Where Contractz stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Contractz’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 71 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 71 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 71 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 1. Number of games won in this selection. Based on 9 of 9 games. | Losses: 8. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 71 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 71 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 71 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 89.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 81.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 71 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 71 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.51. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 96.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 71 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| Esports World Cup Qualifiers 2026 · North America | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCS 2026 · Lock-In | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCS 2026 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LCS 2026 · Summer | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 42.9%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsFlyQuest | Series ↗ | Naafiri | Loss | 0 / 2 / 2 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsFlyQuest | Series ↗ | Wukong | Win | 2 / 1 / 12 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsFlyQuest | Series ↗ | Xin Zhao | Loss | 1 / 7 / 2 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsGAM Esports | Series ↗ | Wukong | Win | 3 / 3 / 16 |
| 7 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsGAM Esports | Series ↗ | Naafiri | Win | 3 / 1 / 9 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsJD Gaming | Series ↗ | Pantheon | Loss | 3 / 6 / 3 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsJD Gaming | Series ↗ | Jarvan IV | Loss | 0 / 2 / 2 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | Shopify RebellionvsKT Rolster | Series ↗ | Pantheon | Loss | 4 / 4 / 5 |
| 26 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsLyon | Series ↗ | Kha'Zix | Loss | 3 / 5 / 3 |
| 26 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsLyon | Series ↗ | Maokai | Win | 2 / 0 / 7 |
| 26 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsLyon | Series ↗ | Naafiri | Loss | 1 / 3 / 1 |
| 26 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsLyon | Series ↗ | Qiyana | Loss | 1 / 4 / 0 |
| 25 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsFlyQuest | Series ↗ | Naafiri | Win | 7 / 1 / 5 |
| 25 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsFlyQuest | Series ↗ | Jarvan IV | Win | 5 / 2 / 11 |
| 25 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsFlyQuest | Series ↗ | Wukong | Loss | 2 / 6 / 1 |
| 25 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsFlyQuest | Series ↗ | Vi | Win | 7 / 1 / 4 |
| 25 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsFlyQuest | Series ↗ | Pantheon | Loss | 2 / 3 / 1 |
| 18 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsSentinels | Series ↗ | Xin Zhao | Win | 2 / 2 / 0 |
| 18 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsSentinels | Series ↗ | Wukong | Win | 5 / 1 / 6 |
| 18 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsSentinels | Series ↗ | Naafiri | Win | 2 / 2 / 5 |
| 18 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsSentinels | Series ↗ | Jarvan IV | Loss | 0 / 3 / 8 |
| 18 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsSentinels | Series ↗ | Skarner | Loss | 1 / 4 / 0 |
| 12 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsCloud9 | Series ↗ | Wukong | Loss | 1 / 5 / 12 |
| 12 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsCloud9 | Series ↗ | Naafiri | Loss | 1 / 3 / 4 |
| 12 Sept 2026 | LCS 2026 · Summer | Shopify RebellionvsCloud9 | Series ↗ | Vi | Loss | 1 / 4 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 343 | 93.5 | 108 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.77 | 82.5 | 108 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 71.1% | 80.2 | 108 games · 127 peers |
| 2017 | Tier 1 | Damage share | 16.8% | 91.7 | 108 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −9 | 46.7 | 108 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.01 | 44.3 | 105 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 287 | 86.2 | 36 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.91 | 34.8 | 36 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 70.3% | 35.5 | 35 games · 139 peers |
| 2018 | Tier 1 | Damage share | 15.4% | 87.0 | 36 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −379 | 3.6 | 36 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.08 | 59.3 | 36 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 245 | 43.2 | 43 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.85 | 32.8 | 43 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 66.7% | 19.2 | 43 games · 126 peers |
| 2019 | Tier 1 | Damage share | 13.3% | 32.0 | 43 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −135 | 27.2 | 43 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.67 | 48.6 | 43 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 389 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 6.01 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 73.3% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 19.4% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −6 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.52 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 377 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 6.14 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 63.6% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 18.5% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −118 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.22 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 299 | 64.9 | 57 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.87 | 76.3 | 57 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 70.5% | 60.5 | 57 games · 115 peers |
| 2022 | Tier 1 | Damage share | 14.7% | 58.8 | 57 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −279 | 14.0 | 57 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.28 | 13.2 | 57 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 362 | 78.6 | 64 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.28 | 42.7 | 64 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 74.1% | 76.7 | 63 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.7% | 77.7 | 64 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −28 | 44.6 | 64 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.51 | 19.4 | 64 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 413 | 61.9 | 44 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.07 | 55.2 | 44 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 76.3% | 84.8 | 44 games · 106 peers |
| 2024 | Tier 1 | Damage share | 16.9% | 67.6 | 44 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −79 | 35.7 | 44 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.35 | 14.3 | 44 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 424 | 54.0 | 58 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.31 | 31.7 | 58 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 69.4% | 9.5 | 58 games · 64 peers |
| 2025 | Tier 1 | Damage share | 16.9% | 63.5 | 58 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −130 | 20.0 | 58 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.42 | 33.3 | 58 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 404 | 18.0 | 59 games · 62 peers |
| 2026 | Tier 1 | CS / min | 6.96 | 36.1 | 59 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 72.4% | 55.7 | 59 games · 62 peers |
| 2026 | Tier 1 | Damage share | 16.3% | 31.1 | 59 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | −48 | 36.4 | 59 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.53 | 3.3 | 59 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. Season labels follow the competition season.
2016–2026 · All seasons · 55 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 50 | |||||||||||
| Sejuani | 41 | |||||||||||
| Xin Zhao | 38 | |||||||||||
| Graves | 33 | |||||||||||
| Jarvan IV | 33 | |||||||||||
| Elise | 29 | |||||||||||
| Kha'Zix | 29 | |||||||||||
| Nidalee | 26 | |||||||||||
| All games | 26 | 132 | 36 | 43 | 42 | 95 | 57 | 72 | 44 | 63 | 71 | 681 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 23. Number of games won in this selection. Based on 71 of 71 games. | Losses: 48. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 32.4%. The percentage of games won. Based on 71 of 71 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 2.45. Average kills per game. Based on 71 of 71 games. | Deaths / game: 3.10. Average deaths per game. Based on 71 of 71 games. | Assists / game: 5.18. Average assists per game. Based on 71 of 71 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2025 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 26. Number of games won in this selection. Based on 63 of 63 games. | Losses: 37. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 41.3%. The percentage of games won. Based on 63 of 63 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 2.48. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.49. Average deaths per game. Based on 63 of 63 games. | Assists / game: 6.17. Average assists per game. Based on 63 of 63 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 6.29. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2024 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 16. Number of games won in this selection. Based on 44 of 44 games. | Losses: 28. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 36.4%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.48. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.09. Average deaths per game. Based on 44 of 44 games. | Assists / game: 6.84. Average assists per game. Based on 44 of 44 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 333. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2023 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 36. Number of games won in this selection. Based on 72 of 72 games. | Losses: 36. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 50.0%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 2.39. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.86. Average deaths per game. Based on 72 of 72 games. | Assists / game: 7.93. Average assists per game. Based on 72 of 72 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 5.32. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded. |
| 2022 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 27. Number of games won in this selection. Based on 57 of 57 games. | Losses: 30. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 47.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.40. Average kills per game. Based on 57 of 57 games. | Deaths / game: 3.33. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.65. Average assists per game. Based on 57 of 57 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2021 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 49. Number of games won in this selection. Based on 95 of 95 games. | Losses: 46. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 51.6%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 4.16. Average kills per game. Based on 95 of 95 games. | Deaths / game: 3.43. Average deaths per game. Based on 95 of 95 games. | Assists / game: 6.76. Average assists per game. Based on 95 of 95 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2020 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 19. Number of games won in this selection. Based on 42 of 42 games. | Losses: 23. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 45.2%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 3.17. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.17. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.88. Average assists per game. Based on 42 of 42 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2019 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 19. Number of games won in this selection. Based on 43 of 43 games. | Losses: 24. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 44.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.07. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.74. Average deaths per game. Based on 43 of 43 games. | Assists / game: 5.19. Average assists per game. Based on 43 of 43 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 314. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2018 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 9. Number of games won in this selection. Based on 36 of 36 games. | Losses: 27. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 25.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.78. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.44. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.25. Average assists per game. Based on 36 of 36 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 307. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2017 | Games: 132. Number of individual games played in this selection. Based on 132 of 132 games. | Wins: 86. Number of games won in this selection. Based on 132 of 132 games. | Losses: 46. Number of games lost in this selection. Based on 132 of 132 games. | Win rate: 65.2%. The percentage of games won. Based on 132 of 132 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 132 of 132 games. | Kills / game: 3.08. Average kills per game. Based on 132 of 132 games. | Deaths / game: 2.55. Average deaths per game. Based on 132 of 132 games. | Assists / game: 6.97. Average assists per game. Based on 132 of 132 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 126 of 132 games. Games without the required stats are excluded. | CS / min: 4.76. Minions and monsters killed per minute, averaged across games. Based on 132 of 132 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 132 of 132 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 132 of 132 games. |
| 2016 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 20. Number of games won in this selection. Based on 26 of 26 games. | Losses: 6. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 76.9%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 3.65. Average kills per game. Based on 26 of 26 games. | Deaths / game: 2.38. Average deaths per game. Based on 26 of 26 games. | Assists / game: 7.00. Average assists per game. Based on 26 of 26 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 4.36. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes · 2 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Golden Guardians | 24 |
| LCS 2019 Summer Playoffs | Golden Guardians | 19 |
| LCS 2020 Summer Playoffs | 100 Thieves | 15 |
| LCS 2021 Championship | Evil Geniuses.NA | 14 |
| LCS 2022 Lock In | Counter Logic Gaming | 7 |
| LCS 2022 Spring Playoffs | Counter Logic Gaming | 17 |
| LCS 2022 Championship | Counter Logic Gaming | 33 |
| LCS 2023 Spring Playoffs | Counter Logic Gaming | 26 |
| LCS 2023 Championship | NRG | 38 |
| LCS 2024 Spring Playoffs | NRG | 20 |
| LCS 2024 Championship | NRG | 24 |
| LTA 2025 Championship | Shopify Rebellion | 5 |
| LTA 2025 Split 1 Playoffs | Shopify Rebellion | 7 |
| LTA North 2025 Split 2 Playoffs | Shopify Rebellion | 31 |
| LTA North 2025 Split 3 | Shopify Rebellion | 20 |
| NA Regional Finals 2017 | Cloud9 | 4 |
| NA LCS 2017 Spring Playoffs | Cloud9 | 52 |
| NA LCS 2017 Summer Playoffs | Cloud9 | 49 |
| NA LCS 2018 Spring Playoffs | Golden Guardians | 18 |
| NA LCS 2018 Summer Playoffs | Golden Guardians | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 2 Playoffs · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · NA LCS · na-lcs-2017-summer. Contractz.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2026 · LCS 2026 Summer Playoffs · 3.2 points. LCS 2026 Summer Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Championship: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA 2025 Championship: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2019 · LCS 2019 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Lock-In: No placement points or unavailable event valuation / participation evidence.
2026 · LCS 2026 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · Shopify Rebellion | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| worlds 20232023 · worlds · NRG | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20172017 · worlds · Cloud9 | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
19 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Shopify Rebellion | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · Shopify Rebellion | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · Shopify Rebellion | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LTA 2025 Championship |
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| FTX Most Improved Playersource ↗2022 · LCS · lcs-2022-summer · most improved | Annual honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 35 games played. Selection: Expert vote. Season-wide award.
|
| NA LCS Outstanding Rookiesource ↗2017 · NA LCS · na-lcs-2017-spring · rookie | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| Places 5–6 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| LTA North 2025 Split 2 Playoffs2025 · LTA North · Shopify Rebellion | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LTA North 2025 Split 32025 · LTA North · Shopify Rebellion | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · NRG Esports | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LCS 2024 Championship2024 · LCS · NRG | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Counter Logic Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2023 Championship2023 · LCS · NRG | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Counter Logic Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2022 Championship2022 · LCS · Counter Logic Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LCS 2021 Championship2021 · LCS · Evil Geniuses.NA | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · 100 Thieves | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Golden Guardians | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Golden Guardians | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Golden Guardians | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Golden Guardians | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| 2nd All Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 45 games played. Selection: unknown.
|