Where OddOrange stands
2021 · Jungle · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Nathan Ryan
All leagues · All positions
2021 · Jungle · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore OddOrange’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 114 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 9. Number of games won in this selection. Based on 15 of 15 games. | Losses: 6. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 114 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 12. Number of games won in this selection. Based on 15 of 15 games. | Losses: 3. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 80.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 6.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 114 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 4. Number of games won in this selection. Based on 12 of 12 games. | Losses: 8. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 9 of 114 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 114 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. |
| 8 of 114 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 114 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 114 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.26. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 114 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 114 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| BIG 2021 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| CU 2021 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| EGL 2021 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.95. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| GSG 2021 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| NERD 2021 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| RCL 2021 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 70.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| UGP 2021 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| UPL 2021 · Spring | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 13.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| UPL 2021 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 75.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 27 Aug 2021 | UPL 2021 · Summer | Maryville UniversityvsStriking Vipers Champions | Series ↗ | Rumble | Win | 4 / 4 / 13 |
| 27 Aug 2021 | UPL 2021 · Summer | Maryville UniversityvsStriking Vipers Champions | Series ↗ | Zac | Win | 3 / 4 / 18 |
| 27 Aug 2021 | UPL 2021 · Summer | Maryville UniversityvsStriking Vipers Champions | Series ↗ | Lee Sin | Win | 3 / 4 / 2 |
| 16 Aug 2021 | LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Maryville UniversityvsSupernova | Series ↗ | Viego | Loss | 4 / 3 / 6 |
| 16 Aug 2021 | LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Maryville UniversityvsSupernova | Series ↗ | Viego | Loss | 1 / 4 / 3 |
| 13 Aug 2021 | UPL 2021 · Summer | Maryville UniversityvsStriking Vipers Maestros | Series ↗ | Lee Sin | Win | 4 / 1 / 12 |
| 13 Aug 2021 | UPL 2021 · Summer | Maryville UniversityvsStriking Vipers Maestros | Series ↗ | Lee Sin | Win | 4 / 2 / 8 |
| 11 Aug 2021 | LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Maryville UniversityvsTSM Amateur | Series ↗ | Olaf | Win | 5 / 2 / 8 |
| 11 Aug 2021 | LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Maryville UniversityvsTSM Amateur | Series ↗ | Lee Sin | Win | 2 / 5 / 17 |
| 10 Aug 2021 | LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Maryville UniversityvsTSM Academy | Series ↗ | Xin Zhao | Loss | 3 / 5 / 9 |
| 10 Aug 2021 | LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Maryville UniversityvsTSM Academy | Series ↗ | Viego | Loss | 5 / 5 / 5 |
| 9 Aug 2021 | LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Maryville UniversityvsArea of Effect Randoms | Series ↗ | Lee Sin | Win | 4 / 2 / 12 |
| 9 Aug 2021 | LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Maryville UniversityvsArea of Effect Randoms | Series ↗ | Lee Sin | Win | 6 / 3 / 9 |
| 9 Aug 2021 | LCS Proving Grounds Qualifiers 2021 · Summer · Proving Grounds Qualifiers | Maryville UniversityvsArea of Effect Randoms | Series ↗ | Viego | Loss | 3 / 4 / 8 |
| 7 Aug 2021 | UPL 2021 · Summer | Maryville UniversityvsMercenaries | Series ↗ | Lee Sin | Loss | 2 / 5 / 2 |
| 7 Aug 2021 | UPL 2021 · Summer | Maryville UniversityvsMercenaries | Series ↗ | Trundle | Loss | 4 / 3 / 2 |
| 31 Jul 2021 | UPL 2021 · Summer | Maryville UniversityvsConviction | Series ↗ | Diana | Loss | 3 / 8 / 8 |
| 31 Jul 2021 | UPL 2021 · Summer | Maryville UniversityvsConviction | Series ↗ | Viego | Loss | 0 / 5 / 4 |
| 31 Jul 2021 | UPL 2021 · Summer | Maryville UniversityvsConviction | Series ↗ | Viego | Win | 9 / 0 / 5 |
| 24 Jul 2021 | UPL 2021 · Summer | Maryville UniversityvsArea of Effect Need Her | Series ↗ | Viego | Win | 4 / 1 / 8 |
| 24 Jul 2021 | UPL 2021 · Summer | Maryville UniversityvsArea of Effect Need Her | Series ↗ | Lee Sin | Win | 3 / 0 / 5 |
| 20 Jul 2021 | EGL 2021 | Maryville UniversityvsArea of Effect Esports | Series ↗ | Lee Sin | Loss | 2 / 6 / 5 |
| 20 Jul 2021 | EGL 2021 | Maryville UniversityvsArea of Effect Esports | Series ↗ | Lee Sin | Loss | 3 / 3 / 9 |
| 17 Jul 2021 | UPL 2021 · Summer | Maryville UniversityvsMercenaries | Series ↗ | Sejuani | Win | 3 / 0 / 5 |
| 17 Jul 2021 | UPL 2021 · Summer | Maryville UniversityvsMercenaries | Series ↗ | Nocturne | Win | 0 / 5 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | NA CS | Damage / min | 217 | — | At least 20 games and 20 valid observations required |
| 2017 | NA CS | CS / min | 4.85 | — | At least 20 games and 20 valid observations required |
| 2017 | NA CS | Kill participation | 72.3% | — | At least 20 games and 20 valid observations required |
| 2017 | NA CS | Damage share | 14.9% | — | At least 20 games and 20 valid observations required |
| 2017 | NA CS | Gold diff @15 | −185 | — | At least 20 games and 20 valid observations required |
| 2017 | NA CS | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | LCSA | Damage / min | 211 | 14.3 | 39 games · 8 peers |
| 2018 | LCSA | CS / min | 5.09 | 14.3 | 39 games · 8 peers |
| 2018 | LCSA | Kill participation | 70.3% | 42.9 | 39 games · 8 peers |
| 2018 | LCSA | Damage share | 11.8% | 0.0 | 39 games · 8 peers |
| 2018 | LCSA | Gold diff @15 | −140 | 28.6 | 39 games · 8 peers |
| 2018 | LCSA | Vision / min | 1.99 | 85.7 | 39 games · 8 peers |
| 2019 | LCSA | Damage / min | 162 | — | At least 20 games and 20 valid observations required |
| 2019 | LCSA | CS / min | 4.53 | — | At least 20 games and 20 valid observations required |
| 2019 | LCSA | Kill participation | 76.7% | — | At least 20 games and 20 valid observations required |
| 2019 | LCSA | Damage share | 10.0% | — | At least 20 games and 20 valid observations required |
| 2019 | LCSA | Gold diff @15 | −101 | — | At least 20 games and 20 valid observations required |
| 2019 | LCSA | Vision / min | 1.49 | — | At least 20 games and 20 valid observations required |
| 2020 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2020 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2020 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2020 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2020 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2020 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2021 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2021 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2021 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2021 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2021 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2021 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2022 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2022 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2022 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2023 | NACL | Damage / min | 326 | 11.5 | 76 games · 27 peers |
| 2023 | NACL | CS / min | 5.16 | 23.1 | 76 games · 27 peers |
| 2023 | NACL | Kill participation | 70.4% | 53.8 | 76 games · 27 peers |
| 2023 | NACL | Damage share | 13.8% | 3.8 | 76 games · 27 peers |
| 2023 | NACL | Gold diff @15 | +175 | 73.1 | 76 games · 27 peers |
| 2023 | NACL | Vision / min | 1.43 | 61.5 | 76 games · 27 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. Season labels follow the competition season.
2017–2023 · All seasons · 34 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Lee Sin | 52 | |||||||
| Sejuani | 30 | |||||||
| Jarvan IV | 27 | |||||||
| Vi | 22 | |||||||
| Xin Zhao | 18 | |||||||
| Olaf | 17 | |||||||
| Taliyah | 15 | |||||||
| Udyr | 12 | |||||||
| All games | 10 | 39 | 27 | 32 | 114 | 36 | 76 | 334 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 41. Number of games won in this selection. Based on 76 of 76 games. | Losses: 35. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 53.9%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 3.34. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.97. Average deaths per game. Based on 76 of 76 games. | Assists / game: 8.32. Average assists per game. Based on 76 of 76 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2022 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 20. Number of games won in this selection. Based on 36 of 36 games. | Losses: 16. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 55.6%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.03. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.50. Average deaths per game. Based on 36 of 36 games. | Assists / game: 8.33. Average assists per game. Based on 36 of 36 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2021 | Games: 114. Number of individual games played in this selection. Based on 114 of 114 games. | Wins: 64. Number of games won in this selection. Based on 114 of 114 games. | Losses: 50. Number of games lost in this selection. Based on 114 of 114 games. | Win rate: 56.1%. The percentage of games won. Based on 114 of 114 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games. | Kills / game: 3.72. Average kills per game. Based on 114 of 114 games. | Deaths / game: 3.34. Average deaths per game. Based on 114 of 114 games. | Assists / game: 7.25. Average assists per game. Based on 114 of 114 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games. | CS / min: 5.68. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 114 of 114 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded. |
| 2020 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 17. Number of games won in this selection. Based on 32 of 32 games. | Losses: 15. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 53.1%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 3.47. Average kills per game. Based on 32 of 32 games. | Deaths / game: 4.00. Average deaths per game. Based on 32 of 32 games. | Assists / game: 7.25. Average assists per game. Based on 32 of 32 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2019 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 16. Number of games won in this selection. Based on 27 of 27 games. | Losses: 11. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 2.48. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.19. Average deaths per game. Based on 27 of 27 games. | Assists / game: 7.63. Average assists per game. Based on 27 of 27 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 4.86. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2018 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 18. Number of games won in this selection. Based on 39 of 39 games. | Losses: 21. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 46.2%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 1.54. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.59. Average deaths per game. Based on 39 of 39 games. | Assists / game: 6.18. Average assists per game. Based on 39 of 39 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2017 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 0. Number of games won in this selection. Based on 10 of 10 games. | Losses: 10. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 0.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 1.90. Average kills per game. Based on 10 of 10 games. | Deaths / game: 3.70. Average deaths per game. Based on 10 of 10 games. | Assists / game: 3.10. Average assists per game. Based on 10 of 10 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 307. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.