Where Plux stands
2021 · Support · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Thomas Ryan Thompson
All leagues · All positions
2021 · Support · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Plux’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 19 of 77 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 8 of 77 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 77 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 77 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 2.11. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 77 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 77 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 77 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 77 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 77 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 3.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 77 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 82.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| BIG 2021 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| CU 2021 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| RCL 2021 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| UGP 2021 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 98. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| UPL 2021 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.69. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| UPL 2021 · Winter | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 May 2021 | CU 2021 | RevivalvsEvil Geniuses Prodigies | Series ↗ | Nautilus | Loss | 0 / 4 / 4 |
| 25 May 2021 | CU 2021 | RevivalvsEvil Geniuses Prodigies | Series ↗ | Thresh | Win | 1 / 2 / 14 |
| 25 May 2021 | CU 2021 | RevivalvsEvil Geniuses Prodigies | Series ↗ | Alistar | Loss | 1 / 2 / 2 |
| 24 May 2021 | CU 2021 | RevivalvsTSM Amateur | Series ↗ | Rell | Loss | 1 / 3 / 2 |
| 24 May 2021 | CU 2021 | RevivalvsTSM Amateur | Series ↗ | Leona | Loss | 0 / 7 / 3 |
| 8 May 2021 | UPL 2021 · Spring | RevivalvsStriking Vipers | Series ↗ | Lulu | Win | 0 / 4 / 14 |
| 7 May 2021 | UPL 2021 · Spring | RevivalvsStriking Vipers | Series ↗ | Rell | Win | 1 / 2 / 8 |
| 4 May 2021 | UPL 2021 · Spring | RevivalvsWichita Wolves | Series ↗ | Thresh | Win | 0 / 4 / 16 |
| 3 May 2021 | UPL 2021 · Spring | RevivalvsArea of Effect Will's Kittens | Series ↗ | Yuumi | Loss | 0 / 8 / 10 |
| 3 May 2021 | UPL 2021 · Spring | RevivalvsArea of Effect Will's Kittens | Series ↗ | Lulu | Loss | 0 / 2 / 5 |
| 24 Apr 2021 | UPL 2021 · Spring | RevivalvsUniversity of California, Irvine | Series ↗ | Rell | Win | 0 / 4 / 11 |
| 23 Apr 2021 | UPL 2021 · Spring | RevivalvsUniversity of California, Irvine | Series ↗ | Rell | Win | 1 / 2 / 7 |
| 17 Apr 2021 | UPL 2021 · Spring | RevivalvsWichita Wolves | Series ↗ | Tahm Kench | Win | 0 / 0 / 15 |
| 17 Apr 2021 | UPL 2021 · Spring | RevivalvsWichita Wolves | Series ↗ | Galio | Win | 2 / 4 / 17 |
| 16 Apr 2021 | UPL 2021 · Spring | RevivalvsWichita Wolves | Series ↗ | Kai'Sa | Loss | 6 / 9 / 5 |
| 14 Apr 2021 | UPL 2021 · Spring | RevivalvsArea of Effect Will's Kittens | Series ↗ | Karma | Win | 0 / 6 / 19 |
| 14 Apr 2021 | UPL 2021 · Spring | RevivalvsArea of Effect Will's Kittens | Series ↗ | Thresh | Win | 2 / 0 / 15 |
| 4 Apr 2021 | UPL 2021 · Spring | RevivalvsUniversity of California, Irvine | Series ↗ | Thresh | Win | 2 / 5 / 16 |
| 4 Apr 2021 | UPL 2021 · Spring | RevivalvsUniversity of California, Irvine | Series ↗ | Thresh | Loss | 3 / 2 / 9 |
| 4 Apr 2021 | UPL 2021 · Spring | RevivalvsUniversity of California, Irvine | Series ↗ | Tahm Kench | Win | 2 / 3 / 15 |
| 23 Feb 2021 | UGP 2021 | RevivalvsWinthrop University | Series ↗ | Alistar | Loss | 0 / 6 / 4 |
| 23 Feb 2021 | UGP 2021 | RevivalvsWinthrop University | Series ↗ | Rell | Win | 1 / 1 / 6 |
| 23 Feb 2021 | UGP 2021 | RevivalvsWinthrop University | Series ↗ | Thresh | Loss | 0 / 4 / 3 |
| 20 Feb 2021 | UPL 2021 · Winter | RevivalvsBoise State University | Series ↗ | Tahm Kench | Win | 4 / 6 / 14 |
| 20 Feb 2021 | UPL 2021 · Winter | RevivalvsBoise State University | Series ↗ | Nautilus | Win | 6 / 1 / 25 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2020–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2020 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2020 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2020 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2020 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2020 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2021 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2021 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2021 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2021 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2021 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2021 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2022 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2022 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2022 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2023 | NACL | Damage / min | 252 | — | At least 20 games and 20 valid observations required |
| 2023 | NACL | CS / min | 1.05 | — | At least 20 games and 20 valid observations required |
| 2023 | NACL | Kill participation | 62.5% | — | At least 20 games and 20 valid observations required |
| 2023 | NACL | Damage share | 12.2% | — | At least 20 games and 20 valid observations required |
| 2023 | NACL | Gold diff @15 | −385 | — | At least 20 games and 20 valid observations required |
| 2023 | NACL | Vision / min | 2.66 | — | At least 20 games and 20 valid observations required |
| 2024 | NACL | Damage / min | 204 | 35.3 | 41 games · 18 peers |
| 2024 | NACL | CS / min | 1.17 | 29.4 | 41 games · 18 peers |
| 2024 | NACL | Kill participation | 70.5% | 47.1 | 41 games · 18 peers |
| 2024 | NACL | Damage share | 8.1% | 52.9 | 41 games · 18 peers |
| 2024 | NACL | Gold diff @15 | −176 | 11.8 | 41 games · 18 peers |
| 2024 | NACL | Vision / min | 3.00 | 29.4 | 41 games · 18 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. Season labels follow the competition season.
2020–2024 · All seasons · 33 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|
| Nautilus | 35 | |||||
| Leona | 31 | |||||
| Thresh | 26 | |||||
| Karma | 22 | |||||
| Lulu | 21 | |||||
| Braum | 19 | |||||
| Rakan | 17 | |||||
| Tahm Kench | 16 | |||||
| All games | 61 | 77 | 95 | 15 | 41 | 289 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 17. Number of games won in this selection. Based on 41 of 41 games. | Losses: 24. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 41.5%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 0.93. Average kills per game. Based on 41 of 41 games. | Deaths / game: 4.29. Average deaths per game. Based on 41 of 41 games. | Assists / game: 9.59. Average assists per game. Based on 41 of 41 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2023 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 4. Number of games won in this selection. Based on 15 of 15 games. | Losses: 11. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 26.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 0.93. Average kills per game. Based on 15 of 15 games. | Deaths / game: 6.40. Average deaths per game. Based on 15 of 15 games. | Assists / game: 6.73. Average assists per game. Based on 15 of 15 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2022 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 56. Number of games won in this selection. Based on 95 of 95 games. | Losses: 39. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 58.9%. The percentage of games won. Based on 95 of 95 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 1.04. Average kills per game. Based on 95 of 95 games. | Deaths / game: 4.13. Average deaths per game. Based on 95 of 95 games. | Assists / game: 11.05. Average assists per game. Based on 95 of 95 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2021 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 44. Number of games won in this selection. Based on 77 of 77 games. | Losses: 33. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 57.1%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 1.17. Average kills per game. Based on 77 of 77 games. | Deaths / game: 3.35. Average deaths per game. Based on 77 of 77 games. | Assists / game: 10.27. Average assists per game. Based on 77 of 77 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2020 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 25. Number of games won in this selection. Based on 61 of 61 games. | Losses: 36. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 41.0%. The percentage of games won. Based on 61 of 61 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 1.20. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.97. Average deaths per game. Based on 61 of 61 games. | Assists / game: 9.33. Average assists per game. Based on 61 of 61 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.