Where Apollo stands
2021 · Bot · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Apollo Price
Also known as: Apollo · Apollo (Apollo Price)
All leagues · All positions
2021 · Bot · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Apollo’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 68 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 2.69. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 68 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 7.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 68 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 9.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 68 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 68 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 68 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 68 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 68 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 41.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 68 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 68 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| BIG 2021 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 7.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| CU 2021 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 73.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| RCL 2021 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 73.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 7.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| UGP 2021 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Mar 2021 | UGP 2021 | SolaFide EsportsvsNo Org | Series ↗ | Varus | Loss | 5 / 4 / 4 |
| 4 Mar 2021 | UGP 2021 | SolaFide EsportsvsNo Org | Series ↗ | Senna | Loss | 1 / 1 / 5 |
| 3 Mar 2021 | UGP 2021 | SolaFide EsportsvsNo Org | Series ↗ | Senna | Loss | 0 / 5 / 8 |
| 2 Mar 2021 | UGP 2021 | SolaFide EsportsvsZoos Gaming | Series ↗ | Senna | Win | 3 / 4 / 11 |
| 2 Mar 2021 | UGP 2021 | SolaFide EsportsvsZoos Gaming | Series ↗ | Senna | Win | 2 / 0 / 5 |
| 25 Feb 2021 | UGP 2021 | SolaFide EsportsvsTSM Academy | Series ↗ | Varus | Win | 12 / 3 / 11 |
| 24 Feb 2021 | UGP 2021 | SolaFide EsportsvsTSM Academy | Series ↗ | Sivir | Win | 9 / 4 / 14 |
| 23 Feb 2021 | UGP 2021 | SolaFide EsportsvsCloud9 Amateur | Series ↗ | Ezreal | Win | 1 / 5 / 9 |
| 23 Feb 2021 | UGP 2021 | SolaFide EsportsvsCloud9 Amateur | Series ↗ | Varus | Win | 15 / 3 / 10 |
| 21 Feb 2021 | CU 2021 | SolaFide EsportsvsBarrage.NA | Series ↗ | Kai'Sa | Loss | 1 / 2 / 0 |
| 21 Feb 2021 | CU 2021 | SolaFide EsportsvsBarrage.NA | Series ↗ | Ezreal | Loss | 1 / 6 / 3 |
| 20 Feb 2021 | CU 2021 | SolaFide EsportsvsBarrage.NA | Series ↗ | Varus | Win | 6 / 1 / 6 |
| 20 Feb 2021 | CU 2021 | SolaFide EsportsvsBarrage.NA | Series ↗ | Senna | Loss | 0 / 3 / 3 |
| 20 Feb 2021 | CU 2021 | SolaFide EsportsvsBarrage.NA | Series ↗ | Senna | Win | 1 / 0 / 11 |
| 17 Feb 2021 | CU 2021 | SolaFide EsportsvsRedemption Arc | Series ↗ | Xayah | Win | 15 / 1 / 7 |
| 17 Feb 2021 | CU 2021 | SolaFide EsportsvsRedemption Arc | Series ↗ | Xayah | Win | 3 / 2 / 7 |
| 14 Feb 2021 | CU 2021 | SolaFide EsportsvsZoos Gaming | Series ↗ | Senna | Win | 1 / 5 / 14 |
| 14 Feb 2021 | CU 2021 | SolaFide EsportsvsZoos Gaming | Series ↗ | Ezreal | Win | 13 / 3 / 2 |
| 14 Feb 2021 | CU 2021 | SolaFide EsportsvsZoos Gaming | Series ↗ | Senna | Loss | 0 / 5 / 1 |
| 10 Feb 2021 | CU 2021 | SolaFide EsportsvsGolden Guardians Academy | Series ↗ | Ezreal | Win | 6 / 1 / 9 |
| 10 Feb 2021 | CU 2021 | SolaFide EsportsvsGolden Guardians Academy | Series ↗ | Xayah | Win | 2 / 1 / 11 |
| 9 Feb 2021 | CU 2021 | SolaFide EsportsvsRedemption Arc | Series ↗ | Ezreal | Win | 5 / 2 / 8 |
| 9 Feb 2021 | CU 2021 | SolaFide EsportsvsRedemption Arc | Series ↗ | Senna | Win | 7 / 0 / 15 |
| 3 Feb 2021 | BIG 2021 | SolaFide EsportsvsBarrage.NA | Series ↗ | Ezreal | Loss | 3 / 1 / 0 |
| 3 Feb 2021 | BIG 2021 | SolaFide EsportsvsBarrage.NA | Series ↗ | Senna | Win | 5 / 3 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 473 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 7.28 | 6.7 | 42 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 62.8% | 10.9 | 42 games · 47 peers |
| 2014 | Tier 1 | Damage share | 26.9% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | −263 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 513 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.06 | 38.0 | 69 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 69.2% | 49.5 | 69 games · 98 peers |
| 2015 | Tier 1 | Damage share | 27.8% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +142 | 73.9 | 69 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 474 | 13.0 | 67 games · 93 peers |
| 2016 | Tier 1 | CS / min | 7.78 | 12.6 | 67 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 69.2% | 51.8 | 67 games · 115 peers |
| 2016 | Tier 1 | Damage share | 25.2% | 20.7 | 67 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | −221 | 17.6 | 67 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 470 | 23.4 | 110 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.15 | 71.5 | 110 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 63.1% | 29.5 | 110 games · 123 peers |
| 2017 | Tier 1 | Damage share | 24.6% | 21.5 | 110 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +273 | 85.7 | 110 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.59 | 55.0 | 110 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 492 | 17.6 | 50 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.58 | 45.0 | 51 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 65.7% | 27.5 | 51 games · 132 peers |
| 2018 | Tier 1 | Damage share | 27.4% | 21.4 | 50 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −176 | 27.5 | 50 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.21 | 58.9 | 50 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 455 | 24.8 | 36 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.27 | 40.5 | 36 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 67.9% | 68.6 | 36 games · 122 peers |
| 2019 | Tier 1 | Damage share | 25.5% | 21.5 | 36 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +20 | 51.2 | 36 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.18 | 52.4 | 36 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 467 | 15.0 | 23 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.84 | 35.2 | 23 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 71.2% | 82.0 | 22 games · 123 peers |
| 2020 | Tier 1 | Damage share | 27.1% | 40.0 | 23 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −171 | 29.2 | 23 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.38 | 68.3 | 23 games · 121 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. Season labels follow the competition season.
2014–2021 · All seasons · 27 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Varus | 62 | ||||||||
| Caitlyn | 55 | ||||||||
| Ezreal | 52 | ||||||||
| Sivir | 43 | ||||||||
| Ashe | 39 | ||||||||
| Xayah | 36 | ||||||||
| Jhin | 34 | ||||||||
| Lucian | 32 | ||||||||
| All games | 44 | 69 | 70 | 110 | 53 | 41 | 39 | 68 | 494 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 49. Number of games won in this selection. Based on 68 of 68 games. | Losses: 19. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 72.1%. The percentage of games won. Based on 68 of 68 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 5.32. Average kills per game. Based on 68 of 68 games. | Deaths / game: 1.96. Average deaths per game. Based on 68 of 68 games. | Assists / game: 6.81. Average assists per game. Based on 68 of 68 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2020 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 16. Number of games won in this selection. Based on 39 of 39 games. | Losses: 23. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 41.0%. The percentage of games won. Based on 39 of 39 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 2.72. Average kills per game. Based on 39 of 39 games. | Deaths / game: 1.74. Average deaths per game. Based on 39 of 39 games. | Assists / game: 4.82. Average assists per game. Based on 39 of 39 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. |
| 2019 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 14. Number of games won in this selection. Based on 41 of 41 games. | Losses: 27. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 34.1%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.00. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.27. Average deaths per game. Based on 41 of 41 games. | Assists / game: 3.95. Average assists per game. Based on 41 of 41 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2018 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 24. Number of games won in this selection. Based on 53 of 53 games. | Losses: 29. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 45.3%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.70. Average kills per game. Based on 53 of 53 games. | Deaths / game: 1.81. Average deaths per game. Based on 53 of 53 games. | Assists / game: 4.06. Average assists per game. Based on 53 of 53 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2017 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 44. Number of games won in this selection. Based on 110 of 110 games. | Losses: 66. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 40.0%. The percentage of games won. Based on 110 of 110 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 2.79. Average kills per game. Based on 110 of 110 games. | Deaths / game: 2.05. Average deaths per game. Based on 110 of 110 games. | Assists / game: 4.85. Average assists per game. Based on 110 of 110 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2016 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 26. Number of games won in this selection. Based on 70 of 70 games. | Losses: 44. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 37.1%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 2.63. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.19. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.21. Average assists per game. Based on 70 of 70 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2015 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 38. Number of games won in this selection. Based on 69 of 69 games. | Losses: 31. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 4.22. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.12. Average deaths per game. Based on 69 of 69 games. | Assists / game: 6.13. Average assists per game. Based on 69 of 69 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2014 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 17. Number of games won in this selection. Based on 44 of 44 games. | Losses: 27. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 38.6%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.16. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.39. Average deaths per game. Based on 44 of 44 games. | Assists / game: 4.98. Average assists per game. Based on 44 of 44 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 44 games. Games without the required stats are excluded. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Echo Fox | 22 |
| LCS 2019 Summer Playoffs | Echo Fox | 14 |
| LCS 2020 Spring Playoffs | Immortals | 9 |
| LCS 2020 Summer Playoffs | Immortals | 14 |
| NA LCS 2014 Spring Playoffs | Team Coast | 33 |
| NA LCS 2015 Spring Playoffs | Team Impulse | 31 |
| NA LCS 2015 Summer Playoffs | Team Impulse | 29 |
| NA LCS 2016 Spring Playoffs | Dignitas | 18 |
| NA LCS 2016 Summer Playoffs | Apex Gaming | 46 |
| NA LCS 2017 Spring Playoffs | Team EnVyUs | 45 |
| NA LCS 2017 Summer Playoffs | Team EnVyUs | 52 |
| NA Regional Finals 2018 | Clutch Gaming | 3 |
| NA LCS 2018 Spring Playoffs | Clutch Gaming | 32 |
| NA LCS 2018 Summer Playoffs | Clutch Gaming | 16 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · NA LCS 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · NA LCS 2014 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCS 2019 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Spring Playoffs2020 · LCS · Immortals | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Immortals | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Echo Fox | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Echo Fox | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Clutch Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Clutch Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Dignitas | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Apex Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · Team Impulse | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Team Impulse | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| NA LCS 2014 Spring Playoffs2014 · NA LCS · Team Coast | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.