Where Dumbledoge stands
All seasons · Support · Domestic games
Mustafa Kemal Gökseloğlu
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 35 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 15 games without a complete snapshot are excluded.
Explore Dumbledoge’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 32 of 332 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 19. Number of games won in this selection. Based on 32 of 32 games. | Losses: 13. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 59.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 0.58. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 29 of 332 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 21. Number of games won in this selection. Based on 29 of 29 games. | Losses: 8. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 5.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 0.64. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 25 of 332 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 16. Number of games won in this selection. Based on 25 of 25 games. | Losses: 9. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded. | CS / min: 0.65. Minions and monsters killed per minute, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 25 of 332 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 20. Number of games won in this selection. Based on 25 of 25 games. | Losses: 5. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 80.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 8.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 20 of 332 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 13. Number of games won in this selection. Based on 20 of 20 games. | Losses: 7. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 19 of 332 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 11. Number of games won in this selection. Based on 19 of 19 games. | Losses: 8. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 332 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 18 games. Games without the required stats are excluded. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. |
| 18 of 332 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 13. Number of games won in this selection. Based on 18 of 18 games. | Losses: 5. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 18 games. Games without the required stats are excluded. | CS / min: 2.08. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 332 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 12. Number of games won in this selection. Based on 17 of 17 games. | Losses: 5. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 2.23. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 17 of 332 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 13. Number of games won in this selection. Based on 17 of 17 games. | Losses: 4. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 17 games. Games without the required stats are excluded. | CS / min: 2.09. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2020 · Winter | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| TCL 2019 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| TCL 2019 · Winter | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.57. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| TCL 2019 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| RR 2018 · Rift Rivals · LCL-TCL-VCS | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 2.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| TCL 2018 · Summer | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 74.3%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| TCL 2018 · Winter | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 75.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.89. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| TCL 2018 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.55. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| Mid-Season Invitational 2017 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| TCL 2017 · Winter | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 78.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Feb 2020 | TCL 2020 · Winter | Papara SuperMassivevsFenerbahçe Esports | Series ↗ | Braum | Loss | 1 / 2 / 3 |
| 8 Feb 2020 | TCL 2020 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Leona | Loss | 0 / 6 / 5 |
| 2 Feb 2020 | TCL 2020 · Winter | Papara SuperMassivevsTeam AURORA | Series ↗ | Leona | Loss | 1 / 4 / 4 |
| 1 Feb 2020 | TCL 2020 · Winter | Papara SuperMassivevsRoyal Youth | Series ↗ | Leona | Win | 1 / 2 / 8 |
| 25 Aug 2019 | TCL 2019 · Summer | Galatasaray EsportsvsPapara SuperMassive | Series ↗ | Bard | Loss | 2 / 7 / 2 |
| 25 Aug 2019 | TCL 2019 · Summer | Galatasaray EsportsvsPapara SuperMassive | Series ↗ | Rakan | Loss | 1 / 3 / 1 |
| 25 Aug 2019 | TCL 2019 · Summer | Galatasaray EsportsvsPapara SuperMassive | Series ↗ | Rakan | Loss | 1 / 0 / 3 |
| 18 Aug 2019 | TCL 2019 · Summer | Galatasaray EsportsvsFenerbahçe Esports | Series ↗ | Rakan | Win | 2 / 3 / 21 |
| 18 Aug 2019 | TCL 2019 · Summer | Galatasaray EsportsvsFenerbahçe Esports | Series ↗ | Pyke | Win | 2 / 4 / 8 |
| 18 Aug 2019 | TCL 2019 · Summer | Galatasaray EsportsvsFenerbahçe Esports | Series ↗ | Morgana | Loss | 3 / 7 / 8 |
| 18 Aug 2019 | TCL 2019 · Summer | Galatasaray EsportsvsFenerbahçe Esports | Series ↗ | Yuumi | Win | 3 / 0 / 19 |
| 4 Aug 2019 | TCL 2019 · Summer | Galatasaray EsportsvsRoyal Youth | Series ↗ | Rakan | Loss | 0 / 1 / 4 |
| 3 Aug 2019 | TCL 2019 · Summer | Galatasaray EsportsvsPapara SuperMassive | Series ↗ | Pyke | Loss | 0 / 4 / 4 |
| 28 Jul 2019 | TCL 2019 · Summer | Galatasaray EsportsvsTeam AURORA | Series ↗ | Lux | Win | 2 / 5 / 12 |
| 27 Jul 2019 | TCL 2019 · Summer | Galatasaray EsportsvsFenerbahçe Esports | Series ↗ | Pyke | Win | 7 / 1 / 4 |
| 6 Apr 2019 | TCL 2019 | Royal YouthvsPapara SuperMassive | Series ↗ | Neeko | Loss | 2 / 5 / 2 |
| 6 Apr 2019 | TCL 2019 | Royal YouthvsPapara SuperMassive | Series ↗ | Ornn | Win | 3 / 5 / 14 |
| 6 Apr 2019 | TCL 2019 | Royal YouthvsPapara SuperMassive | Series ↗ | Neeko | Win | 3 / 2 / 12 |
| 6 Apr 2019 | TCL 2019 | Royal YouthvsPapara SuperMassive | Series ↗ | Neeko | Loss | 0 / 5 / 1 |
| 6 Apr 2019 | TCL 2019 | Royal YouthvsPapara SuperMassive | Series ↗ | Pyke | Loss | 8 / 2 / 6 |
| 29 Mar 2019 | TCL 2019 | Royal YouthvsDark Passage | Series ↗ | Rakan | Win | 5 / 3 / 13 |
| 29 Mar 2019 | TCL 2019 | Royal YouthvsDark Passage | Series ↗ | Galio | Win | 0 / 0 / 7 |
| 29 Mar 2019 | TCL 2019 | Royal YouthvsDark Passage | Series ↗ | Tahm Kench | Win | 1 / 0 / 8 |
| 17 Mar 2019 | TCL 2019 · Winter | Royal YouthvsHWA Gaming | Series ↗ | Pyke | Win | 5 / 1 / 8 |
| 16 Mar 2019 | TCL 2019 · Winter | Royal YouthvsBeşiktaş Esports | Series ↗ | Tahm Kench | Loss | 0 / 3 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 210 | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 0.72 | 25.0 | 41 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 75.1% | 84.4 | 41 games · 97 peers |
| 2015 | Tier 1 | Damage share | 9.6% | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +168 | 84.8 | 41 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 211 | 95.2 | 65 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.05 | 50.0 | 65 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 70.3% | 44.6 | 65 games · 102 peers |
| 2016 | Tier 1 | Damage share | 9.9% | 90.5 | 65 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | +362 | 100.0 | 65 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 287 | 98.1 | 34 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.90 | 33.3 | 34 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.6% | 38.2 | 34 games · 124 peers |
| 2017 | Tier 1 | Damage share | 13.3% | 97.2 | 34 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +234 | 92.5 | 34 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | 3.5 | 34 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 176 | 85.0 | 71 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.46 | 27.6 | 71 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 71.0% | 66.1 | 70 games · 128 peers |
| 2018 | Tier 1 | Damage share | 9.0% | 71.7 | 71 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +107 | 84.3 | 71 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.22 | 31.0 | 71 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 224 | 96.9 | 37 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.45 | 43.8 | 37 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 63.0% | 12.5 | 37 games · 129 peers |
| 2019 | Tier 1 | Damage share | 11.0% | 94.5 | 37 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +118 | 78.1 | 36 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.47 | 72.5 | 37 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 144 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 1.21 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 57.4% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 8.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −38 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 2.30 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. Season labels follow the competition season.
2015–2020 · All seasons · 35 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|
| Rakan | 32 | ||||||
| Bard | 29 | ||||||
| Karma | 25 | ||||||
| Morgana | 25 | ||||||
| Zyra | 20 | ||||||
| Poppy | 19 | ||||||
| Tahm Kench | 18 | ||||||
| Thresh | 18 | ||||||
| All games | 56 | 90 | 66 | 79 | 37 | 4 | 332 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 0.75. Average kills per game. Based on 4 of 4 games. | Deaths / game: 3.50. Average deaths per game. Based on 4 of 4 games. | Assists / game: 5.00. Average assists per game. Based on 4 of 4 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 223. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2019 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 24. Number of games won in this selection. Based on 37 of 37 games. | Losses: 13. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 64.9%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 1.73. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.57. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.92. Average assists per game. Based on 37 of 37 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 279. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2018 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 56. Number of games won in this selection. Based on 79 of 79 games. | Losses: 23. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 70.9%. The percentage of games won. Based on 79 of 79 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 1.35. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.15. Average deaths per game. Based on 79 of 79 games. | Assists / game: 8.43. Average assists per game. Based on 79 of 79 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 79 games. Games without the required stats are excluded. | CS / min: 1.68. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 279. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded. |
| 2017 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 44. Number of games won in this selection. Based on 66 of 66 games. | Losses: 22. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 66.7%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 1.08. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.30. Average deaths per game. Based on 66 of 66 games. | Assists / game: 9.08. Average assists per game. Based on 66 of 66 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 287. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2016 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 57. Number of games won in this selection. Based on 90 of 90 games. | Losses: 33. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 63.3%. The percentage of games won. Based on 90 of 90 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 1.22. Average kills per game. Based on 90 of 90 games. | Deaths / game: 1.91. Average deaths per game. Based on 90 of 90 games. | Assists / game: 7.36. Average assists per game. Based on 90 of 90 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 280. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2015 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 39. Number of games won in this selection. Based on 56 of 56 games. | Losses: 17. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 69.6%. The percentage of games won. Based on 56 of 56 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 1.45. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.66. Average deaths per game. Based on 56 of 56 games. | Assists / game: 11.55. Average assists per game. Based on 56 of 56 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 56 games. Games without the required stats are excluded. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 53 of 56 games. Games without the required stats are excluded. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 49 of 56 games. Games without the required stats are excluded. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015: Final placement retained; outside verified scoring-depth equivalence
2016 · Mid-Season Invitational 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · SuperMassive e-Sports | Place 7 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · SuperMassive eSports | Place 6 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · Beşiktaş Esports | Place 6 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
No results in this selection.
No results in this selection.