Where Big stands
2022 · Support · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Terry Chuong
All leagues · All positions
2022 · Support · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Big’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 8 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 8 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.22. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 8 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 20.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 8 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 8 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 8 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.53. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS Proving Grounds Qualifiers 2022 · Summer · Circuit Qualifier 2 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCS Proving Grounds Qualifiers 2022 · Summer · Open Qualifier 2 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2014–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 156 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 1.04 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 56.1% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | 7.1% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | −413 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 79 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.81 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 38.2% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 4.1% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +164 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 124 | 26.2 | 62 games · 85 peers |
| 2016 | Tier 1 | CS / min | 0.67 | 1.0 | 62 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 72.3% | 64.4 | 61 games · 102 peers |
| 2016 | Tier 1 | Damage share | 7.2% | 59.5 | 62 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −138 | 12.0 | 62 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 172 | 35.8 | 40 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.60 | 0.0 | 40 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 68.8% | 60.2 | 40 games · 124 peers |
| 2017 | Tier 1 | Damage share | 9.5% | 46.2 | 40 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −240 | 4.7 | 40 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 2.48 | 97.0 | 29 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 130 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.17 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 55.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 7.3% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −93 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.44 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 141 | 28.9 | 37 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.30 | 24.2 | 37 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 64.9% | 24.2 | 37 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.2% | 30.5 | 37 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +38 | 63.3 | 37 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.58 | 87.2 | 37 games · 110 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. Season labels follow the competition season.
2014–2022 · All seasons · 29 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Thresh | 37 | |||||||||
| Alistar | 36 | |||||||||
| Nautilus | 29 | |||||||||
| Karma | 27 | |||||||||
| Tahm Kench | 27 | |||||||||
| Braum | 23 | |||||||||
| Rell | 16 | |||||||||
| Morgana | 15 | |||||||||
| All games | 8 | 20 | 64 | 50 | 18 | 37 | 18 | 85 | 8 | 308 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 1.25. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.50. Average deaths per game. Based on 8 of 8 games. | Assists / game: 15.88. Average assists per game. Based on 8 of 8 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.75. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2021 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 66. Number of games won in this selection. Based on 85 of 85 games. | Losses: 19. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 77.6%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 0.91. Average kills per game. Based on 85 of 85 games. | Deaths / game: 3.11. Average deaths per game. Based on 85 of 85 games. | Assists / game: 9.31. Average assists per game. Based on 85 of 85 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 1.76. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2020 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 0.56. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.39. Average deaths per game. Based on 18 of 18 games. | Assists / game: 5.50. Average assists per game. Based on 18 of 18 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 216. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2019 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 15. Number of games won in this selection. Based on 37 of 37 games. | Losses: 22. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 40.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 0.57. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.95. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.57. Average assists per game. Based on 37 of 37 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2018 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 9. Number of games won in this selection. Based on 18 of 18 games. | Losses: 9. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 0.17. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.00. Average deaths per game. Based on 18 of 18 games. | Assists / game: 5.17. Average assists per game. Based on 18 of 18 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 226. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 18 games. Games without the required stats are excluded. |
| 2017 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 24. Number of games won in this selection. Based on 50 of 50 games. | Losses: 26. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 48.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 0.70. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.78. Average deaths per game. Based on 50 of 50 games. | Assists / game: 6.72. Average assists per game. Based on 50 of 50 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 0.64. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2016 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 17. Number of games won in this selection. Based on 64 of 64 games. | Losses: 47. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 26.6%. The percentage of games won. Based on 64 of 64 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 0.41. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.64. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.81. Average assists per game. Based on 64 of 64 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded. |
| 2015 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 9. Number of games won in this selection. Based on 20 of 20 games. | Losses: 11. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 1.05. Average kills per game. Based on 20 of 20 games. | Deaths / game: 3.15. Average deaths per game. Based on 20 of 20 games. | Assists / game: 8.65. Average assists per game. Based on 20 of 20 games. | Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.64. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 221. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 2014 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 0. Number of games won in this selection. Based on 8 of 8 games. | Losses: 8. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 0.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 0.50. Average kills per game. Based on 8 of 8 games. | Deaths / game: 4.13. Average deaths per game. Based on 8 of 8 games. | Assists / game: 7.25. Average assists per game. Based on 8 of 8 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 212. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | OpTic Gaming | 14 |
| LCS 2019 Summer Playoffs | OpTic Gaming | 23 |
| NA LCS 2014 Summer Playoffs | Counter Logic Gaming | 4 |
| NA LCS 2015 Summer Playoffs | Team Dragon Knights | 3 |
| NA LCS 2016 Spring Playoffs | Echo Fox | 16 |
| NA LCS 2016 Summer Playoffs | Echo Fox | 42 |
| NA LCS 2017 Summer Playoffs | Dignitas | 29 |
| NA LCS 2018 Summer Playoffs | OpTic Gaming | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · NA LCS 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2014 · NA LCS 2014 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · NA LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · OpTic Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Dignitas | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Echo Fox | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Echo Fox | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Team Dragon Knights | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| NA LCS 2014 Summer Playoffs2014 · NA LCS · Counter Logic Gaming | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
No results in this selection.