Where Baolan stands
2023 · Support · Domestic games
Wang Liu-Yi王柳羿
All leagues · All positions
2023 · Support · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 46 games without a complete snapshot are excluded.
Explore Baolan’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 46 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 1. Number of games won in this selection. Based on 9 of 9 games. | Losses: 8. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games. | KDA: 0.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 46 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.55. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 84.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 46 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.30. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 86.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 91.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 85.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 46 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2023 · Spring | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 24.3%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 0.73. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| LPL 2023 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 16 Jul 2023 | LPL 2023 · Summer | Rare AtomvsOh My God | Rakan | Loss | 2 / 3 / 5 |
| 16 Jul 2023 | LPL 2023 · Summer | Rare AtomvsOh My God | Nautilus | Loss | 0 / 6 / 4 |
| 2 Jul 2023 | LPL 2023 · Summer | Rare AtomvsTop Esports | Braum | Loss | 1 / 6 / 8 |
| 2 Jul 2023 | LPL 2023 · Summer | Rare AtomvsTop Esports | Heimerdinger | Loss | 0 / 5 / 1 |
| 25 Jun 2023 | LPL 2023 · Summer | Rare AtomvsEDward Gaming | Nautilus | Loss | 0 / 5 / 2 |
| 25 Jun 2023 | LPL 2023 · Summer | Rare AtomvsEDward Gaming | Nautilus | Loss | 0 / 7 / 7 |
| 25 Jun 2023 | LPL 2023 · Summer | Rare AtomvsEDward Gaming | Blitzcrank | Win | 0 / 2 / 5 |
| 22 Jun 2023 | LPL 2023 · Summer | Rare AtomvsInvictus Gaming | Lulu | Win | 0 / 6 / 11 |
| 22 Jun 2023 | LPL 2023 · Summer | Rare AtomvsInvictus Gaming | Nautilus | Win | 0 / 0 / 10 |
| 25 Mar 2023 | LPL 2023 · Spring | Ultra PrimevsJD Gaming | Nautilus | Loss | 0 / 5 / 3 |
| 25 Mar 2023 | LPL 2023 · Spring | Ultra PrimevsJD Gaming | Ashe | Loss | 0 / 5 / 1 |
| 22 Mar 2023 | LPL 2023 · Spring | Ultra PrimevsLNG Esports | Rakan | Loss | 0 / 2 / 2 |
| 22 Mar 2023 | LPL 2023 · Spring | Ultra PrimevsLNG Esports | Rakan | Win | 0 / 2 / 17 |
| 22 Mar 2023 | LPL 2023 · Spring | Ultra PrimevsLNG Esports | Renata Glasc | Loss | 1 / 2 / 2 |
| 16 Mar 2023 | LPL 2023 · Spring | Ultra PrimevsRoyal Never Give Up | Lulu | Loss | 1 / 2 / 2 |
| 16 Mar 2023 | LPL 2023 · Spring | Ultra PrimevsRoyal Never Give Up | Nautilus | Loss | 1 / 6 / 4 |
| 14 Mar 2023 | LPL 2023 · Spring | Ultra PrimevsRare Atom | Thresh | Loss | 0 / 8 / 7 |
| 14 Mar 2023 | LPL 2023 · Spring | Ultra PrimevsRare Atom | Nautilus | Loss | 1 / 8 / 8 |
| 8 Mar 2023 | LPL 2023 · Spring | Ultra PrimevsTeam WE | Lux | Loss | 0 / 4 / 1 |
| 8 Mar 2023 | LPL 2023 · Spring | Ultra PrimevsTeam WE | Annie | Loss | 1 / 6 / 3 |
| 5 Mar 2023 | LPL 2023 · Spring | Ultra PrimevsInvictus Gaming | Thresh | Loss | 0 / 5 / 3 |
| 5 Mar 2023 | LPL 2023 · Spring | Ultra PrimevsInvictus Gaming | Lulu | Loss | 0 / 2 / 4 |
| 27 Feb 2023 | LPL 2023 · Spring | Ultra PrimevsBilibili Gaming | Annie | Loss | 2 / 4 / 9 |
| 27 Feb 2023 | LPL 2023 · Spring | Ultra PrimevsBilibili Gaming | Nami | Loss | 1 / 4 / 1 |
| 25 Feb 2023 | LPL 2023 · Spring | Ultra PrimevsEDward Gaming | Annie | Loss | 0 / 7 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 121 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 1.60 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 71.4% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 6.0% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 203 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 1.02 | 65.9 | 94 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 72.1% | 86.2 | 105 games · 124 peers |
| 2017 | Tier 1 | Damage share | 10.0% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 170 | 80.3 | 107 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.91 | 89.8 | 108 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 67.3% | 35.4 | 109 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.0% | 40.2 | 107 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −47 | 37.0 | 105 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.26 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 192 | 90.6 | 88 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.37 | 34.4 | 88 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 66.9% | 46.9 | 88 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.8% | 47.7 | 88 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −156 | 19.5 | 87 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.19 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 154 | 53.4 | 28 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.19 | 48.3 | 28 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 62.4% | 14.2 | 28 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.0% | 6.8 | 28 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −7 | 47.5 | 27 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.50 | 55.9 | 28 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 131 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 1.24 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 70.2% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 6.6% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −55 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 2.43 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 180 | 68.5 | 46 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.80 | 0.9 | 46 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 75.1% | 69.4 | 46 games · 109 peers |
| 2023 | Tier 1 | Damage share | 9.4% | 91.7 | 46 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 2.79 | 13.9 | 46 games · 109 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. Season labels follow the competition season.
2016–2023 · All seasons · 37 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Braum | 78 | |||||||
| Alistar | 62 | |||||||
| Tahm Kench | 60 | |||||||
| Rakan | 48 | |||||||
| Nautilus | 36 | |||||||
| Lulu | 30 | |||||||
| Thresh | 24 | |||||||
| Morgana | 19 | |||||||
| All games | 15 | 135 | 152 | 119 | 36 | 17 | 46 | 520 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 12. Number of games won in this selection. Based on 46 of 46 games. | Losses: 34. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 26.1%. The percentage of games won. Based on 46 of 46 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 0.54. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.59. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.13. Average assists per game. Based on 46 of 46 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 226. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2021 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 0.82. Average kills per game. Based on 17 of 17 games. | Deaths / game: 3.53. Average deaths per game. Based on 17 of 17 games. | Assists / game: 8.29. Average assists per game. Based on 17 of 17 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2020 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 19. Number of games won in this selection. Based on 36 of 36 games. | Losses: 17. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 52.8%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 0.78. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.92. Average deaths per game. Based on 36 of 36 games. | Assists / game: 8.17. Average assists per game. Based on 36 of 36 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 30 of 36 games. Games without the required stats are excluded. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2019 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 76. Number of games won in this selection. Based on 119 of 119 games. | Losses: 43. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 63.9%. The percentage of games won. Based on 119 of 119 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 0.78. Average kills per game. Based on 119 of 119 games. | Deaths / game: 3.36. Average deaths per game. Based on 119 of 119 games. | Assists / game: 10.50. Average assists per game. Based on 119 of 119 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 119 games. Games without the required stats are excluded. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 119 of 119 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games. |
| 2018 | Games: 152. Number of individual games played in this selection. Based on 152 of 152 games. | Wins: 110. Number of games won in this selection. Based on 152 of 152 games. | Losses: 42. Number of games lost in this selection. Based on 152 of 152 games. | Win rate: 72.4%. The percentage of games won. Based on 152 of 152 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 152 of 152 games. | Kills / game: 0.89. Average kills per game. Based on 152 of 152 games. | Deaths / game: 2.16. Average deaths per game. Based on 152 of 152 games. | Assists / game: 9.32. Average assists per game. Based on 152 of 152 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 147 of 152 games. Games without the required stats are excluded. | CS / min: 1.73. Minions and monsters killed per minute, averaged across games. Based on 151 of 152 games. Games without the required stats are excluded. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 151 of 152 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 152 of 152 games. |
| 2017 | Games: 135. Number of individual games played in this selection. Based on 135 of 135 games. | Wins: 81. Number of games won in this selection. Based on 135 of 135 games. | Losses: 54. Number of games lost in this selection. Based on 135 of 135 games. | Win rate: 60.0%. The percentage of games won. Based on 135 of 135 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 135 of 135 games. | Kills / game: 0.89. Average kills per game. Based on 135 of 135 games. | Deaths / game: 2.21. Average deaths per game. Based on 135 of 135 games. | Assists / game: 9.43. Average assists per game. Based on 135 of 135 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 135 games. Games without the required stats are excluded. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 123 of 135 games. Games without the required stats are excluded. | Gold / min: 278. Total gold gained per minute, averaged across games. Based on 114 of 135 games. Games without the required stats are excluded. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 135 of 135 games. |
| 2016 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 0.73. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.27. Average deaths per game. Based on 15 of 15 games. | Assists / game: 10.40. Average assists per game. Based on 15 of 15 games. | Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 278. Total gold gained per minute, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic · 2 major honors
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Summer Playoffs | Invictus Gaming | 15 |
| China Regional Finals 2017 | Invictus Gaming | 8 |
| LPL 2017 Spring Playoffs | Invictus Gaming | 42 |
| LPL 2017 Summer Playoffs | Invictus Gaming | 55 |
| LPL 2018 Spring Playoffs | Invictus Gaming | 51 |
| LPL 2018 Summer Playoffs | Invictus Gaming | 58 |
| LPL 2019 Regional Finals | Invictus Gaming | 10 |
| LPL 2019 Spring Playoffs | Invictus Gaming | 42 |
| LPL 2019 Summer Playoffs | Invictus Gaming | 36 |
| LPL 2020 Summer Playoffs | Invictus Gaming | 19 |
| LPL 2021 Spring Playoffs | Invictus Gaming | 13 |
| LPL 2021 Summer Playoffs | Invictus Gaming | 4 |
| LPL 2023 Spring Playoffs | Ultra Prime | 37 |
| LPL 2023 Summer Playoffs | Rare Atom | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2020 · LPL · lpl-2020-summer. Baolan.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2018 · LPL · lpl-2018-spring. Baolan.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2018 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2018 · LPL · lpl-2018-summer. Baolan.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2017 · Demacia Championship 2017 · 1 points. Demacia Championship 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017 · 1 points. Demacia Cup 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 1 points. Demacia Cup 2018 Summer: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 5 points. Demacia Cup 2018 Winter: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2016 · LPL 2016 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Invictus Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20192019 · worlds · Invictus Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20182018 · worlds · Invictus Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2023 Spring Playoffs2023 · LPL · Ultra Prime Esports | Place 17 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Rare Atom | Place 15 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2020 · LPL · lpl-2020-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2018 · LPL · Invictus Gaming · all pro | support · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 51 games played. Selection: unknown.
|
| Demacia Cup 20202020 · LPL · Invictus Gaming | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| LPL 2019 Spring Playoffs2019 · LPL · Invictus Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · Invictus Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · Invictus Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LPL 2018 Summer Playoffs2018 · LPL · Invictus Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 58 games played.
|
| Demacia Championship 20172017 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
| Demacia Cup 20172017 · LPL · Invictus Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · Invictus Gaming | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 2 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Invictus Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · Invictus Gaming | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 2 games played.
|
| All-Pro 3rd teamsource ↗2018 · LPL · Invictus Gaming · all pro | support · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 58 games played. Selection: unknown.
|