Where Crisp stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 15 games without a complete snapshot are excluded.
Explore Crisp’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 62 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 10.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 62 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 80.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 62 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 62 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 62 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 62 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 62 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 62 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 62 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 62 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 74. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LPL 2026 · Split 3 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 46.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsHANJIN BRION | Series ↗ | Rell | Loss | 0 / 3 / 2 |
| 13 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsHANJIN BRION | Series ↗ | Bard | Loss | 0 / 4 / 3 |
| 13 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsHANJIN BRION | Series ↗ | Seraphine | Loss | 0 / 5 / 10 |
| 13 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsHANJIN BRION | Series ↗ | Milio | Win | 1 / 0 / 15 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsJD Gaming | Series ↗ | Milio | Win | 0 / 2 / 15 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsJD Gaming | Series ↗ | Karma | Win | 0 / 1 / 20 |
| 4 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsBNK FEARX | Series ↗ | Rell | Loss | 0 / 3 / 6 |
| 4 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsBNK FEARX | Series ↗ | Karma | Win | 0 / 4 / 19 |
| 4 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsBNK FEARX | Series ↗ | Milio | Loss | 0 / 1 / 3 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsFlyQuest | Series ↗ | Milio | Win | 0 / 0 / 17 |
| 8 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsInvictus Gaming | — | Renata Glasc | Loss | 1 / 4 / 5 |
| 8 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsInvictus Gaming | — | Milio | Loss | 0 / 3 / 10 |
| 8 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsInvictus Gaming | — | Karma | Loss | 0 / 6 / 3 |
| 6 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsNinjas in Pyjamas | — | Rell | Win | 1 / 2 / 13 |
| 6 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsNinjas in Pyjamas | — | Neeko | Loss | 1 / 6 / 4 |
| 6 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsNinjas in Pyjamas | — | Lulu | Win | 0 / 0 / 10 |
| 6 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsNinjas in Pyjamas | — | Alistar | Loss | 0 / 6 / 9 |
| 6 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsNinjas in Pyjamas | — | Milio | Win | 0 / 2 / 22 |
| 4 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsAnyone's Legend | — | Renata Glasc | Loss | 1 / 2 / 3 |
| 4 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsAnyone's Legend | — | Bard | Loss | 2 / 2 / 12 |
| 4 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsAnyone's Legend | — | Lulu | Loss | 0 / 4 / 1 |
| 4 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsAnyone's Legend | — | Karma | Win | 1 / 1 / 10 |
| 29 Aug 2026 | LPL 2026 · Split 3 | LGD GamingvsTop Esports | — | Bard | Win | 1 / 3 / 12 |
| 29 Aug 2026 | LPL 2026 · Split 3 | LGD GamingvsTop Esports | — | Thresh | Loss | 0 / 4 / 8 |
| 29 Aug 2026 | LPL 2026 · Split 3 | LGD GamingvsTop Esports | — | Poppy | Loss | 0 / 4 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 146 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 0.84 | 18.7 | 34 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 72.9% | 91.9 | 40 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.8% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 137 | 26.8 | 94 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.64 | 58.3 | 94 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 72.1% | 77.2 | 93 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.8% | 34.6 | 94 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −41 | 39.4 | 93 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.38 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 145 | 35.9 | 88 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.67 | 78.1 | 88 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 65.2% | 26.6 | 88 games · 129 peers |
| 2019 | Tier 1 | Damage share | 7.8% | 17.2 | 88 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +153 | 86.7 | 87 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.30 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 125 | 9.3 | 100 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.20 | 50.8 | 100 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 66.5% | 49.2 | 100 games · 121 peers |
| 2020 | Tier 1 | Damage share | 6.8% | 5.1 | 100 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +10 | 49.2 | 100 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.30 | 20.3 | 100 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 135 | 25.0 | 97 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.50 | 86.7 | 97 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 67.4% | 52.5 | 97 games · 121 peers |
| 2021 | Tier 1 | Damage share | 6.4% | 3.3 | 97 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −36 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 2.42 | 23.3 | 97 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 147 | 36.4 | 98 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.10 | 48.2 | 98 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 71.1% | 64.5 | 98 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.1% | 20.9 | 98 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.63 | 66.4 | 98 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 154 | 32.4 | 99 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.94 | 29.6 | 99 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 74.8% | 63.0 | 99 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.2% | 30.6 | 99 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 3.04 | 46.3 | 99 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 172 | 31.7 | 113 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.35 | 40.4 | 113 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 71.0% | 37.5 | 112 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.3% | 24.0 | 113 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.46 | 65.4 | 113 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 194 | 45.2 | 150 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.01 | 30.6 | 150 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 75.0% | 50.0 | 150 games · 63 peers |
| 2025 | Tier 1 | Damage share | 6.9% | 6.5 | 150 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 3.66 | 71.0 | 150 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 150 | 0.0 | 52 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.18 | 81.8 | 52 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 74.0% | 45.5 | 52 games · 67 peers |
| 2026 | Tier 1 | Damage share | 6.4% | 4.5 | 52 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −114 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 4.22 | 51.5 | 52 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. Season labels follow the competition season.
2016–2026 · All seasons · 45 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Leona | 106 | |||||||||||
| Nautilus | 101 | |||||||||||
| Rakan | 101 | |||||||||||
| Braum | 96 | |||||||||||
| Alistar | 91 | |||||||||||
| Rell | 84 | |||||||||||
| Tahm Kench | 73 | |||||||||||
| Thresh | 66 | |||||||||||
| All games | 30 | 45 | 94 | 110 | 124 | 108 | 98 | 123 | 129 | 172 | 62 | 1,095 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 29. Number of games won in this selection. Based on 62 of 62 games. | Losses: 33. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 46.8%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 0.47. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.79. Average deaths per game. Based on 62 of 62 games. | Assists / game: 10.42. Average assists per game. Based on 62 of 62 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2025 | Games: 172. Number of individual games played in this selection. Based on 172 of 172 games. | Wins: 96. Number of games won in this selection. Based on 172 of 172 games. | Losses: 76. Number of games lost in this selection. Based on 172 of 172 games. | Win rate: 55.8%. The percentage of games won. Based on 172 of 172 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 172 of 172 games. | Kills / game: 0.66. Average kills per game. Based on 172 of 172 games. | Deaths / game: 3.72. Average deaths per game. Based on 172 of 172 games. | Assists / game: 11.34. Average assists per game. Based on 172 of 172 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 172 of 172 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 172 of 172 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 172 of 172 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 172 of 172 games. |
| 2024 | Games: 129. Number of individual games played in this selection. Based on 129 of 129 games. | Wins: 66. Number of games won in this selection. Based on 129 of 129 games. | Losses: 63. Number of games lost in this selection. Based on 129 of 129 games. | Win rate: 51.2%. The percentage of games won. Based on 129 of 129 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games. | Kills / game: 0.66. Average kills per game. Based on 129 of 129 games. | Deaths / game: 3.17. Average deaths per game. Based on 129 of 129 games. | Assists / game: 8.66. Average assists per game. Based on 129 of 129 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 129 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 129 of 129 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 129 games. Games without the required stats are excluded. |
| 2023 | Games: 123. Number of individual games played in this selection. Based on 123 of 123 games. | Wins: 74. Number of games won in this selection. Based on 123 of 123 games. | Losses: 49. Number of games lost in this selection. Based on 123 of 123 games. | Win rate: 60.2%. The percentage of games won. Based on 123 of 123 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games. | Kills / game: 0.72. Average kills per game. Based on 123 of 123 games. | Deaths / game: 2.32. Average deaths per game. Based on 123 of 123 games. | Assists / game: 9.41. Average assists per game. Based on 123 of 123 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 123 of 123 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games. |
| 2022 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 49. Number of games won in this selection. Based on 98 of 98 games. | Losses: 49. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 50.0%. The percentage of games won. Based on 98 of 98 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 0.84. Average kills per game. Based on 98 of 98 games. | Deaths / game: 2.83. Average deaths per game. Based on 98 of 98 games. | Assists / game: 8.59. Average assists per game. Based on 98 of 98 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2021 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 70. Number of games won in this selection. Based on 108 of 108 games. | Losses: 38. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 64.8%. The percentage of games won. Based on 108 of 108 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 0.80. Average kills per game. Based on 108 of 108 games. | Deaths / game: 2.75. Average deaths per game. Based on 108 of 108 games. | Assists / game: 9.57. Average assists per game. Based on 108 of 108 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2020 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 71. Number of games won in this selection. Based on 124 of 124 games. | Losses: 53. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 57.3%. The percentage of games won. Based on 124 of 124 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 0.79. Average kills per game. Based on 124 of 124 games. | Deaths / game: 2.65. Average deaths per game. Based on 124 of 124 games. | Assists / game: 8.60. Average assists per game. Based on 124 of 124 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 118 of 124 games. Games without the required stats are excluded. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 124 of 124 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games. |
| 2019 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 85. Number of games won in this selection. Based on 110 of 110 games. | Losses: 25. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 77.3%. The percentage of games won. Based on 110 of 110 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 1.04. Average kills per game. Based on 110 of 110 games. | Deaths / game: 2.31. Average deaths per game. Based on 110 of 110 games. | Assists / game: 9.87. Average assists per game. Based on 110 of 110 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 110 games. Games without the required stats are excluded. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 280. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2018 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 42. Number of games won in this selection. Based on 94 of 94 games. | Losses: 52. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 44.7%. The percentage of games won. Based on 94 of 94 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 0.74. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.94. Average deaths per game. Based on 94 of 94 games. | Assists / game: 7.87. Average assists per game. Based on 94 of 94 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 94 games. Games without the required stats are excluded. |
| 2017 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 19. Number of games won in this selection. Based on 45 of 45 games. | Losses: 26. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 42.2%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 0.62. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.58. Average deaths per game. Based on 45 of 45 games. | Assists / game: 8.09. Average assists per game. Based on 45 of 45 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 45 games. Games without the required stats are excluded. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 39 of 45 games. Games without the required stats are excluded. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 39 of 45 games. Games without the required stats are excluded. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2016 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 12. Number of games won in this selection. Based on 30 of 30 games. | Losses: 18. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 40.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 0.63. Average kills per game. Based on 30 of 30 games. | Deaths / game: 3.23. Average deaths per game. Based on 30 of 30 games. | Assists / game: 9.60. Average assists per game. Based on 30 of 30 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic · 3 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2017 Spring Playoffs | Newbee | 9 |
| LPL 2017 Summer Playoffs | Newbee | 5 |
| LPL 2018 Spring Playoffs | FunPlus Phoenix | 45 |
| LPL 2018 Summer Playoffs | FunPlus Phoenix | 49 |
| LPL 2019 Spring Playoffs | FunPlus Phoenix | 47 |
| LPL 2019 Summer Playoffs | FunPlus Phoenix | 41 |
| LPL 2020 Regional Finals | FunPlus Phoenix | 5 |
| LPL 2020 Spring Playoffs | FunPlus Phoenix | 50 |
| LPL 2020 Summer Playoffs | FunPlus Phoenix | 45 |
| LPL 2021 Spring Playoffs | FunPlus Phoenix | 55 |
| LPL 2021 Summer Playoffs | FunPlus Phoenix | 42 |
| LPL 2022 Spring Playoffs | Bilibili Gaming | 52 |
| LPL 2022 Summer Playoffs | Bilibili Gaming | 46 |
| LPL 2023 Spring Playoffs | Weibo Gaming | 42 |
| LPL 2023 Summer Playoffs | Weibo Gaming | 48 |
| LPL 2024 Spring Playoffs | Weibo Gaming | 50 |
| LPL 2024 Summer Playoffs | Weibo Gaming | 55 |
| LPL 2025 Grand Finals | Weibo Gaming | 52 |
| LPL 2025 Split 1 Playoffs | Top Esports | 30 |
| LPL 2025 Split 2 Playoffs | Top Esports | 64 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · worlds 2019 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2022 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2022 · LPL · lpl-2022-spring. Crisp.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2023 · LPL · lpl-2023-summer. Crisp.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2025 · 常规赛第三最佳阵容 · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2025 · LPL · lpl-2025-split-2. Crisp.
regular · edition · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2021 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2021 · LPL · lpl-2021-spring. Crisp.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Support of the Year · 2019 · LPL · lpl-2019-annual. Crisp.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2020 · LPL · lpl-2020-spring. Crisp.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2019 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2019 · LPL · lpl-2019-summer. Crisp.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2019 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2019 · LPL · lpl-2019-spring. Crisp.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Grand Finals · 4.8 points. LPL 2026 Grand Finals: champion 24 × final placement 1/5 = 24/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Mid-Season Cup 2020 · 12 points. Mid-Season Cup 2020: champion 30 × final placement 2/5 = 12 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · League of Legends Asia Invitational 2025 · 2 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024 · 4 points. Demacia Cup 2024: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · LGD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| First Stand 20252025 · International · Top Esports | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| League of Legends Asia Invitational 20252025 · International · Weibo Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| worlds 20242024 · worlds · Weibo Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20232023 · worlds · Weibo Gaming | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| worlds 20212021 · worlds · FunPlus Phoenix | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Mid-Season Cup 20202020 · International · FunPlus Phoenix | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| worlds 20192019 · worlds · FunPlus Phoenix | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
17 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · LGD Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Top Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 常规赛第三最佳阵容source ↗2025 · LPL · lpl-2025-split-2 · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 52 games played. Selection: Expert vote.
|
| 常规赛第三最佳阵容source ↗2023 · LPL · lpl-2023-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote. |
| Demacia Cup 20242024 · LPL · Top Esports | Place 2 | Source detailsNamed actual game lineup in the dated Hupu match report, corroborated against the exact source schedule and identity. Verified game count is a positive subset. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Weibo Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LPL 2024 Summer Playoffs2024 · LPL · Weibo Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| Demacia Cup 20232023 · LPL · Weibo Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Weibo Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Weibo Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| Demacia Cup 20212021 · LPL · Bilibili Gaming | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2021 Spring Playoffs2021 · LPL · FunPlus Phoenix | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · FunPlus Phoenix | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| Demacia Cup 20202020 · LPL · FunPlus Phoenix | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · FunPlus Phoenix | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LPL 2019 Spring Playoffs2019 · LPL · FunPlus Phoenix | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LPL 2019 Summer Playoffs2019 · LPL · FunPlus Phoenix | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Championship 20172017 · LPL · FunPlus Phoenix | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Newbee | Place 6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 4 games played.
|
| 常规赛第二最佳阵容source ↗2022 · LPL · lpl-2022-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2021 · LPL · lpl-2021-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 35 games played. Selection: unknown.
|
| All-Pro 3rd teamsource ↗2020 · LPL · FunPlus Phoenix · all pro | support · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 50 games played. Selection: unknown.
|
| Support of the Yearsource ↗2019 · LPL · FunPlus Phoenix · position of year | support | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 47 games played. Selection: unknown.
|
| All-Pro 3rd teamsource ↗2019 · LPL · FunPlus Phoenix · all pro | support · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 47 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2019 · LPL · FunPlus Phoenix · all pro | support · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 41 games played. Selection: unknown.
|