Where Darshan stands
2023 · Top · Domestic games
Darshan Upadhyaya
All leagues · All positions
2023 · Top · Domestic games
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Darshan’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 10 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 37.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 10 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 11.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 21.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 20.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2023 · Spring | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Mar 2023 | NACL 2023 · Spring | 100 Thieves ChallengersvsTeam Liquid Challengers | Series ↗ | Gnar | Loss | 0 / 2 / 0 |
| 20 Mar 2023 | NACL 2023 · Spring | 100 Thieves ChallengersvsTeam Liquid Challengers | Series ↗ | Sion | Win | 4 / 2 / 12 |
| 20 Mar 2023 | NACL 2023 · Spring | 100 Thieves ChallengersvsTeam Liquid Challengers | Series ↗ | Jayce | Loss | 0 / 6 / 1 |
| 20 Mar 2023 | NACL 2023 · Spring | 100 Thieves ChallengersvsTeam Liquid Challengers | Series ↗ | Gnar | Loss | 3 / 6 / 1 |
| 19 Mar 2023 | NACL 2023 · Spring | 100 Thieves ChallengersvsDignitas Challengers | Series ↗ | Ornn | Loss | 0 / 2 / 1 |
| 19 Mar 2023 | NACL 2023 · Spring | 100 Thieves ChallengersvsDignitas Challengers | Series ↗ | Cho'Gath | Loss | 1 / 6 / 1 |
| 14 Mar 2023 | NACL 2023 · Spring | 100 Thieves ChallengersvsTSM Challengers | Series ↗ | Sion | Win | 0 / 2 / 8 |
| 14 Mar 2023 | NACL 2023 · Spring | 100 Thieves ChallengersvsTSM Challengers | Series ↗ | Gnar | Win | 3 / 2 / 7 |
| 12 Mar 2023 | NACL 2023 · Spring | 100 Thieves ChallengersvsTeam Liquid First | Series ↗ | Gragas | Win | 2 / 2 / 2 |
| 12 Mar 2023 | NACL 2023 · Spring | 100 Thieves ChallengersvsTeam Liquid First | Series ↗ | Sion | Win | 2 / 1 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2012–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 6.56 | 77.4 | 60 games · 32 peers |
| 2013 | Tier 1 | Kill participation | 68.2% | 97.4 | 61 games · 40 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 384 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 7.04 | 57.4 | 78 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 55.6% | 36.2 | 78 games · 48 peers |
| 2014 | Tier 1 | Damage share | 21.4% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +16 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 383 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 6.17 | 15.0 | 45 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 62.9% | 42.9 | 45 games · 99 peers |
| 2015 | Tier 1 | Damage share | 20.8% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +347 | 95.7 | 45 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 407 | 50.6 | 86 games · 88 peers |
| 2016 | Tier 1 | CS / min | 6.84 | 13.7 | 86 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 61.5% | 35.8 | 86 games · 107 peers |
| 2016 | Tier 1 | Damage share | 20.1% | 44.8 | 86 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +136 | 69.4 | 86 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 410 | 49.1 | 114 games · 111 peers |
| 2017 | Tier 1 | CS / min | 7.47 | 9.5 | 114 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 61.9% | 71.4 | 114 games · 127 peers |
| 2017 | Tier 1 | Damage share | 20.7% | 29.1 | 114 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +18 | 54.5 | 114 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.56 | 60.6 | 114 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 404 | 39.7 | 35 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.01 | 13.5 | 35 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 57.5% | 36.0 | 35 games · 126 peers |
| 2018 | Tier 1 | Damage share | 22.0% | 37.3 | 35 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −22 | 46.8 | 35 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.08 | 47.2 | 35 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 320 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 7.79 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 53.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 20.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −42 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.00 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 381 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 7.85 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 48.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 21.5% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +147 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.67 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
2012–2023 · All seasons · 67 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gnar | 75 | ||||||||||||
| Fiora | 35 | ||||||||||||
| Gangplank | 35 | ||||||||||||
| Jax | 35 | ||||||||||||
| Maokai | 33 | ||||||||||||
| Shen | 32 | ||||||||||||
| Poppy | 25 | ||||||||||||
| Sion | 25 | ||||||||||||
| All games | 7 | 66 | 78 | 58 | 120 | 114 | 35 | 46 | 41 | 83 | 93 | 10 | 751 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 1.50. Average kills per game. Based on 10 of 10 games. | Deaths / game: 3.10. Average deaths per game. Based on 10 of 10 games. | Assists / game: 3.70. Average assists per game. Based on 10 of 10 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 37.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2022 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 58. Number of games won in this selection. Based on 93 of 93 games. | Losses: 35. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 62.4%. The percentage of games won. Based on 93 of 93 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 3.15. Average kills per game. Based on 93 of 93 games. | Deaths / game: 2.60. Average deaths per game. Based on 93 of 93 games. | Assists / game: 5.04. Average assists per game. Based on 93 of 93 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 51.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games. |
| 2021 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 49. Number of games won in this selection. Based on 83 of 83 games. | Losses: 34. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 59.0%. The percentage of games won. Based on 83 of 83 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 3.69. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.47. Average deaths per game. Based on 83 of 83 games. | Assists / game: 5.58. Average assists per game. Based on 83 of 83 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2020 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 20. Number of games won in this selection. Based on 41 of 41 games. | Losses: 21. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 48.8%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.27. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.24. Average deaths per game. Based on 41 of 41 games. | Assists / game: 4.66. Average assists per game. Based on 41 of 41 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2019 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 27. Number of games won in this selection. Based on 46 of 46 games. | Losses: 19. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 58.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.35. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.24. Average deaths per game. Based on 46 of 46 games. | Assists / game: 4.54. Average assists per game. Based on 46 of 46 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2018 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 13. Number of games won in this selection. Based on 35 of 35 games. | Losses: 22. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 37.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 1.91. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.37. Average deaths per game. Based on 35 of 35 games. | Assists / game: 4.40. Average assists per game. Based on 35 of 35 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2017 | Games: 114. Number of individual games played in this selection. Based on 114 of 114 games. | Wins: 61. Number of games won in this selection. Based on 114 of 114 games. | Losses: 53. Number of games lost in this selection. Based on 114 of 114 games. | Win rate: 53.5%. The percentage of games won. Based on 114 of 114 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games. | Kills / game: 3.21. Average kills per game. Based on 114 of 114 games. | Deaths / game: 2.60. Average deaths per game. Based on 114 of 114 games. | Assists / game: 5.89. Average assists per game. Based on 114 of 114 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 114 of 114 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games. |
| 2016 | Games: 120. Number of individual games played in this selection. Based on 120 of 120 games. | Wins: 67. Number of games won in this selection. Based on 120 of 120 games. | Losses: 53. Number of games lost in this selection. Based on 120 of 120 games. | Win rate: 55.8%. The percentage of games won. Based on 120 of 120 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games. | Kills / game: 2.83. Average kills per game. Based on 120 of 120 games. | Deaths / game: 2.59. Average deaths per game. Based on 120 of 120 games. | Assists / game: 4.74. Average assists per game. Based on 120 of 120 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 120 of 120 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games. |
| 2015 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 35. Number of games won in this selection. Based on 58 of 58 games. | Losses: 23. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 60.3%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 3.02. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.55. Average deaths per game. Based on 58 of 58 games. | Assists / game: 6.62. Average assists per game. Based on 58 of 58 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 58 games. Games without the required stats are excluded. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 51 of 58 games. Games without the required stats are excluded. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2014 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 32. Number of games won in this selection. Based on 78 of 78 games. | Losses: 46. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 41.0%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 2.73. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.27. Average deaths per game. Based on 78 of 78 games. | Assists / game: 4.09. Average assists per game. Based on 78 of 78 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 78 games. Games without the required stats are excluded. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2013 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 25. Number of games won in this selection. Based on 66 of 66 games. | Losses: 41. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 37.9%. The percentage of games won. Based on 66 of 66 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 3.26. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.83. Average deaths per game. Based on 66 of 66 games. | Assists / game: 4.88. Average assists per game. Based on 66 of 66 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 66 games. | CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 63 of 66 games. Games without the required stats are excluded. | Gold / min: 288. Total gold gained per minute, averaged across games. Based on 8 of 66 games. Games without the required stats are excluded. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 66 games. Games without the required stats are excluded. |
| 2012 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 0. Number of games won in this selection. Based on 7 of 7 games. | Losses: 7. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 2.71. Average kills per game. Based on 7 of 7 games. | Deaths / game: 4.57. Average deaths per game. Based on 7 of 7 games. | Assists / game: 3.43. Average assists per game. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 5.26. Minions and monsters killed per minute, averaged across games. Based on 3 of 7 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Counter Logic Gaming | 17 |
| LCS 2022 Lock In | Cloud9 | 10 |
| NA LCS 2014 Spring Playoffs | Team Coast | 33 |
| NA LCS 2014 Summer Playoffs | Dignitas | 36 |
| NA LCS 2015 Summer Playoffs | Counter Logic Gaming | 25 |
| NA LCS 2016 Spring Playoffs | Counter Logic Gaming | 28 |
| NA LCS 2016 Summer Playoffs | Counter Logic Gaming | 58 |
| NA Regional Finals 2017 | Counter Logic Gaming | 8 |
| NA LCS 2017 Spring Playoffs | Counter Logic Gaming | 49 |
| NA LCS 2017 Summer Playoffs | Counter Logic Gaming | 57 |
| NA LCS 2018 Spring Playoffs | Counter Logic Gaming | 18 |
| NA LCS 2018 Summer Playoffs | Counter Logic Gaming | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Mid-Season Invitational 2016 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · LCS 2022 Lock In · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2016 · NA LCS · na-lcs-2016-spring. Darshan.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2015 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2015 · NA LCS · na-lcs-2015-summer. Darshan.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2014 · Intel Extreme Masters Season 9 Cologne · 4 points. IEM Season 9 Cologne: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 San Jose · 4 points. IEM Season 10 San Jose: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · NA LCS 2013 Spring Playoffs · 8 points. NA LCS 2013 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual NA LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · NA LCS 2014 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · NA LCS 2014 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2012 · IPL 5: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · Counter Logic Gaming | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20162016 · worlds · Counter Logic Gaming | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 10 San Jose2015 · International · Counter Logic Gaming | Place 2 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| worlds 20152015 · worlds · Counter Logic Gaming | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 9 Cologne2014 · International · Counter Logic Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| IPL 52012 · International · Team Dynamic | Places 13–16 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 3 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2022 Lock In2022 · LCS · Cloud9 | Places 3–4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Counter Logic Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Counter Logic Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Counter Logic Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Counter Logic Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Counter Logic Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Counter Logic Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 58 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Counter Logic Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| NA LCS 2014 Spring Playoffs2014 · NA LCS · Team Coast | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| NA LCS 2014 Summer Playoffs2014 · NA LCS · Dignitas | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| NA LCS 2013 Spring Playoffs2013 · NA LCS · Good Game University | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2016 · NA LCS · na-lcs-2016-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2015 · NA LCS · na-lcs-2015-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|