Where Evi stands
2026 · Top · Domestic games
Shunsuke Murase村瀬 俊介
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Evi’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 70 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 70 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 70 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 70 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 46.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 70 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 70 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 0.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 70 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 38.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 70 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 43.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 70 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,049. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 70 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LCP 2026 · Split 1 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| LCP 2026 · Split 2 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LCP 2026 · Split 3 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Aug 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsGround Zero Gaming | Series ↗ | Sion | Loss | 0 / 4 / 2 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsGround Zero Gaming | Series ↗ | Ambessa | Loss | 0 / 3 / 1 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsGround Zero Gaming | Series ↗ | Galio | Loss | 5 / 6 / 12 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Yorick | Loss | 4 / 3 / 3 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Rumble | Win | 1 / 2 / 5 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | K'Sante | Loss | 2 / 4 / 0 |
| 25 Jul 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsTeam Secret Whales | Series ↗ | Renekton | Loss | 2 / 6 / 5 |
| 25 Jul 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsTeam Secret Whales | Series ↗ | Sion | Loss | 0 / 5 / 1 |
| 24 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsDeep Cross Gaming | Series ↗ | Renekton | Loss | 3 / 6 / 0 |
| 24 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsDeep Cross Gaming | Series ↗ | Zaahen | Loss | 2 / 5 / 3 |
| 24 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsDeep Cross Gaming | Series ↗ | Rumble | Loss | 2 / 6 / 2 |
| 19 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsGAM Esports | Series ↗ | Malphite | Loss | 2 / 2 / 3 |
| 19 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsGAM Esports | Series ↗ | Rumble | Loss | 2 / 8 / 6 |
| 16 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsMVK Esports | Series ↗ | Sion | Loss | 1 / 5 / 6 |
| 16 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsMVK Esports | Series ↗ | Yorick | Win | 2 / 1 / 3 |
| 16 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsMVK Esports | Series ↗ | Rumble | Loss | 0 / 2 / 0 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsTeam Secret Whales | Series ↗ | Yorick | Loss | 0 / 5 / 1 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsTeam Secret Whales | Series ↗ | Gragas | Loss | 1 / 4 / 0 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsTeam Secret Whales | Series ↗ | Shen | Win | 7 / 3 / 5 |
| 10 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsGAM Esports | Series ↗ | K'Sante | Loss | 0 / 1 / 3 |
| 10 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsGAM Esports | Series ↗ | Rumble | Loss | 0 / 3 / 0 |
| 7 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsCTBC Flying Oyster | Series ↗ | Sion | Win | 3 / 3 / 7 |
| 7 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsCTBC Flying Oyster | Series ↗ | Zaahen | Loss | 5 / 6 / 2 |
| 7 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsCTBC Flying Oyster | Series ↗ | K'Sante | Win | 3 / 0 / 6 |
| 6 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsMVK Esports | Series ↗ | Sion | Win | 3 / 2 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 6.21 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 67.1% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 443 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 6.62 | 7.8 | 47 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 67.3% | 79.2 | 46 games · 107 peers |
| 2016 | Tier 1 | Damage share | 22.7% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | +19 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 459 | 76.4 | 58 games · 111 peers |
| 2017 | Tier 1 | CS / min | 7.46 | 7.9 | 58 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 66.4% | 88.9 | 58 games · 127 peers |
| 2017 | Tier 1 | Damage share | 22.9% | 68.2 | 58 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +288 | 90.0 | 58 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.52 | 49.5 | 58 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 530 | 97.6 | 50 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.51 | 52.4 | 50 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 62.2% | 84.0 | 50 games · 126 peers |
| 2018 | Tier 1 | Damage share | 25.1% | 90.5 | 50 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +474 | 97.6 | 50 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.07 | 39.8 | 50 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 480 | 93.8 | 49 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.83 | 37.2 | 49 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 60.9% | 89.1 | 49 games · 129 peers |
| 2019 | Tier 1 | Damage share | 25.0% | 86.0 | 49 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +332 | 87.5 | 49 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.02 | 56.8 | 49 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 460 | 83.3 | 59 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.19 | 17.8 | 59 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 64.6% | 94.5 | 59 games · 129 peers |
| 2020 | Tier 1 | Damage share | 23.9% | 73.0 | 59 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +384 | 88.1 | 59 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.95 | 45.2 | 59 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 443 | 50.8 | 48 games · 125 peers |
| 2021 | Tier 1 | CS / min | 6.94 | 3.2 | 48 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 61.9% | 75.8 | 48 games · 125 peers |
| 2021 | Tier 1 | Damage share | 22.3% | 36.3 | 48 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +405 | 93.3 | 48 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.91 | 20.2 | 48 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 546 | 87.2 | 55 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.13 | 56.4 | 55 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 53.3% | 29.1 | 54 games · 118 peers |
| 2022 | Tier 1 | Damage share | 24.5% | 56.4 | 55 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +920 | 99.0 | 55 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.99 | 45.3 | 55 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 451 | 28.3 | 44 games · 100 peers |
| 2023 | Tier 1 | CS / min | 6.95 | 0.0 | 44 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 53.5% | 48.5 | 44 games · 100 peers |
| 2023 | Tier 1 | Damage share | 20.8% | 26.3 | 44 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −398 | 11.3 | 44 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 0.96 | 14.1 | 44 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 604 | 93.1 | 89 games · 103 peers |
| 2024 | Tier 1 | CS / min | 7.26 | 5.9 | 89 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 58.3% | 86.3 | 89 games · 103 peers |
| 2024 | Tier 1 | Damage share | 21.1% | 44.1 | 89 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +231 | 84.0 | 89 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.08 | 58.8 | 89 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 533 | 19.4 | 54 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.15 | 3.2 | 54 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 55.2% | 33.9 | 54 games · 63 peers |
| 2025 | Tier 1 | Damage share | 21.3% | 21.0 | 54 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −303 | 8.9 | 54 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.95 | 32.3 | 54 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 630 | 67.7 | 60 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.08 | 13.8 | 60 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 52.2% | 56.9 | 60 games · 66 peers |
| 2026 | Tier 1 | Damage share | 24.9% | 95.4 | 60 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | +7 | 56.9 | 60 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.30 | 41.5 | 60 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. Season labels follow the competition season.
2015–2026 · All seasons · 62 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gnar | 83 | ||||||||||||
| K'Sante | 51 | ||||||||||||
| Renekton | 47 | ||||||||||||
| Rumble | 36 | ||||||||||||
| Ornn | 35 | ||||||||||||
| Camille | 26 | ||||||||||||
| Tahm Kench | 25 | ||||||||||||
| Maokai | 22 | ||||||||||||
| All games | 15 | 47 | 72 | 65 | 59 | 59 | 65 | 75 | 44 | 93 | 54 | 70 | 718 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 31. Number of games won in this selection. Based on 70 of 70 games. | Losses: 39. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 44.3%. The percentage of games won. Based on 70 of 70 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 2.10. Average kills per game. Based on 70 of 70 games. | Deaths / game: 3.14. Average deaths per game. Based on 70 of 70 games. | Assists / game: 4.44. Average assists per game. Based on 70 of 70 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2025 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 17. Number of games won in this selection. Based on 54 of 54 games. | Losses: 37. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 31.5%. The percentage of games won. Based on 54 of 54 games. | KDA: 1.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 2.11. Average kills per game. Based on 54 of 54 games. | Deaths / game: 4.41. Average deaths per game. Based on 54 of 54 games. | Assists / game: 4.91. Average assists per game. Based on 54 of 54 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2024 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 64. Number of games won in this selection. Based on 93 of 93 games. | Losses: 29. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 68.8%. The percentage of games won. Based on 93 of 93 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 3.16. Average kills per game. Based on 93 of 93 games. | Deaths / game: 3.12. Average deaths per game. Based on 93 of 93 games. | Assists / game: 6.61. Average assists per game. Based on 93 of 93 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games. |
| 2023 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 19. Number of games won in this selection. Based on 44 of 44 games. | Losses: 25. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 43.2%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.23. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.55. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.64. Average assists per game. Based on 44 of 44 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2022 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 57. Number of games won in this selection. Based on 75 of 75 games. | Losses: 18. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 76.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.36. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.05. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.44. Average assists per game. Based on 75 of 75 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2021 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 44. Number of games won in this selection. Based on 65 of 65 games. | Losses: 21. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 67.7%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 2.65. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.48. Average deaths per game. Based on 65 of 65 games. | Assists / game: 6.45. Average assists per game. Based on 65 of 65 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2020 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 39. Number of games won in this selection. Based on 59 of 59 games. | Losses: 20. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 66.1%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 3.47. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.56. Average deaths per game. Based on 59 of 59 games. | Assists / game: 5.56. Average assists per game. Based on 59 of 59 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2019 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 48. Number of games won in this selection. Based on 59 of 59 games. | Losses: 11. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 81.4%. The percentage of games won. Based on 59 of 59 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 3.53. Average kills per game. Based on 59 of 59 games. | Deaths / game: 1.83. Average deaths per game. Based on 59 of 59 games. | Assists / game: 4.86. Average assists per game. Based on 59 of 59 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2018 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 44. Number of games won in this selection. Based on 65 of 65 games. | Losses: 21. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 67.7%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 2.54. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.28. Average deaths per game. Based on 65 of 65 games. | Assists / game: 5.00. Average assists per game. Based on 65 of 65 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 65 games. Games without the required stats are excluded. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. |
| 2017 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 47. Number of games won in this selection. Based on 72 of 72 games. | Losses: 25. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 65.3%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 2.44. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.36. Average deaths per game. Based on 72 of 72 games. | Assists / game: 6.53. Average assists per game. Based on 72 of 72 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 72 games. Games without the required stats are excluded. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2016 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 26. Number of games won in this selection. Based on 47 of 47 games. | Losses: 21. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.53. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.64. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.70. Average assists per game. Based on 47 of 47 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 47 games. Games without the required stats are excluded. | CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 32 of 47 games. Games without the required stats are excluded. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded. |
| 2015 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 3.07. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.73. Average deaths per game. Based on 15 of 15 games. | Assists / game: 6.67. Average assists per game. Based on 15 of 15 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games. | CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 9 of 15 games. Games without the required stats are excluded. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | Team of the Split | LCP 2026 Split 1 Playoffs | Tournament honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
2 Domestic
2 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2023 Spring Playoffs | Team Heretics | 10 |
| LEC 2023 Summer Playoffs | Team Heretics | 20 |
| LEC 2023 Winter Playoffs | Team Heretics | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LEC 2023 Summer Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2026 · Team of the Split · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. Team of the Split: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Team of the Split · 2026 · LCP · current-honors:LCP/2026 Season/Split 1 Playoffs. Evi.
postseason · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2016 · LJL 2016 Summer Playoffs · 4 points. LJL 2016 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LJL 2017 Spring Playoffs · 20 points. LJL 2017 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LJL 2017 Summer Playoffs · 20 points. LJL 2017 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LJL 2018 Spring Playoffs · 8 points. LJL 2018 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LJL 2018 Summer Playoffs · 20 points. LJL 2018 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LJL 2019 Spring Playoffs · 20 points. LJL 2019 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LJL 2019 Summer Playoffs · 20 points. LJL 2019 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LJL 2020 Spring Playoffs · 20 points. LJL 2020 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LJL 2020 Summer Playoffs · 8 points. LJL 2020 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LJL 2021 Spring Playoffs · 20 points. LJL 2021 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LJL 2021 Summer Playoffs · 20 points. LJL 2021 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LJL 2022 Spring Playoffs · 20 points. LJL 2022 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LJL 2022 Summer Playoffs · 20 points. LJL 2022 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Spring Playoffs · 20 points. LJL 2024 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Summer Playoffs · 20 points. LJL 2024 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 8 points. PCS 2024 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 8 points. PCS 2024 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LEC 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · Mid-Season Invitational 2022: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20242024 · worlds · Fukuoka SoftBank HAWKS gaming | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · DetonatioN FocusMe | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20222022 · worlds · DetonatioN FocusMe | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · DetonatioN FocusMe | Places 7–9 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20212021 · worlds · DetonatioN FocusMe | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · DetonatioN FocusMe | Places 8–9 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · DetonatioN FocusMe | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| worlds 20182018 · worlds · DetonatioN FocusMe | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Rampage | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Rampage | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
22 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · Fukuoka SoftBank HAWKS gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LCP 2026 Split 2 Playoffs2026 · LCP · Fukuoka SoftBank HAWKS gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| LCP 2026 Split 32026 · LCP · Fukuoka SoftBank HAWKS gaming | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| LJL 2024 Spring Playoffs |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Team of the Splitsource ↗2026 · LCP · Fukuoka SoftBank HAWKS gaming · all pro | top · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 16 games played. Selection: unknown.
|
| Champion |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LJL 2024 Summer Playoffs2024 · LJL · Fukuoka SoftBank HAWKS gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| PCS 2024 Spring Playoffs2024 · PCS · Fukuoka SoftBank HAWKS gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 21 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · Fukuoka SoftBank HAWKS gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| LEC 2023 Spring Playoffs2023 · LEC · Team Heretics | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LEC 2023 Summer Playoffs2023 · LEC · Team Heretics | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LJL 2022 Spring Playoffs2022 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2022 Summer Playoffs2022 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LJL 2021 Spring Playoffs2021 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2021 Summer Playoffs2021 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LJL 2020 Spring Playoffs2020 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| LJL 2020 Summer Playoffs2020 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| LJL 2019 Spring Playoffs2019 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LJL 2019 Summer Playoffs2019 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LJL 2018 Spring Playoffs2018 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LJL 2018 Summer Playoffs2018 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LJL 2017 Spring Playoffs2017 · LJL · Rampage | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2017 Summer Playoffs2017 · LJL · Rampage | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2016 Summer Playoffs2016 · LJL · 7th heaven | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|