Where Allorim stands
2022 · Top · Domestic games
Kieran Logue
All leagues · All positions
2022 · Top · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Allorim’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 66 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 3. Number of games won in this selection. Based on 11 of 11 games. | Losses: 8. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 66 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 47.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 66 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 66 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 66 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 8.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 40.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 66 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 66 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 40.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 66 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 66 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 10.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 41.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 66 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 35.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCSA 2022 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCS Proving Grounds 2022 · Spring | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCS Proving Grounds Qualifiers 2022 · Spring · Circuit Qualifier 1 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCS Proving Grounds Qualifiers 2022 · Spring · Open Qualifier 1 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCS Proving Grounds Qualifiers 2022 · Spring · Open Qualifier 2 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCS Proving Grounds Qualifiers 2022 · Summer · Circuit Qualifier 1 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCS Proving Grounds Qualifiers 2022 · Summer · Open Qualifier 1 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCS Proving Grounds Qualifiers 2022 · Summer · Open Qualifier 2 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| UPL 2022 · Fall | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 69.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 Nov 2022 | UPL 2022 · Fall | Team Fish TacovsUniversity of St. Thomas | Series ↗ | Trundle | Win | 3 / 0 / 15 |
| 16 Nov 2022 | UPL 2022 · Fall | Team Fish TacovsUniversity of St. Thomas | Series ↗ | Ornn | Win | 0 / 3 / 9 |
| 16 Nov 2022 | UPL 2022 · Fall | Team Fish TacovsUniversity of St. Thomas | Series ↗ | Ornn | Loss | 4 / 3 / 6 |
| 16 Nov 2022 | UPL 2022 · Fall | Team Fish TacovsUniversity of St. Thomas | Series ↗ | Sion | Win | 5 / 2 / 7 |
| 16 Nov 2022 | UPL 2022 · Fall | Team Fish TacovsUniversity of St. Thomas | Series ↗ | Sejuani | Loss | 2 / 2 / 7 |
| 12 Nov 2022 | UPL 2022 · Fall | Team Fish TacovsWinthrop University | Series ↗ | Ornn | Win | 4 / 2 / 7 |
| 12 Nov 2022 | UPL 2022 · Fall | Team Fish TacovsWinthrop University | Series ↗ | Nocturne | Loss | 2 / 2 / 4 |
| 12 Nov 2022 | UPL 2022 · Fall | Team Fish TacovsWinthrop University | Series ↗ | Malphite | Win | 0 / 1 / 8 |
| 11 Nov 2022 | UPL 2022 · Fall | Team Fish TacovsSaint Louis University | Series ↗ | Nocturne | Win | 5 / 1 / 3 |
| 11 Nov 2022 | UPL 2022 · Fall | Team Fish TacovsSaint Louis University | Series ↗ | Sion | Win | 3 / 4 / 9 |
| 5 Nov 2022 | UPL 2022 · Fall | Team Fish TacovsWild West Bandits | Series ↗ | Ornn | Win | 2 / 1 / 6 |
| 5 Nov 2022 | UPL 2022 · Fall | Team Fish TacovsWild West Bandits | Series ↗ | Trundle | Win | 2 / 1 / 1 |
| 22 Oct 2022 | UPL 2022 · Fall | Team Fish TacovsUniversity of St. Thomas | Series ↗ | Udyr | Loss | 1 / 5 / 3 |
| 22 Oct 2022 | UPL 2022 · Fall | Team Fish TacovsUniversity of St. Thomas | Series ↗ | Ornn | Win | 2 / 1 / 5 |
| 22 Oct 2022 | UPL 2022 · Fall | Team Fish TacovsUniversity of St. Thomas | Series ↗ | Sejuani | Loss | 3 / 5 / 14 |
| 21 Oct 2022 | UPL 2022 · Fall | Team Fish TacovsSaint Louis University | Series ↗ | Trundle | Win | 5 / 3 / 9 |
| 21 Oct 2022 | UPL 2022 · Fall | Team Fish TacovsSaint Louis University | Series ↗ | Neeko | Win | 8 / 2 / 6 |
| 21 Oct 2022 | UPL 2022 · Fall | Team Fish TacovsSaint Louis University | Series ↗ | Udyr | Loss | 2 / 2 / 4 |
| 8 Oct 2022 | UPL 2022 · Fall | Team Fish TacovsWild West Bandits | Series ↗ | Trundle | Win | 6 / 0 / 8 |
| 8 Oct 2022 | UPL 2022 · Fall | Team Fish TacovsWild West Bandits | Series ↗ | Sejuani | Loss | 1 / 4 / 6 |
| 8 Oct 2022 | UPL 2022 · Fall | Team Fish TacovsWild West Bandits | Series ↗ | Sejuani | Win | 8 / 2 / 14 |
| 7 Oct 2022 | UPL 2022 · Fall | Team Fish TacovsGrand View University | Series ↗ | Trundle | Win | 2 / 1 / 4 |
| 7 Oct 2022 | UPL 2022 · Fall | Team Fish TacovsGrand View University | Series ↗ | Sejuani | Win | 3 / 3 / 16 |
| 28 Sept 2022 | UPL 2022 · Fall | Team Fish TacovsTempest Gaming | Series ↗ | Ornn | Win | 7 / 0 / 5 |
| 28 Sept 2022 | UPL 2022 · Fall | Team Fish TacovsTempest Gaming | Series ↗ | Udyr | Win | 5 / 2 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 251 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 6.71 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 33.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 18.0% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −1,148 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.56 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 424 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 8.05 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 58.6% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 23.0% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −1,034 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 0.96 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 351 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.79 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 46.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 19.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −211 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.23 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 335 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.35 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 58.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 19.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −675 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.02 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. Season labels follow the competition season.
2015–2024 · All seasons · 42 recorded champions
| Champion | 2015 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Urgot | 60 | |||||||||
| Ornn | 55 | |||||||||
| Sion | 52 | |||||||||
| Poppy | 30 | |||||||||
| Sejuani | 24 | |||||||||
| Aatrox | 23 | |||||||||
| Shen | 17 | |||||||||
| Tahm Kench | 17 | |||||||||
| All games | 2 | 14 | 42 | 38 | 38 | 142 | 66 | 50 | 49 | 441 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 20. Number of games won in this selection. Based on 49 of 49 games. | Losses: 29. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 40.8%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.24. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.76. Average deaths per game. Based on 49 of 49 games. | Assists / game: 5.94. Average assists per game. Based on 49 of 49 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2023 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 33. Number of games won in this selection. Based on 50 of 50 games. | Losses: 17. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 66.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 2.92. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.28. Average deaths per game. Based on 50 of 50 games. | Assists / game: 6.60. Average assists per game. Based on 50 of 50 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2022 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 33. Number of games won in this selection. Based on 66 of 66 games. | Losses: 33. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 50.0%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 2.94. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.05. Average deaths per game. Based on 66 of 66 games. | Assists / game: 5.36. Average assists per game. Based on 66 of 66 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2021 | Games: 142. Number of individual games played in this selection. Based on 142 of 142 games. | Wins: 79. Number of games won in this selection. Based on 142 of 142 games. | Losses: 63. Number of games lost in this selection. Based on 142 of 142 games. | Win rate: 55.6%. The percentage of games won. Based on 142 of 142 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 142 of 142 games. | Kills / game: 3.58. Average kills per game. Based on 142 of 142 games. | Deaths / game: 2.54. Average deaths per game. Based on 142 of 142 games. | Assists / game: 5.78. Average assists per game. Based on 142 of 142 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 142 of 142 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 142 of 142 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 142 of 142 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 142 of 142 games. |
| 2020 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 14. Number of games won in this selection. Based on 38 of 38 games. | Losses: 24. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 36.8%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 1.82. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.63. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.03. Average assists per game. Based on 38 of 38 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2019 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 14. Number of games won in this selection. Based on 38 of 38 games. | Losses: 24. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 36.8%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 1.92. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.16. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.55. Average assists per game. Based on 38 of 38 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2018 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 18. Number of games won in this selection. Based on 42 of 42 games. | Losses: 24. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 42.9%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 1.69. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.24. Average deaths per game. Based on 42 of 42 games. | Assists / game: 4.33. Average assists per game. Based on 42 of 42 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. |
| 2017 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 3. Number of games won in this selection. Based on 14 of 14 games. | Losses: 11. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 21.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 1.50. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.36. Average deaths per game. Based on 14 of 14 games. | Assists / game: 4.07. Average assists per game. Based on 14 of 14 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. |
| 2015 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 1.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 6.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 3.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 293. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | OpTic Gaming | 2 |
| LCS 2020 Summer Playoffs | Immortals | 14 |
| NA LCS 2017 Summer Playoffs | Phoenix1 | 1 |
| NA LCS 2018 Summer Playoffs | OpTic Gaming | 4 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Summer Playoffs2020 · LCS · Immortals | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · OpTic Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Phoenix1 | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
No results in this selection.