Where Cody Sun stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Cody Sun’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 65 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 8.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 65 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 65 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.07. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 65 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 65 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 65 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 65 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 47.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 15.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 860. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 849. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 94.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LTA N 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| NACL 2026 · Spring | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 55.6%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| NACL 2026 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Sept 2026 | NACL 2026 · Summer | ConvictionvsNRG | Series ↗ | Kai'Sa | Loss | 1 / 1 / 2 |
| 7 Sept 2026 | NACL 2026 · Summer | ConvictionvsNRG | Series ↗ | Kalista | Win | 5 / 0 / 2 |
| 7 Sept 2026 | NACL 2026 · Summer | ConvictionvsNRG | Series ↗ | Tristana | Win | 2 / 3 / 9 |
| 7 Sept 2026 | NACL 2026 · Summer | ConvictionvsNRG | Series ↗ | Jinx | Loss | 3 / 4 / 2 |
| 7 Sept 2026 | NACL 2026 · Summer | ConvictionvsNRG | Series ↗ | Lucian | Loss | 0 / 1 / 2 |
| 26 Aug 2026 | NACL 2026 · Summer | ConvictionvsDorado Gaming | Series ↗ | Yunara | Win | 8 / 1 / 5 |
| 26 Aug 2026 | NACL 2026 · Summer | ConvictionvsDorado Gaming | Series ↗ | Lucian | Win | 5 / 0 / 6 |
| 26 Aug 2026 | NACL 2026 · Summer | ConvictionvsDorado Gaming | Series ↗ | Ziggs | Win | 3 / 0 / 9 |
| 20 Aug 2026 | NACL 2026 · Summer | ConvictionvsCupid Esports | Series ↗ | Ezreal | Loss | 3 / 2 / 2 |
| 20 Aug 2026 | NACL 2026 · Summer | ConvictionvsCupid Esports | Series ↗ | Lucian | Loss | 1 / 1 / 2 |
| 14 Aug 2026 | NACL 2026 · Summer | ConvictionvsBlue Otter | Series ↗ | Ezreal | Win | 1 / 1 / 3 |
| 14 Aug 2026 | NACL 2026 · Summer | ConvictionvsBlue Otter | Series ↗ | Kai'Sa | Loss | 3 / 2 / 5 |
| 14 Aug 2026 | NACL 2026 · Summer | ConvictionvsBlue Otter | Series ↗ | Lucian | Win | 5 / 0 / 8 |
| 12 Aug 2026 | NACL 2026 · Summer | ConvictionvsCCG Esports | Series ↗ | Corki | Loss | 3 / 1 / 2 |
| 12 Aug 2026 | NACL 2026 · Summer | ConvictionvsCCG Esports | Series ↗ | Sivir | Loss | 1 / 2 / 3 |
| 7 Aug 2026 | NACL 2026 · Summer | ConvictionvsContingent Esports | Series ↗ | Sivir | Win | 5 / 1 / 10 |
| 6 Aug 2026 | NACL 2026 · Summer | ConvictionvsContingent Esports | Series ↗ | Ezreal | Win | 7 / 1 / 13 |
| 31 Jul 2026 | NACL 2026 · Summer | ConvictionvsDorado Gaming | Series ↗ | Hwei | Loss | 4 / 3 / 7 |
| 31 Jul 2026 | NACL 2026 · Summer | ConvictionvsDorado Gaming | Series ↗ | Corki | Loss | 1 / 1 / 3 |
| 31 Jul 2026 | NACL 2026 · Summer | ConvictionvsDorado Gaming | Series ↗ | Ziggs | Win | 6 / 0 / 11 |
| 24 Jul 2026 | NACL 2026 · Summer | ConvictionvsWinthrop University | Series ↗ | Tristana | Loss | 2 / 2 / 3 |
| 23 Jul 2026 | NACL 2026 · Summer | ConvictionvsWinthrop University | Series ↗ | Ezreal | Loss | 6 / 0 / 4 |
| 16 Jul 2026 | NACL 2026 · Summer | ConvictionvsCupid Esports | Series ↗ | Kai'Sa | Loss | 6 / 6 / 4 |
| 16 Jul 2026 | NACL 2026 · Summer | ConvictionvsCupid Esports | Series ↗ | Caitlyn | Loss | 1 / 6 / 3 |
| 5 Jun 2026 | NACL 2026 · Spring | CCG EsportsvsConviction | Series ↗ | Xayah | Loss | 2 / 2 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 544 | 76.6 | 96 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.93 | 58.5 | 96 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 65.5% | 54.9 | 96 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.2% | 44.9 | 96 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +274 | 86.7 | 96 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.62 | 60.0 | 96 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 606 | 83.2 | 53 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.02 | 74.8 | 53 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 76.0% | 97.7 | 52 games · 132 peers |
| 2018 | Tier 1 | Damage share | 32.4% | 90.8 | 53 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +22 | 53.4 | 53 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.16 | 49.1 | 53 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 582 | 91.7 | 47 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.65 | 70.2 | 47 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 67.7% | 65.3 | 47 games · 122 peers |
| 2019 | Tier 1 | Damage share | 31.3% | 90.1 | 47 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +103 | 61.2 | 47 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.09 | 33.3 | 47 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 480 | 23.3 | 49 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.87 | 40.2 | 49 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 66.7% | 45.9 | 48 games · 123 peers |
| 2020 | Tier 1 | Damage share | 26.3% | 29.2 | 49 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −366 | 15.8 | 49 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.10 | 16.7 | 49 games · 121 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. Season labels follow the competition season.
2015–2026 · All seasons · 29 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Xayah | 60 | ||||||||||
| Kai'Sa | 53 | ||||||||||
| Ezreal | 48 | ||||||||||
| Tristana | 47 | ||||||||||
| Lucian | 42 | ||||||||||
| Varus | 42 | ||||||||||
| Ashe | 33 | ||||||||||
| Sivir | 33 | ||||||||||
| All games | 8 | 28 | 112 | 60 | 81 | 49 | 95 | 36 | 7 | 65 | 541 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 32. Number of games won in this selection. Based on 65 of 65 games. | Losses: 33. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 49.2%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 4.00. Average kills per game. Based on 65 of 65 games. | Deaths / game: 1.98. Average deaths per game. Based on 65 of 65 games. | Assists / game: 4.72. Average assists per game. Based on 65 of 65 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 475. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2023 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 4.00. Average kills per game. Based on 7 of 7 games. | Deaths / game: 1.71. Average deaths per game. Based on 7 of 7 games. | Assists / game: 4.57. Average assists per game. Based on 7 of 7 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 455. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2022 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 9. Number of games won in this selection. Based on 36 of 36 games. | Losses: 27. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 25.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.00. Average kills per game. Based on 36 of 36 games. | Deaths / game: 1.89. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.11. Average assists per game. Based on 36 of 36 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2021 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 44. Number of games won in this selection. Based on 95 of 95 games. | Losses: 51. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 46.3%. The percentage of games won. Based on 95 of 95 games. | KDA: 5.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 4.43. Average kills per game. Based on 95 of 95 games. | Deaths / game: 1.63. Average deaths per game. Based on 95 of 95 games. | Assists / game: 4.73. Average assists per game. Based on 95 of 95 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2020 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 20. Number of games won in this selection. Based on 49 of 49 games. | Losses: 29. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 40.8%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.96. Average kills per game. Based on 49 of 49 games. | Deaths / game: 1.82. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.49. Average assists per game. Based on 49 of 49 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 2019 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 36. Number of games won in this selection. Based on 81 of 81 games. | Losses: 45. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 44.4%. The percentage of games won. Based on 81 of 81 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 4.04. Average kills per game. Based on 81 of 81 games. | Deaths / game: 1.62. Average deaths per game. Based on 81 of 81 games. | Assists / game: 4.21. Average assists per game. Based on 81 of 81 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2018 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 34. Number of games won in this selection. Based on 60 of 60 games. | Losses: 26. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 56.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.85. Average kills per game. Based on 60 of 60 games. | Deaths / game: 1.52. Average deaths per game. Based on 60 of 60 games. | Assists / game: 4.67. Average assists per game. Based on 60 of 60 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 60 games. Games without the required stats are excluded. | CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded. |
| 2017 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 61. Number of games won in this selection. Based on 112 of 112 games. | Losses: 51. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 54.5%. The percentage of games won. Based on 112 of 112 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 3.38. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.17. Average deaths per game. Based on 112 of 112 games. | Assists / game: 5.41. Average assists per game. Based on 112 of 112 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2016 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 13. Number of games won in this selection. Based on 28 of 28 games. | Losses: 15. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 3.46. Average kills per game. Based on 28 of 28 games. | Deaths / game: 1.79. Average deaths per game. Based on 28 of 28 games. | Assists / game: 4.39. Average assists per game. Based on 28 of 28 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2015 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 4.75. Average kills per game. Based on 8 of 8 games. | Deaths / game: 2.25. Average deaths per game. Based on 8 of 8 games. | Assists / game: 4.25. Average assists per game. Based on 8 of 8 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Regional Finals | Clutch Gaming | 13 |
| LCS 2019 Spring Playoffs | Clutch Gaming | 2 |
| LCS 2019 Summer Playoffs | Clutch Gaming | 32 |
| LCS 2020 Spring Playoffs | 100 Thieves | 28 |
| LCS 2020 Summer Playoffs | 100 Thieves | 21 |
| NA LCS 2017 Spring Playoffs | Immortals | 44 |
| NA LCS 2017 Summer Playoffs | Immortals | 52 |
| NA LCS 2018 Spring Playoffs | 100 Thieves | 27 |
| NA LCS 2018 Summer Playoffs | 100 Thieves | 27 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LCS 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2020 · LCS · lcs-2020-spring. Cody Sun.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2018 · 1st NA LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st NA LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st NA LCS All-Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Cody Sun.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LCS · lcs-2019-summer. Cody Sun.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · NA LCS · na-lcs-2017-summer. Cody Sun.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · Intel Extreme Masters Season 11 Gyeonggi · 2 points. IEM Season 11 Gyeonggi: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Clutch Gaming | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20172017 · worlds · Immortals | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Intel Extreme Masters Season 11 Gyeonggi2016 · International · Immortals | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Spring Playoffs2020 · LCS · 100 Thieves | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · 100 Thieves | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-spring · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 20 games played. Selection: Expert vote.
|
| 3rd All Pro Teamsource ↗2019 · LCS · lcs-2019-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown. |
| LCS 2019 Spring Playoffs2019 · LCS · Clutch Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Clutch Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · 100 Thieves | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Immortals | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Immortals | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| 1st NA LCS All-Pro Teamsource ↗2018 · NA LCS · na-lcs-2018-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 2nd All Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-summer · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 45 games played. Selection: unknown.
|