Where Monki stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 27 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 28 games without a complete snapshot are excluded.
Explore Monki’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 147 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 3. Number of games won in this selection. Based on 15 of 15 games. | Losses: 12. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 147 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 91.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 147 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 147 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 147 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 147 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 147 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 147 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 82.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 147 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 147 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LPL 2026 · Regional Finals | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2026 · Split 1 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LPL 2026 · Split 2 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 34.7%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| LPL 2026 · Split 3 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2021–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 425 | 69.5 | 22 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.16 | 64.8 | 22 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 74.0% | 61.9 | 22 games · 106 peers |
| 2024 | Tier 1 | Damage share | 17.8% | 80.0 | 22 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.55 | 51.4 | 22 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 455 | 81.0 | 121 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.90 | 88.9 | 121 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 76.9% | 93.7 | 121 games · 64 peers |
| 2025 | Tier 1 | Damage share | 17.2% | 73.0 | 121 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.46 | 41.3 | 121 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 458 | 54.1 | 129 games · 62 peers |
| 2026 | Tier 1 | CS / min | 6.93 | 31.1 | 129 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 70.9% | 34.4 | 129 games · 62 peers |
| 2026 | Tier 1 | Damage share | 17.4% | 73.8 | 129 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | −178 | 12.7 | 115 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.79 | 44.3 | 129 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 147 of 147 games. Season labels follow the competition season.
2021–2026 · All seasons · 36 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Viego | 53 | ||||||
| Trundle | 44 | ||||||
| Xin Zhao | 43 | ||||||
| Pantheon | 28 | ||||||
| Wukong | 28 | ||||||
| Skarner | 23 | ||||||
| Vi | 23 | ||||||
| Naafiri | 19 | ||||||
| All games | 2 | 107 | 3 | 27 | 137 | 147 | 423 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 147. Number of individual games played in this selection. Based on 147 of 147 games. | Wins: 63. Number of games won in this selection. Based on 147 of 147 games. | Losses: 84. Number of games lost in this selection. Based on 147 of 147 games. | Win rate: 42.9%. The percentage of games won. Based on 147 of 147 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 147 of 147 games. | Kills / game: 3.22. Average kills per game. Based on 147 of 147 games. | Deaths / game: 4.19. Average deaths per game. Based on 147 of 147 games. | Assists / game: 6.65. Average assists per game. Based on 147 of 147 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 147 of 147 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 147 of 147 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 147 of 147 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 147 of 147 games. |
| 2025 | Games: 137. Number of individual games played in this selection. Based on 137 of 137 games. | Wins: 56. Number of games won in this selection. Based on 137 of 137 games. | Losses: 81. Number of games lost in this selection. Based on 137 of 137 games. | Win rate: 40.9%. The percentage of games won. Based on 137 of 137 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 137 of 137 games. | Kills / game: 3.53. Average kills per game. Based on 137 of 137 games. | Deaths / game: 3.80. Average deaths per game. Based on 137 of 137 games. | Assists / game: 7.64. Average assists per game. Based on 137 of 137 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 137 of 137 games. | CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 137 of 137 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 137 of 137 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 137 of 137 games. |
| 2024 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 11. Number of games won in this selection. Based on 27 of 27 games. | Losses: 16. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 40.7%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 2.78. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.96. Average deaths per game. Based on 27 of 27 games. | Assists / game: 7.00. Average assists per game. Based on 27 of 27 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2023 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 1.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 6.33. Average deaths per game. Based on 3 of 3 games. | Assists / game: 8.33. Average assists per game. Based on 3 of 3 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 319. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2022 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 77. Number of games won in this selection. Based on 107 of 107 games. | Losses: 30. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 72.0%. The percentage of games won. Based on 107 of 107 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 2.97. Average kills per game. Based on 107 of 107 games. | Deaths / game: 2.47. Average deaths per game. Based on 107 of 107 games. | Assists / game: 8.17. Average assists per game. Based on 107 of 107 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 107 games. Games without the required stats are excluded. |
| 2021 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 3.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 3.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 7.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2024 Spring Playoffs | EDward Gaming | 22 |
| LPL 2025 Grand Finals | Team WE | 42 |
| LPL 2025 Split 1 Playoffs | Team WE | 4 |
| LPL 2025 Split 2 Playoffs | Team WE | 75 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LPL 2025 Split 2 Playoffs · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 2 Playoffs · 1.6 points. LPL 2026 Split 2 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Demacia Cup Global Invitational 2026 · 4 points. Demacia Cup Global Invitational 2026: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Grand Finals: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · Team WE | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 18 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Team WE | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · Team WE | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Team WE | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| Demacia Cup 20252025 · LPL · Team WE | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| LPL 2025 Split 2 Playoffs2025 · LPL · Team WE | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 75 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Edward Gaming | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| Demacia Cup 20232023 · LPL · EDward Gaming | Places 17–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.