Where BalIs stands
2017 · Top · Domestic games
An Van Le
Also known as: BalIs · Balls
All leagues · All positions
2017 · Top · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore BalIs’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 110 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 8. Number of games won in this selection. Based on 22 of 22 games. | Losses: 14. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 36.4%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 15 of 110 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 110 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 9 of 110 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 110 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 110 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 45.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 110 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 110 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 110 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 110 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2017 · Regional Finals | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| NA LCS 2017 · Spring | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Win rate: 50.8%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. |
| NA LCS 2017 · Summer | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 38.6%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Sept 2017 | LCS 2017 · Regional Finals | FlyQuestvsCounter Logic Gaming | Series ↗ | Trundle | Loss | 5 / 3 / 4 |
| 9 Sept 2017 | LCS 2017 · Regional Finals | FlyQuestvsCounter Logic Gaming | Series ↗ | Kennen | Loss | 2 / 3 / 2 |
| 9 Sept 2017 | LCS 2017 · Regional Finals | FlyQuestvsCounter Logic Gaming | Series ↗ | Shen | Loss | 1 / 4 / 2 |
| 9 Sept 2017 | LCS 2017 · Regional Finals | FlyQuestvsCounter Logic Gaming | Series ↗ | Kennen | Win | 5 / 3 / 7 |
| 8 Sept 2017 | LCS 2017 · Regional Finals | FlyQuestvsDignitas | Series ↗ | Cho'Gath | Win | 0 / 2 / 7 |
| 8 Sept 2017 | LCS 2017 · Regional Finals | FlyQuestvsDignitas | Series ↗ | Maokai | Win | 1 / 4 / 8 |
| 8 Sept 2017 | LCS 2017 · Regional Finals | FlyQuestvsDignitas | Series ↗ | Rumble | Win | 4 / 0 / 8 |
| 6 Aug 2017 | NA LCS 2017 · Summer | FlyQuestvsPhoenix1 | Series ↗ | Gnar | Win | 6 / 3 / 3 |
| 6 Aug 2017 | NA LCS 2017 · Summer | FlyQuestvsPhoenix1 | Series ↗ | Maokai | Win | 2 / 0 / 8 |
| 5 Aug 2017 | NA LCS 2017 · Summer | FlyQuestvsTeam Liquid | Series ↗ | Maokai | Win | 0 / 2 / 7 |
| 5 Aug 2017 | NA LCS 2017 · Summer | FlyQuestvsTeam Liquid | Series ↗ | Renekton | Loss | 2 / 4 / 7 |
| 5 Aug 2017 | NA LCS 2017 · Summer | FlyQuestvsTeam Liquid | Series ↗ | Maokai | Win | 2 / 2 / 5 |
| 30 Jul 2017 | NA LCS 2017 · Summer | FlyQuestvsCloud9 | Series ↗ | Gnar | Loss | 1 / 3 / 1 |
| 30 Jul 2017 | NA LCS 2017 · Summer | FlyQuestvsCloud9 | Series ↗ | Rumble | Loss | 3 / 2 / 5 |
| 29 Jul 2017 | NA LCS 2017 · Summer | FlyQuestvsTSM | Series ↗ | Cho'Gath | Loss | 1 / 4 / 4 |
| 29 Jul 2017 | NA LCS 2017 · Summer | FlyQuestvsTSM | Series ↗ | Cho'Gath | Loss | 1 / 3 / 1 |
| 23 Jul 2017 | NA LCS 2017 · Summer | FlyQuestvsTeam EnVyUs | Series ↗ | Camille | Loss | 5 / 4 / 4 |
| 23 Jul 2017 | NA LCS 2017 · Summer | FlyQuestvsTeam EnVyUs | Series ↗ | Kennen | Loss | 0 / 4 / 1 |
| 23 Jul 2017 | NA LCS 2017 · Summer | FlyQuestvsTeam EnVyUs | Series ↗ | Jarvan IV | Win | 1 / 2 / 8 |
| 22 Jul 2017 | NA LCS 2017 · Summer | FlyQuestvsImmortals | Series ↗ | Rumble | Loss | 2 / 5 / 3 |
| 22 Jul 2017 | NA LCS 2017 · Summer | FlyQuestvsImmortals | Series ↗ | Rumble | Loss | 0 / 4 / 0 |
| 22 Jul 2017 | NA LCS 2017 · Summer | FlyQuestvsImmortals | Series ↗ | Camille | Win | 5 / 2 / 3 |
| 15 Jul 2017 | NA LCS 2017 · Summer | FlyQuestvsTeam Liquid | Series ↗ | Rumble | Win | 3 / 3 / 6 |
| 15 Jul 2017 | NA LCS 2017 · Summer | FlyQuestvsTeam Liquid | Series ↗ | Jarvan IV | Win | 5 / 8 / 14 |
| 14 Jul 2017 | NA LCS 2017 · Summer | FlyQuestvsCounter Logic Gaming | Series ↗ | Gnar | Loss | 1 / 5 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2013–2017 · Domestic games
LPL data missing · Percentile among 111 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 6.52 | 71.0 | 38 games · 32 peers |
| 2013 | Tier 1 | Kill participation | 62.9% | 53.8 | 38 games · 40 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 375 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 7.58 | 89.4 | 69 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 55.6% | 38.3 | 69 games · 48 peers |
| 2014 | Tier 1 | Damage share | 19.5% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +265 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 314 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 6.59 | 46.3 | 61 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 69.2% | 88.8 | 61 games · 99 peers |
| 2015 | Tier 1 | Damage share | 17.6% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +50 | 65.2 | 61 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 361 | 20.7 | 22 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.19 | 39.2 | 22 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 52.5% | 3.8 | 22 games · 107 peers |
| 2016 | Tier 1 | Damage share | 17.1% | 3.4 | 22 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +247 | 87.1 | 22 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 383 | 27.3 | 110 games · 111 peers |
| 2017 | Tier 1 | CS / min | 7.74 | 18.3 | 110 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 59.5% | 48.4 | 110 games · 127 peers |
| 2017 | Tier 1 | Damage share | 19.5% | 11.8 | 110 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | −93 | 30.0 | 110 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.38 | 17.4 | 107 games · 110 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games. Season labels follow the competition season.
2013–2017 · All seasons · 38 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | Total |
|---|---|---|---|---|---|---|
| Rumble | 61 | |||||
| Maokai | 50 | |||||
| Shen | 28 | |||||
| Renekton | 24 | |||||
| Shyvana | 19 | |||||
| Kennen | 16 | |||||
| Nautilus | 16 | |||||
| Trundle | 15 | |||||
| All games | 43 | 85 | 76 | 46 | 110 | 360 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2017 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 51. Number of games won in this selection. Based on 110 of 110 games. | Losses: 59. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 46.4%. The percentage of games won. Based on 110 of 110 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 2.06. Average kills per game. Based on 110 of 110 games. | Deaths / game: 3.05. Average deaths per game. Based on 110 of 110 games. | Assists / game: 5.52. Average assists per game. Based on 110 of 110 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2016 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 31. Number of games won in this selection. Based on 46 of 46 games. | Losses: 15. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 67.4%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.22. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.33. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.13. Average assists per game. Based on 46 of 46 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2015 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 41. Number of games won in this selection. Based on 76 of 76 games. | Losses: 35. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 53.9%. The percentage of games won. Based on 76 of 76 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.12. Average kills per game. Based on 76 of 76 games. | Deaths / game: 3.11. Average deaths per game. Based on 76 of 76 games. | Assists / game: 6.63. Average assists per game. Based on 76 of 76 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 76 games. Games without the required stats are excluded. | CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 326. Total gold gained per minute, averaged across games. Based on 70 of 76 games. Games without the required stats are excluded. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2014 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 58. Number of games won in this selection. Based on 85 of 85 games. | Losses: 27. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 68.2%. The percentage of games won. Based on 85 of 85 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 2.40. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.07. Average deaths per game. Based on 85 of 85 games. | Assists / game: 6.13. Average assists per game. Based on 85 of 85 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 85 games. Games without the required stats are excluded. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 80 of 85 games. Games without the required stats are excluded. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2013 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 38. Number of games won in this selection. Based on 43 of 43 games. | Losses: 5. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 88.4%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 4.07. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.49. Average deaths per game. Based on 43 of 43 games. | Assists / game: 7.26. Average assists per game. Based on 43 of 43 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 40 of 43 games. Games without the required stats are excluded. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 8 of 43 games. Games without the required stats are excluded. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 Other international
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| NA LCS 2013 Summer Playoffs | Cloud9 | 33 |
| NA LCS 2014 Spring Playoffs | Cloud9 | 33 |
| NA LCS 2014 Summer Playoffs | Cloud9 | 36 |
| NA LCS 2015 Spring Playoffs | Cloud9 | 28 |
| NA LCS 2015 Summer Playoffs | Cloud9 | 19 |
| NA LCS 2016 Spring Playoffs | Cloud9 | 22 |
| NA Regional Finals 2017 | FlyQuest | 7 |
| NA LCS 2017 Spring Playoffs | FlyQuest | 56 |
| NA LCS 2017 Summer Playoffs | FlyQuest | 44 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2013 · worlds 2013 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2014 · worlds 2014 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2013 · NA LCS 2013 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2014 · NA LCS 2014 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2014 · NA LCS 2014 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2016 · NA LCS · na-lcs-2016-spring. BalIs.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2014 · Intel Extreme Masters Season 9 San Jose · 10 points. IEM Season 9 San Jose: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Intel Extreme Masters Season 8 World Championship · 4 points. IEM Season 8 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 8 Cologne Pro · 2 points. IEM Season 8 Cologne Pro: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20152015 · worlds · Cloud9 | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Intel Extreme Masters Season 9 San Jose2014 · International · Cloud9 | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Intel Extreme Masters Season 8 World Championship2014 · International · Cloud9 | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| worlds 20142014 · worlds · Cloud9 |
| Places 5–8 |
Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| Intel Extreme Masters Season 8 Cologne Pro2013 · International · Cloud9 | Places 3–4 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 2 games played.
|
| worlds 20132013 · worlds · Cloud9 | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 3 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · FlyQuest | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · FlyQuest | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Cloud9 | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| NA LCS 2014 Spring Playoffs2014 · NA LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| NA LCS 2014 Summer Playoffs2014 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| NA LCS 2013 Summer Playoffs2013 · NA LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2016 · NA LCS · na-lcs-2016-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
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