Where Dhokla stands
2026 · Top · Domestic games
Niship Doshi
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 29 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Dhokla’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 133 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 44.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. |
| 18 of 133 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 16 of 133 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 10 of 133 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 133 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 45.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 133 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 133 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 133 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 133 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 133 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Esports World Cup Qualifiers 2026 · North America | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| First Stand 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LCS 2026 · Lock-In | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCS 2026 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 80.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LCS 2026 · Summer | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 67.7%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| Mid-Season Invitational 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| Worlds 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Nov 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Gangplank | Loss | 3 / 6 / 4 |
| 4 Nov 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Jayce | Loss | 1 / 5 / 2 |
| 4 Nov 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Jax | Loss | 2 / 6 / 0 |
| 31 Oct 2026 | Worlds 2026 | LyonvsLØS | Series ↗ | K'Sante | Win | 3 / 0 / 7 |
| 31 Oct 2026 | Worlds 2026 | LyonvsLØS | Series ↗ | Gnar | Win | 1 / 3 / 3 |
| 31 Oct 2026 | Worlds 2026 | LyonvsLØS | Series ↗ | Rumble | Loss | 3 / 1 / 2 |
| 28 Oct 2026 | Worlds 2026 | LyonvsInvictus Gaming | Series ↗ | K'Sante | Loss | 1 / 2 / 0 |
| 28 Oct 2026 | Worlds 2026 | LyonvsInvictus Gaming | Series ↗ | Olaf | Win | 4 / 2 / 3 |
| 28 Oct 2026 | Worlds 2026 | LyonvsInvictus Gaming | Series ↗ | Rumble | Loss | 2 / 3 / 1 |
| 25 Oct 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | K'Sante | Loss | 1 / 3 / 3 |
| 25 Oct 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Shen | Loss | 1 / 3 / 5 |
| 25 Oct 2026 | Worlds 2026 | LyonvsGen.G | Series ↗ | Olaf | Win | 2 / 3 / 2 |
| 24 Oct 2026 | Worlds 2026 | LyonvsKarmine Corp | Series ↗ | Galio | Win | 2 / 1 / 12 |
| 24 Oct 2026 | Worlds 2026 | LyonvsTeam Secret Whales | Series ↗ | K'Sante | Win | 2 / 1 / 8 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Gnar | Loss | 0 / 4 / 0 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Jayce | Win | 0 / 1 / 4 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | Gwen | Loss | 1 / 7 / 2 |
| 4 Oct 2026 | LCS 2026 · Summer | LyonvsTeam Liquid | Series ↗ | K'Sante | Loss | 1 / 2 / 2 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Garen | Win | 3 / 1 / 0 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Sion | Win | 0 / 1 / 8 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Rumble | Win | 1 / 4 / 11 |
| 3 Oct 2026 | LCS 2026 · Summer | LyonvsCloud9 | Series ↗ | Gwen | Loss | 1 / 5 / 3 |
| 26 Sept 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Gwen | Win | 6 / 2 / 9 |
| 26 Sept 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | Anivia | Loss | 0 / 3 / 4 |
| 26 Sept 2026 | LCS 2026 · Summer | LyonvsShopify Rebellion | Series ↗ | K'Sante | Win | 2 / 0 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2017–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 451 | 73.6 | 34 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.08 | 44.4 | 35 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 45.3% | 0.0 | 35 games · 127 peers |
| 2017 | Tier 1 | Damage share | 21.5% | 46.4 | 34 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +172 | 78.2 | 34 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.86 | 90.8 | 34 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 393 | 30.2 | 20 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.98 | 84.1 | 20 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 49.7% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 23.0% | 57.1 | 20 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −417 | 4.0 | 20 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 0.94 | 7.4 | 20 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 355 | 20.9 | 39 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.94 | 43.4 | 39 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 50.2% | 14.8 | 39 games · 129 peers |
| 2019 | Tier 1 | Damage share | 21.1% | 22.5 | 39 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −192 | 27.3 | 39 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.96 | 27.9 | 39 games · 112 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 500 | 65.8 | 34 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.42 | 75.2 | 34 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 50.6% | 12.8 | 34 games · 118 peers |
| 2022 | Tier 1 | Damage share | 22.6% | 21.4 | 34 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −204 | 27.1 | 34 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.97 | 37.6 | 34 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 469 | 41.4 | 64 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.68 | 25.3 | 64 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 55.2% | 65.7 | 63 games · 100 peers |
| 2023 | Tier 1 | Damage share | 21.0% | 29.3 | 64 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −189 | 25.0 | 64 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.03 | 42.4 | 64 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 493 | 40.2 | 44 games · 103 peers |
| 2024 | Tier 1 | CS / min | 7.57 | 12.7 | 44 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 52.8% | 44.1 | 44 games · 103 peers |
| 2024 | Tier 1 | Damage share | 20.8% | 37.3 | 44 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | −238 | 17.3 | 44 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 0.96 | 21.6 | 44 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 602 | 71.0 | 22 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.76 | 25.8 | 22 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 54.2% | 24.2 | 22 games · 63 peers |
| 2025 | Tier 1 | Damage share | 21.7% | 32.3 | 22 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −325 | 4.4 | 22 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.86 | 6.5 | 22 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 592 | 44.6 | 79 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.08 | 12.3 | 79 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 55.1% | 78.5 | 78 games · 66 peers |
| 2026 | Tier 1 | Damage share | 22.9% | 69.2 | 79 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −118 | 32.8 | 79 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.20 | 16.9 | 79 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 133 games. Season labels follow the competition season.
2017–2026 · All seasons · 58 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Renekton | 79 | ||||||||||
| Jayce | 53 | ||||||||||
| K'Sante | 49 | ||||||||||
| Aatrox | 42 | ||||||||||
| Gnar | 42 | ||||||||||
| Rumble | 41 | ||||||||||
| Camille | 30 | ||||||||||
| Sion | 25 | ||||||||||
| All games | 40 | 42 | 39 | 50 | 125 | 82 | 72 | 44 | 37 | 133 | 664 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 133. Number of individual games played in this selection. Based on 133 of 133 games. | Wins: 82. Number of games won in this selection. Based on 133 of 133 games. | Losses: 51. Number of games lost in this selection. Based on 133 of 133 games. | Win rate: 61.7%. The percentage of games won. Based on 133 of 133 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games. | Kills / game: 2.50. Average kills per game. Based on 133 of 133 games. | Deaths / game: 2.93. Average deaths per game. Based on 133 of 133 games. | Assists / game: 5.09. Average assists per game. Based on 133 of 133 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 133 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 133 of 133 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 133 of 133 games. | Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 132 of 133 games. Games without the required stats are excluded. |
| 2025 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 22. Number of games won in this selection. Based on 37 of 37 games. | Losses: 15. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 59.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.86. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.43. Average deaths per game. Based on 37 of 37 games. | Assists / game: 6.11. Average assists per game. Based on 37 of 37 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2024 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 16. Number of games won in this selection. Based on 44 of 44 games. | Losses: 28. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 36.4%. The percentage of games won. Based on 44 of 44 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.61. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.50. Average deaths per game. Based on 44 of 44 games. | Assists / game: 4.11. Average assists per game. Based on 44 of 44 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2023 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 36. Number of games won in this selection. Based on 72 of 72 games. | Losses: 36. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 50.0%. The percentage of games won. Based on 72 of 72 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 2.68. Average kills per game. Based on 72 of 72 games. | Deaths / game: 3.17. Average deaths per game. Based on 72 of 72 games. | Assists / game: 5.06. Average assists per game. Based on 72 of 72 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded. |
| 2022 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 48. Number of games won in this selection. Based on 82 of 82 games. | Losses: 34. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 58.5%. The percentage of games won. Based on 82 of 82 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 3.26. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.88. Average deaths per game. Based on 82 of 82 games. | Assists / game: 4.13. Average assists per game. Based on 82 of 82 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2021 | Games: 125. Number of individual games played in this selection. Based on 125 of 125 games. | Wins: 83. Number of games won in this selection. Based on 125 of 125 games. | Losses: 42. Number of games lost in this selection. Based on 125 of 125 games. | Win rate: 66.4%. The percentage of games won. Based on 125 of 125 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 125 of 125 games. | Kills / game: 3.90. Average kills per game. Based on 125 of 125 games. | Deaths / game: 3.38. Average deaths per game. Based on 125 of 125 games. | Assists / game: 6.27. Average assists per game. Based on 125 of 125 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 125 of 125 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 125 of 125 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 125 of 125 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 125 of 125 games. |
| 2020 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 30. Number of games won in this selection. Based on 50 of 50 games. | Losses: 20. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 60.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 2.92. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.94. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.40. Average assists per game. Based on 50 of 50 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2019 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 16. Number of games won in this selection. Based on 39 of 39 games. | Losses: 23. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 41.0%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 2.05. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.31. Average deaths per game. Based on 39 of 39 games. | Assists / game: 2.56. Average assists per game. Based on 39 of 39 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 50.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2018 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 21. Number of games won in this selection. Based on 42 of 42 games. | Losses: 21. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 50.0%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 1.62. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.64. Average deaths per game. Based on 42 of 42 games. | Assists / game: 3.79. Average assists per game. Based on 42 of 42 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. |
| 2017 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 23. Number of games won in this selection. Based on 40 of 40 games. | Losses: 17. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 57.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.25. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.13. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.00. Average assists per game. Based on 40 of 40 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 40 games. Games without the required stats are excluded. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded. | Kill participation: 45.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LCS 2026 Summer Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 major honors
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | OpTic Gaming | 16 |
| LCS 2019 Summer Playoffs | OpTic Gaming | 23 |
| LCS 2022 Spring Playoffs | Counter Logic Gaming | 1 |
| LCS 2022 Championship | Counter Logic Gaming | 33 |
| LCS 2023 Spring Playoffs | Counter Logic Gaming | 26 |
| LCS 2023 Championship | NRG | 38 |
| LCS 2024 Spring Playoffs | NRG | 20 |
| LCS 2024 Championship | NRG | 24 |
| LTA 2025 Championship | 100 Thieves | 10 |
| LTA North 2025 Split 3 | 100 Thieves | 22 |
| NA LCS 2018 Spring Playoffs | OpTic Gaming | 6 |
| NA LCS 2018 Summer Playoffs | OpTic Gaming | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Championship · 3.43 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 120/7 × placement 1/5 = 24/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 2/5 = 16/7 points.
Each trophy contributes to the career total.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCS · current-honors:LCS/2026 Season/Summer Season. Dhokla.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2017 · OPL 2017 Split 2 Playoffs · 4 points. OPL 2017 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 10 points. MSI 2026: champion 50 × final placement 1/5 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Spring Playoffs · 16 points. LCS 2026 Spring Playoffs: champion 16 × final placement 1 = 16 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Summer Playoffs · 6.4 points. LCS 2026 Summer Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Lock-In · 8 points. LCS 2026 Lock-In: champion 8 × final placement 1 = 8 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Championship: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2026 · First Stand 2026: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · LYON (2024 American Team) | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Mid-Season Invitational 20262026 · International · LYON (2024 American Team) | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| Esports World Cup 20262026 · International · LYON (2024 American Team) | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| worlds 20252025 · worlds · 100 Thieves | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20232023 · worlds · NRG | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · LYON (2024 American Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · LYON (2024 American Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · LYON (2024 American Team) | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LTA 2025 Championship |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LCS · LYON (2024 American Team) · all pro | top · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 15 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| Place 3 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LTA North 2025 Split 32025 · LTA North · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · NRG Esports | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LCS 2024 Championship2024 · LCS · NRG | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Counter Logic Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2023 Championship2023 · LCS · NRG | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Counter Logic Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
| LCS 2022 Championship2022 · LCS · Counter Logic Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · OpTic Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · OpTic Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| OPL 2017 Split 2 Playoffs2017 · OPL · Sin Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|