Where Athena stands
2018 · Mid · Domestic games
Kang Ha-woon강하운
All leagues · All positions
2018 · Mid · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
Explore Athena’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 47 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.26. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 47 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 8.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 851. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 47 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 47 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 47 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 47 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 859. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2018 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LPL 2018 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 51.6%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LPL 2018 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 25 Aug 2018 | LPL 2018 · Summer | Bilibili GamingvsLGD Gaming | Ryze | Loss | 5 / 6 / 6 |
| 25 Aug 2018 | LPL 2018 · Summer | Bilibili GamingvsLGD Gaming | Zoe | Loss | 5 / 1 / 3 |
| 21 Aug 2018 | LPL 2018 · Summer | Bilibili GamingvsSuning | LeBlanc | Win | 5 / 1 / 3 |
| 21 Aug 2018 | LPL 2018 · Summer | Bilibili GamingvsSuning | Galio | Loss | 2 / 3 / 7 |
| 21 Aug 2018 | LPL 2018 · Summer | Bilibili GamingvsSuning | Vel'Koz | Win | 3 / 0 / 9 |
| 10 Aug 2018 | LPL 2018 · Summer | Bilibili GamingvsJD Gaming | Azir | Loss | 0 / 1 / 4 |
| 7 Aug 2018 | LPL 2018 · Summer | Bilibili GamingvsInvictus Gaming | Orianna | Loss | 3 / 3 / 6 |
| 28 Jul 2018 | LPL 2018 · Summer | Bilibili GamingvsOh My God | Vel'Koz | Loss | 1 / 2 / 3 |
| 30 Jun 2018 | LPL 2018 · Summer | Bilibili GamingvsLGD Gaming | Galio | Loss | 1 / 4 / 4 |
| 13 Jun 2018 | LPL 2018 · Summer | Bilibili GamingvsJD Gaming | Lulu | Loss | 1 / 2 / 2 |
| 11 Jun 2018 | LPL 2018 · Summer | Bilibili GamingvsVici Gaming | Malzahar | Win | 2 / 0 / 10 |
| 3 Jun 2018 | Demacia Cup 2018 · Summer | Bilibili GamingvsRoyal Never Give Up | Galio | Loss | 0 / 1 / 7 |
| 3 Jun 2018 | Demacia Cup 2018 · Summer | Bilibili GamingvsRoyal Never Give Up | Lulu | Win | 2 / 1 / 7 |
| 1 Jun 2018 | Demacia Cup 2018 · Summer | Bilibili GamingvsRogue Warriors | Zoe | Win | 2 / 1 / 7 |
| 1 Jun 2018 | Demacia Cup 2018 · Summer | Bilibili GamingvsRogue Warriors | Lulu | Win | 0 / 1 / 11 |
| 31 May 2018 | Demacia Cup 2018 · Summer | Bilibili GamingvsTyLoo | Vladimir | Loss | 1 / 2 / 0 |
| 24 Mar 2018 | LPL 2018 · Spring | Bilibili GamingvsTeam WE | Ryze | Loss | 2 / 4 / 0 |
| 24 Mar 2018 | LPL 2018 · Spring | Bilibili GamingvsTeam WE | Taliyah | Loss | 0 / 3 / 3 |
| 17 Mar 2018 | LPL 2018 · Spring | Bilibili GamingvsJD Gaming | Taliyah | Win | 5 / 0 / 9 |
| 17 Mar 2018 | LPL 2018 · Spring | Bilibili GamingvsJD Gaming | Ryze | Loss | 0 / 2 / 2 |
| 17 Mar 2018 | LPL 2018 · Spring | Bilibili GamingvsJD Gaming | Taliyah | Win | 5 / 2 / 7 |
| 13 Mar 2018 | LPL 2018 · Spring | Bilibili GamingvsSuning | Orianna | Loss | 2 / 2 / 1 |
| 9 Mar 2018 | LPL 2018 · Spring | Bilibili GamingvsInvictus Gaming | Ryze | Loss | 5 / 4 / 11 |
| 9 Mar 2018 | LPL 2018 · Spring | Bilibili GamingvsInvictus Gaming | Kassadin | Loss | 1 / 2 / 4 |
| 26 Feb 2018 | LPL 2018 · Spring | Bilibili GamingvsRogue Warriors | Taliyah | Loss | 0 / 2 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 578 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.79 | 85.0 | 45 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 74.1% | 92.2 | 48 games · 116 peers |
| 2016 | Tier 1 | Damage share | 30.4% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | +250 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 579 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.89 | 69.7 | 77 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 70.1% | 73.8 | 84 games · 123 peers |
| 2017 | Tier 1 | Damage share | 29.1% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 576 | 87.4 | 42 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.36 | 59.3 | 42 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 69.9% | 63.7 | 41 games · 136 peers |
| 2018 | Tier 1 | Damage share | 28.4% | 74.1 | 42 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −133 | 23.7 | 41 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.12 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. Season labels follow the competition season.
2015–2018 · All seasons · 33 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|
| Orianna | 24 | ||||
| Kassadin | 23 | ||||
| Ryze | 20 | ||||
| Taliyah | 19 | ||||
| Azir | 14 | ||||
| Vladimir | 14 | ||||
| Corki | 13 | ||||
| Karma | 13 | ||||
| All games | 1 | 82 | 109 | 47 | 239 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 22. Number of games won in this selection. Based on 47 of 47 games. | Losses: 25. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 46.8%. The percentage of games won. Based on 47 of 47 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.45. Average kills per game. Based on 47 of 47 games. | Deaths / game: 1.77. Average deaths per game. Based on 47 of 47 games. | Assists / game: 4.83. Average assists per game. Based on 47 of 47 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded. |
| 2017 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 49. Number of games won in this selection. Based on 109 of 109 games. | Losses: 60. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 45.0%. The percentage of games won. Based on 109 of 109 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 2.94. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.18. Average deaths per game. Based on 109 of 109 games. | Assists / game: 5.43. Average assists per game. Based on 109 of 109 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 109 games. Games without the required stats are excluded. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 100 of 109 games. Games without the required stats are excluded. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 98 of 109 games. Games without the required stats are excluded. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 109 games. Games without the required stats are excluded. |
| 2016 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 49. Number of games won in this selection. Based on 82 of 82 games. | Losses: 33. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 59.8%. The percentage of games won. Based on 82 of 82 games. | KDA: 4.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 3.62. Average kills per game. Based on 82 of 82 games. | Deaths / game: 1.93. Average deaths per game. Based on 82 of 82 games. | Assists / game: 5.99. Average assists per game. Based on 82 of 82 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 82 games. Games without the required stats are excluded. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 79 of 82 games. Games without the required stats are excluded. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 77 of 82 games. Games without the required stats are excluded. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2015 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 8.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 3.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 6.00. Average assists per game. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 Other international
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| China Regional Finals 2016 | I May | 5 |
| LPL 2016 Spring Playoffs | EDward Gaming | 10 |
| LPL 2016 Summer Playoffs | I May | 30 |
| LPL 2017 Spring Playoffs | I May | 48 |
| LPL 2017 Summer Playoffs | I May | 38 |
| LPL 2018 Spring Playoffs | Bilibili Gaming | 31 |
| LPL 2018 Summer Playoffs | Bilibili Gaming | 11 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · LPL 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 Cologne · 10 points. IEM Season 10 Cologne: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 4 points. Demacia Cup 2016: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017 · 2 points. Demacia Cup 2017: champion 5 × final placement 2/5 = 2 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 2 points. Demacia Cup 2018 Summer: champion 5 × final placement 2/5 = 2 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015 · 10 points. KeSPA Cup 2015: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20162016 · worlds · I May | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Intel Extreme Masters Season 10 Cologne2015 · International · ESC Ever | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 2018 Summer2018 · LPL · Bilibili Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Championship 20172017 · LPL · Bilibili Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Demacia Cup 20172017 · LPL · I May | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · I May | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 9 games played.
|
| Demacia Cup 20162016 · LPL · I May | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · EDward Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · I May | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| KeSPA Cup 20152015 · LCK · ESC Ever | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.