Where BroCColi stands
All seasons · Jungle · Domestic games
Kim Yoon-jae김윤재
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 31 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore BroCColi’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 24 of 190 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 9. Number of games won in this selection. Based on 24 of 24 games. | Losses: 15. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 37.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 84.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 20 of 190 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 7. Number of games won in this selection. Based on 20 of 20 games. | Losses: 13. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 18 of 190 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 190 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 7. Number of games won in this selection. Based on 17 of 17 games. | Losses: 10. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 12 of 190 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 190 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.47. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 190 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 190 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 10 games. Games without the required stats are excluded. |
| 9 of 190 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.72. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 190 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.81. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2022 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| TCL 2022 · Winter | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| TCL 2021 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| TCL 2021 · Winter | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| CK 2020 · Spring | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 30.4%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| CK 2020 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.27. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| KeSPA Cup 2020 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| CK 2019 · Spring | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 48.7%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 4.82. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| KeSPA Cup 2019 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 3.94. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| CK 2018 · Spring | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 39.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 5.02. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Aug 2022 | TCL 2022 · Summer | GalakticosvsDark Passage | Series ↗ | Wukong | Loss | 3 / 4 / 9 |
| 13 Aug 2022 | TCL 2022 · Summer | GalakticosvsSuperMassive Blaze | Series ↗ | Vi | Loss | 0 / 4 / 6 |
| 7 Aug 2022 | TCL 2022 · Summer | GalakticosvsFenerbahçe Esports | Series ↗ | Poppy | Loss | 0 / 3 / 2 |
| 6 Aug 2022 | TCL 2022 · Summer | GalakticosvsNASR eSports Turkey | Series ↗ | Trundle | Loss | 1 / 1 / 3 |
| 31 Jul 2022 | TCL 2022 · Summer | GalakticosvsBeşiktaş Esports | Series ↗ | Viego | Loss | 2 / 4 / 1 |
| 30 Jul 2022 | TCL 2022 · Summer | Galakticosvs5 Ronin | Series ↗ | Wukong | Win | 8 / 1 / 11 |
| 24 Jul 2022 | TCL 2022 · Summer | GalakticosvsGalatasaray Esports | Series ↗ | Trundle | Loss | 2 / 4 / 7 |
| 23 Jul 2022 | TCL 2022 · Summer | Galakticosvsİstanbul Wildcats | Series ↗ | Diana | Loss | 1 / 6 / 5 |
| 17 Jul 2022 | TCL 2022 · Summer | GalakticosvsTeam AURORA | Series ↗ | Xin Zhao | Win | 6 / 4 / 11 |
| 16 Jul 2022 | TCL 2022 · Summer | GalakticosvsDark Passage | Series ↗ | Viego | Loss | 2 / 2 / 3 |
| 3 Jul 2022 | TCL 2022 · Summer | GalakticosvsSuperMassive Blaze | Series ↗ | Wukong | Win | 4 / 1 / 12 |
| 2 Jul 2022 | TCL 2022 · Summer | GalakticosvsFenerbahçe Esports | Series ↗ | Volibear | Loss | 0 / 5 / 6 |
| 26 Jun 2022 | TCL 2022 · Summer | GalakticosvsNASR eSports Turkey | Series ↗ | Lee Sin | Loss | 0 / 4 / 2 |
| 25 Jun 2022 | TCL 2022 · Summer | GalakticosvsBeşiktaş Esports | Series ↗ | Wukong | Win | 4 / 1 / 4 |
| 19 Jun 2022 | TCL 2022 · Summer | Galakticosvs5 Ronin | Series ↗ | Wukong | Win | 3 / 0 / 6 |
| 18 Jun 2022 | TCL 2022 · Summer | GalakticosvsGalatasaray Esports | Series ↗ | Rek'Sai | Win | 7 / 4 / 7 |
| 12 Jun 2022 | TCL 2022 · Summer | Galakticosvsİstanbul Wildcats | Series ↗ | Lee Sin | Loss | 0 / 2 / 3 |
| 11 Jun 2022 | TCL 2022 · Summer | GalakticosvsTeam AURORA | Series ↗ | Lee Sin | Win | 1 / 1 / 10 |
| 20 Mar 2022 | TCL 2022 · Winter | Beşiktaş EsportsvsGalakticos | Series ↗ | Xin Zhao | Win | 11 / 2 / 10 |
| 19 Mar 2022 | TCL 2022 · Winter | Beşiktaş EsportsvsDark Passage | Series ↗ | Rek'Sai | Win | 7 / 2 / 3 |
| 13 Mar 2022 | TCL 2022 · Winter | Beşiktaş EsportsvsGalatasaray Esports | Series ↗ | Lee Sin | Loss | 3 / 3 / 2 |
| 12 Mar 2022 | TCL 2022 · Winter | Beşiktaş Esportsvsİstanbul Wildcats | Series ↗ | Xin Zhao | Loss | 2 / 2 / 2 |
| 6 Mar 2022 | TCL 2022 · Winter | Beşiktaş Esportsvs5 Ronin | Series ↗ | Diana | Loss | 1 / 3 / 3 |
| 5 Mar 2022 | TCL 2022 · Winter | Beşiktaş EsportsvsNASR eSports Turkey | Series ↗ | Diana | Loss | 3 / 5 / 7 |
| 27 Feb 2022 | TCL 2022 · Winter | Beşiktaş EsportsvsTeam AURORA | Series ↗ | Gwen | Loss | 1 / 4 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2022 · Domestic games
LPL data missing · Percentile among 94 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 370 | 75.8 | 37 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.42 | 85.0 | 37 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 80.1% | 98.3 | 37 games · 121 peers |
| 2021 | Tier 1 | Damage share | 21.2% | 99.2 | 37 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +405 | 97.1 | 37 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.59 | 75.0 | 37 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 283 | 54.4 | 36 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.81 | 71.1 | 36 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 75.3% | 93.0 | 36 games · 115 peers |
| 2022 | Tier 1 | Damage share | 16.4% | 83.3 | 36 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −56 | 38.7 | 36 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.36 | 31.6 | 36 games · 115 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. Season labels follow the competition season.
2018–2022 · All seasons · 31 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|
| Jarvan IV | 24 | |||||
| Lee Sin | 20 | |||||
| Sejuani | 18 | |||||
| Olaf | 17 | |||||
| Xin Zhao | 12 | |||||
| Zac | 12 | |||||
| Diana | 10 | |||||
| Rek'Sai | 10 | |||||
| All games | 40 | 41 | 36 | 37 | 36 | 190 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 13. Number of games won in this selection. Based on 36 of 36 games. | Losses: 23. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.94. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.97. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.50. Average assists per game. Based on 36 of 36 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2021 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 14. Number of games won in this selection. Based on 37 of 37 games. | Losses: 23. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 37.8%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 3.92. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.51. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.70. Average assists per game. Based on 37 of 37 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2020 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 13. Number of games won in this selection. Based on 36 of 36 games. | Losses: 23. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.92. Average kills per game. Based on 36 of 36 games. | Deaths / game: 1.67. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.36. Average assists per game. Based on 36 of 36 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 4.94. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 300. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2019 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 19. Number of games won in this selection. Based on 41 of 41 games. | Losses: 22. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 46.3%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 2.34. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.34. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.44. Average assists per game. Based on 41 of 41 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 41 games. Games without the required stats are excluded. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 315. Total gold gained per minute, averaged across games. Based on 39 of 41 games. Games without the required stats are excluded. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 41 games. Games without the required stats are excluded. |
| 2018 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 15. Number of games won in this selection. Based on 40 of 40 games. | Losses: 25. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 37.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 1.35. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.75. Average deaths per game. Based on 40 of 40 games. | Assists / game: 7.55. Average assists per game. Based on 40 of 40 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 5.02. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 313. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20192019 · LCK · Rockhead | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
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| KeSPA Cup 20182018 · LCK · Brion Blade | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| KeSPA Cup 20172017 · LCK · I Gaming Star | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
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No results in this selection.