Where Clearlove stands
2021 · Jungle · Domestic games
Ming Kai明凯
All leagues · All positions
2021 · Jungle · Domestic games
Games in this selection 1 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Clearlove’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 1 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2021 · Summer | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 24 Jul 2021 | LPL 2021 · Summer | EDward GamingvsTeam WE | Sejuani | Loss | 2 / 5 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2012–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 3.62 | — | Not enough peer coverage: 31 of 39 players qualify (79.5%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 72.6% | 89.5 | 57 games · 39 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 3.32 | 63.3 | 73 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 72.9% | 91.8 | 73 games · 50 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.46 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 72.2% | 68.8 | 97 games · 94 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 327 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 4.56 | 87.1 | 68 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 69.2% | 29.2 | 80 games · 107 peers |
| 2016 | Tier 1 | Damage share | 14.2% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 246 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 4.12 | 27.8 | 44 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 69.7% | 65.1 | 51 games · 127 peers |
| 2017 | Tier 1 | Damage share | 11.9% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 212 | 37.7 | 32 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.65 | 15.2 | 31 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 71.0% | 42.8 | 32 games · 139 peers |
| 2018 | Tier 1 | Damage share | 12.0% | 44.2 | 32 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −168 | 22.5 | 32 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.55 | 6.8 | 26 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 178 | 3.2 | 24 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.42 | 8.8 | 24 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 67.4% | 25.6 | 24 games · 126 peers |
| 2019 | Tier 1 | Damage share | 9.6% | 0.0 | 24 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −226 | 14.4 | 24 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.93 | 79.4 | 24 games · 108 peers |
| 2021 | Tier 1 | Damage / min | 214 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 4.84 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 90.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 16.4% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.18 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. Season labels follow the competition season.
2012–2021 · All seasons · 33 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Rek'Sai | 72 | |||||||||
| Jarvan IV | 55 | |||||||||
| Lee Sin | 50 | |||||||||
| Gragas | 48 | |||||||||
| Kha'Zix | 38 | |||||||||
| Evelynn | 37 | |||||||||
| Nunu & Willump | 31 | |||||||||
| Sejuani | 30 | |||||||||
| All games | 7 | 57 | 88 | 155 | 108 | 64 | 39 | 24 | 1 | 543 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 2.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 5.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 7.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 308. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2019 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 16. Number of games won in this selection. Based on 24 of 24 games. | Losses: 8. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 1.42. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.29. Average deaths per game. Based on 24 of 24 games. | Assists / game: 7.17. Average assists per game. Based on 24 of 24 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 4.42. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 301. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2018 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 25. Number of games won in this selection. Based on 39 of 39 games. | Losses: 14. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 64.1%. The percentage of games won. Based on 39 of 39 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 2.08. Average kills per game. Based on 39 of 39 games. | Deaths / game: 1.90. Average deaths per game. Based on 39 of 39 games. | Assists / game: 6.92. Average assists per game. Based on 39 of 39 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2017 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 38. Number of games won in this selection. Based on 64 of 64 games. | Losses: 26. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 59.4%. The percentage of games won. Based on 64 of 64 games. | KDA: 5.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.80. Average kills per game. Based on 64 of 64 games. | Deaths / game: 1.95. Average deaths per game. Based on 64 of 64 games. | Assists / game: 6.98. Average assists per game. Based on 64 of 64 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 64 games. Games without the required stats are excluded. | CS / min: 4.02. Minions and monsters killed per minute, averaged across games. Based on 57 of 64 games. Games without the required stats are excluded. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 56 of 64 games. Games without the required stats are excluded. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2016 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 83. Number of games won in this selection. Based on 108 of 108 games. | Losses: 25. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 76.9%. The percentage of games won. Based on 108 of 108 games. | KDA: 7.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 108 games. Games without the required stats are excluded. | Kills / game: 3.84. Average kills per game. Based on 108 of 108 games. | Deaths / game: 1.57. Average deaths per game. Based on 107 of 108 games. Games without the required stats are excluded. | Assists / game: 8.26. Average assists per game. Based on 108 of 108 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 108 games. Games without the required stats are excluded. | CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 95 of 108 games. Games without the required stats are excluded. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 86 of 108 games. Games without the required stats are excluded. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 108 games. Games without the required stats are excluded. |
| 2015 | Games: 155. Number of individual games played in this selection. Based on 155 of 155 games. | Wins: 118. Number of games won in this selection. Based on 155 of 155 games. | Losses: 37. Number of games lost in this selection. Based on 155 of 155 games. | Win rate: 76.1%. The percentage of games won. Based on 155 of 155 games. | KDA: 7.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 155 games. Games without the required stats are excluded. | Kills / game: 3.23. Average kills per game. Based on 155 of 155 games. | Deaths / game: 1.69. Average deaths per game. Based on 154 of 155 games. Games without the required stats are excluded. | Assists / game: 10.42. Average assists per game. Based on 144 of 155 games. Games without the required stats are excluded. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 155 games. Games without the required stats are excluded. | CS / min: 3.34. Minions and monsters killed per minute, averaged across games. Based on 82 of 155 games. Games without the required stats are excluded. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 22 of 155 games. Games without the required stats are excluded. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 155 games. Games without the required stats are excluded. |
| 2014 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 61. Number of games won in this selection. Based on 88 of 88 games. | Losses: 27. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 69.3%. The percentage of games won. Based on 88 of 88 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 3.42. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.44. Average deaths per game. Based on 88 of 88 games. | Assists / game: 8.94. Average assists per game. Based on 88 of 88 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 88 games. Games without the required stats are excluded. | CS / min: 3.33. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 311. Total gold gained per minute, averaged across games. Based on 12 of 88 games. Games without the required stats are excluded. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2013 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 35. Number of games won in this selection. Based on 57 of 57 games. | Losses: 22. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 61.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.82. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.47. Average deaths per game. Based on 57 of 57 games. | Assists / game: 10.25. Average assists per game. Based on 57 of 57 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 57 games. | CS / min: 3.62. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 57 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2012 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 2.57. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.43. Average deaths per game. Based on 7 of 7 games. | Assists / game: 11.71. Average assists per game. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 4.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 7 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 4 Domestic · 3 major honors
3 Domestic
2 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | EDward Gaming | 39 |
| LPL 2016 Summer Playoffs | EDward Gaming | 45 |
| LPL 2017 Spring Playoffs | EDward Gaming | 8 |
| LPL 2017 Summer Playoffs | EDward Gaming | 43 |
| LPL 2018 Spring Playoffs | EDward Gaming | 6 |
| LPL 2018 Summer Playoffs | EDward Gaming | 26 |
| LPL 2019 Spring Playoffs | EDward Gaming | 24 |
| LPL 2021 Summer Playoffs | EDward Gaming | 1 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2014 · worlds 2014 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LPL 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · Jungle of the Year · 4 points. Jungle of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Jungle of the Year · 2015 · LPL · lpl-2015-annual. Clearlove.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2015 · Tournament MVP · 16 points. Tournament MVP: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Tournament MVP · 2015 · International · msi-2015. Clearlove.
tournament · edition · selection: unknown. Base points 16; credited 16. Overlap: complement-half.
2015 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
MVP of the Year · 2015 · LPL · lpl-2015-annual. Clearlove.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2012 · IPL 5 · 20 points. IPL 5: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 8 Shanghai · 10 points. IEM Season 8 Shanghai: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Intel Extreme Masters Season 9 Shenzhen · 4 points. IEM Season 9 Shenzhen: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Worlds Season 2 · 10 points. Worlds Season 2: champion 100 × final placement 1/10 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · LPL 2013 Spring Playoffs · 4 points. LPL 2013 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · LPL 2013 Summer Playoffs · 4 points. LPL 2013 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · LPL 2014 Spring Playoffs · 20 points. LPL 2014 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · LPL 2014 Summer Playoffs · 20 points. LPL 2014 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Spring Playoffs · 20 points. LPL 2015 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Summer Playoffs · 4 points. LPL 2015 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Grand Finals · 3.33 points. Demacia Cup 2015 Grand Finals: champion 10/3 × final placement 1 = 10/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring · 3.33 points. Demacia Cup 2015 Spring: champion 10/3 × final placement 1 = 10/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Summer · 3.33 points. Demacia Cup 2015 Summer: champion 10/3 × final placement 1 = 10/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 10 points. Demacia Cup 2016: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 1 points. Demacia Cup 2018 Summer: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Demacia Cup Season 2 · 5 points. Demacia Cup Season 2: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
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| worlds 20172017 · worlds · Edward Gaming | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
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| worlds 20162016 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
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| Mid-Season Invitational 20152015 · Mid-Season Invitational · EDward Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| worlds 20152015 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| Intel Extreme Masters Season 9 Shenzhen2014 · International · EDward Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
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| worlds 20142014 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Intel Extreme Masters Season 8 Shanghai2013 · International · Team WE | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| IPL 52012 · International · Team WE | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| Worlds Season 22012 · International · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
19 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2021 Summer Playoffs2021 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · EDward Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Jungle of the Yearsource ↗2015 · LPL · EDward Gaming · position of year | jungle | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 13 games played. Selection: unknown.
|
| MVP of the Yearsource ↗2015 · LPL · EDward Gaming · season mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 13 games played. Selection: unknown. |
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
| Places 5–8 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · EDward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| Demacia Cup 20162016 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · EDward Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| Demacia Cup 2015 Grand Finals2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| LPL 2015 Spring Playoffs2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| Demacia Cup Season 22014 · LPL · EDward Gaming | Champion | Source detailsEvent-specific match narrative describes this player in the played final or its starting five; registration alone is insufficient. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
|
| LPL 2014 Spring Playoffs2014 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
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| LPL 2014 Summer Playoffs2014 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| LPL 2013 Spring Playoffs2013 · LPL · Team WE | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| LPL 2013 Summer Playoffs2013 · LPL · Team WE | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 2 games played.
|
| Tournament MVPsource ↗2015 · International · EDward Gaming · postseason mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 13 games played. Selection: unknown.
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