Where DasheR stands
2024 · Mid · Domestic games
Kim Deok-beom김덕범
All leagues · All positions
2024 · Mid · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore DasheR’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 93 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 8.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 93 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 81.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 93 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 93 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 8.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 93 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 837. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 93 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 944. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 93 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 795. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 93 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 93 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 80.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 93 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 909. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2024 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 84.6%. The percentage of games won. Based on 26 of 26 games. | KDA: 8.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 819. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LJL 2024 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 92.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 8.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 765. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| PCS 2024 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| PCS 2024 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 836. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| Worlds 2024 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Sept 2024 | Worlds 2024 | Fukuoka SoftBank HAWKS gamingvs100 Thieves | Series ↗ | Syndra | Loss | 4 / 6 / 3 |
| 28 Sept 2024 | Worlds 2024 | Fukuoka SoftBank HAWKS gamingvs100 Thieves | Series ↗ | Akali | Loss | 0 / 3 / 3 |
| 26 Sept 2024 | Worlds 2024 | Fukuoka SoftBank HAWKS gamingvsGAM Esports | Series ↗ | LeBlanc | Loss | 6 / 4 / 4 |
| 26 Sept 2024 | Worlds 2024 | Fukuoka SoftBank HAWKS gamingvsGAM Esports | Series ↗ | Lucian | Loss | 1 / 2 / 0 |
| 1 Sept 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsPSG Talon | Series ↗ | Zeri | Loss | 6 / 1 / 2 |
| 1 Sept 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsPSG Talon | Series ↗ | Yone | Win | 13 / 1 / 3 |
| 1 Sept 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsPSG Talon | Series ↗ | Zeri | Loss | 3 / 5 / 4 |
| 1 Sept 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsPSG Talon | Series ↗ | Tristana | Loss | 2 / 3 / 1 |
| 31 Aug 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsFrank Esports | Series ↗ | Azir | Win | 5 / 0 / 7 |
| 31 Aug 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsFrank Esports | Series ↗ | Lucian | Win | 10 / 4 / 7 |
| 31 Aug 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsFrank Esports | Series ↗ | Zeri | Win | 4 / 0 / 8 |
| 31 Aug 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsFrank Esports | Series ↗ | Smolder | Loss | 1 / 1 / 0 |
| 23 Aug 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsPSG Talon | Series ↗ | Corki | Loss | 4 / 3 / 3 |
| 23 Aug 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsPSG Talon | Series ↗ | Corki | Loss | 2 / 1 / 4 |
| 23 Aug 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsPSG Talon | Series ↗ | Corki | Loss | 6 / 3 / 8 |
| 18 Aug 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsDeep Cross Gaming | Series ↗ | Corki | Win | 10 / 2 / 7 |
| 18 Aug 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsDeep Cross Gaming | Series ↗ | Taliyah | Win | 15 / 1 / 13 |
| 18 Aug 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsDeep Cross Gaming | Series ↗ | Zeri | Loss | 6 / 7 / 17 |
| 18 Aug 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsDeep Cross Gaming | Series ↗ | Orianna | Win | 3 / 4 / 17 |
| 18 Aug 2024 | PCS 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsDeep Cross Gaming | Series ↗ | Zeri | Loss | 2 / 3 / 4 |
| 28 Jul 2024 | LJL 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Tristana | Win | 3 / 3 / 11 |
| 28 Jul 2024 | LJL 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Tristana | Win | 8 / 4 / 6 |
| 28 Jul 2024 | LJL 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Corki | Win | 4 / 1 / 7 |
| 21 Jul 2024 | LJL 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Corki | Win | 10 / 0 / 11 |
| 21 Jul 2024 | LJL 2024 · Summer | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Lucian | Win | 10 / 1 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2017–2024 · Domestic games
LPL data missing · Percentile among 83 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 634 | 100.0 | 48 games · 123 peers |
| 2019 | Tier 1 | CS / min | 9.21 | 96.7 | 48 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 75.4% | 100.0 | 48 games · 123 peers |
| 2019 | Tier 1 | Damage share | 35.4% | 100.0 | 48 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +630 | 100.0 | 48 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.12 | 67.3 | 48 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 488 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 8.81 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 71.4% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 29.1% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +179 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 0.86 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 500 | 62.9 | 35 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.52 | 67.7 | 35 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 79.1% | 100.0 | 34 games · 125 peers |
| 2021 | Tier 1 | Damage share | 29.0% | 97.6 | 35 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +388 | 95.2 | 34 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.16 | 75.0 | 35 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 546 | 73.0 | 57 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.82 | 79.1 | 57 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 69.8% | 76.5 | 56 games · 116 peers |
| 2022 | Tier 1 | Damage share | 28.3% | 87.0 | 57 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +219 | 74.7 | 57 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.17 | 69.6 | 57 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 654 | 87.6 | 75 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.54 | 54.3 | 75 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 72.1% | 93.3 | 75 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.2% | 79.0 | 75 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +159 | 77.4 | 75 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.18 | 53.3 | 75 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 786 | 94.0 | 89 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.37 | 88.0 | 89 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 72.6% | 94.0 | 89 games · 101 peers |
| 2024 | Tier 1 | Damage share | 27.8% | 53.0 | 89 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +316 | 89.0 | 89 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.22 | 55.0 | 89 games · 101 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 776. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. Season labels follow the competition season.
2017–2024 · All seasons · 50 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Azir | 51 | ||||||||
| Corki | 38 | ||||||||
| Orianna | 30 | ||||||||
| Taliyah | 30 | ||||||||
| Ahri | 29 | ||||||||
| Ryze | 25 | ||||||||
| Tristana | 21 | ||||||||
| Viktor | 17 | ||||||||
| All games | 30 | 65 | 48 | 33 | 35 | 57 | 75 | 93 | 436 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 64. Number of games won in this selection. Based on 93 of 93 games. | Losses: 29. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 68.8%. The percentage of games won. Based on 93 of 93 games. | KDA: 5.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 5.05. Average kills per game. Based on 93 of 93 games. | Deaths / game: 2.03. Average deaths per game. Based on 93 of 93 games. | Assists / game: 7.06. Average assists per game. Based on 93 of 93 games. | Damage / min: 776. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 462. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games. |
| 2023 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 49. Number of games won in this selection. Based on 75 of 75 games. | Losses: 26. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 65.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.83. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.15. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.91. Average assists per game. Based on 75 of 75 games. | Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2022 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 30. Number of games won in this selection. Based on 57 of 57 games. | Losses: 27. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 52.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.05. Average kills per game. Based on 57 of 57 games. | Deaths / game: 1.67. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.46. Average assists per game. Based on 57 of 57 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded. |
| 2021 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 12. Number of games won in this selection. Based on 35 of 35 games. | Losses: 23. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 34.3%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 3.29. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.31. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.71. Average assists per game. Based on 35 of 35 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 35 games. Games without the required stats are excluded. |
| 2020 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 12. Number of games won in this selection. Based on 33 of 33 games. | Losses: 21. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 36.4%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.06. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.39. Average deaths per game. Based on 33 of 33 games. | Assists / game: 4.58. Average assists per game. Based on 33 of 33 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded. |
| 2019 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 26. Number of games won in this selection. Based on 48 of 48 games. | Losses: 22. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 54.2%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 4.77. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.02. Average deaths per game. Based on 48 of 48 games. | Assists / game: 4.42. Average assists per game. Based on 48 of 48 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2018 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 26. Number of games won in this selection. Based on 65 of 65 games. | Losses: 39. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 40.0%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 3.62. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.35. Average deaths per game. Based on 65 of 65 games. | Assists / game: 4.83. Average assists per game. Based on 65 of 65 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. |
| 2017 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 5. Number of games won in this selection. Based on 30 of 30 games. | Losses: 25. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 16.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 3.03. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.27. Average deaths per game. Based on 30 of 30 games. | Assists / game: 2.77. Average assists per game. Based on 30 of 30 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LJL 2019 Spring Playoffs · 8 points. LJL 2019 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LJL 2022 Summer Playoffs · 4 points. LJL 2022 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Spring Playoffs · 4 points. LJL 2023 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Summer Playoffs · 8 points. LJL 2023 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Spring Playoffs · 20 points. LJL 2024 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Summer Playoffs · 20 points. LJL 2024 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 8 points. PCS 2024 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 8 points. PCS 2024 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20242024 · worlds · Fukuoka SoftBank HAWKS gaming | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2024 Spring Playoffs2024 · LJL · Fukuoka SoftBank HAWKS gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LJL 2024 Summer Playoffs2024 · LJL · Fukuoka SoftBank HAWKS gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| PCS 2024 Spring Playoffs2024 · PCS · Fukuoka SoftBank HAWKS gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 21 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · Fukuoka SoftBank HAWKS gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| LJL 2023 Spring Playoffs2023 · LJL · Fukuoka SoftBank HAWKS gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LJL 2023 Summer Playoffs2023 · LJL · Fukuoka SoftBank HAWKS gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 19 games played.
|
| LJL 2022 Summer Playoffs2022 · LJL · Fukuoka SoftBank HAWKS gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LJL 2019 Spring Playoffs2019 · LJL · Unsold Stuff Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| KeSPA Cup 20172017 · LCK · I Gaming Star | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
No results in this selection.