Where Babip stands
2023 · Jungle · Domestic games
Leo Romer
All leagues · All positions
2023 · Jungle · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Babip’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 48 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 10 of 48 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.66. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 48 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.01. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 4 of 48 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.76. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 14.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 48 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.11. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 48 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 48 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.28. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 36.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCO 2023 · Split 1 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 60.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LCO 2023 · Split 2 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.89. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| PCS 2023 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.69. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| PCS 2023 · Summer | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.76. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Aug 2023 | PCS 2023 · Summer | Chiefs Esports ClubvsFrank Esports | Series ↗ | Lillia | Loss | 5 / 4 / 4 |
| 18 Aug 2023 | PCS 2023 · Summer | Chiefs Esports ClubvsFrank Esports | Series ↗ | Ivern | Loss | 0 / 2 / 4 |
| 12 Aug 2023 | PCS 2023 · Summer | Chiefs Esports ClubvsDeep Cross Gaming | Series ↗ | Sejuani | Loss | 0 / 7 / 4 |
| 12 Aug 2023 | PCS 2023 · Summer | Chiefs Esports ClubvsDeep Cross Gaming | Series ↗ | Wukong | Loss | 1 / 4 / 3 |
| 20 Jul 2023 | LCO 2023 · Split 2 | Chiefs Esports ClubvsTeam Bliss | Series ↗ | Ivern | Loss | 0 / 1 / 0 |
| 20 Jul 2023 | LCO 2023 · Split 2 | Chiefs Esports ClubvsTeam Bliss | Series ↗ | Vi | Loss | 2 / 6 / 6 |
| 10 Jul 2023 | LCO 2023 · Split 2 | Chiefs Esports ClubvsTeam Bliss | Series ↗ | Maokai | Loss | 4 / 4 / 3 |
| 4 Jul 2023 | LCO 2023 · Split 2 | Chiefs Esports ClubvsGround Zero Gaming | Series ↗ | Viego | Win | 4 / 1 / 7 |
| 4 Jul 2023 | LCO 2023 · Split 2 | Chiefs Esports ClubvsGround Zero Gaming | Series ↗ | Wukong | Win | 2 / 1 / 9 |
| 28 Jun 2023 | LCO 2023 · Split 2 | Chiefs Esports ClubvsDire Wolves | Series ↗ | Wukong | Win | 9 / 1 / 11 |
| 28 Jun 2023 | LCO 2023 · Split 2 | Chiefs Esports ClubvsDire Wolves | Series ↗ | Viego | Win | 5 / 2 / 8 |
| 19 Jun 2023 | LCO 2023 · Split 2 | Chiefs Esports ClubvsMAMMOTH | Series ↗ | Wukong | Win | 5 / 2 / 10 |
| 14 Jun 2023 | LCO 2023 · Split 2 | Chiefs Esports ClubvsKanga Esports | Series ↗ | Maokai | Win | 2 / 2 / 9 |
| 29 Apr 2023 | LCO 2023 · Split 1 | Chiefs Esports ClubvsTeam Bliss | Series ↗ | Wukong | Win | 5 / 3 / 9 |
| 29 Apr 2023 | LCO 2023 · Split 1 | Chiefs Esports ClubvsTeam Bliss | Series ↗ | Vi | Loss | 2 / 6 / 5 |
| 29 Apr 2023 | LCO 2023 · Split 1 | Chiefs Esports ClubvsTeam Bliss | Series ↗ | Vi | Win | 5 / 3 / 16 |
| 29 Apr 2023 | LCO 2023 · Split 1 | Chiefs Esports ClubvsTeam Bliss | Series ↗ | Nocturne | Win | 2 / 2 / 10 |
| 25 Mar 2023 | PCS 2023 · Spring | Chiefs Esports ClubvsBeyond Gaming | Series ↗ | Wukong | Loss | 0 / 5 / 1 |
| 25 Mar 2023 | PCS 2023 · Spring | Chiefs Esports ClubvsBeyond Gaming | Series ↗ | Vi | Win | 3 / 3 / 14 |
| 25 Mar 2023 | PCS 2023 · Spring | Chiefs Esports ClubvsBeyond Gaming | Series ↗ | Vi | Loss | 2 / 5 / 11 |
| 25 Mar 2023 | PCS 2023 · Spring | Chiefs Esports ClubvsBeyond Gaming | Series ↗ | Maokai | Loss | 1 / 5 / 1 |
| 23 Mar 2023 | PCS 2023 · Spring | Chiefs Esports ClubvsCTBC Flying Oyster | Series ↗ | Vi | Loss | 3 / 5 / 5 |
| 23 Mar 2023 | PCS 2023 · Spring | Chiefs Esports ClubvsCTBC Flying Oyster | Series ↗ | Wukong | Loss | 1 / 5 / 6 |
| 23 Mar 2023 | PCS 2023 · Spring | Chiefs Esports ClubvsCTBC Flying Oyster | Series ↗ | Sejuani | Loss | 2 / 4 / 2 |
| 16 Mar 2023 | LCO 2023 · Split 1 | Chiefs Esports ClubvsDire Wolves | Series ↗ | Sejuani | Win | 1 / 1 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2023 · Domestic games
LPL data missing · Percentile among 84 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 253 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 4.10 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 83.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 14.4% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +343 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 255 | 70.3 | 61 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.26 | 70.3 | 61 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 71.9% | 53.6 | 61 games · 139 peers |
| 2018 | Tier 1 | Damage share | 13.2% | 67.4 | 61 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +114 | 70.3 | 61 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.71 | 17.8 | 61 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 226 | 32.0 | 52 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.06 | 54.4 | 52 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 70.5% | 61.6 | 52 games · 126 peers |
| 2019 | Tier 1 | Damage share | 12.2% | 17.6 | 52 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +211 | 83.2 | 52 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.34 | 6.5 | 52 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 270 | 55.7 | 58 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.60 | 70.2 | 58 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.5% | 26.6 | 58 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.2% | 26.2 | 58 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +152 | 77.0 | 58 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.41 | 17.2 | 58 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 336 | 48.3 | 31 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.70 | 15.8 | 31 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 73.6% | 85.0 | 31 games · 121 peers |
| 2021 | Tier 1 | Damage share | 17.2% | 45.8 | 31 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +69 | 59.2 | 31 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.16 | 4.2 | 31 games · 121 peers |
| 2023 | Tier 1 | Damage / min | 300 | 29.1 | 48 games · 104 peers |
| 2023 | Tier 1 | CS / min | 4.89 | 10.7 | 48 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 62.4% | 0.0 | 48 games · 104 peers |
| 2023 | Tier 1 | Damage share | 13.1% | 8.7 | 48 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −98 | 36.1 | 48 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.35 | 6.8 | 48 games · 104 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. Season labels follow the competition season.
2016–2023 · All seasons · 35 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Jarvan IV | 39 | |||||||
| Nidalee | 39 | |||||||
| Sejuani | 39 | |||||||
| Lee Sin | 21 | |||||||
| Olaf | 20 | |||||||
| Trundle | 19 | |||||||
| Hecarim | 16 | |||||||
| Wukong | 16 | |||||||
| All games | 27 | 18 | 64 | 57 | 66 | 81 | 48 | 361 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 24. Number of games won in this selection. Based on 48 of 48 games. | Losses: 24. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 50.0%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.69. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.04. Average deaths per game. Based on 48 of 48 games. | Assists / game: 7.96. Average assists per game. Based on 48 of 48 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 4.89. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 333. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2021 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 43. Number of games won in this selection. Based on 81 of 81 games. | Losses: 38. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 53.1%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 3.20. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.91. Average deaths per game. Based on 81 of 81 games. | Assists / game: 7.02. Average assists per game. Based on 81 of 81 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2020 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 50. Number of games won in this selection. Based on 66 of 66 games. | Losses: 16. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 75.8%. The percentage of games won. Based on 66 of 66 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 3.06. Average kills per game. Based on 66 of 66 games. | Deaths / game: 1.79. Average deaths per game. Based on 66 of 66 games. | Assists / game: 7.42. Average assists per game. Based on 66 of 66 games. | Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2019 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 36. Number of games won in this selection. Based on 57 of 57 games. | Losses: 21. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 63.2%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.32. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.37. Average deaths per game. Based on 57 of 57 games. | Assists / game: 8.00. Average assists per game. Based on 57 of 57 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 5.01. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2018 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 45. Number of games won in this selection. Based on 64 of 64 games. | Losses: 19. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 70.3%. The percentage of games won. Based on 64 of 64 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.55. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.22. Average deaths per game. Based on 64 of 64 games. | Assists / game: 8.72. Average assists per game. Based on 64 of 64 games. | Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 64 games. Games without the required stats are excluded. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2017 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.56. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.72. Average deaths per game. Based on 18 of 18 games. | Assists / game: 6.17. Average assists per game. Based on 18 of 18 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 4.46. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2016 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 15. Number of games won in this selection. Based on 27 of 27 games. | Losses: 12. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 55.6%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 1.56. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.26. Average deaths per game. Based on 27 of 27 games. | Assists / game: 8.30. Average assists per game. Based on 27 of 27 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 3.63. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
2 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · OPL 2018 Split 1 Playoffs · 8 points. OPL 2018 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 2 Playoffs · 8 points. OPL 2018 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · OPL 2019 Split 2 Playoffs · 20 points. OPL 2019 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · OPL 2020 Split 1 Playoffs · 20 points. OPL 2020 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · OPL 2020 Split 2 Playoffs · 20 points. OPL 2020 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCO 2021 Split 2 Playoffs · 20 points. LCO 2021 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCO 2023 Split 1 Playoffs · 20 points. LCO 2023 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCO 2023 Split 2 Playoffs · 20 points. LCO 2023 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20212021 · worlds · PEACE | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20202020 · worlds · Legacy Esports | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20192019 · worlds · Mammoth | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCO 2023 Split 1 Playoffs2023 · LCO · Chiefs Esports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 21 games played.
|
| LCO 2023 Split 2 Playoffs2023 · LCO · Chiefs Esports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
| LCO 2021 Split 2 Playoffs2021 · LCO · PEACE (Oceanic Team) | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| OPL 2020 Split 1 Playoffs2020 · OPL · Legacy Esports |
No results in this selection.
No recorded achievements for this year.
| Champion |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| OPL 2020 Split 2 Playoffs2020 · OPL · Legacy Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| OPL 2019 Split 2 Playoffs2019 · OPL · MAMMOTH | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| OPL 2018 Split 1 Playoffs2018 · OPL · Chiefs Esports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| OPL 2018 Split 2 Playoffs2018 · OPL · Chiefs Esports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
Recorded results · no title or major milestone in this year.