Games Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.33
Win rate Win rate: 60.6%. The percentage of games won. Based on 33 of 33 games.60.6%
KDA KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.4.35
Damage / min Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.726
CS / min CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.9.68
Kill participation Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.71.3%
More statistics Totals, economy & laning +
WinsWins: 20. Number of games won in this selection. Based on 33 of 33 games.
LossesLosses: 13. Number of games lost in this selection. Based on 33 of 33 games.
KillsKills: 171. Total kills in games where kills are available. Based on 33 of 33 games.
DeathsDeaths: 84. Total deaths in games where deaths are available. Based on 33 of 33 games.
AssistsAssists: 194. Total assists in games where assists are available. Based on 33 of 33 games.
Gold / minGold / min: 456. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Damage shareDamage share: 27.9%. The player's share of team damage to enemy champions, averaged across games. Based on 33 of 33 games.
Earned gold shareEarned gold share: 26.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 33 of 33 games.
Gold diff @15Gold diff @15: +221. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 33 games.
CS diff @15CS diff @15: +8. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 33 games.
XP diff @15XP diff @15: +216. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 33 games.
Vision score / minVision score / min: 1.08. Vision score per minute, averaged across games where the statistic is supported. Based on 33 of 33 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Doublelift stands.
2025 · Bot · Domestic games
Metric / actual
050100
Percentile
Value: 726 damage per minute. Percentile: 57%. Rank: 7th of 15726
Value: 726 damage per minute. Percentile: 57%. Rank: 7th of 15
Value: 9.68 CS per minute. Percentile: 93%. Rank: 2nd of 159.68
Value: 9.68 CS per minute. Percentile: 93%. Rank: 2nd of 15
Value: 71.3% kill participation. Percentile: 100%. Rank: 1st of 1571.3%
Value: 71.3% kill participation. Percentile: 100%. Rank: 1st of 15
Value: 27.9% damage share. Percentile: 93%. Rank: 2nd of 1527.9%
Value: 27.9% damage share. Percentile: 93%. Rank: 2nd of 15
Value: 1.08 vision score per minute. Percentile: 79%. Rank: 4th of 151.08
Value: 1.08 vision score per minute. Percentile: 79%. Rank: 4th of 15
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
Equal spacing per game
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Tristana6 games
Tristana: 28.2% earned gold share and 28.8% damage share. Means across the same 6 games with both values available; 6 total champion games.29%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents, game by game or series by series.
33 games
Opponent
WinsLosses
Win rate
WUWinthrop UniversityWinthrop University: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2025.45%
COConvictionConviction: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2025.50%
CECCG EsportsCCG Esports: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2025.60%
LGLuminosity GamingLuminosity Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2025.33%
AMIApex Mission ImpossibleApex Mission Impossible: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2025.100%
DDDarkZero DragonsteelDarkZero Dragonsteel: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2025.100%
PSPulse StarPulse Star: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2025.100%
SUSupernovaSupernova: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2025.100%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
33 games
50.0%win rate when ahead at 15 minutes 7 wins from 14 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Doublelift’s 2025 performances. Select a point to open its story.
33 plotted games
WinLoss— Median in selection
33 / 33 selected games have both values.Median damage / min: 691
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 33 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 7.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 784. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 33 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 33 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 33 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 33 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 33 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 10.80. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 33 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 884. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 10.28. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 33 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 33 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 81.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 85.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 60.6%. The percentage of games won. Based on 33 of 33 games.
KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot · 2011–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2011
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
CS / min
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
Kill participation
78.0%
—
At least 20 games and 20 valid observations required
2012
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
8.57
—
Not enough peer coverage: 32 of 42 players qualify (76.2%; 80% required). The player's actual value remains available.
2013
Tier 1
Kill participation
73.4%
97.6
67 games · 42 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
546
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
8.53
88.9
66 games · 46 peers
2014
Tier 1
Kill participation
75.2%
100.0
66 games · 47 peers
2014
Tier 1
Damage share
30.7%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+214
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
563
—
Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
9.20
98.7
52 games · 80 peers
2015
Tier 1
Kill participation
76.5%
96.9
52 games · 98 peers
2015
Tier 1
Damage share
30.5%
—
Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+403
93.5
52 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
568
64.1
78 games · 93 peers
2016
Tier 1
CS / min
8.69
64.9
78 games · 112 peers
2016
Tier 1
Kill participation
71.8%
75.4
77 games · 115 peers
2016
Tier 1
Damage share
26.5%
41.3
78 games · 93 peers
2016
Tier 1
Gold diff @15
+271
90.1
78 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
566
86.9
73 games · 108 peers
2017
Tier 1
CS / min
9.04
64.2
73 games · 124 peers
2017
Tier 1
Kill participation
67.4%
77.9
73 games · 123 peers
2017
Tier 1
Damage share
26.2%
43.9
73 games · 108 peers
2017
Tier 1
Gold diff @15
+56
63.8
73 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
1.01
94.0
73 games · 101 peers
2018
Tier 1
Damage / min
576
63.4
55 games · 132 peers
2018
Tier 1
CS / min
10.42
90.8
55 games · 132 peers
2018
Tier 1
Kill participation
74.4%
92.4
55 games · 132 peers
2018
Tier 1
Damage share
30.3%
64.9
55 games · 132 peers
2018
Tier 1
Gold diff @15
+291
87.0
55 games · 132 peers
2018
Tier 1
Vision / min
1.43
91.1
55 games · 113 peers
2019
Tier 1
Damage / min
598
95.9
54 games · 122 peers
2019
Tier 1
CS / min
9.66
71.9
54 games · 122 peers
2019
Tier 1
Kill participation
73.4%
95.9
54 games · 122 peers
2019
Tier 1
Damage share
30.3%
81.0
54 games · 122 peers
2019
Tier 1
Gold diff @15
+378
88.4
54 games · 122 peers
2019
Tier 1
Vision / min
1.46
92.4
54 games · 106 peers
2020
Tier 1
Damage / min
488
30.0
58 games · 121 peers
2020
Tier 1
CS / min
9.65
86.1
58 games · 123 peers
2020
Tier 1
Kill participation
67.8%
54.1
58 games · 123 peers
2020
Tier 1
Damage share
27.1%
39.2
58 games · 121 peers
2020
Tier 1
Gold diff @15
−40
39.2
58 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.41
76.7
58 games · 121 peers
2023
Tier 1
Damage / min
627
49.5
51 games · 106 peers
2023
Tier 1
CS / min
10.15
90.5
51 games · 106 peers
2023
Tier 1
Kill participation
76.8%
99.0
51 games · 106 peers
2023
Tier 1
Damage share
30.4%
87.6
51 games · 106 peers
2023
Tier 1
Gold diff @15
+53
59.5
51 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2011–2025 · All seasons · 31 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2023
2025
Total
?Lucian
69
?Tristana
67
?Caitlyn
58
?Ashe
54
?Sivir
47
?Ezreal
46
?Xayah
44
?Kai'Sa
42
All games
7
13
67
69
65
96
89
76
84
64
51
33
714
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 20. Number of games won in this selection. Based on 33 of 33 games.
Losses: 13. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 60.6%. The percentage of games won. Based on 33 of 33 games.
KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 5.18. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.55. Average deaths per game. Based on 33 of 33 games.
Assists / game: 5.88. Average assists per game. Based on 33 of 33 games.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 456. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 22. Number of games won in this selection. Based on 51 of 51 games.
Losses: 29. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 43.1%. The percentage of games won. Based on 51 of 51 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 4.41. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.25. Average deaths per game. Based on 51 of 51 games.
Assists / game: 4.25. Average assists per game. Based on 51 of 51 games.
Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 454. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 32. Number of games won in this selection. Based on 64 of 64 games.
Losses: 32. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 50.0%. The percentage of games won. Based on 64 of 64 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 3.33. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.08. Average deaths per game. Based on 64 of 64 games.
Assists / game: 4.19. Average assists per game. Based on 64 of 64 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 427. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 56. Number of games won in this selection. Based on 84 of 84 games.
Losses: 28. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 66.7%. The percentage of games won. Based on 84 of 84 games.
KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 3.93. Average kills per game. Based on 84 of 84 games.
Deaths / game: 1.88. Average deaths per game. Based on 84 of 84 games.
Assists / game: 5.63. Average assists per game. Based on 84 of 84 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 84 games. Games without the required stats are excluded.
CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 448. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 48. Number of games won in this selection. Based on 76 of 76 games.
Losses: 28. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 63.2%. The percentage of games won. Based on 76 of 76 games.
KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 4.07. Average kills per game. Based on 76 of 76 games.
Deaths / game: 1.20. Average deaths per game. Based on 76 of 76 games.
Assists / game: 4.08. Average assists per game. Based on 76 of 76 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 76 games. Games without the required stats are excluded.
CS / min: 10.56. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 451. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 58. Number of games won in this selection. Based on 89 of 89 games.
Losses: 31. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 65.2%. The percentage of games won. Based on 89 of 89 games.
KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 3.56. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.02. Average deaths per game. Based on 89 of 89 games.
Assists / game: 5.81. Average assists per game. Based on 89 of 89 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 89 games. Games without the required stats are excluded.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 423. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 67. Number of games won in this selection. Based on 96 of 96 games.
Losses: 29. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 69.8%. The percentage of games won. Based on 96 of 96 games.
KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 4.59. Average kills per game. Based on 96 of 96 games.
Deaths / game: 2.23. Average deaths per game. Based on 96 of 96 games.
Assists / game: 5.57. Average assists per game. Based on 96 of 96 games.
Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 429. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 96 games. Games without the required stats are excluded.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 39. Number of games won in this selection. Based on 65 of 65 games.
Losses: 26. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 60.0%. The percentage of games won. Based on 65 of 65 games.
KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 5.14. Average kills per game. Based on 65 of 65 games.
Deaths / game: 2.49. Average deaths per game. Based on 65 of 65 games.
Assists / game: 6.11. Average assists per game. Based on 65 of 65 games.
Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 65 games. Games without the required stats are excluded.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 426. Total gold gained per minute, averaged across games. Based on 58 of 65 games. Games without the required stats are excluded.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 38. Number of games won in this selection. Based on 69 of 69 games.
Losses: 31. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 4.68. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.22. Average deaths per game. Based on 69 of 69 games.
Assists / game: 4.90. Average assists per game. Based on 69 of 69 games.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 69 games. Games without the required stats are excluded.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 66 of 69 games. Games without the required stats are excluded.
Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 32. Number of games won in this selection. Based on 67 of 67 games.
Losses: 35. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 47.8%. The percentage of games won. Based on 67 of 67 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 4.93. Average kills per game. Based on 67 of 67 games.
Deaths / game: 2.69. Average deaths per game. Based on 67 of 67 games.
Assists / game: 4.72. Average assists per game. Based on 67 of 67 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 67 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 5 of 67 games. Games without the required stats are excluded.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 5. Number of games won in this selection. Based on 13 of 13 games.
Losses: 8. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Kills / game: 1.85. Average kills per game. Based on 13 of 13 games.
Deaths / game: 3.00. Average deaths per game. Based on 13 of 13 games.
Assists / game: 5.38. Average assists per game. Based on 13 of 13 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 2.29. Average kills per game. Based on 7 of 7 games.
Deaths / game: 3.43. Average deaths per game. Based on 7 of 7 games.
Assists / game: 8.43. Average assists per game. Based on 7 of 7 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games.
Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2018 · NA LCS Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. NA LCS Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
NA LCS Most Valuable Player · 2018 · NA LCS · na-lcs-2018-summer. Doublelift.
2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2017 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2017 · NA LCS · na-lcs-2017-summer. Doublelift.
2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2016 · NA LCS · na-lcs-2016-summer. Doublelift.
2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2018 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2018 · NA LCS · na-lcs-2018-summer. Doublelift.
2015 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2015 · NA LCS · na-lcs-2015-summer. Doublelift.
2015 · Intel Extreme Masters Season 10 San Jose · 2 points. IEM Season 10 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final team placement plus source-identified actual game appearances. Includes the Fnatic substitute; excludes unplayed advantage score units. Pre-LCS EU/NA entrants use the LEC/LCS historical filter families. No series-statistics or complete-population certification is asserted.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.