Games Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.46
Win rate Win rate: 67.4%. The percentage of games won. Based on 46 of 46 games.67.4%
KDA KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.3.59
Damage / min Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.363
CS / min CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.7.14
Kill participation Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.55.5%
More statistics Totals, economy & laning +
WinsWins: 31. Number of games won in this selection. Based on 46 of 46 games.
LossesLosses: 15. Number of games lost in this selection. Based on 46 of 46 games.
KillsKills: 102. Total kills in games where kills are available. Based on 46 of 46 games.
DeathsDeaths: 107. Total deaths in games where deaths are available. Based on 46 of 46 games.
AssistsAssists: 282. Total assists in games where assists are available. Based on 46 of 46 games.
Gold / minGold / min: 383. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Damage shareDamage share: 16.2%. The player's share of team damage to enemy champions, averaged across games. Based on 46 of 46 games.
Earned gold shareEarned gold share: 20.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 46 of 46 games.
Gold diff @15Gold diff @15: +172. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 46 of 46 games.
CS diff @15CS diff @15: +5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 46 of 46 games.
XP diff @15XP diff @15: +212. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 46 of 46 games.
Vision score / minVision score per minute, averaged across games where the statistic is supported. No qualifying games for this statistic. Based on 0 of 0 games.
A closer look
The season in focus
All leagues · All positions
2016
Showing 2016 statistics
Performance passport
Where BalIs stands
2016 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 361 damage per minute. Percentile: 30%. Rank: 8th of 11361
Value: 361 damage per minute. Percentile: 30%. Rank: 8th of 11
Value: 7.19 CS per minute. Percentile: 50%. Rank: 6th of 117.19
Value: 7.19 CS per minute. Percentile: 50%. Rank: 6th of 11
Value: 52.5% kill participation. Percentile: 10%. Rank: 10th of 1152.5%
Value: 52.5% kill participation. Percentile: 10%. Rank: 10th of 11
Value: 17.1% damage share. Percentile: 20%. Rank: 9th of 1117.1%
Value: 17.1% damage share. Percentile: 20%. Rank: 9th of 11
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 18 champions
Equal spacing per game
1×
Champion roles · 2016
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Shen9 games
Shen: 20.3% earned gold share and 11.0% damage share. Means across the same 9 games with both values available; 9 total champion games.11%
?
Trundle7 games
Trundle: 20.5% earned gold share and 13.2% damage share. Means across the same 7 games with both values available; 7 total champion games.13%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2016
Who has the edge?
The most familiar opponents, game by game or series by series.
46 games
Opponent
WinsLosses
Win rate
TLATeam Liquid AcademyTeam Liquid Academy: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2016.57%
TSTSMTSM: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2016.33%
DTDream TeamDream Team: 5 wins, 0 losses in 5 recorded games, 100.0% win rate. 2016.100%
DFGDestined For GloryDestined For Glory: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2016.100%
H2H2k-GamingH2k-Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2016.33%
APApex PrideApex Pride: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2016.50%
CLGCounter Logic GamingCounter Logic Gaming: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2016.50%
DIDignitasDignitas: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2016.100%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
46 games
89.5%win rate when ahead at 15 minutes 17 wins from 19 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore BalIs’s 2016 performances. Select a point to open its story.
46 plotted games
WinLoss— Median in selection
46 / 46 selected games have both values.Median damage / min: 356
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 46 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 8.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.74. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 46 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 46 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 46 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 46 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 46 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 34.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 46 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 46 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 46 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 46 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 81.0%. The percentage of games won. Based on 21 of 21 games.
KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Gold diff @152016 · +247 · 87.1 percentile · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
LPL data missing · Percentile among 86 players with sufficient data.
22 games · 86 peers
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
6.52
71.0
38 games · 32 peers
2013
Tier 1
Kill participation
62.9%
53.8
38 games · 40 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
375
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
7.58
89.4
69 games · 48 peers
2014
Tier 1
Kill participation
55.6%
38.3
69 games · 48 peers
2014
Tier 1
Damage share
19.5%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+265
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
314
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
6.59
46.3
61 games · 81 peers
2015
Tier 1
Kill participation
69.2%
88.8
61 games · 99 peers
2015
Tier 1
Damage share
17.6%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+50
65.2
61 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
361
20.7
22 games · 88 peers
2016
Tier 1
CS / min
7.19
39.2
22 games · 103 peers
2016
Tier 1
Kill participation
52.5%
3.8
22 games · 107 peers
2016
Tier 1
Damage share
17.1%
3.4
22 games · 88 peers
2016
Tier 1
Gold diff @15
+247
87.1
22 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
383
27.3
110 games · 111 peers
2017
Tier 1
CS / min
7.74
18.3
110 games · 127 peers
2017
Tier 1
Kill participation
59.5%
48.4
110 games · 127 peers
2017
Tier 1
Damage share
19.5%
11.8
110 games · 111 peers
2017
Tier 1
Gold diff @15
−93
30.0
110 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2013–2017 · All seasons · 38 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
Total
?Rumble
61
?Maokai
50
?Shen
28
?Renekton
24
?Shyvana
19
?Kennen
16
?Nautilus
16
?Trundle
15
All games
43
85
76
46
110
360
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.
Wins: 51. Number of games won in this selection. Based on 110 of 110 games.
Losses: 59. Number of games lost in this selection. Based on 110 of 110 games.
Win rate: 46.4%. The percentage of games won. Based on 110 of 110 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.
Kills / game: 2.06. Average kills per game. Based on 110 of 110 games.
Deaths / game: 3.05. Average deaths per game. Based on 110 of 110 games.
Assists / game: 5.52. Average assists per game. Based on 110 of 110 games.
Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games.
CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games.
Gold / min: 361. Total gold gained per minute, averaged across games. Based on 110 of 110 games.
Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 31. Number of games won in this selection. Based on 46 of 46 games.
Losses: 15. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 67.4%. The percentage of games won. Based on 46 of 46 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 2.22. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.33. Average deaths per game. Based on 46 of 46 games.
Assists / game: 6.13. Average assists per game. Based on 46 of 46 games.
Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 41. Number of games won in this selection. Based on 76 of 76 games.
Losses: 35. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 53.9%. The percentage of games won. Based on 76 of 76 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 2.12. Average kills per game. Based on 76 of 76 games.
Deaths / game: 3.11. Average deaths per game. Based on 76 of 76 games.
Assists / game: 6.63. Average assists per game. Based on 76 of 76 games.
Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 76 games. Games without the required stats are excluded.
CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 326. Total gold gained per minute, averaged across games. Based on 70 of 76 games. Games without the required stats are excluded.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 58. Number of games won in this selection. Based on 85 of 85 games.
Losses: 27. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 68.2%. The percentage of games won. Based on 85 of 85 games.
KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 2.40. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.07. Average deaths per game. Based on 85 of 85 games.
Assists / game: 6.13. Average assists per game. Based on 85 of 85 games.
Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 85 games. Games without the required stats are excluded.
CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 363. Total gold gained per minute, averaged across games. Based on 80 of 85 games. Games without the required stats are excluded.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 38. Number of games won in this selection. Based on 43 of 43 games.
Losses: 5. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 88.4%. The percentage of games won. Based on 43 of 43 games.
KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 4.07. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.49. Average deaths per game. Based on 43 of 43 games.
Assists / game: 7.26. Average assists per game. Based on 43 of 43 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games.
CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 40 of 43 games. Games without the required stats are excluded.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 8 of 43 games. Games without the required stats are excluded.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #218 · 5 years with recorded achievements
BalIs · No verified Worlds title in this scope. Missing history is not a confirmed zero.
BalIs · 1 recorded Other int. title. 2014 Intel Extreme Masters Season 9 San Jose.
BalIs · 2 recorded Domestic titles. 2014 NA LCS 2014 Spring Playoffs; 2013 NA LCS 2013 Summer Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
BalIs · 1 recorded major honors. All-Pro 3rd team: 1. Scoring depends on the selected policy.Contributes to score
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Cloud9
201452 pts
1 Domestic · 1 Other international
Cloud9
201332 pts
1 Domestic
Cloud9
20158 pts
Credited tournament finishes
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
NA LCS 2013 Summer Playoffs
CLCloud9
33
NA LCS 2014 Spring Playoffs
CLCloud9
33
NA LCS 2014 Summer Playoffs
CLCloud9
36
NA LCS 2015 Spring Playoffs
CLCloud9
28
NA LCS 2015 Summer Playoffs
CLCloud9
19
NA LCS 2016 Spring Playoffs
CLCloud9
22
NA Regional Finals 2017
FLFlyQuest
7
NA LCS 2017 Spring Playoffs
FLFlyQuest
56
NA LCS 2017 Summer Playoffs
FLFlyQuest
44
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2013 · worlds 2013 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2014 · worlds 2014 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2016 · NA LCS · na-lcs-2016-spring. BalIs.
2014 · Intel Extreme Masters Season 9 San Jose · 10 points. IEM Season 9 San Jose: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.