||||||||
| All games | 6 | 71 | 49 | 45 | 18 | 112 | 41 | 15 | 357 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 2.40. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.07. Average deaths per game. Based on 15 of 15 games. | Assists / game: 4.07. Average assists per game. Based on 15 of 15 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2018 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 16. Number of games won in this selection. Based on 41 of 41 games. | Losses: 25. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 39.0%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 2.02. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.15. Average deaths per game. Based on 41 of 41 games. | Assists / game: 4.37. Average assists per game. Based on 41 of 41 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2017 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 61. Number of games won in this selection. Based on 112 of 112 games. | Losses: 51. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 54.5%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 2.34. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.35. Average deaths per game. Based on 112 of 112 games. | Assists / game: 5.52. Average assists per game. Based on 112 of 112 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2016 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 8. Number of games won in this selection. Based on 18 of 18 games. | Losses: 10. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.56. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.28. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.89. Average assists per game. Based on 18 of 18 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. |
| 2015 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 26. Number of games won in this selection. Based on 45 of 45 games. | Losses: 19. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 57.8%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 45 games. Games without the required stats are excluded. | Kills / game: 3.43. Average kills per game. Based on 44 of 45 games. Games without the required stats are excluded. | Deaths / game: 2.89. Average deaths per game. Based on 44 of 45 games. Games without the required stats are excluded. | Assists / game: 7.84. Average assists per game. Based on 43 of 45 games. Games without the required stats are excluded. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 45 games. Games without the required stats are excluded. | CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 26 of 45 games. Games without the required stats are excluded. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 4 of 45 games. Games without the required stats are excluded. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 45 games. Games without the required stats are excluded. |
| 2014 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 25. Number of games won in this selection. Based on 49 of 49 games. | Losses: 24. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 51.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.76. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.41. Average deaths per game. Based on 49 of 49 games. | Assists / game: 5.65. Average assists per game. Based on 49 of 49 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 49 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 22 of 49 games. Games without the required stats are excluded. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2013 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 42. Number of games won in this selection. Based on 71 of 71 games. | Losses: 29. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 59.2%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.85. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.76. Average deaths per game. Based on 71 of 71 games. | Assists / game: 6.38. Average assists per game. Based on 71 of 71 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 71 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 68 of 71 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 71 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2012 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 4.33. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.50. Average deaths per game. Based on 6 of 6 games. | Assists / game: 5.17. Average assists per game. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Other international
1 Domestic
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Spring Playoffs | Longzhu Gaming | 17 |
| LCK 2019 Spring Playoffs | DAMWON Gaming | 12 |
| LCK 2019 Summer Playoffs | DAMWON Gaming | 2 |
| NA LCS 2017 Spring Playoffs | Immortals | 44 |
| NA LCS 2017 Summer Playoffs | Immortals | 52 |
| NA LCS 2018 Spring Playoffs | FlyQuest | 18 |
| NA LCS 2018 Summer Playoffs | FlyQuest | 23 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LCK 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2017 · NA LCS · na-lcs-2017-summer. Flame.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2018 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2018 · LCS · na-lcs-2018-summer. Flame.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2013 · Intel Extreme Masters Season 7 Katowice · 4 points. IEM Season 7 Katowice: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 7 World Championship · 20 points. IEM Season 7 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Gyeonggi · 2 points. IEM Season 11 Gyeonggi: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Spring · 5.33 points. Champions 2013 Spring: champion 40/3 × final placement 2/5 = 16/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Winter · 2.67 points. Champions 2013 Winter: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Spring · 2.67 points. Champions 2014 Spring: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Spring Playoffs · 8 points. LPL 2015 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Summer Playoffs · 20 points. LPL 2015 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
2012 · IPL 5: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20172017 · worlds · Immortals | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Intel Extreme Masters Season 11 Gyeonggi2016 · International · Immortals | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| worlds 20152015 · worlds · LGD Gaming | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 3 games played.
|
| Intel Extreme Masters Season 7 Katowice2013 · International · Azubu Blaze | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Intel Extreme Masters Season 7 World Championship2013 · International · CJ Entus Blaze | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| IPL 52012 · International · Azubu Blaze | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 6 games played.
|
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2019 Spring Playoffs2019 · LCK · DAMWON Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · DAMWON Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · FlyQuest | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Immortals | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Immortals | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · LGD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · LGD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2015 Spring Playoffs2015 · LPL · LGD Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 2 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · LGD Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 1 games played.
|
| Champions 2014 Spring2014 · LCK · CJ Entus Blaze | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| Champions 2014 Summer2014 · LCK · CJ Entus Blaze | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2014 Winter2014 · LCK · CJ Entus Blaze | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| Champions 2013 Spring2013 · LCK · CJ Entus Blaze | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| Champions 2013 Summer2013 · LCK · CJ Entus Blaze | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Champions 2013 Winter2013 · LCK · Azubu Blaze | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 30 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2018 · LCS · FlyQuest · all pro | top · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 23 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 45 games played. Selection: unknown.
|