Where Diamond stands
2021 · Support · Domestic games
David Bérubé
All leagues · All positions
2021 · Support · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Diamond’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 56 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. |
| 8 of 56 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 56 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 3.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 56 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 56 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 15.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 56 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 56 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 56 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2021 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.82. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LCS 2021 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LCSA 2021 · Spring | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCSA 2021 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 1 Aug 2021 | LCS 2021 · Summer | FlyQuestvsCounter Logic Gaming | Series ↗ | Rell | Loss | 1 / 4 / 6 |
| 31 Jul 2021 | LCS 2021 · Summer | FlyQuestvsImmortals | Series ↗ | Rell | Win | 0 / 5 / 12 |
| 30 Jul 2021 | LCS 2021 · Summer | FlyQuestvsGolden Guardians | Series ↗ | Tahm Kench | Loss | 1 / 3 / 4 |
| 25 Jul 2021 | LCS 2021 · Summer | FlyQuestvsDignitas | Series ↗ | Tahm Kench | Loss | 0 / 3 / 3 |
| 24 Jul 2021 | LCS 2021 · Summer | FlyQuestvsCloud9 | Series ↗ | Leona | Loss | 0 / 4 / 2 |
| 23 Jul 2021 | LCS 2021 · Summer | FlyQuestvsTeam Liquid | Series ↗ | Thresh | Loss | 1 / 4 / 3 |
| 18 Jul 2021 | LCS 2021 · Summer | FlyQuestvs100 Thieves | Series ↗ | Thresh | Loss | 3 / 5 / 6 |
| 18 Jul 2021 | LCS 2021 · Summer | FlyQuestvsEvil Geniuses | Series ↗ | Leona | Loss | 0 / 4 / 4 |
| 16 Jul 2021 | LCS 2021 · Summer | FlyQuestvsTSM | Series ↗ | Rakan | Win | 0 / 1 / 9 |
| 11 Jul 2021 | LCS 2021 · Summer | FlyQuestvsImmortals | Series ↗ | Blitzcrank | Win | 3 / 3 / 6 |
| 11 Jul 2021 | LCS 2021 · Summer | FlyQuestvsCounter Logic Gaming | Series ↗ | Alistar | Win | 0 / 3 / 16 |
| 9 Jul 2021 | LCS 2021 · Summer | FlyQuestvsCloud9 | Series ↗ | Leona | Win | 3 / 6 / 16 |
| 2 Jul 2021 | LCSA 2021 · Summer | FlyQuest AcademyvsImmortals Academy | Series ↗ | Thresh | Win | 0 / 1 / 10 |
| 1 Jul 2021 | LCSA 2021 · Summer | FlyQuest AcademyvsImmortals Academy | Series ↗ | Sett | Loss | 0 / 6 / 3 |
| 30 Jun 2021 | LCSA 2021 · Summer | FlyQuest AcademyvsEvil Geniuses Academy | Series ↗ | Sett | Win | 3 / 4 / 17 |
| 30 Jun 2021 | LCSA 2021 · Summer | FlyQuest AcademyvsEvil Geniuses Academy | Series ↗ | Nautilus | Win | 1 / 2 / 16 |
| 27 Jun 2021 | LCS 2021 · Summer | FlyQuestvsGolden Guardians | Series ↗ | Leona | Loss | 2 / 7 / 9 |
| 24 Jun 2021 | LCSA 2021 · Summer | FlyQuest AcademyvsGolden Guardians Academy | Series ↗ | Thresh | Win | 2 / 1 / 17 |
| 24 Jun 2021 | LCSA 2021 · Summer | FlyQuest AcademyvsGolden Guardians Academy | Series ↗ | Tahm Kench | Win | 2 / 3 / 14 |
| 23 Jun 2021 | LCSA 2021 · Summer | FlyQuest AcademyvsDignitas Academy | Series ↗ | Leona | Win | 1 / 4 / 18 |
| 23 Jun 2021 | LCSA 2021 · Summer | FlyQuest AcademyvsDignitas Academy | Series ↗ | Rakan | Win | 1 / 2 / 21 |
| 17 Jun 2021 | LCSA 2021 · Summer | FlyQuest Academyvs100 Thieves Academy | Series ↗ | Leona | Loss | 1 / 5 / 1 |
| 17 Jun 2021 | LCSA 2021 · Summer | FlyQuest Academyvs100 Thieves Academy | Series ↗ | Nautilus | Win | 1 / 2 / 18 |
| 16 Jun 2021 | LCSA 2021 · Summer | FlyQuest AcademyvsTeam Liquid Academy | Series ↗ | Rakan | Win | 3 / 1 / 14 |
| 16 Jun 2021 | LCSA 2021 · Summer | FlyQuest AcademyvsTeam Liquid Academy | Series ↗ | Leona | Win | 2 / 1 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2014–2025 · Domestic games
Percentile among 104 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 108 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 2.47 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 78.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 6.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +1,911 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.03 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 137 | 27.5 | 34 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.56 | 90.8 | 34 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 62.0% | 12.5 | 33 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.8% | 51.7 | 34 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −21 | 47.6 | 34 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.21 | 7.5 | 34 games · 121 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 104 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 1.10 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 68.2% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 4.8% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −147 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 2.97 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. Season labels follow the competition season.
2014–2025 · All seasons · 42 recorded champions
| Champion | 2014 | 2015 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Thresh | 55 | ||||||||||
| Nautilus | 39 | ||||||||||
| Rakan | 38 | ||||||||||
| Leona | 35 | ||||||||||
| Tahm Kench | 25 | ||||||||||
| Braum | 22 | ||||||||||
| Nami | 21 | ||||||||||
| Rell | 19 | ||||||||||
| All games | 2 | 8 | 17 | 49 | 50 | 56 | 97 | 57 | 64 | 20 | 420 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 11. Number of games won in this selection. Based on 20 of 20 games. | Losses: 9. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 0.75. Average kills per game. Based on 20 of 20 games. | Deaths / game: 3.40. Average deaths per game. Based on 20 of 20 games. | Assists / game: 10.20. Average assists per game. Based on 20 of 20 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 2024 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 37. Number of games won in this selection. Based on 64 of 64 games. | Losses: 27. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 57.8%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 0.97. Average kills per game. Based on 64 of 64 games. | Deaths / game: 3.23. Average deaths per game. Based on 64 of 64 games. | Assists / game: 10.03. Average assists per game. Based on 64 of 64 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2023 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 38. Number of games won in this selection. Based on 57 of 57 games. | Losses: 19. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 66.7%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 1.25. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.63. Average deaths per game. Based on 57 of 57 games. | Assists / game: 8.53. Average assists per game. Based on 57 of 57 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2022 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 49. Number of games won in this selection. Based on 97 of 97 games. | Losses: 48. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 50.5%. The percentage of games won. Based on 97 of 97 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 1.01. Average kills per game. Based on 97 of 97 games. | Deaths / game: 3.69. Average deaths per game. Based on 97 of 97 games. | Assists / game: 8.92. Average assists per game. Based on 97 of 97 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2021 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 27. Number of games won in this selection. Based on 56 of 56 games. | Losses: 29. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 48.2%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 1.18. Average kills per game. Based on 56 of 56 games. | Deaths / game: 3.23. Average deaths per game. Based on 56 of 56 games. | Assists / game: 8.02. Average assists per game. Based on 56 of 56 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
| 2020 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 39. Number of games won in this selection. Based on 50 of 50 games. | Losses: 11. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 78.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 1.04. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.42. Average deaths per game. Based on 50 of 50 games. | Assists / game: 10.34. Average assists per game. Based on 50 of 50 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2019 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 35. Number of games won in this selection. Based on 49 of 49 games. | Losses: 14. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 71.4%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 1.69. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.49. Average deaths per game. Based on 49 of 49 games. | Assists / game: 10.71. Average assists per game. Based on 49 of 49 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 283. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2018 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 5. Number of games won in this selection. Based on 17 of 17 games. | Losses: 12. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 29.4%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 1.29. Average kills per game. Based on 17 of 17 games. | Deaths / game: 4.12. Average deaths per game. Based on 17 of 17 games. | Assists / game: 8.71. Average assists per game. Based on 17 of 17 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2015 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 1. Number of games won in this selection. Based on 8 of 8 games. | Losses: 7. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 4.13. Average kills per game. Based on 8 of 8 games. | Deaths / game: 4.25. Average deaths per game. Based on 8 of 8 games. | Assists / game: 4.25. Average assists per game. Based on 8 of 8 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2014 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 13.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.58. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 283. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Cloud9 | 1 |
| LCS 2021 Lock In | FlyQuest | 6 |
| LCS 2021 Mid-Season Showdown | FlyQuest | 15 |
| LCS 2021 Championship | FlyQuest | 13 |
| LCS 2023 Championship | Dignitas | 12 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Championship2023 · LCS · Dignitas | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LCS 2021 Lock In2021 · LCS · FlyQuest | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · FlyQuest | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCS 2021 Championship2021 · LCS · FlyQuest | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.