League of Legends
Season 2021
Career milestones and standout performances recorded during this tournament.
| Maryville University | Chippys | Top | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Maryville University | Dinka | Top | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 48.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Maryville University | OddOrange | Jungle | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Maryville University | Kind Jungle | Jungle | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Maryville University | Wolfe | Mid | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 7.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Maryville University | Spirax | Mid | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Maryville University | EvanRL | Bot | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 8.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Maryville University | Yen | Bot | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Maryville University | Shady | Support | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Maryville University | Menace | Support | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Barrage.NA | PCL | Top | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Barrage.NA | Fanatiik | Jungle | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Barrage.NA | APA | Mid | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Barrage.NA | Gorica | Bot | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Barrage.NA | winter | Support | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.88. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Revival | Concept | Top | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Revival | Sybr | Jungle | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Revival | Sudzzi | Mid | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Revival | Scoooped | Bot | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Revival | Plux | Support | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| ANEW Esports | V1per | Top | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 81.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| ANEW Esports | AnDa | Jungle | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 81.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 7.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| ANEW Esports | 5fire | Mid | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 81.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| ANEW Esports | Value | Bot | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 81.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| ANEW Esports | Big | Support | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 81.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |