Where Doggo stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 28 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 8 games without a complete snapshot are excluded.
Explore Doggo’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 100 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 832. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 100 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 4. Number of games won in this selection. Based on 12 of 12 games. | Losses: 8. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 100 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 983. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 100 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 100 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. |
| 6 of 100 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 9.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 936. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 100 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 773. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.42. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 100 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 4 games. Games without the required stats are excluded. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 4 games. Games without the required stats are excluded. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 100 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 1,105. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 82.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 100 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 932. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. |
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 776. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LCP 2026 · Split 1 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 835. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LCP 2026 · Split 2 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 39.1%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LCP 2026 · Split 3 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 54.3%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| Worlds 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.45. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Oct 2026 | Worlds 2026 | CTBC Flying OystervsKarmine Corp | Series ↗ | Caitlyn | Loss | 2 / 6 / 7 |
| 29 Oct 2026 | Worlds 2026 | CTBC Flying OystervsKarmine Corp | Series ↗ | Kai'Sa | Loss | 0 / 3 / 0 |
| 26 Oct 2026 | Worlds 2026 | CTBC Flying OystervsT1 | Series ↗ | Kai'Sa | Loss | 4 / 3 / 2 |
| 24 Oct 2026 | Worlds 2026 | CTBC Flying OystervsMovistar KOI | Series ↗ | Tristana | Loss | 1 / 4 / 1 |
| 23 Oct 2026 | Worlds 2026 | CTBC Flying OystervsTeam Liquid | Series ↗ | Aphelios | Win | 2 / 1 / 7 |
| 2 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | — | Lucian | Loss | 1 / 2 / 4 |
| 2 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | — | Draven | Loss | 5 / 6 / 12 |
| 2 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | — | Jhin | Loss | 6 / 2 / 4 |
| 1 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsVietnam (National Team) | — | Yunara | Win | 7 / 4 / 10 |
| 1 Oct 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsVietnam (National Team) | — | Jhin | Win | 12 / 6 / 10 |
| 30 Sept 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsIndia (National Team) | — | Jhin | Win | 4 / 0 / 7 |
| 30 Sept 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsHong Kong (National Team) | — | Ashe | Win | 5 / 1 / 13 |
| 30 Sept 2026 | Asian Games 2026 | Chinese Taipei (National Team)vsSouth Korea (National Team) | — | Draven | Loss | 2 / 3 / 1 |
| 30 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Kalista | Loss | 1 / 4 / 7 |
| 30 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Lucian | Loss | 2 / 1 / 1 |
| 30 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Kog'Maw | Loss | 2 / 4 / 2 |
| 29 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Zeri | Win | 10 / 0 / 3 |
| 29 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Kai'Sa | Loss | 2 / 5 / 2 |
| 29 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Lucian | Win | 5 / 0 / 4 |
| 29 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Yunara | Win | 12 / 4 / 8 |
| 23 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Ezreal | Loss | 5 / 4 / 8 |
| 23 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Kalista | Loss | 2 / 5 / 2 |
| 23 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Jhin | Loss | 0 / 3 / 1 |
| 20 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Lucian | Win | 8 / 1 / 4 |
| 20 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Caitlyn | Win | 6 / 2 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2019–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 555 | 76.2 | 66 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.64 | 90.8 | 66 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 66.5% | 63.1 | 66 games · 131 peers |
| 2021 | Tier 1 | Damage share | 27.9% | 74.6 | 66 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +455 | 89.3 | 65 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.54 | 83.7 | 66 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 575 | 60.9 | 78 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.61 | 80.9 | 78 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 65.3% | 34.8 | 78 games · 116 peers |
| 2022 | Tier 1 | Damage share | 28.3% | 63.5 | 78 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.28 | 47.0 | 78 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 548 | 10.5 | 75 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.31 | 27.6 | 75 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 65.9% | 28.6 | 75 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.3% | 30.5 | 75 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.36 | 57.1 | 75 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 585 | 11.9 | 74 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.05 | 64.4 | 74 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 71.4% | 79.2 | 74 games · 102 peers |
| 2024 | Tier 1 | Damage share | 26.5% | 37.6 | 74 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.72 | 97.0 | 74 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 764 | 79.4 | 78 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.69 | 85.7 | 79 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 69.7% | 46.0 | 79 games · 64 peers |
| 2025 | Tier 1 | Damage share | 27.8% | 55.6 | 78 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +290 | 97.9 | 78 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.33 | 93.7 | 78 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 799 | 74.6 | 79 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.83 | 39.7 | 79 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 64.2% | 25.4 | 78 games · 64 peers |
| 2026 | Tier 1 | Damage share | 28.5% | 60.3 | 79 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | +265 | 91.5 | 79 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.52 | 87.3 | 79 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 100 games. Games without the required stats are excluded. Season labels follow the competition season.
2019–2026 · All seasons · 32 recorded champions
| Champion | 2019 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Aphelios | 65 | |||||||
| Kai'Sa | 65 | |||||||
| Ezreal | 55 | |||||||
| Lucian | 45 | |||||||
| Zeri | 34 | |||||||
| Kalista | 33 | |||||||
| Jinx | 29 | |||||||
| Xayah | 28 | |||||||
| All games | 13 | 103 | 88 | 78 | 74 | 120 | 100 | 576 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 45. Number of games won in this selection. Based on 100 of 100 games. | Losses: 55. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 45.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 5.15. Average kills per game. Based on 100 of 100 games. | Deaths / game: 3.03. Average deaths per game. Based on 100 of 100 games. | Assists / game: 5.16. Average assists per game. Based on 100 of 100 games. | Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 100 games. Games without the required stats are excluded. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 92 of 100 games. Games without the required stats are excluded. | Gold / min: 500. Total gold gained per minute, averaged across games. Based on 92 of 100 games. Games without the required stats are excluded. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded. |
| 2025 | Games: 120. Number of individual games played in this selection. Based on 120 of 120 games. | Wins: 81. Number of games won in this selection. Based on 120 of 120 games. | Losses: 39. Number of games lost in this selection. Based on 120 of 120 games. | Win rate: 67.5%. The percentage of games won. Based on 120 of 120 games. | KDA: 6.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games. | Kills / game: 5.51. Average kills per game. Based on 120 of 120 games. | Deaths / game: 1.78. Average deaths per game. Based on 120 of 120 games. | Assists / game: 5.29. Average assists per game. Based on 120 of 120 games. | Damage / min: 763. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 120 games. Games without the required stats are excluded. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games. | Gold / min: 467. Total gold gained per minute, averaged across games. Based on 119 of 120 games. Games without the required stats are excluded. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games. |
| 2024 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 23. Number of games won in this selection. Based on 74 of 74 games. | Losses: 51. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 31.1%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.22. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.15. Average deaths per game. Based on 74 of 74 games. | Assists / game: 4.61. Average assists per game. Based on 74 of 74 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2023 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 22. Number of games won in this selection. Based on 78 of 78 games. | Losses: 56. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 28.2%. The percentage of games won. Based on 78 of 78 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 3.35. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.74. Average deaths per game. Based on 78 of 78 games. | Assists / game: 3.65. Average assists per game. Based on 78 of 78 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2022 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 44. Number of games won in this selection. Based on 88 of 88 games. | Losses: 44. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 50.0%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 3.88. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.26. Average deaths per game. Based on 88 of 88 games. | Assists / game: 5.00. Average assists per game. Based on 88 of 88 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2021 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 63. Number of games won in this selection. Based on 103 of 103 games. | Losses: 40. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 61.2%. The percentage of games won. Based on 103 of 103 games. | KDA: 5.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 4.65. Average kills per game. Based on 103 of 103 games. | Deaths / game: 1.90. Average deaths per game. Based on 103 of 103 games. | Assists / game: 5.66. Average assists per game. Based on 103 of 103 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games. |
| 2019 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 3.77. Average kills per game. Based on 13 of 13 games. | Deaths / game: 2.00. Average deaths per game. Based on 13 of 13 games. | Assists / game: 4.23. Average assists per game. Based on 13 of 13 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 1st team | LCP 2026 Split 3 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2022 Spring Playoffs | Bilibili Gaming | 43 |
| LPL 2022 Summer Playoffs | Bilibili Gaming | 35 |
| LPL 2023 Spring Playoffs | Ultra Prime | 37 |
| LPL 2023 Summer Playoffs | Ultra Prime | 38 |
| LPL 2024 Spring Playoffs | Ultra Prime | 39 |
| LPL 2024 Summer Playoffs | Ultra Prime | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Mid-Season Invitational 2021 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · Mid-Season Invitational 2025 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCP · current-honors:LCP/2026 Season/Split 3. Doggo.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Mid Season Qualifying Series. Doggo.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Season Finals. Doggo.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2021 · PCS 2021 Spring Playoffs · 8 points. PCS 2021 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 8 points. PCS 2021 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Asian Games 2022 (played 2023) · 6 points. Asian Games 2022 (played 2023): champion 15 × final placement 2/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Finals Playoffs · 40 points. LCP 2025 Season Finals Playoffs: champion 40 × final placement 1 = 40 points. Annual LCP budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Asian Games 2026 · 6 points. Asian Games 2026: champion 15 × final placement 2/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Kickoff Qualifying Series: Qualification result; no championship points.
2025 · LCP 2025 Mid Season Qualifying Series: Qualification result; no championship points.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 20262026 · International · Chinese Taipei (National Team) | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| First Stand 20252025 · International · CTBC Flying Oyster | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · CTBC Flying Oyster | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| worlds 20252025 · worlds · CTBC Flying Oyster |
| Places 5–8 |
Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Asian Games 2022 (played 2023)2023 · International · Chinese Taipei (National Team) | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · PSG Talon | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| worlds 20212021 · worlds · Beyond Gaming | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · CTBC Flying Oyster | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| LCP 2026 Split 2 Playoffs2026 · LCP · CTBC Flying Oyster | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| LCP 2026 Split 32026 · LCP · CTBC Flying Oyster | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 35 games played.
|
| LCP 2025 Mid Season Qualifying Series2025 · LCP · CTBC Flying Oyster · Qualification context | First place | Source detailsFirst Stand / MSI qualifying result; not an additional LCP championship. 13 games played.
|
| LCP 2025 Season Kickoff Qualifying Series2025 · LCP · CTBC Flying Oyster · Qualification context | First place | Source detailsFirst Stand / MSI qualifying result; not an additional LCP championship. 10 games played.
|
| LCP 2025 Season Finals Playoffs2025 · LCP · CTBC Flying Oyster | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Ultra Prime Esports | Place 17 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| Demacia Cup 20232023 · LPL · Ultra Prime | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Ultra Prime Esports | Place 17 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Ultra Prime Esports | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| Demacia Cup 20212021 · LPL · Bilibili Gaming | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · Beyond Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · Beyond Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · LCP · CTBC Flying Oyster · all pro | bot · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 35 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2025 · LCP · CTBC Flying Oyster · all pro | bot · Team 1 | Source detailsLCP 2025 has three named periods. Matching teams on season and qualifying/playoff pages are copies of the same regular award. 13 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2025 · LCP · CTBC Flying Oyster · all pro | bot · Team 1 | Source detailsLCP 2025 has three named periods. Matching teams on season and qualifying/playoff pages are copies of the same regular award. 12 games played. Selection: unknown.
|